@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 15 PUs; Combat Move - ANZAC 4 infantry moved from Persia to Iraq 3 fighters moved from India to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 3 fighters and 4 infantry Neutral_Axis defend with 3 infantry ANZAC roll dice for 3 fighters and 4 infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - ANZAC 3 fighters moved from Iraq to Persia 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 57 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Persia Turn Complete - ANZAC ANZAC collect 25 PUs; end with 40 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 49 PUsCombat Hit Differential Summary :
ANZAC : 0.83 Neutral_Axis : -1.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 15 PUs; Combat Move - ANZAC 4 infantry moved from Persia to Iraq 3 fighters moved from India to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 3 fighters and 4 infantry Neutral_Axis defend with 3 infantry ANZAC roll dice for 3 fighters and 4 infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - ANZAC 3 fighters moved from Iraq to Persia 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 57 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Persia Turn Complete - ANZAC ANZAC collect 25 PUs; end with 40 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.83 Neutral_Axis : -1.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Baltic States to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Western Ukraine 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 bombers moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 battleship moved from 112 Sea Zone to 114 Sea Zone Combat - Germans Battle in Belarus Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 114 Sea Zone to Western Germany 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 artillery moved from 114 Sea Zone to Poland 3 mech_infantrys moved from Poland to Novgorod 8 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod 6 armour moved from Eastern Poland to Novgorod 1 artillery moved from Germany to Poland 1 aaGun moved from Eastern Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 1 bomber moved from Belarus to Germany 1 marine moved from Western Germany to Germany 4 armour moved from Germany to Baltic States 1 bomber moved from Western Ukraine to Germany 1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from France to Western Germany 2 fighters moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to Western Germany 3 infantry moved from Bulgaria to Romania 1 infantry moved from Greece to Bulgaria 1 aaGun moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland Place Units - Germans 1 transport placed in 114 Sea Zone 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 3.17 Russians : 2.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Tsagaan Olom to Kansu 2 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 2 artilleries and 6 infantry moved from Bryansk to Ukraine 2 armour and 4 mech_infantrys moved from Russia to Ukraine 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 armour moved from Finland to Norway Russians take Norway from Germans Combat - Russians Battle in Kansu Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in Ukraine, round 2 : 5/14 hits, 3.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Archangel to Belarus 2 artilleries and 3 infantry moved from Archangel to Smolensk 1 aaGun moved from Archangel to Smolensk 1 artillery and 2 infantry moved from Russia to Bryansk 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Finland to Norway 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Central Mongolia: 3 infantry EDIT: Adding units owned by Russians to Suiyuyan: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 Russians : 2.00 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Buryatia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour, 1 artillery and 1 infantry moved from Buryatia to Amur 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 artillery moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kiangsi to Kwangtung 3 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 2 infantry moved from Chahar to Hopei 1 artillery moved from Kweichow to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Hunan 2 tactical_bombers moved from Kwangsi to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to Siam 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Shan State 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Siam Combat - Japanese Battle in Borneo Battle in Celebes Battle in Sumatra Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC, taking Sumatra from ANZAC, taking Java from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 2 infantry Battle in Siam Japanese attack with 2 bombers and 1 fighter British defend with 1 infantry Japanese roll dice for 2 bombers and 1 fighter in Siam, round 2 : 2/3 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Amur, round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 fighter moved from Siam to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 carriers, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Siam to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Anhwe to Yunnan 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 aaGun and 2 infantry moved from Jehol to Chahar 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Hunan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Kiangsu 1 fighter moved from Kwangsi to Kiangsu Place Units - Japanese 1 factory_minor placed in Shantung 2 submarines placed in 6 Sea Zone 2 armour and 1 artillery placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.67 Chinese : -1.33 UK_Pacific : 1.00 Russians : -0.33 Japanese : 2.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 6 bombers and 2 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to Midway 5 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 bombers moved from Eastern United States to New Zealand 1 armour, 1 artillery, 2 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 54 Sea Zone to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 6 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 3 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 6 bombers and 2 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to Midway 5 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 bombers moved from Eastern United States to New Zealand 1 armour, 1 artillery, 2 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 54 Sea Zone to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 6 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 3 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 4 fighters moved from United Kingdom to 109 Sea Zone 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from India to 41 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 bomber moved from French West Africa to Trans-Jordan Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 109 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Trans-Jordan British attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber Italians defend with 2 armour, 1 artillery and 3 infantry British roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/10 hits, 4.00 expected hits Italians roll dice for 2 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/7 hits, 3.50 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 4 infantry Casualties for Italians: 2 armour, 1 artillery and 3 infantry Non Combat Move - British 2 fighters moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 bomber moved from Trans-Jordan to Egypt 1 armour moved from Ethiopia to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 41 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Burma to India 4 fighters moved from 109 Sea Zone to United Kingdom Place Units - British 1 artillery and 2 infantry placed in Egypt 1 fighter and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 British collect 27 PUs (2 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Germans : -0.17 British : -2.50 Italians : 0.67 Americans : 0.33 Chinese : 0.00 Japanese : -1.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Tobruk to Trans-Jordan 1 marine moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Battle in Malta Battle in Tunisia Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Tunisia Italians win, taking Gibraltar from British, taking Malta from British, taking Tunisia from French with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Battle in Trans-Jordan Italians attack with 1 bomber and 1 marine British defend with 1 artillery Italians roll dice for 1 bomber and 1 marine in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber and 1 marine remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Libya 2 artilleries and 1 infantry moved from Tobruk to Libya 2 fighters moved from Tobruk to Southern Italy 1 cruiser and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to Bulgaria 1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 artillery placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.83 British : -0.33 French : 0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Syria ANZAC take Syria from Italians 2 infantry moved from Iraq to Trans-Jordan 3 fighters moved from Persia to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 3 fighters and 2 infantry Italians defend with 2 marines ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 marines in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 marine owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan Italians win with 1 marine remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 marine Non Combat Move - ANZAC 3 fighters moved from Trans-Jordan to Iraq 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 destroyer moved from 57 Sea Zone to 55 Sea Zone 1 cruiser and 1 marine moved from 57 Sea Zone to 75 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 2 bombers placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 1.33 ANZAC : -0.83 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Syria ANZAC take Syria from Italians 2 infantry moved from Iraq to Trans-Jordan 3 fighters moved from Persia to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 3 fighters and 2 infantry Italians defend with 2 marines ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 marines in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 marine owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan Italians win with 1 marine remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 marine Non Combat Move - ANZAC 3 fighters moved from Trans-Jordan to Iraq 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 destroyer moved from 57 Sea Zone to 55 Sea Zone 1 cruiser and 1 marine moved from 57 Sea Zone to 75 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 2 bombers placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Combat - French Battle in Tunisia French attack with 2 infantry Italians defend with 1 armour French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.83 French : 0.67 ANZAC : -0.83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to 114 Sea Zone 1 marine moved from Germany to 114 Sea Zone 1 armour moved from Poland to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 bombers moved from Germany to Norway 3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 artillery and 1 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Baltic States to Archangel 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Vyborg 1 battleship and 1 marine moved from 114 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Norway 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway 1 armour moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 armour moved from Novgorod to Karelia 1 armour moved from Novgorod to Vyborg Combat - Germans Battle in Norway Germans attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber Russians defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 5/12 hits, 6.50 expected hits Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Norway, round 2 : 3/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 marine owned by the Germans lost in Norway Germans win, taking Norway from Russians with 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery, 1 infantry and 1 marine Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Battle in Karelia Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Vyborg Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 2 armour moved from Baltic States to Eastern Poland 2 artilleries and 1 mech_infantry moved from Poland to Eastern Poland 1 aaGun and 1 artillery moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 2 infantry moved from Romania to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 3 armour moved from Novgorod to Eastern Poland 2 bombers moved from Norway to Western Germany 2 bombers moved from Norway to Novgorod 2 fighters moved from Norway to Western Germany 1 bomber moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Novgorod 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 armour and 5 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Germans undo move 3. 2 infantry placed in Western Germany 2 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -5.17 Russians : 1.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery and 1 infantry moved from Smolensk to Archangel 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 2 fighters moved from Russia to Archangel Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Yakut S.S.R. Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Smolensk to Belarus 2 fighters moved from Archangel to Russia 1 aaGun moved from Smolensk to Bryansk 1 aaGun, 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk 4 artilleries and 6 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 1 infantry moved from Kansu to Suiyuyan Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 cruiser, 1 destroyer, 1 factory_minor, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 artillery moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 2 bombers moved from Yunnan to Suiyuyan 2 infantry moved from Chahar to Suiyuyan 1 artillery and 2 infantry moved from Hopei to Suiyuyan 1 armour moved from Kiangsu to Kweichow 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Yunnan to Burma Combat - Japanese Battle in Kweichow Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Burma, round 3 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers and 4 infantry Chinese defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuyan, round 2 : 3/7 hits, 2.50 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuyan, round 3 : 3/7 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to Philippines 1 fighter and 2 tactical_bombers moved from Burma to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Kiangsi 1 aaGun moved from Chahar to Suiyuyan 2 bombers moved from Suiyuyan to Yunnan 2 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 1 factory_minor placed in French Indo China 1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : -1.67 UK_Pacific : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Brazil to 86 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 6 bombers moved from Queensland to Burma 1 armour, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery and 1 marine in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 marine in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 marine in Gibraltar, round 6 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Battle in Sumatra Americans attack with 1 artillery, 1 infantry and 2 marines Japanese defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra Americans roll dice for 1 artillery and 2 marines in Sumatra, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Burma Americans attack with 6 bombers Japanese defend with 1 artillery Americans roll dice for 6 bombers in Burma, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 5 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Malaya Americans attack with 1 armour, 1 infantry and 1 marine Japanese defend with 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Malaya, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Malaya, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans win, taking Malaya from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 5 bombers moved from Burma to India 2 bombers moved from New Zealand to India 6 bombers moved from Western United States to Queensland 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine placed in 10 Sea Zone 6 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.00 Americans : -2.50 Japanese : 1.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Szechwan Japanese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Brazil to 86 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 6 bombers moved from Queensland to Burma 1 armour, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery and 1 marine in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 marine in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 marine in Gibraltar, round 6 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Battle in Sumatra Americans attack with 1 artillery, 1 infantry and 2 marines Japanese defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra Americans roll dice for 1 artillery and 2 marines in Sumatra, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Burma Americans attack with 6 bombers Japanese defend with 1 artillery Americans roll dice for 6 bombers in Burma, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 5 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Malaya Americans attack with 1 armour, 1 infantry and 1 marine Japanese defend with 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Malaya, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Malaya, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans win, taking Malaya from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 5 bombers moved from Burma to India 2 bombers moved from New Zealand to India 6 bombers moved from Western United States to Queensland 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine placed in 10 Sea Zone 6 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Szechwan Japanese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from India to Shan State UK_Pacific take Burma from Japanese UK_Pacific take Shan State from Japanese Combat - British Battle in 96 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 92 Sea Zone British attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 98 Sea Zone British attack with 3 fighters and 1 tactical_bomber Italians defend with 1 cruiser and 1 destroyer British roll dice for 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 fighters Casualties for Italians: 1 cruiser and 1 destroyer Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 1 marine British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from 96 Sea Zone to Egypt Place Units - British 1 artillery and 2 infantry placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 32 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 armourCombat Hit Differential Summary :
Italians : -0.17 British : 3.00 Americans : -2.50 Chinese : -0.50 Japanese : 2.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries moved from Libya to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar 1 bomber moved from Libya to 92 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 cruiser and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 bomber, 1 cruiser and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 marine Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 marine in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 marine Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 submarine moved from 87 Sea Zone to 85 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 97 Sea Zone: 3 destroyers EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -1.33 -
@DizzKneeLand33 edited position of the three destroyers at end of my turn. Sorry. Cell is beeping like crazy today and I was distracted. Italy / Med is my super weak spot …
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 bombers and 1 infantry moved from New South Wales to Queensland 2 bombers moved from Queensland to Sumatra 1 cruiser and 1 marine moved from 75 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Persia to Northwest Persia ANZAC take Northwest Persia from Neutral_Allies 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Syria to Iraq Place Units - ANZAC 2 infantry placed in New South Wales 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :





