Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsKsmckay (Allies+14) vs Simon33 (Axis) BM3
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TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Iraq to Persia 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Southern France 2 infantry moved from France to Southern France 5 armour, 4 artilleries and 4 infantry moved from Ukraine to Bryansk 3 bombers and 1 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 2 : 4/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 5 armour, 4 artilleries and 4 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 2 artilleries and 6 infantry Germans roll dice for 5 armour, 4 artilleries and 4 infantry in Bryansk, round 2 : 5/13 hits, 5.17 expected hits Russians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 6 infantry in Bryansk, round 2 : 3/9 hits, 3.33 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk 4 artilleries owned by the Germans, 1 infantry owned by the Germans and 5 armour owned by the Germans retreated to Ukraine Russians win with 1 aaGun, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 3 bombers moved from Western Ukraine to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 6 mech_infantrys moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 2 fighters moved from Germany to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 artilleries moved from Western Germany to Germany 1 artillery moved from Western Germany to France Place Units - Germans 1 armour and 2 artilleries placed in Novgorod 3 artilleries placed in Ukraine 1 infantry and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : -0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans Combat - Russians Non Combat Move - Russians 1 submarine moved from 92 Sea Zone to 105 Sea Zone 2 artilleries moved from Bryansk to Rostov 8 artilleries and 6 infantry moved from Tambov to Rostov 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia 1 armour moved from Rostov to Russia 1 infantry moved from Volgograd to Rostov 7 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to Japan 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from Kweichow to Japan 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Kweichow to 35 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 3 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from French Indo China to Kweichow 1 artillery moved from French Indo China to Yunnan 3 artilleries and 3 infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 3 infantry placed in India 1 artillery, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - British British buy 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - British 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Rostov to Russia 3 fighters moved from Gibraltar to 97 Sea Zone 3 fighters moved from Algeria to Libya 1 armour and 1 mech_infantry moved from Algeria to Libya 1 artillery and 3 infantry moved from Algeria to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Libya 2 marines moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry and 2 marines moved from 96 Sea Zone to Libya 1 battleship and 2 cruisers moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese
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z97 scramble? 3 ss, 2 dd, 4 ftr 2 tac 1 bom vs 1 ss 1 dd 2 ca 1 bb, with 3 italian ftrs, 1 german ftr, 1 german tac available to scramble from South Italy.
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Scramble 3 Italian fighters.
Max D.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta Combat - Americans Battle in Malta Non Combat Move - Americans 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 2 bombers moved from United Kingdom to Western United States 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 31 Sea Zone 1 bomber moved from Western United States to Wake Island 1 carrier and 4 submarines moved from 10 Sea Zone to 31 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Hopei: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - British 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Rostov to Russia 3 fighters moved from Gibraltar to 97 Sea Zone 3 fighters moved from Algeria to Libya 1 armour and 1 mech_infantry moved from Algeria to Libya 1 artillery and 3 infantry moved from Algeria to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Libya 2 marines moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry and 2 marines moved from 96 Sea Zone to Libya 1 battleship and 2 cruisers moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 bomber, 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 9/9 hits, 4.67 expected hits Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 2 destroyers owned by the British, 1 transport owned by the Italians, 3 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61 Casualties for British: 2 destroyers and 3 submarines Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Battle in Libya British attack with 1 armour, 1 artillery, 3 fighters, 5 infantry, 2 marines and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 2 battleships and 3 cruisers in Libya, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry, 2 marines and 1 mech_infantry in Libya, round 2 : 3/13 hits, 4.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to Syria 1 bomber moved from 97 Sea Zone to Syria 3 fighters moved from Libya to Alexandria 1 aaGun and 2 infantry moved from Algeria to Tunisia 1 aaGun moved from Algeria to Morocco 2 carriers moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Scotland to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 mech_infantry moved from Egypt to Syria 1 infantry moved from Trans-Jordan to Syria 2 mech_infantrys moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 aaGuns, 3 artilleries and 19 infantry moved from Eastern Persia to West India 1 artillery and 4 infantry moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 1 armour moved from Eastern Persia to West India Place Units - British 1 mech_infantry placed in Egypt 2 submarines placed in 98 Sea Zone 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.67 Italians : -1.33 Chinese : 0.17 Japanese : -0.33
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Impressive round 2 roll in 97, too bad it didnt accomplish anything.
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Forgot to mention uk mech is on us tt
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Northern Italy to Western Germany 1 aaGun and 2 infantry moved from France to Southern France 1 aaGun and 10 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Italians collect 11 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 3 infantry moved from South Australia to New South Wales 1 submarine moved from 79 Sea Zone to 39 Sea Zone 1 submarine moved from 62 Sea Zone to 60 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@ksmckay and this is probably obvious if you look but still, there are 2 uk ftrs on us cv
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 6 armour, 4 artilleries and 4 infantry moved from Ukraine to Bryansk 1 armour moved from Novgorod to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Novgorod 3 bombers, 2 fighters and 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 3 bombers, 2 fighters and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Archangel, round 2 : 4/6 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Bryansk Germans attack with 6 armour, 4 artilleries and 4 infantry British defend with 1 fighter; Russians defend with 1 aaGun and 9 infantry Germans roll dice for 6 armour, 4 artilleries and 4 infantry in Bryansk, round 2 : 7/14 hits, 5.67 expected hits Russians roll dice for 1 aaGun, 1 fighter and 9 infantry in Bryansk, round 2 : 5/10 hits, 3.67 expected hits 7 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Bryansk 3 artilleries owned by the Germans and 6 armour owned by the Germans retreated to Ukraine Russians win with 1 aaGun, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 7 infantry Non Combat Move - Germans 3 bombers and 2 fighters moved from Archangel to Novgorod 5 mech_infantrys moved from Eastern Poland to Ukraine 6 mech_infantrys moved from Northern Italy to Romania 6 infantry moved from Poland to Eastern Poland 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 carriers, 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 10 artilleries and 5 infantry moved from France to Southern France 3 infantry moved from Germany to Poland 2 infantry moved from Holland Belgium to Western Germany 8 mech_infantrys moved from Western Germany to Poland 2 tactical_bombers moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Southern Italy to Ukraine 3 fighters moved from Western Germany to Novgorod Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 infantry placed in Southern France 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.17 Russians : 2.00
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Turn 8 without blasting through Rostov is well behind schedule. I think I spent too much money on fleet to go south.
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yeah your fleet has accomplished nothing, would have been much better served by 10 more mech on the russian front. Your air was always out of position as well as this is the first turn you have been able to use it to threaten the east. But that was the point of the heavy Atlantic opening. Force you to spend money in western europe and keep your forces locked up over there for the critical early turns.
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are you baiting me to Ukr? Extremely tempting. But probably not a good idea.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 13 artilleries and 44 infantry moved from Rostov to Bryansk 1 aaGun, 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Russia to Bryansk 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 aaGun EDIT: Adding units owned by Russians to Manchuria: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@ksmckay said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
are you baiting me to Ukr? Extremely tempting. But probably not a good idea.
No, that was a miscalculation. I think I didn’t include the tanks on Moscow.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 10 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 2 cruisers, 2 marines and 3 transports moved from 33 Sea Zone to 6 Sea Zone 2 bombers and 3 fighters moved from Japan to Korea 1 transport moved from 33 Sea Zone to 6 Sea Zone 3 artilleries and 5 infantry moved from Japan to 6 Sea Zone 3 artilleries, 5 infantry and 2 marines moved from 6 Sea Zone to Korea 1 infantry moved from Jehol to Anhwe 1 fighter and 1 infantry moved from Kweichow to Anhwe 1 fighter moved from 35 Sea Zone to Anhwe 4 artilleries and 3 infantry moved from Yunnan to Kweichow Combat - Japanese Battle in Korea Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 5 infantry and 2 marines Russians defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 0/4 hits, 2.33 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 5 infantry and 2 marines in Korea, round 2 : 8/15 hits, 5.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 artilleries, 2 bombers, 3 fighters, 5 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anhwe Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to 6 Sea Zone 1 fighter moved from Anhwe to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 2 bombers and 3 fighters moved from Korea to Japan 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands 7 carriers, 4 destroyers, 2 fighters, 2 submarines and 6 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 carriers moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 3 artilleries placed in India 5 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Russians : -0.33 Japanese : 0.33