@fasthard full scramble
Weddingsinger (Axis) vs SixUnder (Allies), BM3, no bid, G40
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 2 cruisers, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 submarine moved from 56 Sea Zone to 62 Sea Zone Japanese take 62 Sea Zone from ANZAC 2 armour and 2 mech_infantrys moved from India to West India 1 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Caucasus to Samara Japanese take Samara from Russians 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
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Scramble your fighter out of Queensland?
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@weddingsinger no scramble ty
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 2 cruisers, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 submarine moved from 56 Sea Zone to 62 Sea Zone Japanese take 62 Sea Zone from ANZAC 2 armour and 2 mech_infantrys moved from India to West India 1 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Caucasus to Samara Japanese take Samara from Russians 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese win with 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in West India Japanese attack with 2 armour and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in West India, round 3 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Novosibirsk Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 artillery Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Japanese 7 armour moved from India to Yunnan 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to Shantung 2 armour moved from Yunnan to Sikang 1 mech_infantry moved from Burma to Szechwan 1 mech_infantry moved from Szechwan to Kazakhstan 1 mech_infantry moved from Yunnan to Sikang 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 5 bombers moved from French Indo China to New Guinea Place Units - Japanese 1 battleship, 2 cruisers and 1 fighter placed in 6 Sea Zone 2 transports placed in 6 Sea Zone 1 artillery, 1 infantry and 2 marines placed in Japan Japanese undo move 2. 1 transport placed in 6 Sea Zone 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya Japanese undo move 1. 1 battleship and 2 cruisers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 84 PUs; end with 86 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
ANZAC : 1.50 UK_Pacific : -0.67 Russians : 0.67 Japanese : -0.50
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Midway to 25 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 bombers moved from Western United States to Queensland 1 bomber moved from Wake Island to Queensland 2 artilleries, 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Rostov to Russia Combat - Americans Americans creates battle in territory 123 Sea Zone Non Combat Move - Americans 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Marshall Islands : 1 flag Queensland : 3 bombers Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry Midway : 1 airfield and 1 harbour 26 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports 10 Sea Zone : 1 carrier and 2 fighters 16 Sea Zone : 1 destroyer Central United States : 2 aaGuns and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 marine Gibraltar : 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Russia : 2 fighters 123 Sea Zone : 1 submarine 106 Sea Zone : 1 flag 101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports Brazil : 1 flag
Production/PUs Summary :
Germans : 50 / 80 Russians : 10 / 12 Japanese : 84 / 99 Americans : 52 / 72 Chinese : 0 / 2 British : 26 / 31 UK_Pacific : 0 / 0 Italians : 29 / 49 ANZAC : 10 / 13 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 516 times 2 was rolled 528 times 3 was rolled 505 times 4 was rolled 530 times 5 was rolled 513 times 6 was rolled 511 times Average roll : 3.493 Median : 4.000 Variance : 0.157 Standard Deviation : 0.396 Total rolls : 3103 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 109 times 2 was rolled 110 times 3 was rolled 107 times 4 was rolled 115 times 5 was rolled 112 times 6 was rolled 103 times Average roll : 3.488 Median : 4.000 Variance : 0.130 Standard Deviation : 0.361 Total rolls : 656 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 42 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 55 times Average roll : 3.672 Median : 4.000 Variance : 0.759 Standard Deviation : 0.871 Total rolls : 290 Americans Combat 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.481 Median : 4.000 Variance : 0.457 Standard Deviation : 0.676 Total rolls : 310 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 144 times 2 was rolled 127 times 3 was rolled 137 times 4 was rolled 123 times 5 was rolled 123 times 6 was rolled 114 times Average roll : 3.385 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 768 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.167 Median : 3.000 Variance : 1.652 Standard Deviation : 1.285 Total rolls : 24 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 68 times 2 was rolled 95 times 3 was rolled 61 times 4 was rolled 59 times 5 was rolled 62 times 6 was rolled 67 times Average roll : 3.371 Median : 3.000 Variance : 2.174 Standard Deviation : 1.474 Total rolls : 412
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 80 Russians : 10 / 12 Japanese : 84 / 99 Americans : 52 / 72 Chinese : 0 / 2 British : 26 / 31 UK_Pacific : 0 / 0 Italians : 29 / 49 ANZAC : 10 / 13 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 516 times 2 was rolled 528 times 3 was rolled 505 times 4 was rolled 530 times 5 was rolled 513 times 6 was rolled 511 times Average roll : 3.493 Median : 4.000 Variance : 0.157 Standard Deviation : 0.396 Total rolls : 3103 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 109 times 2 was rolled 110 times 3 was rolled 107 times 4 was rolled 115 times 5 was rolled 112 times 6 was rolled 103 times Average roll : 3.488 Median : 4.000 Variance : 0.130 Standard Deviation : 0.361 Total rolls : 656 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 42 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 55 times Average roll : 3.672 Median : 4.000 Variance : 0.759 Standard Deviation : 0.871 Total rolls : 290 Americans Combat 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.481 Median : 4.000 Variance : 0.457 Standard Deviation : 0.676 Total rolls : 310 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 144 times 2 was rolled 127 times 3 was rolled 137 times 4 was rolled 123 times 5 was rolled 123 times 6 was rolled 114 times Average roll : 3.385 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 768 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.167 Median : 3.000 Variance : 1.652 Standard Deviation : 1.285 Total rolls : 24 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 68 times 2 was rolled 95 times 3 was rolled 61 times 4 was rolled 59 times 5 was rolled 62 times 6 was rolled 67 times Average roll : 3.371 Median : 3.000 Variance : 2.174 Standard Deviation : 1.474 Total rolls : 412
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Midway to 25 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 bombers moved from Western United States to Queensland 1 bomber moved from Wake Island to Queensland 2 artilleries, 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Rostov to Russia Combat - Americans Americans creates battle in territory 123 Sea Zone Non Combat Move - Americans 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - British Place Units - British 2 fighters and 1 tactical_bomber placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Ceylon : 1 harbour Queensland : 3 bombers Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry Midway : 1 airfield and 1 harbour 26 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports 10 Sea Zone : 1 carrier and 2 fighters 16 Sea Zone : 1 destroyer Central United States : 2 aaGuns and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 marine Iceland : 1 airfield and 1 harbour Quebec : 1 factory_minor Gibraltar : 1 airfield, 5 artilleries, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Union of South Africa : 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Scotland : 1 airfield United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys Italian Somaliland : 1 flag Ethiopia : 1 flag Russia : 2 fighters 123 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Eastern Persia : 1 flag 101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports 79 Sea Zone : 1 flag Brazil : 1 flag Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 80 Russians : 10 / 12 Japanese : 84 / 99 Americans : 52 / 72 Chinese : 0 / 2 British : 26 / 26 UK_Pacific : 0 / 0 Italians : 29 / 49 ANZAC : 10 / 13 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 516 times 2 was rolled 528 times 3 was rolled 505 times 4 was rolled 530 times 5 was rolled 513 times 6 was rolled 511 times Average roll : 3.493 Median : 4.000 Variance : 0.157 Standard Deviation : 0.396 Total rolls : 3103 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 109 times 2 was rolled 110 times 3 was rolled 107 times 4 was rolled 115 times 5 was rolled 112 times 6 was rolled 103 times Average roll : 3.488 Median : 4.000 Variance : 0.130 Standard Deviation : 0.361 Total rolls : 656 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 42 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 55 times Average roll : 3.672 Median : 4.000 Variance : 0.759 Standard Deviation : 0.871 Total rolls : 290 Americans Combat 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.481 Median : 4.000 Variance : 0.457 Standard Deviation : 0.676 Total rolls : 310 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 144 times 2 was rolled 127 times 3 was rolled 137 times 4 was rolled 123 times 5 was rolled 123 times 6 was rolled 114 times Average roll : 3.385 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 768 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.167 Median : 3.000 Variance : 1.652 Standard Deviation : 1.285 Total rolls : 24 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 68 times 2 was rolled 95 times 3 was rolled 61 times 4 was rolled 59 times 5 was rolled 62 times 6 was rolled 67 times Average roll : 3.371 Median : 3.000 Variance : 2.174 Standard Deviation : 1.474 Total rolls : 412
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Egypt to French Equatorial Africa Italians take Anglo Egyptian Sudan from British Italians take French Equatorial Africa from French 2 bombers moved from Greece to Rostov Combat - Italians Battle in Rostov Italians attack with 2 bombers Russians defend with 1 infantry Italians roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 bombers moved from Rostov to Southern Italy 2 bombers moved from Southern Italy to Morocco 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 3 artilleries moved from Egypt to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Anglo Egyptian Sudan 4 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone Place Units - Italians 2 transports placed in 95 Sea Zone 1 artillery and 4 infantry placed in Northern Italy 3 armour placed in Egypt Turn Complete - Italians Italians collect 31 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,4,6,3,6,6,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Production/PUs Summary :
Germans : 50 / 80 Russians : 10 / 12 Japanese : 84 / 99 Americans : 52 / 72 Chinese : 0 / 2 British : 25 / 26 UK_Pacific : 0 / 0 Italians : 31 / 52 ANZAC : 10 / 8 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 659 times 2 was rolled 648 times 3 was rolled 639 times 4 was rolled 649 times 5 was rolled 636 times 6 was rolled 625 times Average roll : 3.475 Median : 3.000 Variance : 0.183 Standard Deviation : 0.428 Total rolls : 3856 Null / Other 1 was rolled 145 times 2 was rolled 127 times 3 was rolled 139 times 4 was rolled 125 times 5 was rolled 125 times 6 was rolled 117 times Average roll : 3.397 Median : 3.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 778 Germans Combat 1 was rolled 109 times 2 was rolled 110 times 3 was rolled 107 times 4 was rolled 115 times 5 was rolled 112 times 6 was rolled 103 times Average roll : 3.488 Median : 4.000 Variance : 0.130 Standard Deviation : 0.361 Total rolls : 656 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 43 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 51 times 6 was rolled 55 times Average roll : 3.668 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 292 Americans Combat 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.481 Median : 4.000 Variance : 0.457 Standard Deviation : 0.676 Total rolls : 310 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 145 times 2 was rolled 127 times 3 was rolled 139 times 4 was rolled 125 times 5 was rolled 125 times 6 was rolled 117 times Average roll : 3.397 Median : 3.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 778 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.167 Median : 3.000 Variance : 1.652 Standard Deviation : 1.285 Total rolls : 24 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 68 times 2 was rolled 95 times 3 was rolled 61 times 4 was rolled 59 times 5 was rolled 62 times 6 was rolled 68 times Average roll : 3.378 Median : 3.000 Variance : 2.162 Standard Deviation : 1.470 Total rolls : 413
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,4,6,3,6,6,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Production/PUs Summary :
Germans : 50 / 80 Russians : 10 / 12 Japanese : 84 / 99 Americans : 52 / 72 Chinese : 0 / 2 British : 25 / 26 UK_Pacific : 0 / 0 Italians : 31 / 52 ANZAC : 10 / 8 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 659 times 2 was rolled 648 times 3 was rolled 639 times 4 was rolled 649 times 5 was rolled 636 times 6 was rolled 625 times Average roll : 3.475 Median : 3.000 Variance : 0.183 Standard Deviation : 0.428 Total rolls : 3856 Null / Other 1 was rolled 145 times 2 was rolled 127 times 3 was rolled 139 times 4 was rolled 125 times 5 was rolled 125 times 6 was rolled 117 times Average roll : 3.397 Median : 3.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 778 Germans Combat 1 was rolled 109 times 2 was rolled 110 times 3 was rolled 107 times 4 was rolled 115 times 5 was rolled 112 times 6 was rolled 103 times Average roll : 3.488 Median : 4.000 Variance : 0.130 Standard Deviation : 0.361 Total rolls : 656 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 43 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 51 times 6 was rolled 55 times Average roll : 3.668 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 292 Americans Combat 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.481 Median : 4.000 Variance : 0.457 Standard Deviation : 0.676 Total rolls : 310 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 145 times 2 was rolled 127 times 3 was rolled 139 times 4 was rolled 125 times 5 was rolled 125 times 6 was rolled 117 times Average roll : 3.397 Median : 3.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 778 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.167 Median : 3.000 Variance : 1.652 Standard Deviation : 1.285 Total rolls : 24 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 68 times 2 was rolled 95 times 3 was rolled 61 times 4 was rolled 59 times 5 was rolled 62 times 6 was rolled 68 times Average roll : 3.378 Median : 3.000 Variance : 2.162 Standard Deviation : 1.470 Total rolls : 413
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 5 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 fighter moved from Belarus to Smolensk 2 bombers moved from Western Germany to Smolensk 1 submarine moved from 123 Sea Zone to 125 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to West Indies 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 artillery moved from Persia to Northwest Persia Germans take Northwest Persia from British 1 armour and 1 mech_infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Smolensk 1 artillery moved from 86 Sea Zone to Brazil 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico Combat - Germans Battle in Southeast Mexico Battle in West Indies Battle in Brazil Battle in Tanganyika Territory Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Southeast Mexico from Americans, taking West Indies from Americans, taking Brazil from Americans, taking Tanganyika Territory from British, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 0/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Smolensk, round 4 : 1/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 2 bombers and 1 fighter in Smolensk, round 5 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 4 aaGuns, 4 armour, 4 artilleries and 17 mech_infantrys moved from Belarus to Bryansk 2 bombers and 1 fighter moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 4 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour, 1 artillery and 3 infantry moved from Ukraine to Bryansk 3 submarines moved from 105 Sea Zone to 91 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -4.50 Russians : -0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Japanese 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Urals : 1 infantry Archangel : 1 infantry Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 26 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 58 / 95 Russians : 8 / 8 Japanese : 83 / 99 Americans : 48 / 72 Chinese : 0 / 2 British : 24 / 26 UK_Pacific : 0 / 0 Italians : 31 / 52 ANZAC : 10 / 8 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 520 times 2 was rolled 530 times 3 was rolled 509 times 4 was rolled 538 times 5 was rolled 522 times 6 was rolled 518 times Average roll : 3.499 Median : 4.000 Variance : 0.161 Standard Deviation : 0.401 Total rolls : 3137 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 110 times 2 was rolled 111 times 3 was rolled 109 times 4 was rolled 121 times 5 was rolled 119 times 6 was rolled 107 times Average roll : 3.516 Median : 4.000 Variance : 0.244 Standard Deviation : 0.494 Total rolls : 677 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 43 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 51 times 6 was rolled 55 times Average roll : 3.668 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 292 Americans Combat 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.481 Median : 4.000 Variance : 0.457 Standard Deviation : 0.676 Total rolls : 310 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 144 times 2 was rolled 127 times 3 was rolled 137 times 4 was rolled 123 times 5 was rolled 123 times 6 was rolled 114 times Average roll : 3.385 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 768 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.167 Median : 3.000 Variance : 1.652 Standard Deviation : 1.285 Total rolls : 24 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 70 times 2 was rolled 96 times 3 was rolled 63 times 4 was rolled 61 times 5 was rolled 63 times 6 was rolled 70 times Average roll : 3.381 Median : 3.000 Variance : 2.023 Standard Deviation : 1.422 Total rolls : 423
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 5 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 armour moved from West India to Turkmenistan Japanese take Eastern Persia from British Japanese take Turkmenistan from Russians 1 mech_infantry moved from Samara to Urals 1 mech_infantry moved from Novosibirsk to Urals 1 mech_infantry moved from Kazakhstan to Urals 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales Combat - Japanese Battle in Urals Japanese attack with 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Urals, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals Japanese win, taking Urals from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in New South Wales Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New South Wales Japanese captures 8PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Shantung to Japan 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from 54 Sea Zone to New Guinea 1 tactical_bomber moved from Shantung to Japan Place Units - Japanese 5 destroyers and 5 submarines placed in 6 Sea Zone 1 transport placed in 37 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery and 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 86 PUs; end with 95 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 98 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 113 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Russians : 0.67 Japanese : 0.67
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 2 fighters moved from 10 Sea Zone to Southeast Mexico 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 cruiser and 1 marine moved from 101 Sea Zone to 89 Sea Zone 1 marine moved from 89 Sea Zone to West Indies 2 fighters moved from 101 Sea Zone to West Indies 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 bomber moved from Queensland to 62 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 86 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 86 Sea Zone Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 89 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southeast Mexico Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southeast Mexico, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southeast Mexico Americans roll dice for 1 artillery and 2 fighters in Southeast Mexico, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Southeast Mexico, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southeast Mexico Americans win, taking Southeast Mexico from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in West Indies Americans attack with 2 fighters and 1 marine Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 1 marine in West Indies, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in West Indies Americans win, taking West Indies from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from West Indies to 101 Sea Zone 1 fighter moved from Southeast Mexico to 101 Sea Zone 1 fighter moved from Southeast Mexico to Eastern United States 1 bomber moved from 37 Sea Zone to Western Australia 1 bomber moved from 62 Sea Zone to Queensland Place Units - Americans 2 destroyers and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 1.33
Territory Summary for Americans :
Marshall Islands : 1 flag Queensland : 2 bombers and 2 fighters Western Australia : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry Midway : 1 airfield and 1 harbour 26 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 submarines and 1 transport 25 Sea Zone : 1 destroyer West Indies : 1 marine Central United States : 2 aaGuns and 1 factory_major Southeast Mexico : 1 artillery Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry Gibraltar : 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Russia : 2 fighters 123 Sea Zone : 1 submarine 106 Sea Zone : 1 flag 86 Sea Zone : 1 submarine 89 Sea Zone : 1 flag, 1 cruiser and 1 destroyer 64 Sea Zone : 1 transport 101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 4 transports
Production/PUs Summary :
Germans : 56 / 95 Russians : 7 / 8 Japanese : 86 / 113 Americans : 50 / 72 Chinese : 0 / 2 British : 24 / 26 UK_Pacific : 0 / 0 Italians : 31 / 52 ANZAC : 8 / 0 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 530 times 2 was rolled 534 times 3 was rolled 515 times 4 was rolled 542 times 5 was rolled 526 times 6 was rolled 522 times Average roll : 3.494 Median : 4.000 Variance : 0.140 Standard Deviation : 0.375 Total rolls : 3169 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 112 times 2 was rolled 111 times 3 was rolled 111 times 4 was rolled 121 times 5 was rolled 120 times 6 was rolled 107 times Average roll : 3.509 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 682 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 43 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 51 times 6 was rolled 55 times Average roll : 3.668 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 292 Americans Combat 1 was rolled 61 times 2 was rolled 47 times 3 was rolled 50 times 4 was rolled 60 times 5 was rolled 52 times 6 was rolled 52 times Average roll : 3.469 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 322 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 147 times 2 was rolled 129 times 3 was rolled 139 times 4 was rolled 126 times 5 was rolled 125 times 6 was rolled 115 times Average roll : 3.382 Median : 3.000 Variance : 0.816 Standard Deviation : 0.904 Total rolls : 781 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.160 Median : 3.000 Variance : 1.951 Standard Deviation : 1.397 Total rolls : 25 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 71 times 2 was rolled 96 times 3 was rolled 63 times 4 was rolled 61 times 5 was rolled 63 times 6 was rolled 70 times Average roll : 3.375 Median : 3.000 Variance : 2.017 Standard Deviation : 1.420 Total rolls : 424
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 56 / 95 Russians : 7 / 8 Japanese : 86 / 113 Americans : 50 / 72 Chinese : 0 / 2 British : 24 / 26 UK_Pacific : 0 / 0 Italians : 31 / 52 ANZAC : 8 / 0 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 530 times 2 was rolled 534 times 3 was rolled 515 times 4 was rolled 542 times 5 was rolled 526 times 6 was rolled 522 times Average roll : 3.494 Median : 4.000 Variance : 0.140 Standard Deviation : 0.375 Total rolls : 3169 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 112 times 2 was rolled 111 times 3 was rolled 111 times 4 was rolled 121 times 5 was rolled 120 times 6 was rolled 107 times Average roll : 3.509 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 682 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 43 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 51 times 6 was rolled 55 times Average roll : 3.668 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 292 Americans Combat 1 was rolled 61 times 2 was rolled 47 times 3 was rolled 50 times 4 was rolled 60 times 5 was rolled 52 times 6 was rolled 52 times Average roll : 3.469 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 322 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 147 times 2 was rolled 129 times 3 was rolled 139 times 4 was rolled 126 times 5 was rolled 125 times 6 was rolled 115 times Average roll : 3.382 Median : 3.000 Variance : 0.816 Standard Deviation : 0.904 Total rolls : 781 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.160 Median : 3.000 Variance : 1.951 Standard Deviation : 1.397 Total rolls : 25 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 71 times 2 was rolled 96 times 3 was rolled 63 times 4 was rolled 61 times 5 was rolled 63 times 6 was rolled 70 times Average roll : 3.375 Median : 3.000 Variance : 2.017 Standard Deviation : 1.420 Total rolls : 424
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 2 fighters moved from 10 Sea Zone to Southeast Mexico 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 cruiser and 1 marine moved from 101 Sea Zone to 89 Sea Zone 1 marine moved from 89 Sea Zone to West Indies 2 fighters moved from 101 Sea Zone to West Indies 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 bomber moved from Queensland to 62 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 86 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 86 Sea Zone Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 89 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southeast Mexico Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southeast Mexico, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southeast Mexico Americans roll dice for 1 artillery and 2 fighters in Southeast Mexico, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Southeast Mexico, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southeast Mexico Americans win, taking Southeast Mexico from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in West Indies Americans attack with 2 fighters and 1 marine Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 1 marine in West Indies, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in West Indies Americans win, taking West Indies from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from West Indies to 101 Sea Zone 1 fighter moved from Southeast Mexico to 101 Sea Zone 1 fighter moved from Southeast Mexico to Eastern United States 1 bomber moved from 37 Sea Zone to Western Australia 1 bomber moved from 62 Sea Zone to Queensland Place Units - Americans 2 destroyers and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour and 1 bomber; Remaining resources: 2 PUs; Combat Move - British 1 tactical_bomber moved from Union of South Africa to 72 Sea Zone 1 fighter moved from Gibraltar to Morocco Combat - British Battle in 72 Sea Zone British attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 72 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Morocco British attack with 1 fighter Italians defend with 2 bombers British roll dice for 1 fighter in Morocco, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 bombers in Morocco, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 bombers in Morocco, round 3 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Morocco British roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Morocco, round 4 : 1/1 hits, 0.17 expected hits 1 fighter owned by the British lost in Morocco Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 bomber Casualties for British: 1 fighter Non Combat Move - British 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa Place Units - British 2 armour and 1 bomber placed in Union of South Africa Turn Complete - British British collect 24 PUs; end with 26 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : -0.50 Italians : 0.17 Americans : 1.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Ceylon : 1 harbour Queensland : 2 bombers and 2 fighters Western Australia : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry Midway : 1 airfield and 1 harbour 26 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 submarines and 1 transport 25 Sea Zone : 1 destroyer West Indies : 1 marine Central United States : 2 aaGuns and 1 factory_major Southeast Mexico : 1 artillery Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry Iceland : 1 airfield and 1 harbour Quebec : 1 factory_minor Gibraltar : 1 airfield, 5 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Union of South Africa : 2 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Scotland : 1 airfield United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys Italian Somaliland : 1 flag Ethiopia : 1 flag Russia : 2 fighters 123 Sea Zone : 1 submarine 106 Sea Zone : 1 flag 86 Sea Zone : 1 submarine 89 Sea Zone : 1 flag, 1 cruiser and 1 destroyer 64 Sea Zone : 1 transport 101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 4 transports 79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 56 / 95 Russians : 7 / 8 Japanese : 86 / 113 Americans : 50 / 72 Chinese : 0 / 2 British : 24 / 26 UK_Pacific : 0 / 0 Italians : 31 / 52 ANZAC : 8 / 0 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 532 times 2 was rolled 535 times 3 was rolled 515 times 4 was rolled 545 times 5 was rolled 526 times 6 was rolled 524 times Average roll : 3.494 Median : 4.000 Variance : 0.167 Standard Deviation : 0.408 Total rolls : 3177 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 112 times 2 was rolled 111 times 3 was rolled 111 times 4 was rolled 121 times 5 was rolled 120 times 6 was rolled 107 times Average roll : 3.509 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 682 British Combat 1 was rolled 47 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 76 times Average roll : 3.719 Median : 4.000 Variance : 1.686 Standard Deviation : 1.298 Total rolls : 334 Italians Combat 1 was rolled 44 times 2 was rolled 44 times 3 was rolled 43 times 4 was rolled 60 times 5 was rolled 51 times 6 was rolled 55 times Average roll : 3.657 Median : 4.000 Variance : 0.829 Standard Deviation : 0.911 Total rolls : 297 Americans Combat 1 was rolled 61 times 2 was rolled 47 times 3 was rolled 50 times 4 was rolled 60 times 5 was rolled 52 times 6 was rolled 52 times Average roll : 3.469 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 322 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 147 times 2 was rolled 129 times 3 was rolled 139 times 4 was rolled 126 times 5 was rolled 125 times 6 was rolled 115 times Average roll : 3.382 Median : 3.000 Variance : 0.816 Standard Deviation : 0.904 Total rolls : 781 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.160 Median : 3.000 Variance : 1.951 Standard Deviation : 1.397 Total rolls : 25 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 71 times 2 was rolled 96 times 3 was rolled 63 times 4 was rolled 61 times 5 was rolled 63 times 6 was rolled 70 times Average roll : 3.375 Median : 3.000 Variance : 2.017 Standard Deviation : 1.420 Total rolls : 424
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 2 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone 7 artilleries, 7 infantry and 7 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 marines and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 7 artilleries, 7 infantry and 2 marines moved from 92 Sea Zone to Gibraltar 1 bomber moved from Morocco to Gibraltar 2 bombers moved from Southern Italy to Gibraltar 1 armour moved from French Equatorial Africa to French West Africa Italians take Nigeria from British Italians take French West Africa from French 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 2 armour moved from Egypt to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in Gibraltar Italians attack with 7 artilleries, 3 bombers, 7 infantry and 2 marines British defend with 1 airfield and 1 harbour; Americans defend with 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 7 artilleries, 3 bombers, 7 infantry and 2 marines in Gibraltar, round 2 : 9/19 hits, 7.33 expected hits British roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 7 artilleries, 3 bombers, 4 infantry and 2 marines in Gibraltar, round 3 : 7/16 hits, 6.33 expected hits British roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 7 artilleries, 3 bombers, 2 infantry and 2 marines remaining. Battle score for attacker is 34 Casualties for Italians: 5 infantry Casualties for Americans: 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Non Combat Move - Italians 1 artillery moved from Trans-Jordan to Egypt 3 bombers moved from Gibraltar to Morocco Place Units - Italians 2 armour and 1 mech_infantry placed in Egypt 3 bombers placed in Southern Italy Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : 2.17 British : -0.33
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New South Wales ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in New South Wales, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 4 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in New South Wales, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun moved from Queensland to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,4,4,2,2,1,6,5,3,2,2,1,5,2,4,2,5,6,6,2,1,5,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.33
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Production/PUs Summary :
Germans : 56 / 95 Russians : 7 / 8 Japanese : 84 / 113 Americans : 50 / 72 Chinese : 0 / 2 British : 21 / 26 UK_Pacific : 0 / 0 Italians : 35 / 55 ANZAC : 10 / 11 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 692 times 2 was rolled 686 times 3 was rolled 658 times 4 was rolled 683 times 5 was rolled 671 times 6 was rolled 649 times Average roll : 3.471 Median : 3.000 Variance : 0.355 Standard Deviation : 0.596 Total rolls : 4039 Null / Other 1 was rolled 150 times 2 was rolled 137 times 3 was rolled 141 times 4 was rolled 132 times 5 was rolled 131 times 6 was rolled 118 times Average roll : 3.384 Median : 3.000 Variance : 0.716 Standard Deviation : 0.846 Total rolls : 809 Germans Combat 1 was rolled 112 times 2 was rolled 111 times 3 was rolled 111 times 4 was rolled 121 times 5 was rolled 120 times 6 was rolled 107 times Average roll : 3.509 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 682 British Combat 1 was rolled 50 times 2 was rolled 54 times 3 was rolled 51 times 4 was rolled 61 times 5 was rolled 51 times 6 was rolled 81 times Average roll : 3.724 Median : 4.000 Variance : 2.063 Standard Deviation : 1.436 Total rolls : 348 Italians Combat 1 was rolled 51 times 2 was rolled 53 times 3 was rolled 47 times 4 was rolled 63 times 5 was rolled 60 times 6 was rolled 60 times Average roll : 3.623 Median : 4.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 334 Americans Combat 1 was rolled 61 times 2 was rolled 47 times 3 was rolled 50 times 4 was rolled 60 times 5 was rolled 52 times 6 was rolled 52 times Average roll : 3.469 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 322 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 150 times 2 was rolled 137 times 3 was rolled 141 times 4 was rolled 132 times 5 was rolled 131 times 6 was rolled 118 times Average roll : 3.384 Median : 3.000 Variance : 0.716 Standard Deviation : 0.846 Total rolls : 809 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 12 times 4 was rolled 5 times 5 was rolled 9 times 6 was rolled 1 times Average roll : 3.297 Median : 3.000 Variance : 2.023 Standard Deviation : 1.422 Total rolls : 37 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 71 times 2 was rolled 96 times 3 was rolled 63 times 4 was rolled 61 times 5 was rolled 63 times 6 was rolled 70 times Average roll : 3.375 Median : 3.000 Variance : 2.017 Standard Deviation : 1.420 Total rolls : 424
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Germans Germans buy 1 armour, 7 bombers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 armour moved from Ukraine to Russia 3 tactical_bombers moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Volgograd to Russia Germans take Tambov from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 11 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia Germans take Rhodesia from British Combat - Germans Battle in Russia Germans attack with 16 armour, 5 artilleries, 4 bombers, 1 fighter, 3 infantry, 19 mech_infantrys and 3 tactical_bombers Americans defend with 2 fighters; Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 26 infantry and 1 tactical_bomber AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 16 armour, 5 artilleries, 4 bombers, 1 fighter, 3 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 21/51 hits, 19.33 expected hits Russians roll dice for 1 aaGun, 1 artillery, 4 fighters, 26 infantry and 1 tactical_bomber in Russia, round 2 : 15/32 hits, 12.17 expected hits 20 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 5 artilleries, 4 bombers, 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 13/36 hits, 16.83 expected hits Russians roll dice for 1 artillery, 4 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 9/12 hits, 5.50 expected hits 1 tactical_bomber owned by the Russians, 6 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians, 5 artilleries owned by the Germans, 2 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Russia Germans destroys 8PUs while taking Russians capital Germans converts factory_upgrade into different units Germans win, taking Russia from Russians with 16 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 5 artilleries, 3 infantry and 16 mech_infantrys Casualties for Russians: 1 aaGun, 1 artillery, 2 fighters, 26 infantry and 1 tactical_bomber Casualties for Americans: 2 fighters Non Combat Move - Germans 4 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 artillery moved from Northwest Persia to Persia Place Units - Germans 1 armour and 1 mech_infantry placed in Novgorod 7 bombers placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -2.17 Russians : 6.33
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.67