OOL
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@wizmark certainly was a good round for allies…my german airforce managed to miss all 3 rolls which was a pain…and the loss of the home fleet will hurt for a round or 2 but I have the income to cope at the moment. Without boots on the ground for allies it will be a grind for a while!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Battle in Marshall Islands
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Battle in Marshall Islands
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/9 hits, 4.00 expected hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 infantry moved from Russia to Tambov
3 fighters and 3 tactical_bombers moved from Caucasus to Rostov
29 armour, 15 artilleries, 17 infantry and 30 mech_infantrys moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Russia to Bryansk
Place Units - Germans
2 destroyers and 1 submarine placed in 97 Sea Zone
1 destroyer placed in 113 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
Germans undo move 4.
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,3,5
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys in Caucasus, round 2 : 33/92 hits, 22.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 19 artilleries, 66 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
5 aaGuns moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 10.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from India to West India
1 bomber and 1 tactical_bomber moved from India to West India
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports moved from 75 Sea Zone to 71 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from India to West India
1 bomber and 1 tactical_bomber moved from India to West India
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports moved from 75 Sea Zone to 71 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship and 2 destroyers
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship and 2 destroyers
Battle in West India
Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in West India, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Union of South Africa
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 7/10 hits, 4.00 expected hits
British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
2 fighters moved from Union of South Africa to 71 Sea Zone
1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 46 Sea Zone to Celebes
1 bomber, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Tsinghai to French Indo China
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 bomber and 1 tactical_bomber moved from West India to India
1 artillery moved from Burma to India
1 infantry moved from Timguska to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Kazakhstan to Tsinghai
6 armour moved from Tsinghai to Samara
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 19 Sea Zone
2 infantry placed in India
4 infantry placed in Japan
1 fighter and 1 infantry placed in Japan
1 infantry placed in India
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : 0.00
Americans : -0.50
UK_Pacific : 0.00
Japanese : 2.33
@FMErwinRommel you forced me into a defensive position as the japanese this turn… needed to rebuild anti sub capacity and to garrison japan against an imminent landing.
2nd front in cape town opened…cost you 9 ipcs in dead garrison…5 ipcs in lost territory and N.O’s and another 12 ipcs in mechs coming down…will be interesting to see your response!
Will try to take my turn late this evening. The IJN amphib fleet in Indian ocean can reach many places since its at a naval base. In my game with Owentoo, I’m the Japanese and have a fleet off India that threatens the entire mideast. But may have to withdraw it to defend against the large U.S./ANZ fleet in Caroline that can reach the Asian mainland.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 bombers and 4 fighters moved from Syria to 97 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
Scramble S. Italy 2 fighters and a TB > sz97
@FMErwinRommel sigh…no scrambles thanks
Second turn in a row that the Luftwaffe failed to hit in sz97. Wise move not scrambling, as U.S. rolled 7 for 9, and would have killed your planes on round 1. Also strat bomb N. Italy succeeded. Babysitting today and granddaughter wants constant attention, so will have to wait until this evening to finish my turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 bombers and 4 fighters moved from Syria to 97 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 6 fighters
Germans defend with 2 destroyers and 2 submarines
Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits
Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 97 Sea Zone
Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 2 destroyers and 2 submarines
Non Combat Move - Americans
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 bombers and 4 fighters moved from 97 Sea Zone to Syria
1 bomber moved from Northern Italy to Syria
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Syria
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa
1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 marines moved from Iwo Jima to 17 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 18 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
3 bombers moved from Midway to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from French Equatorial Africa to Caucasus
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
4 destroyers and 2 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 2.33
AA fire in Northern Italy : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 bombers and 4 fighters moved from Syria to 97 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 6 fighters
Germans defend with 2 destroyers and 2 submarines
Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits
Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 97 Sea Zone
Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 2 destroyers and 2 submarines
Non Combat Move - Americans
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 bombers and 4 fighters moved from 97 Sea Zone to Syria
1 bomber moved from Northern Italy to Syria
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Syria
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa
1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 marines moved from Iwo Jima to 17 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 18 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
3 bombers moved from Midway to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from French Equatorial Africa to Caucasus
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
4 destroyers and 2 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
Combat - British
Battle in West India
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Persia
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
5 armour and 7 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Iraq to Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
1 destroyer placed in 106 Sea Zone
British undo move 1.
1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,4
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
British : 1.17
Americans : 2.33
AA fire in Northern Italy : : -0.17
Japanese : -0.67
Going to the beach tomorrow, so may not get my next turn in until late Saturday or Sunday. I miscalculated my builds, ordered 3 ground troops and a DD for Egypt, so had to put an infantry in UK instead.
@FMErwinRommel no problem…have a great day!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,3,5,6,5
Italians collect 7 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 bomber and 2 infantry moved from Northwest Persia to Caucasus
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 bomber and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.00