@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Midway to 25 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 bombers moved from Western United States to Queensland
1 bomber moved from Wake Island to Queensland
2 artilleries, 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Rostov to Russia
Combat - Americans
Americans creates battle in territory 123 Sea Zone
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Marshall Islands : 1 flag
Queensland : 3 bombers
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports
10 Sea Zone : 1 carrier and 2 fighters
16 Sea Zone : 1 destroyer
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 marine
Gibraltar : 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Russia : 2 fighters
123 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 50 / 80
Russians : 10 / 12
Japanese : 84 / 99
Americans : 52 / 72
Chinese : 0 / 2
British : 26 / 31
UK_Pacific : 0 / 0
Italians : 29 / 49
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 516 times
2 was rolled 528 times
3 was rolled 505 times
4 was rolled 530 times
5 was rolled 513 times
6 was rolled 511 times
Average roll : 3.493
Median : 4.000
Variance : 0.157
Standard Deviation : 0.396
Total rolls : 3103
Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.632
Median : 4.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 38
Germans Combat
1 was rolled 109 times
2 was rolled 110 times
3 was rolled 107 times
4 was rolled 115 times
5 was rolled 112 times
6 was rolled 103 times
Average roll : 3.488
Median : 4.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 656
British Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 51 times
4 was rolled 58 times
5 was rolled 50 times
6 was rolled 74 times
Average roll : 3.713
Median : 4.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 331
Italians Combat
1 was rolled 42 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 57 times
5 was rolled 50 times
6 was rolled 55 times
Average roll : 3.672
Median : 4.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 290
Americans Combat
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 49 times
4 was rolled 59 times
5 was rolled 51 times
6 was rolled 49 times
Average roll : 3.481
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 310
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 144 times
2 was rolled 127 times
3 was rolled 137 times
4 was rolled 123 times
5 was rolled 123 times
6 was rolled 114 times
Average roll : 3.385
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 768
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 68 times
2 was rolled 95 times
3 was rolled 61 times
4 was rolled 59 times
5 was rolled 62 times
6 was rolled 67 times
Average roll : 3.371
Median : 3.000
Variance : 2.174
Standard Deviation : 1.474
Total rolls : 412
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 80
Russians : 10 / 12
Japanese : 84 / 99
Americans : 52 / 72
Chinese : 0 / 2
British : 26 / 31
UK_Pacific : 0 / 0
Italians : 29 / 49
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 516 times
2 was rolled 528 times
3 was rolled 505 times
4 was rolled 530 times
5 was rolled 513 times
6 was rolled 511 times
Average roll : 3.493
Median : 4.000
Variance : 0.157
Standard Deviation : 0.396
Total rolls : 3103
Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.632
Median : 4.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 38
Germans Combat
1 was rolled 109 times
2 was rolled 110 times
3 was rolled 107 times
4 was rolled 115 times
5 was rolled 112 times
6 was rolled 103 times
Average roll : 3.488
Median : 4.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 656
British Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 51 times
4 was rolled 58 times
5 was rolled 50 times
6 was rolled 74 times
Average roll : 3.713
Median : 4.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 331
Italians Combat
1 was rolled 42 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 57 times
5 was rolled 50 times
6 was rolled 55 times
Average roll : 3.672
Median : 4.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 290
Americans Combat
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 49 times
4 was rolled 59 times
5 was rolled 51 times
6 was rolled 49 times
Average roll : 3.481
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 310
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 144 times
2 was rolled 127 times
3 was rolled 137 times
4 was rolled 123 times
5 was rolled 123 times
6 was rolled 114 times
Average roll : 3.385
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 768
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 68 times
2 was rolled 95 times
3 was rolled 61 times
4 was rolled 59 times
5 was rolled 62 times
6 was rolled 67 times
Average roll : 3.371
Median : 3.000
Variance : 2.174
Standard Deviation : 1.474
Total rolls : 412
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Midway to 25 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 bombers moved from Western United States to Queensland
1 bomber moved from Wake Island to Queensland
2 artilleries, 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Rostov to Russia
Combat - Americans
Americans creates battle in territory 123 Sea Zone
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - British
Place Units - British
2 fighters and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Ceylon : 1 harbour
Queensland : 3 bombers
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports
10 Sea Zone : 1 carrier and 2 fighters
16 Sea Zone : 1 destroyer
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 marine
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 5 artilleries, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters
123 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports
79 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 80
Russians : 10 / 12
Japanese : 84 / 99
Americans : 52 / 72
Chinese : 0 / 2
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 29 / 49
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 516 times
2 was rolled 528 times
3 was rolled 505 times
4 was rolled 530 times
5 was rolled 513 times
6 was rolled 511 times
Average roll : 3.493
Median : 4.000
Variance : 0.157
Standard Deviation : 0.396
Total rolls : 3103
Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.632
Median : 4.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 38
Germans Combat
1 was rolled 109 times
2 was rolled 110 times
3 was rolled 107 times
4 was rolled 115 times
5 was rolled 112 times
6 was rolled 103 times
Average roll : 3.488
Median : 4.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 656
British Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 51 times
4 was rolled 58 times
5 was rolled 50 times
6 was rolled 74 times
Average roll : 3.713
Median : 4.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 331
Italians Combat
1 was rolled 42 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 57 times
5 was rolled 50 times
6 was rolled 55 times
Average roll : 3.672
Median : 4.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 290
Americans Combat
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 49 times
4 was rolled 59 times
5 was rolled 51 times
6 was rolled 49 times
Average roll : 3.481
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 310
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 144 times
2 was rolled 127 times
3 was rolled 137 times
4 was rolled 123 times
5 was rolled 123 times
6 was rolled 114 times
Average roll : 3.385
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 768
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 68 times
2 was rolled 95 times
3 was rolled 61 times
4 was rolled 59 times
5 was rolled 62 times
6 was rolled 67 times
Average roll : 3.371
Median : 3.000
Variance : 2.174
Standard Deviation : 1.474
Total rolls : 412
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from French
2 bombers moved from Greece to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 bombers
Russians defend with 1 infantry
Italians roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Southern Italy
2 bombers moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries moved from Egypt to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
4 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
Place Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 31 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,4,6,3,6,6,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Production/PUs Summary :
Germans : 50 / 80
Russians : 10 / 12
Japanese : 84 / 99
Americans : 52 / 72
Chinese : 0 / 2
British : 25 / 26
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 659 times
2 was rolled 648 times
3 was rolled 639 times
4 was rolled 649 times
5 was rolled 636 times
6 was rolled 625 times
Average roll : 3.475
Median : 3.000
Variance : 0.183
Standard Deviation : 0.428
Total rolls : 3856
Null / Other
1 was rolled 145 times
2 was rolled 127 times
3 was rolled 139 times
4 was rolled 125 times
5 was rolled 125 times
6 was rolled 117 times
Average roll : 3.397
Median : 3.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 778
Germans Combat
1 was rolled 109 times
2 was rolled 110 times
3 was rolled 107 times
4 was rolled 115 times
5 was rolled 112 times
6 was rolled 103 times
Average roll : 3.488
Median : 4.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 656
British Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 51 times
4 was rolled 58 times
5 was rolled 50 times
6 was rolled 74 times
Average roll : 3.713
Median : 4.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 331
Italians Combat
1 was rolled 43 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 57 times
5 was rolled 51 times
6 was rolled 55 times
Average roll : 3.668
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 292
Americans Combat
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 49 times
4 was rolled 59 times
5 was rolled 51 times
6 was rolled 49 times
Average roll : 3.481
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 310
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 145 times
2 was rolled 127 times
3 was rolled 139 times
4 was rolled 125 times
5 was rolled 125 times
6 was rolled 117 times
Average roll : 3.397
Median : 3.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 778
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 68 times
2 was rolled 95 times
3 was rolled 61 times
4 was rolled 59 times
5 was rolled 62 times
6 was rolled 68 times
Average roll : 3.378
Median : 3.000
Variance : 2.162
Standard Deviation : 1.470
Total rolls : 413
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,4,6,3,6,6,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Production/PUs Summary :
Germans : 50 / 80
Russians : 10 / 12
Japanese : 84 / 99
Americans : 52 / 72
Chinese : 0 / 2
British : 25 / 26
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 659 times
2 was rolled 648 times
3 was rolled 639 times
4 was rolled 649 times
5 was rolled 636 times
6 was rolled 625 times
Average roll : 3.475
Median : 3.000
Variance : 0.183
Standard Deviation : 0.428
Total rolls : 3856
Null / Other
1 was rolled 145 times
2 was rolled 127 times
3 was rolled 139 times
4 was rolled 125 times
5 was rolled 125 times
6 was rolled 117 times
Average roll : 3.397
Median : 3.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 778
Germans Combat
1 was rolled 109 times
2 was rolled 110 times
3 was rolled 107 times
4 was rolled 115 times
5 was rolled 112 times
6 was rolled 103 times
Average roll : 3.488
Median : 4.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 656
British Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 51 times
4 was rolled 58 times
5 was rolled 50 times
6 was rolled 74 times
Average roll : 3.713
Median : 4.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 331
Italians Combat
1 was rolled 43 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 57 times
5 was rolled 51 times
6 was rolled 55 times
Average roll : 3.668
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 292
Americans Combat
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 49 times
4 was rolled 59 times
5 was rolled 51 times
6 was rolled 49 times
Average roll : 3.481
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 310
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 145 times
2 was rolled 127 times
3 was rolled 139 times
4 was rolled 125 times
5 was rolled 125 times
6 was rolled 117 times
Average roll : 3.397
Median : 3.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 778
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 68 times
2 was rolled 95 times
3 was rolled 61 times
4 was rolled 59 times
5 was rolled 62 times
6 was rolled 68 times
Average roll : 3.378
Median : 3.000
Variance : 2.162
Standard Deviation : 1.470
Total rolls : 413
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 5 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
2 bombers moved from Western Germany to Smolensk
1 submarine moved from 123 Sea Zone to 125 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from Persia to Northwest Persia
Germans take Northwest Persia from British
1 armour and 1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Smolensk
1 artillery moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
Combat - Germans
Battle in Southeast Mexico
Battle in West Indies
Battle in Brazil
Battle in Tanganyika Territory
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Southeast Mexico from Americans, taking West Indies from Americans, taking Brazil from Americans, taking Tanganyika Territory from British, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 0/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Smolensk, round 4 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 bombers and 1 fighter in Smolensk, round 5 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
4 aaGuns, 4 armour, 4 artilleries and 17 mech_infantrys moved from Belarus to Bryansk
2 bombers and 1 fighter moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
4 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour, 1 artillery and 3 infantry moved from Ukraine to Bryansk
3 submarines moved from 105 Sea Zone to 91 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -4.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Urals : 1 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 26 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 58 / 95
Russians : 8 / 8
Japanese : 83 / 99
Americans : 48 / 72
Chinese : 0 / 2
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 520 times
2 was rolled 530 times
3 was rolled 509 times
4 was rolled 538 times
5 was rolled 522 times
6 was rolled 518 times
Average roll : 3.499
Median : 4.000
Variance : 0.161
Standard Deviation : 0.401
Total rolls : 3137
Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.632
Median : 4.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 38
Germans Combat
1 was rolled 110 times
2 was rolled 111 times
3 was rolled 109 times
4 was rolled 121 times
5 was rolled 119 times
6 was rolled 107 times
Average roll : 3.516
Median : 4.000
Variance : 0.244
Standard Deviation : 0.494
Total rolls : 677
British Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 51 times
4 was rolled 58 times
5 was rolled 50 times
6 was rolled 74 times
Average roll : 3.713
Median : 4.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 331
Italians Combat
1 was rolled 43 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 57 times
5 was rolled 51 times
6 was rolled 55 times
Average roll : 3.668
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 292
Americans Combat
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 49 times
4 was rolled 59 times
5 was rolled 51 times
6 was rolled 49 times
Average roll : 3.481
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 310
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 144 times
2 was rolled 127 times
3 was rolled 137 times
4 was rolled 123 times
5 was rolled 123 times
6 was rolled 114 times
Average roll : 3.385
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 768
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 70 times
2 was rolled 96 times
3 was rolled 63 times
4 was rolled 61 times
5 was rolled 63 times
6 was rolled 70 times
Average roll : 3.381
Median : 3.000
Variance : 2.023
Standard Deviation : 1.422
Total rolls : 423
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Samara to Urals
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Kazakhstan to Urals
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
Combat - Japanese
Battle in Urals
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Urals, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New South Wales
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Shantung to Japan
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from 54 Sea Zone to New Guinea
1 tactical_bomber moved from Shantung to Japan
Place Units - Japanese
5 destroyers and 5 submarines placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 86 PUs; end with 95 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 98 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 113 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Russians : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 fighters moved from 10 Sea Zone to Southeast Mexico
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 cruiser and 1 marine moved from 101 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to West Indies
2 fighters moved from 101 Sea Zone to West Indies
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 bomber moved from Queensland to 62 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 86 Sea Zone
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 2 transports
2 transports owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southeast Mexico
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southeast Mexico, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southeast Mexico
Americans roll dice for 1 artillery and 2 fighters in Southeast Mexico, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Southeast Mexico, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southeast Mexico
Americans win, taking Southeast Mexico from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in West Indies
Americans attack with 2 fighters and 1 marine
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 1 marine in West Indies, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in West Indies
Americans win, taking West Indies from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from West Indies to 101 Sea Zone
1 fighter moved from Southeast Mexico to 101 Sea Zone
1 fighter moved from Southeast Mexico to Eastern United States
1 bomber moved from 37 Sea Zone to Western Australia
1 bomber moved from 62 Sea Zone to Queensland
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 1.33
Territory Summary for Americans :
Marshall Islands : 1 flag
Queensland : 2 bombers and 2 fighters
Western Australia : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
West Indies : 1 marine
Central United States : 2 aaGuns and 1 factory_major
Southeast Mexico : 1 artillery
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Russia : 2 fighters
123 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
86 Sea Zone : 1 submarine
89 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
64 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 4 transports
Production/PUs Summary :
Germans : 56 / 95
Russians : 7 / 8
Japanese : 86 / 113
Americans : 50 / 72
Chinese : 0 / 2
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 8 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 530 times
2 was rolled 534 times
3 was rolled 515 times
4 was rolled 542 times
5 was rolled 526 times
6 was rolled 522 times
Average roll : 3.494
Median : 4.000
Variance : 0.140
Standard Deviation : 0.375
Total rolls : 3169
Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.632
Median : 4.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 38
Germans Combat
1 was rolled 112 times
2 was rolled 111 times
3 was rolled 111 times
4 was rolled 121 times
5 was rolled 120 times
6 was rolled 107 times
Average roll : 3.509
Median : 4.000
Variance : 0.228
Standard Deviation : 0.478
Total rolls : 682
British Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 51 times
4 was rolled 58 times
5 was rolled 50 times
6 was rolled 74 times
Average roll : 3.713
Median : 4.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 331
Italians Combat
1 was rolled 43 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 57 times
5 was rolled 51 times
6 was rolled 55 times
Average roll : 3.668
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 292
Americans Combat
1 was rolled 61 times
2 was rolled 47 times
3 was rolled 50 times
4 was rolled 60 times
5 was rolled 52 times
6 was rolled 52 times
Average roll : 3.469
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 322
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 147 times
2 was rolled 129 times
3 was rolled 139 times
4 was rolled 126 times
5 was rolled 125 times
6 was rolled 115 times
Average roll : 3.382
Median : 3.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 781
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 6 times
Average roll : 3.160
Median : 3.000
Variance : 1.951
Standard Deviation : 1.397
Total rolls : 25
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 71 times
2 was rolled 96 times
3 was rolled 63 times
4 was rolled 61 times
5 was rolled 63 times
6 was rolled 70 times
Average roll : 3.375
Median : 3.000
Variance : 2.017
Standard Deviation : 1.420
Total rolls : 424
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 56 / 95
Russians : 7 / 8
Japanese : 86 / 113
Americans : 50 / 72
Chinese : 0 / 2
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 8 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 530 times
2 was rolled 534 times
3 was rolled 515 times
4 was rolled 542 times
5 was rolled 526 times
6 was rolled 522 times
Average roll : 3.494
Median : 4.000
Variance : 0.140
Standard Deviation : 0.375
Total rolls : 3169
Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.632
Median : 4.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 38
Germans Combat
1 was rolled 112 times
2 was rolled 111 times
3 was rolled 111 times
4 was rolled 121 times
5 was rolled 120 times
6 was rolled 107 times
Average roll : 3.509
Median : 4.000
Variance : 0.228
Standard Deviation : 0.478
Total rolls : 682
British Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 51 times
4 was rolled 58 times
5 was rolled 50 times
6 was rolled 74 times
Average roll : 3.713
Median : 4.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 331
Italians Combat
1 was rolled 43 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 57 times
5 was rolled 51 times
6 was rolled 55 times
Average roll : 3.668
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 292
Americans Combat
1 was rolled 61 times
2 was rolled 47 times
3 was rolled 50 times
4 was rolled 60 times
5 was rolled 52 times
6 was rolled 52 times
Average roll : 3.469
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 322
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 147 times
2 was rolled 129 times
3 was rolled 139 times
4 was rolled 126 times
5 was rolled 125 times
6 was rolled 115 times
Average roll : 3.382
Median : 3.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 781
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 6 times
Average roll : 3.160
Median : 3.000
Variance : 1.951
Standard Deviation : 1.397
Total rolls : 25
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 71 times
2 was rolled 96 times
3 was rolled 63 times
4 was rolled 61 times
5 was rolled 63 times
6 was rolled 70 times
Average roll : 3.375
Median : 3.000
Variance : 2.017
Standard Deviation : 1.420
Total rolls : 424
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 fighters moved from 10 Sea Zone to Southeast Mexico
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 cruiser and 1 marine moved from 101 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to West Indies
2 fighters moved from 101 Sea Zone to West Indies
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 bomber moved from Queensland to 62 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 86 Sea Zone
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 2 transports
2 transports owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southeast Mexico
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southeast Mexico, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southeast Mexico
Americans roll dice for 1 artillery and 2 fighters in Southeast Mexico, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Southeast Mexico, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southeast Mexico
Americans win, taking Southeast Mexico from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in West Indies
Americans attack with 2 fighters and 1 marine
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 1 marine in West Indies, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in West Indies
Americans win, taking West Indies from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from West Indies to 101 Sea Zone
1 fighter moved from Southeast Mexico to 101 Sea Zone
1 fighter moved from Southeast Mexico to Eastern United States
1 bomber moved from 37 Sea Zone to Western Australia
1 bomber moved from 62 Sea Zone to Queensland
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour and 1 bomber; Remaining resources: 2 PUs;
Combat Move - British
1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
1 fighter moved from Gibraltar to Morocco
Combat - British
Battle in 72 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 72 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Morocco
British attack with 1 fighter
Italians defend with 2 bombers
British roll dice for 1 fighter in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 bombers in Morocco, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 bombers in Morocco, round 3 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Italians lost in Morocco
British roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Morocco, round 4 : 1/1 hits, 0.17 expected hits
1 fighter owned by the British lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 bomber
Casualties for British: 1 fighter
Non Combat Move - British
1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
Place Units - British
2 armour and 1 bomber placed in Union of South Africa
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -0.50
Italians : 0.17
Americans : 1.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Ceylon : 1 harbour
Queensland : 2 bombers and 2 fighters
Western Australia : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
West Indies : 1 marine
Central United States : 2 aaGuns and 1 factory_major
Southeast Mexico : 1 artillery
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 5 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters
123 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
86 Sea Zone : 1 submarine
89 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
64 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 4 transports
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 56 / 95
Russians : 7 / 8
Japanese : 86 / 113
Americans : 50 / 72
Chinese : 0 / 2
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 8 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 532 times
2 was rolled 535 times
3 was rolled 515 times
4 was rolled 545 times
5 was rolled 526 times
6 was rolled 524 times
Average roll : 3.494
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 3177
Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.632
Median : 4.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 38
Germans Combat
1 was rolled 112 times
2 was rolled 111 times
3 was rolled 111 times
4 was rolled 121 times
5 was rolled 120 times
6 was rolled 107 times
Average roll : 3.509
Median : 4.000
Variance : 0.228
Standard Deviation : 0.478
Total rolls : 682
British Combat
1 was rolled 47 times
2 was rolled 52 times
3 was rolled 51 times
4 was rolled 58 times
5 was rolled 50 times
6 was rolled 76 times
Average roll : 3.719
Median : 4.000
Variance : 1.686
Standard Deviation : 1.298
Total rolls : 334
Italians Combat
1 was rolled 44 times
2 was rolled 44 times
3 was rolled 43 times
4 was rolled 60 times
5 was rolled 51 times
6 was rolled 55 times
Average roll : 3.657
Median : 4.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 297
Americans Combat
1 was rolled 61 times
2 was rolled 47 times
3 was rolled 50 times
4 was rolled 60 times
5 was rolled 52 times
6 was rolled 52 times
Average roll : 3.469
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 322
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 147 times
2 was rolled 129 times
3 was rolled 139 times
4 was rolled 126 times
5 was rolled 125 times
6 was rolled 115 times
Average roll : 3.382
Median : 3.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 781
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 6 times
Average roll : 3.160
Median : 3.000
Variance : 1.951
Standard Deviation : 1.397
Total rolls : 25
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 71 times
2 was rolled 96 times
3 was rolled 63 times
4 was rolled 61 times
5 was rolled 63 times
6 was rolled 70 times
Average roll : 3.375
Median : 3.000
Variance : 2.017
Standard Deviation : 1.420
Total rolls : 424
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 marines and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
7 artilleries, 7 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar
2 bombers moved from Southern Italy to Gibraltar
1 armour moved from French Equatorial Africa to French West Africa
Italians take Nigeria from British
Italians take French West Africa from French
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
2 armour moved from Egypt to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Combat - Italians
Battle in Gibraltar
Italians attack with 7 artilleries, 3 bombers, 7 infantry and 2 marines
British defend with 1 airfield and 1 harbour; Americans defend with 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 7 artilleries, 3 bombers, 7 infantry and 2 marines in Gibraltar, round 2 : 9/19 hits, 7.33 expected hits
British roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits
5 infantry owned by the Americans, 4 artilleries owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 7 artilleries, 3 bombers, 4 infantry and 2 marines in Gibraltar, round 3 : 7/16 hits, 6.33 expected hits
British roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 7 artilleries, 3 bombers, 2 infantry and 2 marines remaining. Battle score for attacker is 34
Casualties for Italians: 5 infantry
Casualties for Americans: 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Non Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
3 bombers moved from Gibraltar to Morocco
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New South Wales
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 4 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 aaGun moved from Queensland to New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,4,4,2,2,1,6,5,3,2,2,1,5,2,4,2,5,6,6,2,1,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.33
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Production/PUs Summary :
Germans : 56 / 95
Russians : 7 / 8
Japanese : 84 / 113
Americans : 50 / 72
Chinese : 0 / 2
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 35 / 55
ANZAC : 10 / 11
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 692 times
2 was rolled 686 times
3 was rolled 658 times
4 was rolled 683 times
5 was rolled 671 times
6 was rolled 649 times
Average roll : 3.471
Median : 3.000
Variance : 0.355
Standard Deviation : 0.596
Total rolls : 4039
Null / Other
1 was rolled 150 times
2 was rolled 137 times
3 was rolled 141 times
4 was rolled 132 times
5 was rolled 131 times
6 was rolled 118 times
Average roll : 3.384
Median : 3.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 809
Germans Combat
1 was rolled 112 times
2 was rolled 111 times
3 was rolled 111 times
4 was rolled 121 times
5 was rolled 120 times
6 was rolled 107 times
Average roll : 3.509
Median : 4.000
Variance : 0.228
Standard Deviation : 0.478
Total rolls : 682
British Combat
1 was rolled 50 times
2 was rolled 54 times
3 was rolled 51 times
4 was rolled 61 times
5 was rolled 51 times
6 was rolled 81 times
Average roll : 3.724
Median : 4.000
Variance : 2.063
Standard Deviation : 1.436
Total rolls : 348
Italians Combat
1 was rolled 51 times
2 was rolled 53 times
3 was rolled 47 times
4 was rolled 63 times
5 was rolled 60 times
6 was rolled 60 times
Average roll : 3.623
Median : 4.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 334
Americans Combat
1 was rolled 61 times
2 was rolled 47 times
3 was rolled 50 times
4 was rolled 60 times
5 was rolled 52 times
6 was rolled 52 times
Average roll : 3.469
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 322
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 150 times
2 was rolled 137 times
3 was rolled 141 times
4 was rolled 132 times
5 was rolled 131 times
6 was rolled 118 times
Average roll : 3.384
Median : 3.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 809
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.297
Median : 3.000
Variance : 2.023
Standard Deviation : 1.422
Total rolls : 37
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 71 times
2 was rolled 96 times
3 was rolled 63 times
4 was rolled 61 times
5 was rolled 63 times
6 was rolled 70 times
Average roll : 3.375
Median : 3.000
Variance : 2.017
Standard Deviation : 1.420
Total rolls : 424
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 armour, 7 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
Germans take Tambov from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
11 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
Germans take Rhodesia from British
Combat - Germans
Battle in Russia
Germans attack with 16 armour, 5 artilleries, 4 bombers, 1 fighter, 3 infantry, 19 mech_infantrys and 3 tactical_bombers
Americans defend with 2 fighters; Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 26 infantry and 1 tactical_bomber
AA fire in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 16 armour, 5 artilleries, 4 bombers, 1 fighter, 3 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 21/51 hits, 19.33 expected hits
Russians roll dice for 1 aaGun, 1 artillery, 4 fighters, 26 infantry and 1 tactical_bomber in Russia, round 2 : 15/32 hits, 12.17 expected hits
20 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 5 artilleries, 4 bombers, 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 13/36 hits, 16.83 expected hits
Russians roll dice for 1 artillery, 4 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 9/12 hits, 5.50 expected hits
1 tactical_bomber owned by the Russians, 6 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians, 5 artilleries owned by the Germans, 2 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Russia
Germans destroys 8PUs while taking Russians capital
Germans converts factory_upgrade into different units
Germans win, taking Russia from Russians with 16 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 5 artilleries, 3 infantry and 16 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery, 2 fighters, 26 infantry and 1 tactical_bomber
Casualties for Americans: 2 fighters
Non Combat Move - Germans
4 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Northwest Persia to Persia
Place Units - Germans
1 armour and 1 mech_infantry placed in Novgorod
7 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -2.17
Russians : 6.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
Territory Summary for Russians :
Production/PUs Summary :
Germans : 62 / 99
Russians : 2 / 0
Japanese : 84 / 113
Americans : 50 / 72
Chinese : 0 / 2
British : 20 / 26
UK_Pacific : 0 / 0
Italians : 35 / 55
ANZAC : 10 / 11
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 571 times
2 was rolled 573 times
3 was rolled 545 times
4 was rolled 573 times
5 was rolled 557 times
6 was rolled 565 times
Average roll : 3.493
Median : 4.000
Variance : 0.184
Standard Deviation : 0.429
Total rolls : 3384
Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.707
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 41
Germans Combat
1 was rolled 129 times
2 was rolled 127 times
3 was rolled 123 times
4 was rolled 136 times
5 was rolled 130 times
6 was rolled 128 times
Average roll : 3.511
Median : 4.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 773
British Combat
1 was rolled 50 times
2 was rolled 54 times
3 was rolled 51 times
4 was rolled 61 times
5 was rolled 51 times
6 was rolled 81 times
Average roll : 3.724
Median : 4.000
Variance : 2.063
Standard Deviation : 1.436
Total rolls : 348
Italians Combat
1 was rolled 51 times
2 was rolled 53 times
3 was rolled 47 times
4 was rolled 63 times
5 was rolled 60 times
6 was rolled 60 times
Average roll : 3.623
Median : 4.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 334
Americans Combat
1 was rolled 61 times
2 was rolled 47 times
3 was rolled 50 times
4 was rolled 60 times
5 was rolled 52 times
6 was rolled 52 times
Average roll : 3.469
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 322
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Japanese Combat
1 was rolled 147 times
2 was rolled 129 times
3 was rolled 140 times
4 was rolled 128 times
5 was rolled 126 times
6 was rolled 115 times
Average roll : 3.385
Median : 3.000
Variance : 0.805
Standard Deviation : 0.897
Total rolls : 785
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.712
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
ANZAC Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.297
Median : 3.000
Variance : 2.023
Standard Deviation : 1.422
Total rolls : 37
Neutral_Allies Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.512
Median : 4.000
Variance : 0.145
Standard Deviation : 0.380
Total rolls : 84
UK_Pacific Combat
1 was rolled 15 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 13 times
Average roll : 3.500
Median : 4.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 100
Russians Combat
1 was rolled 82 times
2 was rolled 104 times
3 was rolled 73 times
4 was rolled 64 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.355
Median : 3.000
Variance : 2.084
Standard Deviation : 1.444
Total rolls : 470
That’s game. Axis win with victory cities on Europe side.
Please post in the league results.
yeah np
lets play again please!
vic posted GG
same sides? or flop? bid?
Yeah, play again and switch sides but give me a day or two. I’m trying to wrap up at least 1 of my other 4 games so its easier to remember what’s going on.
Sovietishcat and I are starting round 20 of a bonkers game that will hopefully be done soon.