Samuel06 (Axis) Vs Giallo (Allies +6)


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 harbour and 8 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour and 3 mech_infantrys moved from Yunnan to Malaya
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                Japanese win, taking Java from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Malaya
                Japanese attack with 3 armour and 3 mech_infantrys
                British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 armour and 3 mech_infantrys in Malaya, round 2 : 3/6 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            2 fighters moved from Philippines to 36 Sea Zone
            3 bombers moved from Philippines to French Indo China
            7 fighters and 7 tactical_bombers moved from Hawaiian Islands to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Hunan to Yunnan
            2 mech_infantrys moved from Anhwe to Yunnan
            2 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Manchuria to Anhwe
    
        Place Units - Japanese
            8 submarines placed in 6 Sea Zone
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 1.33
    Japanese : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 fighters and 9 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            11 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
            2 battleships, 7 carriers, 2 cruisers, 6 destroyers and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 28 Sea Zone to 50 Sea Zone
            4 fighters moved from Western United States to Hawaiian Islands
            2 carriers moved from 64 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 2 artilleries, 15 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
                    AA fire in Hawaiian Islands : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits
                    Americans roll dice for 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Hawaiian Islands, round 2 : 12/27 hits, 11,33 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries, 1 infantry and 3 marines in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 3 marines owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun, 2 artilleries, 1 infantry and 3 marines
    
        Non Combat Move - Americans
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
            14 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            9 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hawaiian Islands : : 0,50
    Americans : -0,17
    Japanese : -2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
            5 artilleries and 9 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 5 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 9 infantry in Suiyuyan, round 2 : 6/14 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,00
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 fighters and 9 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            11 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
            2 battleships, 7 carriers, 2 cruisers, 6 destroyers and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 28 Sea Zone to 50 Sea Zone
            4 fighters moved from Western United States to Hawaiian Islands
            2 carriers moved from 64 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 2 artilleries, 15 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
                    AA fire in Hawaiian Islands : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits
                    Americans roll dice for 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Hawaiian Islands, round 2 : 12/27 hits, 11,33 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries, 1 infantry and 3 marines in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 3 marines owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun, 2 artilleries, 1 infantry and 3 marines
    
        Non Combat Move - Americans
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
            14 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            9 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
            5 artilleries and 9 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 5 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 9 infantry in Suiyuyan, round 2 : 6/14 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 35 PUs; 
            British buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 73 Sea Zone
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            1 fighter moved from United Kingdom to 124 Sea Zone
            1 armour moved from Egypt to Tobruk
                  British take Alexandria from Italians
                  British take Tobruk from Italians
            5 mech_infantrys moved from Egypt to Iraq
            3 artilleries and 7 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from New Zealand to Queensland
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in 124 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Anglo Egyptian Sudan
                British attack with 3 artilleries and 7 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 artilleries and 7 infantry in Anglo Egyptian Sudan, round 2 : 2/10 hits, 2,67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 73 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 73 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 73 Sea Zone
                British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 aaGun moved from Egypt to Anglo Egyptian Sudan
            6 artilleries and 6 mech_infantrys moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 infantry moved from Persia to Northwest Persia
            1 fighter moved from 124 Sea Zone to Iceland
            3 mech_infantrys moved from Union of South Africa to Rhodesia
            3 mech_infantrys moved from Rhodesia to Tanganyika Territory
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 infantry and 2 mech_infantrys placed in Iraq
            2 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 3 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -1,00
    Italians : -0,33
    AA fire in Hawaiian Islands : : 0,50
    Americans : -0,17
    Chinese : 2,00
    Japanese : -2,50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 19 PUs; 
    
        Combat Move - Italians
            1 armour moved from French Central Africa to Gold Coast
                  Italians take French West Africa from Americans
                  Italians take Gold Coast from British
            1 infantry moved from Belgian Congo to Rhodesia
                  Italians take Rhodesia from British
            1 artillery moved from Kenya to Italian Somaliland
                  Italians take Italian Somaliland from British
            1 artillery moved from Ethiopia to British Somaliland
                  Italians take British Somaliland from British
            1 bomber moved from Crete to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
    
        Non Combat Move - Italians
            1 aaGun and 1 artillery moved from French Equatorial Africa to Nigeria
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6,2,4,3,6,4,1,3,6
            Italians collect 12 PUs (10 lost to blockades); end with 31 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone
            2 destroyers moved from 60 Sea Zone to 78 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns and 9 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone
            2 destroyers moved from 60 Sea Zone to 78 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns and 9 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 factory_minor, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Volgograd
            2 fighters moved from Belarus to Volgograd
            2 bombers moved from Novgorod to Volgograd
            1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
            1 infantry moved from Smolensk to Vologda
            2 fighters moved from Belarus to Vologda
            3 tactical_bombers moved from Novgorod to Vologda
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun, 1 factory_minor, 5 infantry and 1 mech_infantry
                    AA fire in Volgograd : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/12 hits, 5.50 expected hits
                    Russians roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 0/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Russians: 1 aaGun, 5 infantry and 1 mech_infantry
            Battle in Vologda
                Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Vologda to Bryansk
            2 bombers moved from Volgograd to Bryansk
            3 fighters and 1 tactical_bomber moved from Volgograd to Rostov
            1 aaGun moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Bryansk
            3 aaGuns, 4 armour, 6 artilleries, 2 infantry and 18 mech_infantrys moved from Belarus to Bryansk
            3 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Poland to Western Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 factory_minor placed in Yugoslavia
            2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2,4,3,3,5,2,2,2,3
            Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    AA fire in Volgograd : : -0.50
    Russians : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 fighter moved from Yenisey to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 marine moved from 43 Sea Zone to Borneo
            2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
            2 bombers moved from French Indo China to Borneo
            1 mech_infantry moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 bombers and 1 marine
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 marine in Borneo, round 2 : 3/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Burma to French Indo China
            3 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Anhwe to Yunnan
            2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
            8 submarines moved from 6 Sea Zone to 35 Sea Zone
            4 battleships, 6 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 bombers moved from Borneo to Philippines
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 19 Sea Zone
            3 submarines placed in 19 Sea Zone
            3 mech_infantrys placed in French Indo China
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
            Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    UK_Pacific : -1.00
    Japanese : -0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 destroyer moved from 50 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Midway
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 5/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Wake Island
                Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Wake Island, round 2 : 5/8 hits, 3,83 expected hits
                    Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
            3 fighters and 3 tactical_bombers moved from Wake Island to 26 Sea Zone
            9 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,83
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            5 artilleries and 10 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 5 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 10 infantry in Chahar, round 2 : 4/15 hits, 4,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 destroyer moved from 50 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Midway
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 5/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Wake Island
                Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Wake Island, round 2 : 5/8 hits, 3,83 expected hits
                    Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
            3 fighters and 3 tactical_bombers moved from Wake Island to 26 Sea Zone
            9 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            5 artilleries and 10 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 5 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 10 infantry in Chahar, round 2 : 4/15 hits, 4,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Tanganyika Territory to Rhodesia
            1 mech_infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 mech_infantry moved from Tanganyika Territory to Belgian Congo
                  British take Belgian Congo from Italians
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Gibraltar to Egypt
            1 artillery moved from India to Burma
            1 fighter moved from Iceland to United Kingdom
            1 fighter moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
    
        Combat - British
            Battle in French West Africa
            Battle in Rhodesia
                British attack with 2 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 3 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia
                British win, taking French West Africa from Italians, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery
            Battle in Caucasus
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            7 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 aaGun moved from Anglo Egyptian Sudan to Egypt
            2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 battleship, 1 cruiser and 1 destroyer moved from 73 Sea Zone to 78 Sea Zone
    
        Place Units - British
            1 aaGun and 2 artilleries placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 armour and 2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -1,33
    Italians : 0,33
    Americans : 1,83
    Chinese : 0,17
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from British Somaliland to Ethiopia
            1 artillery moved from Italian Somaliland to Kenya
            1 armour moved from Gold Coast to French West Africa
            1 armour, 1 artillery and 1 mech_infantry moved from Nigeria to French West Africa
    
        Combat - Italians
            Battle in French West Africa
                Italians attack with 2 armour, 1 artillery and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in French West Africa, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in French West Africa
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in French West Africa, round 3 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in French West Africa
                Italians win, taking French West Africa from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kenya
                Italians attack with 1 artillery
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Kenya
                British win with no units remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for British: 1 mech_infantry
            Battle in Ethiopia
                Italians attack with 1 artillery
                British defend with 1 infantry
                    Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Italians
            1 aaGun moved from Nigeria to French West Africa
    
        Place Units - Italians
            3 destroyers and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,4,3,1,5,4,2,6,3
            Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from India to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sumatra
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 78 Sea Zone to 40 Sea Zone
            2 fighters moved from Sumatra to 40 Sea Zone
            1 fighter moved from 41 Sea Zone to India
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from India to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sumatra
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 78 Sea Zone to 40 Sea Zone
            2 fighters moved from Sumatra to 40 Sea Zone
            1 fighter moved from 41 Sea Zone to India
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers, 2 destroyers and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Kazakhstan from Russians
                  Germans take Novosibirsk from Russians
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
            3 fighters and 4 tactical_bombers moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Tambov, round 2 : 6/9 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            3 fighters and 4 tactical_bombers moved from Tambov to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            1 aaGun moved from Rostov to Volgograd
            3 mech_infantrys moved from Ukraine to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Belarus to Smolensk
            2 artilleries and 2 infantry moved from Novgorod to Belarus
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 bombers placed in Western Germany
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,5,2,6,3,5,5,4,6,3
            Germans collect 66 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                 retreated to Vologda
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Persia
            1 fighter moved from Tambov to Northwest Persia
            3 aaGuns, 11 artilleries and 38 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                 retreated to Vologda
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Persia
            1 fighter moved from Tambov to Northwest Persia
            3 aaGuns, 11 artilleries and 38 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Persia: 1 fighter
            EDIT: Adding units owned by Russians to Northwest Persia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            3 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 bomber moved from Philippines to 17 Sea Zone
            1 bomber moved from Philippines to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 33 Sea Zone to Japan
            1 bomber moved from 17 Sea Zone to Japan
            7 fighters and 7 tactical_bombers moved from Japan to French Indo China
            3 mech_infantrys moved from French Indo China to Burma
            1 aaGun, 6 armour, 1 artillery and 21 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Anhwe
            2 fighters and 1 tactical_bomber moved from Kiangsu to Burma
            3 fighters moved from 43 Sea Zone to French Indo China
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 battleship and 1 marine moved from 43 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            3 battleships, 6 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 carrier and 5 submarines moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from 41 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 airfield placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
            1 fighter placed in Japan
            1 destroyer and 2 submarines placed in 19 Sea Zone
            Japanese undo move 6.
            1 destroyer placed in 6 Sea Zone
            2 submarines placed in 19 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Americans : 0.67
    Japanese : 0.17
    

    Savegame

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