NO scramble.
Samuel06 (Axis) Vs Giallo (Allies +6)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Volgograd 2 fighters moved from Belarus to Volgograd 2 bombers moved from Novgorod to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 infantry moved from Smolensk to Vologda 2 fighters moved from Belarus to Vologda 3 tactical_bombers moved from Novgorod to Vologda Combat - Germans Battle in Volgograd Germans attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 1 factory_minor, 5 infantry and 1 mech_infantry AA fire in Volgograd : 0/3 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/12 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 0/6 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Russians: 1 aaGun, 5 infantry and 1 mech_infantry Battle in Vologda Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Vologda to Bryansk 2 bombers moved from Volgograd to Bryansk 3 fighters and 1 tactical_bomber moved from Volgograd to Rostov 1 aaGun moved from Ukraine to Rostov 2 infantry moved from Ukraine to Bryansk 3 aaGuns, 4 armour, 6 artilleries, 2 infantry and 18 mech_infantrys moved from Belarus to Bryansk 3 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Poland to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 factory_minor placed in Yugoslavia 2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2,4,3,3,5,2,2,2,3 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.50 AA fire in Volgograd : : -0.50 Russians : -1.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 fighter moved from Yenisey to Russia Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 marine moved from 43 Sea Zone to Borneo 2 mech_infantrys moved from Yunnan to Kweichow 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 2 bombers moved from French Indo China to Borneo 1 mech_infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma Combat - Japanese Battle in Sumatra Battle in Kweichow Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 marine British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 marine in Borneo, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Burma to French Indo China 3 armour and 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu 8 submarines moved from 6 Sea Zone to 35 Sea Zone 4 battleships, 6 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Borneo to Philippines Place Units - Japanese 1 carrier and 2 submarines placed in 19 Sea Zone 3 submarines placed in 19 Sea Zone 3 mech_infantrys placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5 Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : -1.00 Japanese : -0.83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 destroyer moved from 50 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Marshall Islands Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Midway Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 5/6 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Wake Island Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Wake Island, round 2 : 5/8 hits, 3,83 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from Wake Island to 26 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1,83 Japanese : -0,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 5 artilleries and 10 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 10 infantry in Chahar, round 2 : 4/15 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 destroyer moved from 50 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Marshall Islands Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Midway Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 5/6 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Wake Island Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Wake Island, round 2 : 5/8 hits, 3,83 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from Wake Island to 26 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 5 artilleries and 10 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 10 infantry in Chahar, round 2 : 4/15 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Tanganyika Territory to Rhodesia 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 mech_infantry moved from Tanganyika Territory to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Gibraltar to Egypt 1 artillery moved from India to Burma 1 fighter moved from Iceland to United Kingdom 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa Combat - British Battle in French West Africa Battle in Rhodesia British attack with 2 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia British win, taking French West Africa from Italians, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 1 artillery Japanese defend with 1 mech_infantry British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Burma Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 7 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 aaGun moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 battleship, 1 cruiser and 1 destroyer moved from 73 Sea Zone to 78 Sea Zone Place Units - British 1 aaGun and 2 artilleries placed in Iraq 1 artillery and 2 infantry placed in Persia 1 armour and 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0,67 British : -1,33 Italians : 0,33 Americans : 1,83 Chinese : 0,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from British Somaliland to Ethiopia 1 artillery moved from Italian Somaliland to Kenya 1 armour moved from Gold Coast to French West Africa 1 armour, 1 artillery and 1 mech_infantry moved from Nigeria to French West Africa Combat - Italians Battle in French West Africa Italians attack with 2 armour, 1 artillery and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in French West Africa, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in French West Africa Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in French West Africa, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French West Africa Italians win, taking French West Africa from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Kenya Italians attack with 1 artillery British defend with 1 mech_infantry Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Kenya British win with no units remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery Casualties for British: 1 mech_infantry Battle in Ethiopia Italians attack with 1 artillery British defend with 1 infantry Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 1 aaGun moved from Nigeria to French West Africa Place Units - Italians 3 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,4,3,1,5,4,2,6,3 Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from India to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Sumatra ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 78 Sea Zone to 40 Sea Zone 2 fighters moved from Sumatra to 40 Sea Zone 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from India to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Sumatra ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 78 Sea Zone to 40 Sea Zone 2 fighters moved from Sumatra to 40 Sea Zone 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers, 2 destroyers and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Volgograd to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 artillery and 1 infantry moved from Bryansk to Tambov 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 3 fighters and 1 tactical_bomber moved from Rostov to Caucasus 3 fighters and 4 tactical_bombers moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians Combat - Germans Battle in Tambov Germans attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Tambov, round 2 : 6/9 hits, 4.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 3 fighters and 4 tactical_bombers moved from Tambov to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 aaGun moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Belarus to Smolensk 2 artilleries and 2 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 bombers placed in Western Germany 2 destroyers placed in 97 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,5,2,6,3,5,5,4,6,3 Germans collect 66 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda retreated to Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Persia 1 fighter moved from Tambov to Northwest Persia 3 aaGuns, 11 artilleries and 38 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda retreated to Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Persia 1 fighter moved from Tambov to Northwest Persia 3 aaGuns, 11 artilleries and 38 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 fighter EDIT: Adding units owned by Russians to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 3 fighters moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Philippines to 17 Sea Zone 1 bomber moved from Philippines to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 33 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 33 Sea Zone to Japan 1 bomber moved from 17 Sea Zone to Japan 7 fighters and 7 tactical_bombers moved from Japan to French Indo China 3 mech_infantrys moved from French Indo China to Burma 1 aaGun, 6 armour, 1 artillery and 21 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 2 fighters and 1 tactical_bomber moved from Kiangsu to Burma 3 fighters moved from 43 Sea Zone to French Indo China 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 3 battleships, 6 carriers, 2 cruisers, 3 destroyers and 7 submarines moved from 35 Sea Zone to 36 Sea Zone 1 carrier and 5 submarines moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 fighter placed in Japan 1 destroyer and 2 submarines placed in 19 Sea Zone Japanese undo move 6. 1 destroyer placed in 6 Sea Zone 2 submarines placed in 19 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Americans : 0.67 Japanese : 0.17
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
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scramble?
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@Giallo Yes, 3 fighters
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Paulau Island Battle in Caroline Islands Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 97 Sea Zone Americans attack with 1 bomber, 1 destroyer and 7 submarines Germans defend with 2 destroyers; Italians defend with 3 destroyers, 3 fighters and 1 submarine Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits 4 submarines owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 3 : 0/8 hits, 3,67 expected hits 2 destroyers owned by the Italians lost in 97 Sea Zone Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Italians roll dice for 3 destroyers and 3 fighters in 97 Sea Zone, round 4 : 3/6 hits, 3,00 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone 1 destroyer owned by the Americans retreated to 99 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 7 submarines Casualties for Italians: 3 destroyers and 1 submarine Casualties for Germans: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 bomber moved from 97 Sea Zone to Egypt 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 24 submarines and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Gibraltar to United Kingdom Place Units - Americans 4 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : -3,50 Americans : -2,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 artilleries and 9 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Shensi Combat - Chinese Chinese creates battle in territory Kweichow Battle in Anhwe Chinese attack with 5 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 2 : 3/14 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter and 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Paulau Island Battle in Caroline Islands Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 97 Sea Zone Americans attack with 1 bomber, 1 destroyer and 7 submarines Germans defend with 2 destroyers; Italians defend with 3 destroyers, 3 fighters and 1 submarine Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits 4 submarines owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 3 : 0/8 hits, 3,67 expected hits 2 destroyers owned by the Italians lost in 97 Sea Zone Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Italians roll dice for 3 destroyers and 3 fighters in 97 Sea Zone, round 4 : 3/6 hits, 3,00 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone 1 destroyer owned by the Americans retreated to 99 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 7 submarines Casualties for Italians: 3 destroyers and 1 submarine Casualties for Germans: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 bomber moved from 97 Sea Zone to Egypt 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 24 submarines and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Gibraltar to United Kingdom Place Units - Americans 4 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 artilleries and 9 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Shensi Combat - Chinese Chinese creates battle in territory Kweichow Battle in Anhwe Chinese attack with 5 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 2 : 3/14 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter and 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 4 PUs; Combat Move - British 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians 2 armour moved from Rhodesia to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour moved from Tobruk to Egypt 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Iraq 2 fighters moved from Egypt to Eastern Persia 3 fighters moved from Russia to Eastern Persia Combat - British Non Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 78 Sea Zone to 39 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by UK_Pacific to West India: 4 aaGuns, 14 artilleries and 29 infantry EDIT: Removing units owned by British from India: 4 aaGuns, 14 artilleries and 29 infantry EDIT: Turning off Edit Mode 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Units Change Ownership Some Units in India change ownership: 1 artillery Some Units in West India change ownership: 4 aaGuns, 14 artilleries and 29 infantry
Combat Hit Differential Summary :
Italians : -3,50 Americans : -2,00 Chinese : -1,00 Japanese : -0,67
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I took out your italian DD’s feel free to change them for the german dd’s