@Daaras Double chance to scramble?
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2
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@aequitas-et-veritas Intercept bombing raid in W.Germany?
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@aequitas-et-veritas said in L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2:
@Sovietishcat then we are even i guess.
@aequitas-et-veritas ok deal :relaxed:
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@Sovietishcat said in L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2:
@aequitas-et-veritas Intercept bombing raid in W.Germany?
NO thank you.
AA_gun feast!!
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 artillery and 1 infantry moved from Norway to Finland 2 bombers moved from Norway to Germany 1 bomber moved from Persia to 80 Sea Zone 2 fighters moved from Norway to Finland 2 bombers and 4 fighters moved from Norway to Western Germany 9 bombers moved from Persia to Kazakhstan Combat - Americans Americans creates battle in territory 125 Sea Zone Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major Bombing raid in Western Germany causes 10 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in 80 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Finland Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Americans attack with 9 bombers Italians defend with 3 armour Americans roll dice for 9 bombers in Kazakhstan, round 2 : 7/9 hits, 6,00 expected hits Italians roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits 1 bomber owned by the Americans and 3 armour owned by the Italians lost in Kazakhstan Americans win with 8 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 bomber Casualties for Italians: 3 armour Cleaning up after air battles Non Combat Move - Americans 8 bombers moved from Kazakhstan to Persia 2 bombers moved from Western Germany to Normandy Bordeaux 4 fighters moved from Western Germany to Normandy Bordeaux 2 transports moved from 125 Sea Zone to 110 Sea Zone 2 destroyers moved from 125 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western United States to 10 Sea Zone 3 aaGuns and 4 transports moved from 10 Sea Zone to 26 Sea Zone 3 aaGuns moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 12 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from Finland to Norway 2 bombers moved from Germany to Normandy Bordeaux 1 bomber moved from 80 Sea Zone to Persia Place Units - Americans 3 destroyers and 3 submarines placed in 10 Sea Zone 2 infantry and 1 mech_infantry placed in Norway 2 fighters placed in Normandy Bordeaux 1 fighter placed in 110 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,50 AA fire in Western Germany : : -0,33 Americans : 0,33 AA fire in Germany : : -0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 18 infantry moved from Hopei to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 3 armour, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 4 fighters and 1 tactical_bomber moved from Persia to Iraq 6 submarines moved from 97 Sea Zone to 95 Sea Zone
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@aequitas-et-veritas do you scramble and or submerge on sz 95? I decided not to move my Russian troops; but I am still okay with your Japan edit!
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@Sovietishcat said in L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2:
@aequitas-et-veritas do you scramble and or submerge on sz 95? I decided not to move my Russian troops; but I am still okay with your Japan edit!
Thank you, I apreciate it.
Yes full scramble and Ita Subs staying and are be taken as first casualties, please.
Max Def.
Thank you again.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 artillery and 1 infantry moved from Norway to Finland 2 bombers moved from Norway to Germany 1 bomber moved from Persia to 80 Sea Zone 2 fighters moved from Norway to Finland 2 bombers and 4 fighters moved from Norway to Western Germany 9 bombers moved from Persia to Kazakhstan Combat - Americans Americans creates battle in territory 125 Sea Zone Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major Bombing raid in Western Germany causes 10 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in 80 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Finland Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Americans attack with 9 bombers Italians defend with 3 armour Americans roll dice for 9 bombers in Kazakhstan, round 2 : 7/9 hits, 6,00 expected hits Italians roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits 1 bomber owned by the Americans and 3 armour owned by the Italians lost in Kazakhstan Americans win with 8 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 bomber Casualties for Italians: 3 armour Cleaning up after air battles Non Combat Move - Americans 8 bombers moved from Kazakhstan to Persia 2 bombers moved from Western Germany to Normandy Bordeaux 4 fighters moved from Western Germany to Normandy Bordeaux 2 transports moved from 125 Sea Zone to 110 Sea Zone 2 destroyers moved from 125 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western United States to 10 Sea Zone 3 aaGuns and 4 transports moved from 10 Sea Zone to 26 Sea Zone 3 aaGuns moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 12 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from Finland to Norway 2 bombers moved from Germany to Normandy Bordeaux 1 bomber moved from 80 Sea Zone to Persia Place Units - Americans 3 destroyers and 3 submarines placed in 10 Sea Zone 2 infantry and 1 mech_infantry placed in Norway 2 fighters placed in Normandy Bordeaux 1 fighter placed in 110 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 18 infantry moved from Hopei to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 4 fighters and 1 tactical_bomber moved from Persia to Iraq 6 submarines moved from 97 Sea Zone to 95 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 6 submarines Germans defend with 2 fighters; Italians defend with 1 destroyer, 1 fighter and 2 submarines Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 submarine owned by the British lost in 95 Sea Zone British roll dice for 5 submarines in 95 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 2 submarines owned by the British lost in 95 Sea Zone Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits 1 submarine owned by the British lost in 95 Sea Zone British roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits 2 submarines owned by the British lost in 95 Sea Zone Italians win with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is -36 Casualties for British: 6 submarines Battle in Iraq British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iraq British win, taking Iraq from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Iraq to Persia 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 3 armour placed in Persia 3 infantry placed in Egypt 2 infantry placed in United Kingdom 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 Italians : 2,17 British : -2,33 AA fire in Western Germany : : -0,33 Americans : 0,33 Japanese : -0,33 AA fire in Germany : : -0,33
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@aequitas-et-veritas the battle in sz 95 did not go any good for the allies… no hit lol
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@Sovietishcat you forgot to post?
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@aequitas-et-veritas no the post is right there
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Morocco Italians take Algeria from Americans Italians take Morocco from Americans 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British 1 infantry moved from Northern Italy to Southern France 1 tactical_bomber moved from Southern Italy to Southern France Combat - Italians Battle in Alexandria Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Southern France to Southern Italy 2 mech_infantrys moved from Western Germany to Slovakia Hungary 3 infantry moved from Western Germany to France 1 infantry moved from Bulgaria to Romania 1 fighter moved from Alexandria to Tobruk 3 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 2,67 British : -0,33 Americans : -0,33
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@Sovietishcat :laughing: :laughing:
Needed to refresh the site…
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 59 PUs; Germans buy 3 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 mech_infantrys moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 2 fighters moved from Novgorod to Finland 1 bomber moved from Novgorod to Rostov 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Baltic States to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 bomber moved from Western Germany to Belarus 25 armour, 9 artilleries, 2 fighters, 16 infantry, 7 mech_infantrys and 5 tactical_bombers moved from Northwest Persia to Persia 1 artillery moved from Novgorod to Belarus Combat - Germans Battle in Finland Germans attack with 2 fighters and 3 mech_infantrys Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 3 mech_infantrys in Finland, round 2 : 3/5 hits, 1,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Rostov Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 25 armour, 9 artilleries, 2 fighters, 16 infantry, 7 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 9 armour, 4 artilleries, 1 factory_minor, 4 fighters, 13 infantry, 10 mech_infantrys and 1 tactical_bomber; Americans defend with 9 bombers AA fire in Persia : 2/7 hits, 1,17 expected hits 2 tactical_bombers owned by the Germans lost in Persia Germans roll dice for 25 armour, 9 artilleries, 2 fighters, 16 infantry, 7 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 24/62 hits, 23,83 expected hits British roll dice for 3 aaGuns, 9 armour, 4 artilleries, 9 bombers, 4 fighters, 13 infantry, 10 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 17/50 hits, 18,17 expected hits 3 aaGuns owned by the British, 1 artillery owned by the Germans, 16 infantry owned by the Germans, 9 bombers owned by the Americans and 12 infantry owned by the British lost in Persia Germans roll dice for 25 armour, 8 artilleries, 2 fighters, 7 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 18/45 hits, 20,50 expected hits British roll dice for 9 armour, 4 artilleries, 4 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 14/29 hits, 12,67 expected hits 10 mech_infantrys owned by the British, 8 artilleries owned by the Germans, 4 artilleries owned by the British, 6 mech_infantrys owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Persia Germans roll dice for 25 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Persia, round 4 : 12/31 hits, 15,67 expected hits British roll dice for 6 armour, 4 fighters and 1 tactical_bomber in Persia, round 4 : 7/11 hits, 6,17 expected hits 1 tactical_bomber owned by the British, 6 armour owned by the Germans, 1 mech_infantry owned by the Germans, 4 fighters owned by the British and 6 armour owned by the British lost in Persia Germans win, taking Persia from British with 19 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 153 Casualties for Germans: 6 armour, 9 artilleries, 16 infantry, 7 mech_infantrys and 2 tactical_bombers Casualties for Americans: 9 bombers Casualties for British: 3 aaGuns, 9 armour, 4 artilleries, 4 fighters, 13 infantry, 10 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 3 aaGuns moved from Northwest Persia to Persia 1 bomber moved from Rostov to Novgorod 1 bomber moved from Belarus to Novgorod 1 bomber moved from Western Ukraine to Novgorod 5 infantry moved from Poland to Eastern Poland 5 infantry moved from Poland to Germany 2 fighters moved from Finland to Germany 1 fighter moved from Western Germany to Germany 1 fighter moved from Persia to Kazakhstan 1 fighter and 3 tactical_bombers moved from Persia to Sikang 6 mech_infantrys moved from Baltic States to Belarus 2 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Amur to Yakut S.S.R. Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod Germans undo move 1. 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in France 7 infantry and 2 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Bessarabia: 6 mech_infantrys EDIT: Removing units owned by Germans from Belarus: 6 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -5,83 AA fire in Persia : : 0,83 British : 1,00 Americans : -0,67 Russians : -0,67
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 artillery moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Belarus 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Tambov to Rostov 1 artillery and 2 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 artillery moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Belarus 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Tambov to Rostov 1 artillery and 2 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 1 artillery and 3 infantry Germans defend with 1 fighter Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 fighter Battle in Evenkiyskiy Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Volgograd 4 aaGuns moved from Tambov to Russia 2 infantry moved from Tambov to Volgograd 8 armour, 14 artilleries and 36 infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Russia to Volgograd 2 aaGuns, 1 armour and 8 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Belarus to Russia Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 2,33 Italians : 0,33 Russians : -1,33
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 marine moved from New Zealand to 63 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 63 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 marine moved from New Zealand to 63 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 63 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in New South Wales Japanese captures 5PUs while taking ANZAC capital Battle in 54 Sea Zone Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking New South Wales from ANZAC with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Jehol to Hunan 1 armour and 6 mech_infantrys moved from Yunnan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 armour and 4 mech_infantrys moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from Kiangsi to Japan 1 bomber moved from Korea to Japan 1 fighter moved from Japan to Korea 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Jehol to Anhwe 3 submarines moved from 6 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 2 submarines placed in 6 Sea Zone 3 transports placed in 39 Sea Zone 1 carrier placed in 20 Sea Zone 1 infantry placed in Kwangtung 1 infantry placed in Kwangtung 3 mech_infantrys placed in French Indo China 1 fighter and 3 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Kiangsi: 3 infantry EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 74 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67