scramble in holland ? factor in that i could also include the bombardment
trulpen (X) vs. Giallo (A) BM3 #2
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Central America 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 1 armour moved from Central United States to Southeast Mexico 1 cruiser and 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Central America 3 mech_infantrys moved from Central United States to Western United States 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone Place Units - Americans 1 harbour placed in Southeast Mexico 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Shensi 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 6 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 7 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 1 carrier moved from 98 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Ethiopia 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 battleship moved from 111 Sea Zone to 118 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Ethiopia British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from 96 Sea Zone to Egypt 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 3 infantry moved from Malaya to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to India 3 aaGuns and 5 infantry moved from India to Burma 1 battleship moved from 37 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to Suriname British take Suriname from Dutch 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 3 fighters moved from 110 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 2 fighters placed in United Kingdom 1 transport placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 4 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 4 artilleries
Combat Hit Differential Summary :
Germans : 0,83 British : -0,50 Italians : 0,33 Chinese : -2,67 Japanese : -4,00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Cyprus Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 cruisers in Greece, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/5 hits, 1,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 0/3 hits, 1,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 0/3 hits, 1,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 5 : 2/3 hits, 1,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 5 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber and 2 fighters French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 4/4 hits, 2,17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French, 1 fighter owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 fighter Casualties for French: 1 artillery and 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from Libya to Tobruk 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : 0,67 French : 0,33 Neutral_Allies : -0,33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to 118 Sea Zone 1 submarine moved from 112 Sea Zone to 118 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in 118 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the British lost in 118 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Germans 2 bombers moved from 118 Sea Zone to Holland Belgium 2 artilleries moved from France to Holland Belgium 6 armour and 4 mech_infantrys moved from France to Germany 2 aaGuns moved from Western Germany to Holland Belgium 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Vyborg 5 infantry moved from Finland to Vyborg 3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 2 artilleries and 6 infantry moved from Yugoslavia to Romania 4 infantry moved from Bulgaria to Romania 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Denmark to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Alexandria 1 tactical_bomber moved from Western Germany to Alexandria 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Alexandria Place Units - Germans 7 armour, 2 infantry and 1 mech_infantry placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1,67 Russians : -0,67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 submarine moved from 124 Sea Zone to 109 Sea Zone 5 infantry moved from Novgorod to Belarus 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 infantry moved from Ukraine to Bryansk 3 fighters moved from Russia to Szechwan 2 fighters and 1 tactical_bomber moved from Timguska to Szechwan 2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan 1 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Kazakhstan 1 infantry and 1 mech_infantry moved from Kazakhstan to Sikang Non Combat Move - Russians 1 aaGun moved from Bryansk to Belarus Place Units - Russians 10 infantry placed in Russia 1 fighter placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to 21 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 battleship moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangsi to 37 Sea Zone 1 artillery and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 fighters and 2 tactical_bombers moved from Jehol to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in Kwangtung Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5,50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 bomber moved from 37 Sea Zone to Hunan 1 bomber moved from Kwangtung to Hunan 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 4 fighters and 4 tactical_bombers moved from Yunnan to Hunan 2 fighters and 1 tactical_bomber moved from Hunan to Anhwe Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -0,67 ANZAC : -0,33 Americans : -0,33 Chinese : 1,33 UK_Pacific : -0,67 Japanese : 2,17
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Shensi to Szechwan 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Morocco 1 battleship and 3 cruisers moved from 64 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 118 Sea Zone 1 bomber moved from Eastern United States to 118 Sea Zone 2 artilleries and 2 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 2/4 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 118 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 118 Sea Zone to United Kingdom 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 64 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Shensi to Szechwan 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to French Indo China 1 infantry moved from Shan State to French Indo China 1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya 1 fighter moved from Egypt to Kenya 1 infantry moved from Ethiopia to Kenya 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar 1 bomber moved from United Kingdom to French West Africa 1 armour moved from Suriname to 88 Sea Zone 1 armour and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 armour moved from 87 Sea Zone to French West Africa Combat - British Battle in French Madagascar Battle in French West Africa British attack with 1 armour and 1 bomber Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 bomber in French West Africa, round 2 : 0/2 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in French West Africa British win, taking French Madagascar from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Neutral_Axis: 1 infantry Battle in French Indo China British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Kenya British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 79 Sea Zone to 80 Sea Zone 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 3 aaGuns and 7 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 infantry moved from Eastern Persia to Persia 1 bomber moved from French West Africa to Nigeria 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 tactical_bomber moved from Egypt to 81 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 airfield placed in Gibraltar 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : -0,17 British : -1,50 Italians : -0,33 Americans : -0,17 Chinese : 0,33 Neutral_Axis : 0,00 Japanese : 0,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 98 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 transport British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Trans-Jordan Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Tobruk 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 cruisers moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Greece to Romania 1 armour moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : -0,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 98 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 transport British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Trans-Jordan Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Tobruk 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 cruisers moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Greece to Romania 1 armour moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,50 British : -0,33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to French Indo China ANZAC take French Indo China from Japanese 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 2 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Trans-Jordan Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,67 ANZAC : -0,67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to French Indo China ANZAC take French Indo China from Japanese 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 2 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Trans-Jordan Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67 ANZAC : -0,67
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 bombers moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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Intercept SBR in London?
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@Giallo said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
Intercept SBR in London?
yes please
ouch
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Pardon my french, but that’s just so fucked up! :laughing:
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 bombers moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom British launches 4 interceptors out of United Kingdom Attackers Fire, : 0/6 hits, 1,50 expected hits Defenders Fire, : 3/4 hits, 1,33 expected hits 3 fighters owned by the Germans lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0,33 expected hits AA fire in United Kingdom : 1/1 hits, 0,17 expected hits 1 tactical_bomber killed by AA Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from Alexandria to Southern Italy 2 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 carrier and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 armour moved from Eastern Poland to Ukraine 3 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 13 armour and 5 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Romania to Eastern Poland 2 artilleries and 6 infantry moved from Romania to Bessarabia 2 tactical_bombers moved from Alexandria to Bessarabia Place Units - Germans 3 infantry placed in Western Germany 1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 1,67 Attackers Fire, : : -1,50 AA fire in United Kingdom : : 0,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Belarus to Novgorod 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 aaGuns, 2 artilleries and 22 infantry moved from Belarus to Smolensk 1 aaGun and 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 2 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Sikang to Yunnan 2 armour and 2 mech_infantrys moved from Szechwan to Yunnan 3 fighters moved from Szechwan to Yunnan 2 fighters moved from Szechwan to Yunnan 1 tactical_bomber moved from Szechwan to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 2 aaGuns moved from Amur to Manchuria 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,2 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,50 Japanese : 0,67