Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
2019 Wizmark (Allies) vs SixUnder (Axis) BM
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TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Burma to Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Burma to Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 4 artilleries and 4 infantry moved from France to Normandy Bordeaux 2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from Western Germany to Denmark 1 marine moved from Western Germany to Holland Belgium 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Western Ukraine to Belarus 3 fighters moved from Western Ukraine to Belarus 1 armour moved from Germany to Holland Belgium Combat - Germans
Combat Hit Differential Summary :
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scramble orders 112 113
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@SixUnder 3 fighters to sz 113 please…take both hits on the carrier before fighters please
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 4 artilleries and 4 infantry moved from France to Normandy Bordeaux 2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from Western Germany to Denmark 1 marine moved from Western Germany to Holland Belgium 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Western Ukraine to Belarus 3 fighters moved from Western Ukraine to Belarus 1 armour moved from Germany to Holland Belgium Combat - Germans Americans scrambles 3 units out of Norway to defend against the attack in 113 Sea Zone Battle in 112 Sea Zone Germans attack with 2 bombers and 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Normandy Bordeaux Germans attack with 4 artilleries and 4 infantry Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 4/5 hits, 1.67 expected hits Americans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Normandy Bordeaux Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 artilleries in Normandy Bordeaux, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 7 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 4 artilleries and 4 infantry Casualties for Americans: 3 artilleries and 4 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery, 1 infantry and 2 marines Americans defend with 1 artillery and 1 marine Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 marines in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 marine in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 marines Casualties for Americans: 1 artillery and 1 marine Battle in 113 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber Americans defend with 1 carrier and 3 fighters Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 carrier and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -15 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for Americans: 1 carrier Battle in Denmark Germans attack with 2 artilleries and 2 infantry Americans defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Belarus Germans attack with 3 fighters and 3 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 fighters and 3 mech_infantrys in Belarus, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 3 fighters and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Norway Moving scrambled unit from 113 Sea Zone back to originating territory: Norway Moving scrambled unit from 113 Sea Zone back to originating territory: Norway Non Combat Move - Germans 3 fighters moved from Belarus to Poland 4 fighters moved from Western Ukraine to Northwest Persia 1 fighter moved from Western Ukraine to Northwest Persia 1 mech_infantry moved from Western Ukraine to Rostov 1 fighter moved from Western Ukraine to Western Germany 2 bombers and 1 fighter moved from 112 Sea Zone to Western Germany 22 mech_infantrys moved from Western Ukraine to Baltic States 4 armour moved from Germany to Baltic States 1 artillery moved from Western Ukraine to Eastern Poland 11 infantry moved from Western Ukraine to Eastern Poland 3 aaGuns moved from Western Ukraine to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 2 infantry placed in France 1 artillery, 2 fighters and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -3.00 Americans : 1.00 Russians : -0.67
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry Poland : 3 fighters Germany : 1 factory_minor Denmark : 2 artilleries and 2 infantry Holland Belgium : 1 armour, 1 artillery and 1 infantry Belarus : 1 flag, 2 mech_infantrys Baltic States : 1 flag, 4 armour and 22 mech_infantrys Rostov : 1 mech_infantry Eastern Poland : 1 flag, 3 aaGuns, 1 artillery and 11 infantry Bessarabia : 1 flag Western Ukraine : 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Bulgaria : 1 flag Northwest Persia : 5 fighters and 3 mech_infantrys Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 43 / 50 Russians : 15 / 25 Japanese : 46 / 50 Americans : 62 / 107 Chinese : 10 / 11 British : 34 / 43 UK_Pacific : 14 / 14 Italians : 20 / 22 ANZAC : 13 / 22 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 457 times 2 was rolled 455 times 3 was rolled 447 times 4 was rolled 456 times 5 was rolled 473 times 6 was rolled 437 times Average roll : 3.493 Median : 4.000 Variance : 0.262 Standard Deviation : 0.512 Total rolls : 2725 Null / Other 1 was rolled 47 times 2 was rolled 58 times 3 was rolled 57 times 4 was rolled 51 times 5 was rolled 66 times 6 was rolled 49 times Average roll : 3.543 Median : 4.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 328 Germans Combat 1 was rolled 88 times 2 was rolled 85 times 3 was rolled 76 times 4 was rolled 78 times 5 was rolled 81 times 6 was rolled 77 times Average roll : 3.433 Median : 3.000 Variance : 0.237 Standard Deviation : 0.487 Total rolls : 485 British Combat 1 was rolled 41 times 2 was rolled 45 times 3 was rolled 51 times 4 was rolled 46 times 5 was rolled 64 times 6 was rolled 56 times Average roll : 3.710 Median : 4.000 Variance : 1.171 Standard Deviation : 1.082 Total rolls : 303 Italians Combat 1 was rolled 38 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 38 times 5 was rolled 33 times 6 was rolled 40 times Average roll : 3.482 Median : 3.000 Variance : 0.130 Standard Deviation : 0.361 Total rolls : 226 Americans Combat 1 was rolled 47 times 2 was rolled 58 times 3 was rolled 57 times 4 was rolled 51 times 5 was rolled 66 times 6 was rolled 49 times Average roll : 3.543 Median : 4.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 328 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 95 times 2 was rolled 79 times 3 was rolled 61 times 4 was rolled 81 times 5 was rolled 74 times 6 was rolled 77 times Average roll : 3.409 Median : 3.000 Variance : 1.298 Standard Deviation : 1.139 Total rolls : 467 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 2.943 Median : 3.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 53 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 24 times 2 was rolled 17 times 3 was rolled 22 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.439 Median : 3.000 Variance : 0.242 Standard Deviation : 0.492 Total rolls : 123 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 6 was rolled 2 times Average roll : 3.583 Median : 4.000 Variance : 1.273 Standard Deviation : 1.128 Total rolls : 12 Russians Combat 1 was rolled 56 times 2 was rolled 56 times 3 was rolled 70 times 4 was rolled 70 times 5 was rolled 57 times 6 was rolled 53 times Average roll : 3.483 Median : 3.000 Variance : 0.801 Standard Deviation : 0.895 Total rolls : 362
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:14:10 AM
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 2 infantry moved from Samara to Kazakhstan 3 infantry moved from Tambov to Volgograd 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 4 mech_infantrys moved from Russia to Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Belarus 1 bomber moved from Russia to Kazakhstan 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Rostov 1 fighter moved from Bryansk to Belarus 1 artillery moved from Bryansk to Ukraine
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 2 infantry moved from Samara to Kazakhstan 3 infantry moved from Tambov to Volgograd 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 4 mech_infantrys moved from Russia to Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Belarus 1 bomber moved from Russia to Kazakhstan 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Rostov 1 fighter moved from Bryansk to Belarus 1 artillery moved from Bryansk to Ukraine Combat - Russians Battle in Volgograd Russians attack with 3 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 1 fighter Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 fighter in Volgograd, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Western Ukraine Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 infantry; Italians defend with 1 aaGun Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Italians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -11 Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry Battle in Ukraine Russians attack with 2 artilleries and 4 mech_infantrys Italians defend with 1 aaGun, 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 3 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Italians: 1 aaGun and 2 infantry Battle in Kazakhstan Russians attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber moved from Kazakhstan to Russia 1 fighter moved from Rostov to Smolensk 1 fighter moved from Belarus to Smolensk 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns, 7 artilleries and 36 infantry moved from Bryansk to Smolensk 3 infantry moved from Russia to Bryansk 1 armour and 3 mech_infantrys moved from Archangel to Bryansk Place Units - Russians 3 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : -0.17
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 2 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to India 3 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India 3 fighters moved from French Indo China to Kiangsu 1 fighter moved from French Indo China to 37 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 3 mech_infantrys moved from Amur to Korea 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 fighter moved from Kiangsu to Anhwe 2 mech_infantrys moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 39 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 5 transports ANZAC defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer and 5 transports in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kwangsi Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 armour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 2 : 6/12 hits, 4.50 expected hits UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese captures 14PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from Kwangsi to Kiangsu 1 fighter moved from 37 Sea Zone to Sumatra Place Units - Japanese 3 fighters placed in Japan 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6 Japanese collect 51 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.33 UK_Pacific : -1.17 Japanese : 2.33
Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag, 2 mech_infantrys Korea : 3 mech_infantrys Kiangsu : 1 flag, 1 factory_minor, 3 fighters and 3 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry Jehol : 1 flag Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry Suiyuyan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 fighter India : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry Sakha : 1 flag, 1 infantry Soviet Far East : 1 flag Amur : 1 flag Timguska : 1 flag, 1 infantry Siberia : 1 flag French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 1 artillery, 1 fighter and 3 marines 43 Sea Zone : 1 flag 36 Sea Zone : 2 destroyers 39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports 5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 50 Russians : 24 / 32 Japanese : 51 / 71 Americans : 62 / 107 Chinese : 7 / 11 British : 34 / 43 UK_Pacific : 11 / 0 Italians : 14 / 22 ANZAC : 13 / 22 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 462 times 2 was rolled 468 times 3 was rolled 454 times 4 was rolled 468 times 5 was rolled 483 times 6 was rolled 458 times Average roll : 3.507 Median : 4.000 Variance : 0.186 Standard Deviation : 0.431 Total rolls : 2793 Null / Other 1 was rolled 46 times 2 was rolled 56 times 3 was rolled 57 times 4 was rolled 51 times 5 was rolled 65 times 6 was rolled 51 times Average roll : 3.571 Median : 4.000 Variance : 0.663 Standard Deviation : 0.814 Total rolls : 326 Germans Combat 1 was rolled 88 times 2 was rolled 86 times 3 was rolled 76 times 4 was rolled 78 times 5 was rolled 82 times 6 was rolled 79 times Average roll : 3.444 Median : 3.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 489 British Combat 1 was rolled 41 times 2 was rolled 45 times 3 was rolled 51 times 4 was rolled 46 times 5 was rolled 64 times 6 was rolled 56 times Average roll : 3.710 Median : 4.000 Variance : 1.171 Standard Deviation : 1.082 Total rolls : 303 Italians Combat 1 was rolled 39 times 2 was rolled 41 times 3 was rolled 39 times 4 was rolled 39 times 5 was rolled 35 times 6 was rolled 42 times Average roll : 3.494 Median : 3.000 Variance : 0.123 Standard Deviation : 0.351 Total rolls : 235 Americans Combat 1 was rolled 46 times 2 was rolled 56 times 3 was rolled 57 times 4 was rolled 51 times 5 was rolled 65 times 6 was rolled 51 times Average roll : 3.571 Median : 4.000 Variance : 0.663 Standard Deviation : 0.814 Total rolls : 326 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 97 times 2 was rolled 85 times 3 was rolled 61 times 4 was rolled 83 times 5 was rolled 77 times 6 was rolled 80 times Average roll : 3.410 Median : 3.000 Variance : 1.435 Standard Deviation : 1.198 Total rolls : 483 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.071 Median : 3.000 Variance : 0.824 Standard Deviation : 0.908 Total rolls : 56 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 24 times 2 was rolled 17 times 3 was rolled 22 times 4 was rolled 21 times 5 was rolled 20 times 6 was rolled 20 times Average roll : 3.452 Median : 3.000 Variance : 0.222 Standard Deviation : 0.471 Total rolls : 124 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.867 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Russians Combat 1 was rolled 60 times 2 was rolled 64 times 3 was rolled 76 times 4 was rolled 78 times 5 was rolled 59 times 6 was rolled 61 times Average roll : 3.490 Median : 3.000 Variance : 0.900 Standard Deviation : 0.949 Total rolls : 398
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 armour moved from Karelia to Novgorod 1 submarine moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 3 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 armour moved from Marianas to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 battleship moved from 22 Sea Zone to 21 Sea Zone 2 fighters moved from 22 Sea Zone to Guam 1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone Americans take 43 Sea Zone from Japanese 1 bomber moved from New Guinea to 36 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 3 bombers moved from Norway to Novgorod 1 fighter moved from Norway to Novgorod 1 tactical_bomber moved from Norway to Novgorod 3 fighters moved from Norway to Novgorod
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 armour moved from Karelia to Novgorod 1 submarine moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 3 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 armour moved from Marianas to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 battleship moved from 22 Sea Zone to 21 Sea Zone 2 fighters moved from 22 Sea Zone to Guam 1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone Americans take 43 Sea Zone from Japanese 1 bomber moved from New Guinea to 36 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 3 bombers moved from Norway to Novgorod 1 fighter moved from Norway to Novgorod 1 tactical_bomber moved from Norway to Novgorod 3 fighters moved from Norway to Novgorod Combat - Americans Battle in Soviet Far East Battle in Novgorod Americans attack with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber in Novgorod, round 2 : 7/10 hits, 5.67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Novgorod Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Guam Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Guam, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 36 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Philippines 2 fighters moved from Guam to 21 Sea Zone 2 carriers moved from 22 Sea Zone to 21 Sea Zone 2 destroyers moved from 22 Sea Zone to 21 Sea Zone 2 fighters moved from Wake Island to 21 Sea Zone 3 bombers moved from Novgorod to Norway 1 armour and 1 mech_infantry moved from Norway to Karelia 4 fighters and 1 tactical_bomber moved from Novgorod to Karelia 2 transports moved from 110 Sea Zone to 107 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 3 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 aaGun and 2 armour placed in Normandy Bordeaux 2 armour and 1 fighter placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 bomber and 1 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 2.67 Japanese : -0.33
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hunan to Anhwe 6 infantry moved from Shensi to Hopei 2 infantry moved from Yunnan to Kwangsi
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hunan to Anhwe 6 infantry moved from Shensi to Hopei 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 fighter Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -1.67
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - British British buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from Egypt to India 1 bomber moved from Persia to India 1 tactical_bomber moved from Persia to India 1 infantry moved from Burma to India 1 armour moved from Yunnan to India 5 mech_infantrys moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 2 infantry moved from Kweichow to Anhwe
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 armour moved from Karelia to Novgorod 1 submarine moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 3 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 armour moved from Marianas to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 battleship moved from 22 Sea Zone to 21 Sea Zone 2 fighters moved from 22 Sea Zone to Guam 1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone Americans take 43 Sea Zone from Japanese 1 bomber moved from New Guinea to 36 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 3 bombers moved from Norway to Novgorod 1 fighter moved from Norway to Novgorod 1 tactical_bomber moved from Norway to Novgorod 3 fighters moved from Norway to Novgorod Combat - Americans Battle in Soviet Far East Battle in Novgorod Americans attack with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber in Novgorod, round 2 : 7/10 hits, 5.67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Novgorod Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Guam Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Guam, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 36 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Philippines 2 fighters moved from Guam to 21 Sea Zone 2 carriers moved from 22 Sea Zone to 21 Sea Zone 2 destroyers moved from 22 Sea Zone to 21 Sea Zone 2 fighters moved from Wake Island to 21 Sea Zone 3 bombers moved from Novgorod to Norway 1 armour and 1 mech_infantry moved from Norway to Karelia 4 fighters and 1 tactical_bomber moved from Novgorod to Karelia 2 transports moved from 110 Sea Zone to 107 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 3 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 aaGun and 2 armour placed in Normandy Bordeaux 2 armour and 1 fighter placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 bomber and 1 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hunan to Anhwe 6 infantry moved from Shensi to Hopei 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 fighter Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from Egypt to India 1 bomber moved from Persia to India 1 tactical_bomber moved from Persia to India 1 infantry moved from Burma to India 1 armour moved from Yunnan to India 5 mech_infantrys moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 2 infantry moved from Kweichow to Anhwe Combat - British Battle in French Indo China British attack with 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour 1 aaGun owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Anhwe British attack with 1 artillery and 2 infantry Japanese defend with 1 fighter British roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter Battle in Holland Belgium British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in India British attack with 1 armour, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry British roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/12 hits, 4.67 expected hits Japanese roll dice for 3 armour, 2 artilleries and 5 infantry in India, round 2 : 5/10 hits, 3.83 expected hits 4 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 infantry owned by the British lost in India British roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 3/7 hits, 3.83 expected hits Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in India, round 3 : 2/6 hits, 2.50 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in India British roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 4 : 3/5 hits, 3.00 expected hits Japanese roll dice for 3 armour in India, round 4 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the British, 3 armour owned by the Japanese and 1 bomber owned by the British lost in India British win, taking India from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -16 Casualties for British: 1 bomber, 1 infantry, 5 mech_infantrys and 2 tactical_bombers Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry Non Combat Move - British 1 bomber and 1 fighter moved from India to Burma 3 aaGuns, 2 artilleries and 14 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Persia 1 fighter moved from Egypt to Iraq 2 fighters moved from Holland Belgium to Normandy Bordeaux Place Units - British 1 fighter placed in Iraq 1 fighter placed in Persia 1 armour and 1 mech_infantry placed in Persia 1 armour and 1 infantry placed in Iraq 1 artillery placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,3,1,1 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 0.17 Americans : 2.67 Chinese : 0.83 Japanese : -0.50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Southern Italy to Southern France 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Caucasus to Iraq 1 artillery moved from Northwest Persia to Iraq 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports British defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 5 submarines Italians roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Italians 5 submarines owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 7/9 hits, 4.67 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 98 Sea Zone, round 3 : 5/9 hits, 4.17 expected hits 1 destroyer owned by the Italians, 4 destroyers owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians, 2 submarines owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 4 : 5/6 hits, 3.33 expected hits British roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 58 Casualties for Italians: 1 carrier, 1 destroyer, 3 fighters and 3 submarines Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 5 submarines Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Iraq Italians attack with 1 armour and 1 artillery British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry Italians roll dice for 1 armour and 1 artillery in Iraq, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 4/6 hits, 2.83 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq British win with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 artillery Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 armour Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Southern France Americans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 5.33 British : 2.00 Americans : 0.67
Territory Summary for Italians :
Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Western Ukraine : 1 flag, 1 aaGun Caucasus : 1 flag Greece : 1 flag, 1 fighter and 1 tactical_bomber 97 Sea Zone : 1 flag Northwest Persia : 1 flag 98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 33 / 50 Russians : 27 / 32 Japanese : 38 / 71 Americans : 65 / 110 Chinese : 10 / 11 British : 35 / 46 UK_Pacific : 20 / 23 Italians : 16 / 23 ANZAC : 13 / 22 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 450 times 2 was rolled 452 times 3 was rolled 431 times 4 was rolled 443 times 5 was rolled 449 times 6 was rolled 432 times Average roll : 3.484 Median : 3.000 Variance : 0.162 Standard Deviation : 0.403 Total rolls : 2657 Null / Other 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.895 Median : 3.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 19 Germans Combat 1 was rolled 89 times 2 was rolled 86 times 3 was rolled 77 times 4 was rolled 80 times 5 was rolled 83 times 6 was rolled 80 times Average roll : 3.448 Median : 3.000 Variance : 0.197 Standard Deviation : 0.444 Total rolls : 495 British Combat 1 was rolled 52 times 2 was rolled 59 times 3 was rolled 60 times 4 was rolled 57 times 5 was rolled 78 times 6 was rolled 64 times Average roll : 3.654 Median : 4.000 Variance : 1.077 Standard Deviation : 1.038 Total rolls : 370 Italians Combat 1 was rolled 45 times 2 was rolled 50 times 3 was rolled 47 times 4 was rolled 42 times 5 was rolled 39 times 6 was rolled 48 times Average roll : 3.458 Median : 3.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 271 Americans Combat 1 was rolled 48 times 2 was rolled 64 times 3 was rolled 62 times 4 was rolled 52 times 5 was rolled 67 times 6 was rolled 53 times Average roll : 3.535 Median : 3.000 Variance : 0.850 Standard Deviation : 0.922 Total rolls : 346 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 103 times 2 was rolled 88 times 3 was rolled 66 times 4 was rolled 89 times 5 was rolled 83 times 6 was rolled 85 times Average roll : 3.420 Median : 3.500 Variance : 1.387 Standard Deviation : 1.178 Total rolls : 514 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 2.963 Median : 3.000 Variance : 1.170 Standard Deviation : 1.082 Total rolls : 54 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 27 times 2 was rolled 19 times 3 was rolled 24 times 4 was rolled 22 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.453 Median : 3.000 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 137 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.867 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Russians Combat 1 was rolled 60 times 2 was rolled 64 times 3 was rolled 76 times 4 was rolled 78 times 5 was rolled 59 times 6 was rolled 61 times Average roll : 3.490 Median : 3.000 Variance : 0.900 Standard Deviation : 0.949 Total rolls : 398
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 submarines moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 submarines moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :