@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Ksmckay(Axis) vs AldoRaine (Allies+3) BM3
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@ksmckay while the loss hurts, if i would have won it would have hurt you more i think. oh well live by the dice die by the dice.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans buy 1 artillery, 2 bombers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 9 artilleries and 20 infantry moved from Rostov to Volgograd 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 9 artilleries and 20 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 9 artilleries and 20 infantry in Volgograd, round 2 : 5/29 hits, 7.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 9 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Volgograd 7 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 5 armour moved from Caucasus to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Yunnan to Caroline Islands 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun and 1 infantry moved from Baltic States to Novgorod 1 armour, 1 artillery and 1 mech_infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from France to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to 96 Sea Zone 1 carrier and 1 fighter moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Volgograd Place Units - Germans 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany 3 infantry placed in Novgorod Germans undo move 2. Germans undo move 1. 1 artillery and 2 infantry placed in Novgorod 2 infantry and 6 mech_infantrys placed in Germany 2 bombers and 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Adding units owned by Germans to Archangel: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -3.83 Russians : 0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Northwest Persia to Bryansk 2 armour, 4 artilleries, 17 infantry and 7 mech_infantrys moved from Smolensk to Belarus 1 armour moved from Russia to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 3 armour, 4 artilleries, 17 infantry and 7 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 4 artilleries, 17 infantry and 7 mech_infantrys in Belarus, round 2 : 9/31 hits, 7.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 4 artilleries, 16 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 13 infantry moved from Russia to Smolensk 4 aaGuns, 8 artilleries and 28 infantry moved from Samara to Russia 2 aaGuns and 12 infantry moved from Novosibirsk to Vologda 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Bryansk to Russia Place Units - Russians 1 armour, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 2.00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 56 Sea Zone 2 bombers moved from Yunnan to 56 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma 1 artillery moved from Shensi to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Yunnan to Szechwan 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 30 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 destroyer moved from 20 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 bombers and 2 submarines Americans defend with 1 carrier and 1 transport Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers in 56 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 56 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 carrier and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 17 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier and 1 transport Battle in Wake Island Battle in 54 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking Wake Island from Americans, taking 54 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter and 2 submarines ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser and 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Szechwan to Yunnan 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Kiangsu to Kwangsi 3 infantry moved from French Indo China to Yunnan 2 bombers moved from 56 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 marine moved from Solomon Islands to 49 Sea Zone 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 5 infantry, 1 marine and 3 transports moved from 49 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 factory_minor placed in Malaya 3 mech_infantrys placed in French Indo China 1 bomber, 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0.67 ANZAC : 0.50 Chinese : -0.67 UK_Pacific : 0.00 Japanese : -5.17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 bomber moved from Northwest Persia to Tsinghai 1 bomber moved from Northwest Persia to Tsinghai 2 bombers moved from Northwest Persia to Kansu 1 bomber moved from India to Saudi Arabia 1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia 2 bombers moved from Gibraltar to Saudi Arabia 2 bombers moved from Eastern United States to Spain 2 fighters moved from Gibraltar to Spain 1 artillery and 2 infantry moved from Gibraltar to Spain 2 fighters moved from 110 Sea Zone to Spain 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from New South Wales to 54 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Southern France Battle in Spain Americans attack with 3 artilleries, 2 bombers, 4 fighters and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 4 infantry in Spain, round 2 : 5/13 hits, 5.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Spain, round 3 : 5/12 hits, 5.33 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Southern France from Germans, taking Spain from Neutral_True with 3 artilleries, 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 1 armour, 3 bombers and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour and 3 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kansu Americans win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Tsinghai Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 54 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Spain to 91 Sea Zone 2 fighters moved from Spain to Gibraltar 2 bombers moved from Spain to Gibraltar 1 carrier, 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from Saudi Arabia to Iraq 1 bomber moved from Kansu to Vologda 2 bombers moved from Tsinghai to Russia 1 mech_infantry moved from Libya to Algeria 1 artillery and 1 infantry moved from Western Australia to Northern Territory Place Units - Americans 1 armour, 3 infantry and 1 mech_infantry placed in Central United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : -1.00 Neutral_True : 0.00 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 bomber moved from Northwest Persia to Tsinghai 1 bomber moved from Northwest Persia to Tsinghai 2 bombers moved from Northwest Persia to Kansu 1 bomber moved from India to Saudi Arabia 1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia 2 bombers moved from Gibraltar to Saudi Arabia 2 bombers moved from Eastern United States to Spain 2 fighters moved from Gibraltar to Spain 1 artillery and 2 infantry moved from Gibraltar to Spain 2 fighters moved from 110 Sea Zone to Spain 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from New South Wales to 54 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Southern France Battle in Spain Americans attack with 3 artilleries, 2 bombers, 4 fighters and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 4 infantry in Spain, round 2 : 5/13 hits, 5.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Spain, round 3 : 5/12 hits, 5.33 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Southern France from Germans, taking Spain from Neutral_True with 3 artilleries, 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 1 armour, 3 bombers and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour and 3 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kansu Americans win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Tsinghai Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 54 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Spain to 91 Sea Zone 2 fighters moved from Spain to Gibraltar 2 bombers moved from Spain to Gibraltar 1 carrier, 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from Saudi Arabia to Iraq 1 bomber moved from Kansu to Vologda 2 bombers moved from Tsinghai to Russia 1 mech_infantry moved from Libya to Algeria 1 artillery and 1 infantry moved from Western Australia to Northern Territory Place Units - Americans 1 armour, 3 infantry and 1 mech_infantry placed in Central United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to Burma 2 infantry moved from Northwest Persia to Turkey 1 infantry moved from Iraq to Turkey 1 artillery moved from Northwest Persia to Turkey 1 mech_infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Iraq to Turkey 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Turkey 7 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Portugal 2 cruisers, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal Combat - British Battle in Portugal British attack with 2 fighters, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 2 cruisers in Portugal, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Portugal, round 2 : 3/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 1 artillery, 8 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 artillery, 8 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Turkey, round 2 : 6/15 hits, 6.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 1 artillery, 8 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Turkey, round 3 : 3/14 hits, 6.33 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 1 artillery, 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 1 artillery British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber moved from Burma to India 3 mech_infantrys moved from Eastern Persia to Iraq 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Iraq 1 armour, 2 artilleries and 9 mech_infantrys moved from Northwest Persia to Iraq 2 aaGuns and 3 infantry moved from Trans-Jordan to Iraq 8 fighters and 2 tactical_bombers moved from Turkey to Iraq 1 fighter moved from Portugal to Gibraltar 1 fighter moved from Portugal to Morocco 1 carrier and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 harbour placed in Iraq 3 infantry placed in Persia 2 armour and 1 mech_infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -3.17 Americans : -1.00 Neutral_True : -2.00 Japanese : 0.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 bomber moved from Southern Italy to Northwest Persia 4 artilleries and 4 infantry moved from Caucasus to Northwest Persia 2 fighters moved from 96 Sea Zone to Northwest Persia 1 submarine moved from 96 Sea Zone to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northwest Persia Italians attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry French defend with 1 fighter; ANZAC defend with 3 fighters and 2 infantry Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Northwest Persia, round 2 : 3/11 hits, 4.33 expected hits British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 4/6 hits, 3.33 expected hits 1 fighter owned by the ANZAC, 2 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 4 artilleries, 1 bomber and 2 fighters in Northwest Persia, round 3 : 3/7 hits, 3.00 expected hits British roll dice for 3 fighters in Northwest Persia, round 3 : 1/3 hits, 2.00 expected hits 2 fighters owned by the ANZAC, 1 fighter owned by the French and 1 artillery owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 30 Casualties for Italians: 1 artillery and 4 infantry Casualties for ANZAC: 3 fighters and 2 infantry Casualties for French: 1 fighter Battle in Southern France Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 2 infantry moved from Malta to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 2 mech_infantrys moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Holland Belgium to France 1 infantry moved from Normandy Bordeaux to France 1 bomber and 2 fighters moved from Northwest Persia to Caucasus 3 armour and 4 mech_infantrys moved from Caucasus to Afghanistan Italians take Afghanistan from Neutral_True Place Units - Italians 3 infantry placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -2.50 British : -0.33 Americans : 0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 5 fighters and 5 infantry moved from New South Wales to Queensland 4 fighters moved from Queensland to 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@ksmckay said in Ksmckay(Axis) vs AldoRaine (Allies+3) BM3:
v
Super fun game so far, I fear i make by big reveal a round early. Forgot about those stranded ANZAC and French planes. That was a good move. I am on vacation now so I am unlikely to post a move until I get back around the new year. Please let me know if that is an issue.
Thanks again for the game.
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ok thanks for letting me know. Enjoy the holidays.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 mech_infantrys moved from Caucasus to Turkey 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters moved from 96 Sea Zone to Turkey 2 fighters and 1 tactical_bomber moved from Caucasus to Turkey 2 bombers moved from Western Germany to Bryansk 2 bombers moved from Southern Italy to Turkey 1 destroyer and 2 submarines moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 3 submarines Russians defend with 1 submarine Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Turkey Germans attack with 2 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 1 artillery, 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/10 hits, 4.50 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Turkey, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Turkey Germans win, taking Turkey from British with 2 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Battle in Bryansk Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Volgograd 1 bomber moved from Turkey to Southern Italy 1 bomber moved from Turkey to Afghanistan 2 fighters and 1 tactical_bomber moved from Turkey to Afghanistan 2 fighters moved from Turkey to 97 Sea Zone 1 carrier moved from 96 Sea Zone to 97 Sea Zone 6 armour and 8 mech_infantrys moved from Volgograd to Afghanistan 7 armour and 12 mech_infantrys moved from Caucasus to Afghanistan 6 infantry moved from Volgograd to Caucasus 1 aaGun moved from Volgograd to Caucasus 2 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Novgorod to Poland 1 aaGun, 3 artilleries and 9 infantry moved from Novgorod to Vyborg 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 aaGun moved from Finland to Sweden 5 infantry moved from Finland to Vyborg 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to Poland 6 mech_infantrys moved from Germany to Yugoslavia 3 mech_infantrys moved from Western Germany to France 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia 3 infantry moved from Western Germany to France 1 fighter moved from Yugoslavia to Western Germany Place Units - Germans 9 infantry placed in Western Germany 3 infantry placed in Volgograd 8 infantry placed in Germany 3 mech_infantrys placed in France Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -1.50 British : 1.00 Russians : -0.50 -
wasnt thinking when I attacked your sub with all three subs in z125. Wanted to send a sub next door to z124. I wasnt worried about what I sent there and didnt bother sending everything I could (for example the 2 ftrs in Ger). Let me know if you would be ok with me sending a sub next door. We could even reroll the battle and give you another chance to hit something on defense.
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oh and forgot to move the german bomber from Caro to Phi, will do that after I hear from you about z125
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 infantry moved from Smolensk to Bryansk 8 artilleries and 32 infantry moved from Russia to Tambov 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 3 armour, 4 artilleries, 16 infantry and 7 mech_infantrys moved from Belarus to Baltic States 1 infantry moved from Vologda to Samara 2 fighters moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Tambov Russians attack with 8 artilleries and 32 infantry Germans defend with 1 infantry Russians roll dice for 8 artilleries and 32 infantry in Tambov, round 2 : 8/40 hits, 9.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 8 artilleries and 32 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 3 armour, 4 artilleries, 16 infantry and 7 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 4 artilleries, 16 infantry and 7 mech_infantrys in Baltic States, round 2 : 7/30 hits, 7.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 armour, 4 artilleries, 16 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 4 aaGuns moved from Russia to Tambov 2 aaGuns moved from Vologda to Russia 9 infantry moved from Vologda to Archangel 3 artilleries and 10 infantry moved from Smolensk to Belarus 2 infantry moved from Vologda to Archangel 1 armour and 2 mech_infantrys moved from Russia to Belarus Place Units - Russians 2 armour, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 bomber moved from Caroline Islands to Philippines 1 armour, 6 infantry and 10 mech_infantrys moved from Yunnan to Burma 2 mech_infantrys moved from Kwangsi to Burma 1 mech_infantry moved from Kweichow to Burma 3 mech_infantrys moved from French Indo China to Burma 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Hawaiian Islands Battle in Burma Japanese attack with 1 armour, 6 infantry and 16 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 6 infantry and 16 mech_infantrys in Burma, round 2 : 6/23 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 1 armour, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Caroline Islands to Philippines 1 bomber moved from Japan to Philippines 2 bombers moved from Java to Philippines 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry, 1 marine, 6 tactical_bombers and 2 transports moved from 31 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 2 infantry moved from Jehol to Chahar 1 artillery moved from Shensi to Kweichow 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 2 fighters moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to Burma 1 fighter moved from Java to Sumatra Place Units - Japanese 3 mech_infantrys placed in Malaya 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 2 fighters placed in Japan 1 harbour placed in Solomon Islands Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
UK_Pacific : 1.33 Japanese : 1.83 -
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 bomber moved from Caroline Islands to Philippines 1 armour, 6 infantry and 10 mech_infantrys moved from Yunnan to Burma 2 mech_infantrys moved from Kwangsi to Burma 1 mech_infantry moved from Kweichow to Burma 3 mech_infantrys moved from French Indo China to Burma 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Hawaiian Islands Battle in Burma Japanese attack with 1 armour, 6 infantry and 16 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 6 infantry and 16 mech_infantrys in Burma, round 2 : 6/23 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 1 armour, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Caroline Islands to Philippines 1 bomber moved from Japan to Philippines 2 bombers moved from Java to Philippines 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry, 1 marine, 6 tactical_bombers and 2 transports moved from 31 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 2 infantry moved from Jehol to Chahar 1 artillery moved from Shensi to Kweichow 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 2 fighters moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to Burma 1 fighter moved from Java to Sumatra Place Units - Japanese 3 mech_infantrys placed in Malaya 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 2 fighters placed in Japan 1 harbour placed in Solomon Islands Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
UK_Pacific : 1.33 Japanese : 1.83 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 factory_minor, 1 harbour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 2 bombers moved from Gibraltar to Southern France 1 artillery and 1 infantry moved from Spain to Southern France 1 armour moved from Saudi Arabia to Turkey 3 bombers moved from Iraq to Turkey 1 bomber moved from Vologda to Volgograd 2 bombers moved from Russia to Turkey 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Americans creates battle in territory 54 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Turkey Americans attack with 1 armour and 5 bombers Germans defend with 1 mech_infantry Americans roll dice for 1 armour and 5 bombers in Turkey, round 2 : 2/6 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Turkey Americans win with 5 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Germans: 1 mech_infantry Battle in 93 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern France Americans attack with 1 artillery, 2 bombers and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Southern France, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry EDIT: Changing ownership of Normandy Bordeaux from Italians to Americans EDIT: Turning off Edit Mode 2 artilleries moved from Spain to Gibraltar 2 fighters moved from 93 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 64 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 29 Sea Zone 1 fighter moved from 26 Sea Zone to 29 Sea Zone 1 destroyer moved from 54 Sea Zone to 50 Sea Zone 1 cruiser moved from 54 Sea Zone to 50 Sea Zone 1 cruiser moved from 54 Sea Zone to 50 Sea Zone 1 cruiser moved from 50 Sea Zone to 30 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 fighter moved from Queensland to New South Wales 1 battleship, 4 carriers, 1 destroyer, 4 fighters and 5 submarines moved from 54 Sea Zone to 29 Sea Zone 3 fighters moved from Western United States to 29 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Central America 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Central America 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Morocco 2 bombers moved from Eastern United States to Midway 1 artillery and 1 infantry moved from Northern Territory to South Australia 5 bombers moved from Turkey to Eastern Persia 1 bomber moved from Volgograd to Eastern Persia 2 bombers moved from Southern France to Central America 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 29 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - Americans 6 infantry placed in Eastern United States 2 carriers placed in 10 Sea Zone 1 bomber placed in Western United States 1 harbour placed in Central America 1 factory_minor placed in Saudi Arabia Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 0.67 Italians : -0.50 AA fire in Volgograd : : -0.17 Americans : -1.17 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 factory_minor, 1 harbour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 2 bombers moved from Gibraltar to Southern France 1 artillery and 1 infantry moved from Spain to Southern France 1 armour moved from Saudi Arabia to Turkey 3 bombers moved from Iraq to Turkey 1 bomber moved from Vologda to Volgograd 2 bombers moved from Russia to Turkey 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Americans creates battle in territory 54 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Turkey Americans attack with 1 armour and 5 bombers Germans defend with 1 mech_infantry Americans roll dice for 1 armour and 5 bombers in Turkey, round 2 : 2/6 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Turkey Americans win with 5 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Germans: 1 mech_infantry Battle in 93 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern France Americans attack with 1 artillery, 2 bombers and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Southern France, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry EDIT: Changing ownership of Normandy Bordeaux from Italians to Americans EDIT: Turning off Edit Mode 2 artilleries moved from Spain to Gibraltar 2 fighters moved from 93 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 64 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 29 Sea Zone 1 fighter moved from 26 Sea Zone to 29 Sea Zone 1 destroyer moved from 54 Sea Zone to 50 Sea Zone 1 cruiser moved from 54 Sea Zone to 50 Sea Zone 1 cruiser moved from 54 Sea Zone to 50 Sea Zone 1 cruiser moved from 50 Sea Zone to 30 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 fighter moved from Queensland to New South Wales 1 battleship, 4 carriers, 1 destroyer, 4 fighters and 5 submarines moved from 54 Sea Zone to 29 Sea Zone 3 fighters moved from Western United States to 29 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Central America 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Central America 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Morocco 2 bombers moved from Eastern United States to Midway 1 artillery and 1 infantry moved from Northern Territory to South Australia 5 bombers moved from Turkey to Eastern Persia 1 bomber moved from Volgograd to Eastern Persia 2 bombers moved from Southern France to Central America 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 29 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - Americans 6 infantry placed in Eastern United States 2 carriers placed in 10 Sea Zone 1 bomber placed in Western United States 1 harbour placed in Central America 1 factory_minor placed in Saudi Arabia Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Portugal to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Iraq to Turkey British take Turkey from Germans 1 armour moved from Turkey to Greece British take Greece from Italians 2 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 bomber moved from India to Northwest Persia Combat - British Battle in Malta Battle in Northwest Persia British attack with 2 artilleries, 1 bomber and 3 infantry Italians defend with 3 artilleries British roll dice for 2 artilleries, 1 bomber and 3 infantry in Northwest Persia, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 3 artilleries in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Northwest Persia British roll dice for 2 artilleries, 1 bomber and 2 infantry in Northwest Persia, round 3 : 2/5 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Northwest Persia British win, taking Malta from Italians, taking Northwest Persia from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 3 artilleries Non Combat Move - British 4 armour, 8 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Iraq to Eastern Persia 3 infantry moved from Persia to Eastern Persia 1 bomber moved from Northwest Persia to Eastern Persia 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery and 16 infantry EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to West India: 3 aaGuns, 1 artillery and 17 infantry EDIT: Turning off Edit Mode 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 infantry and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,5,3,2,4 British collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.67 Italians : -0.17 British : -1.17 AA fire in Volgograd : : -0.17 Americans : -1.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry and 1 marine moved from Southern Italy to 97 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 marine moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 3 armour, 4 infantry and 4 mech_infantrys moved from Afghanistan to West India 1 fighter moved from Caucasus to 96 Sea Zone 1 fighter moved from Caucasus to 96 Sea Zone 1 bomber moved from Caucasus to Southern France 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 2 fighters British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Egypt Battle in Normandy Bordeaux Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Egypt from British, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in West India Italians attack with 3 armour, 4 infantry and 4 mech_infantrys British defend with 3 aaGuns, 1 artillery and 17 infantry Italians roll dice for 3 armour, 4 infantry and 4 mech_infantrys in West India, round 2 : 4/11 hits, 2.83 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery and 17 infantry in West India, round 2 : 4/18 hits, 6.00 expected hits 3 aaGuns owned by the British, 1 infantry owned by the British and 4 infantry owned by the Italians lost in West India Italians roll dice for 3 armour and 4 mech_infantrys in West India, round 3 : 1/7 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 16 infantry in West India, round 3 : 5/17 hits, 5.67 expected hits 4 mech_infantrys owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in West India Italians roll dice for 2 armour in West India, round 4 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery and 15 infantry in West India, round 4 : 7/16 hits, 5.33 expected hits 1 infantry owned by the British and 2 armour owned by the Italians lost in West India UK_Pacific win with 1 artillery and 14 infantry remaining. Battle score for attacker is -22 Casualties for Italians: 3 armour, 4 infantry and 4 mech_infantrys Casualties for British: 3 aaGuns and 3 infantry Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France 1 bomber moved from Southern France to France Place Units - Italians 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Italians collect 20 PUs (2 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 1.67 UK_Pacific : -1.00





