Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Denmark
Americans attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Marianas
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Marianas, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Denmark to Norway
3 fighters and 1 tactical_bomber moved from Denmark to Norway
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from 44 Sea Zone to New Guinea
1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 22 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Wake Island
Place Units - Americans
1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 90 PUs;
British buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
3 aaGuns moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
2 infantry moved from Scotland to United Kingdom
Place Units - British
3 transports placed in 110 Sea Zone
3 artilleries placed in United Kingdom
2 submarines placed in 98 Sea Zone
1 bomber placed in Egypt
1 factory_minor placed in Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 2 fighters
EDIT: Adding units owned by British to Northwest Persia: 2 fighters
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by British to Persia: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
British : -1.83
Americans : 0.50
Chinese : 1.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 artillery, 2 fighters and 2 infantry
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/5 hits, 2.33 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 2 artilleries and 2 fighters in Northwest Persia, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 fighters in Northwest Persia, round 3 : 1/3 hits, 1.67 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 2 fighters in Northwest Persia, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Italians and 2 fighters owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Volgograd
1 armour moved from Ukraine to Caucasus
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -2.33
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Rostov : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 aaGun
Volgograd : 1 flag, 1 factory_minor and 1 fighter
Caucasus : 1 flag, 1 armour
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Northwest Persia : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 36 / 54
Russians : 17 / 25
Japanese : 49 / 50
Americans : 67 / 107
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 11 / 14
Italians : 20 / 22
ANZAC : 13 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 398 times
2 was rolled 388 times
3 was rolled 377 times
4 was rolled 389 times
5 was rolled 395 times
6 was rolled 372 times
Average roll : 3.479
Median : 3.000
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 2319
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.895
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 19
Germans Combat
1 was rolled 80 times
2 was rolled 80 times
3 was rolled 64 times
4 was rolled 66 times
5 was rolled 72 times
6 was rolled 68 times
Average roll : 3.405
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 430
British Combat
1 was rolled 41 times
2 was rolled 45 times
3 was rolled 51 times
4 was rolled 46 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.710
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 303
Italians Combat
1 was rolled 38 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 38 times
5 was rolled 33 times
6 was rolled 40 times
Average roll : 3.482
Median : 3.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 226
Americans Combat
1 was rolled 38 times
2 was rolled 51 times
3 was rolled 52 times
4 was rolled 47 times
5 was rolled 61 times
6 was rolled 42 times
Average roll : 3.577
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 291
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 95 times
2 was rolled 79 times
3 was rolled 61 times
4 was rolled 81 times
5 was rolled 74 times
6 was rolled 77 times
Average roll : 3.409
Median : 3.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 467
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.439
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 123
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 56 times
2 was rolled 55 times
3 was rolled 70 times
4 was rolled 68 times
5 was rolled 57 times
6 was rolled 51 times
Average roll : 3.471
Median : 3.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 357
Test summary from TripleA, engine version: 1.9, time: 7:59:44 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 marine moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Western Ukraine to Belarus
3 fighters moved from Western Ukraine to Belarus
1 armour moved from Germany to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
scramble orders 112 113
@SixUnder 3 fighters to sz 113 please…take both hits on the carrier before fighters please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 marine moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Western Ukraine to Belarus
3 fighters moved from Western Ukraine to Belarus
1 armour moved from Germany to Holland Belgium
Combat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 113 Sea Zone
Battle in 112 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Normandy Bordeaux
Germans attack with 4 artilleries and 4 infantry
Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 4/5 hits, 1.67 expected hits
Americans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 7 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 marines
Americans defend with 1 artillery and 1 marine
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 marines in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 marine in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 marines
Casualties for Americans: 1 artillery and 1 marine
Battle in 113 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier and 3 fighters
Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Belarus
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters and 3 mech_infantrys in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 fighters and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Non Combat Move - Germans
3 fighters moved from Belarus to Poland
4 fighters moved from Western Ukraine to Northwest Persia
1 fighter moved from Western Ukraine to Northwest Persia
1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Western Germany
2 bombers and 1 fighter moved from 112 Sea Zone to Western Germany
22 mech_infantrys moved from Western Ukraine to Baltic States
4 armour moved from Germany to Baltic States
1 artillery moved from Western Ukraine to Eastern Poland
11 infantry moved from Western Ukraine to Eastern Poland
3 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
2 infantry placed in France
1 artillery, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -3.00
Americans : 1.00
Russians : -0.67
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Poland : 3 fighters
Germany : 1 factory_minor
Denmark : 2 artilleries and 2 infantry
Holland Belgium : 1 armour, 1 artillery and 1 infantry
Belarus : 1 flag, 2 mech_infantrys
Baltic States : 1 flag, 4 armour and 22 mech_infantrys
Rostov : 1 mech_infantry
Eastern Poland : 1 flag, 3 aaGuns, 1 artillery and 11 infantry
Bessarabia : 1 flag
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
Northwest Persia : 5 fighters and 3 mech_infantrys
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 43 / 50
Russians : 15 / 25
Japanese : 46 / 50
Americans : 62 / 107
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 14 / 14
Italians : 20 / 22
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 457 times
2 was rolled 455 times
3 was rolled 447 times
4 was rolled 456 times
5 was rolled 473 times
6 was rolled 437 times
Average roll : 3.493
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 2725
Null / Other
1 was rolled 47 times
2 was rolled 58 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 66 times
6 was rolled 49 times
Average roll : 3.543
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 328
Germans Combat
1 was rolled 88 times
2 was rolled 85 times
3 was rolled 76 times
4 was rolled 78 times
5 was rolled 81 times
6 was rolled 77 times
Average roll : 3.433
Median : 3.000
Variance : 0.237
Standard Deviation : 0.487
Total rolls : 485
British Combat
1 was rolled 41 times
2 was rolled 45 times
3 was rolled 51 times
4 was rolled 46 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.710
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 303
Italians Combat
1 was rolled 38 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 38 times
5 was rolled 33 times
6 was rolled 40 times
Average roll : 3.482
Median : 3.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 226
Americans Combat
1 was rolled 47 times
2 was rolled 58 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 66 times
6 was rolled 49 times
Average roll : 3.543
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 328
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 95 times
2 was rolled 79 times
3 was rolled 61 times
4 was rolled 81 times
5 was rolled 74 times
6 was rolled 77 times
Average roll : 3.409
Median : 3.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 467
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.439
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 123
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 56 times
2 was rolled 56 times
3 was rolled 70 times
4 was rolled 70 times
5 was rolled 57 times
6 was rolled 53 times
Average roll : 3.483
Median : 3.000
Variance : 0.801
Standard Deviation : 0.895
Total rolls : 362
Test summary from TripleA, engine version: 1.9, time: 7:14:10 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Tambov to Volgograd
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
4 mech_infantrys moved from Russia to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Tambov to Volgograd
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
4 mech_infantrys moved from Russia to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Volgograd
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 fighter
Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 fighter in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries and 4 mech_infantrys
Italians defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun and 2 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Kazakhstan to Russia
1 fighter moved from Rostov to Smolensk
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Volgograd to Russia
2 aaGuns, 7 artilleries and 36 infantry moved from Bryansk to Smolensk
3 infantry moved from Russia to Bryansk
1 armour and 3 mech_infantrys moved from Archangel to Bryansk
Place Units - Russians
3 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 2 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
3 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
3 fighters moved from French Indo China to Kiangsu
1 fighter moved from French Indo China to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Amur to Korea
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Kiangsu to Anhwe
2 mech_infantrys moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer and 5 transports in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 armour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 2 : 6/12 hits, 4.50 expected hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 14PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from Kwangsi to Kiangsu
1 fighter moved from 37 Sea Zone to Sumatra
Place Units - Japanese
3 fighters placed in Japan
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Japanese collect 51 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
UK_Pacific : -1.17
Japanese : 2.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 mech_infantrys
Korea : 3 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor, 3 fighters and 3 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter
India : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery, 1 fighter and 3 marines
43 Sea Zone : 1 flag
36 Sea Zone : 2 destroyers
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 50
Russians : 24 / 32
Japanese : 51 / 71
Americans : 62 / 107
Chinese : 7 / 11
British : 34 / 43
UK_Pacific : 11 / 0
Italians : 14 / 22
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 462 times
2 was rolled 468 times
3 was rolled 454 times
4 was rolled 468 times
5 was rolled 483 times
6 was rolled 458 times
Average roll : 3.507
Median : 4.000
Variance : 0.186
Standard Deviation : 0.431
Total rolls : 2793
Null / Other
1 was rolled 46 times
2 was rolled 56 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 65 times
6 was rolled 51 times
Average roll : 3.571
Median : 4.000
Variance : 0.663
Standard Deviation : 0.814
Total rolls : 326
Germans Combat
1 was rolled 88 times
2 was rolled 86 times
3 was rolled 76 times
4 was rolled 78 times
5 was rolled 82 times
6 was rolled 79 times
Average roll : 3.444
Median : 3.000
Variance : 0.228
Standard Deviation : 0.478
Total rolls : 489
British Combat
1 was rolled 41 times
2 was rolled 45 times
3 was rolled 51 times
4 was rolled 46 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.710
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 303
Italians Combat
1 was rolled 39 times
2 was rolled 41 times
3 was rolled 39 times
4 was rolled 39 times
5 was rolled 35 times
6 was rolled 42 times
Average roll : 3.494
Median : 3.000
Variance : 0.123
Standard Deviation : 0.351
Total rolls : 235
Americans Combat
1 was rolled 46 times
2 was rolled 56 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 65 times
6 was rolled 51 times
Average roll : 3.571
Median : 4.000
Variance : 0.663
Standard Deviation : 0.814
Total rolls : 326
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 97 times
2 was rolled 85 times
3 was rolled 61 times
4 was rolled 83 times
5 was rolled 77 times
6 was rolled 80 times
Average roll : 3.410
Median : 3.000
Variance : 1.435
Standard Deviation : 1.198
Total rolls : 483
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.071
Median : 3.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 56
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 20 times
6 was rolled 20 times
Average roll : 3.452
Median : 3.000
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 124
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Russians Combat
1 was rolled 60 times
2 was rolled 64 times
3 was rolled 76 times
4 was rolled 78 times
5 was rolled 59 times
6 was rolled 61 times
Average roll : 3.490
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 398
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 armour moved from Karelia to Novgorod
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 battleship moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to Guam
1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from New Guinea to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
3 bombers moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
3 fighters moved from Norway to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 armour moved from Karelia to Novgorod
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 battleship moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to Guam
1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from New Guinea to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
3 bombers moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
3 fighters moved from Norway to Novgorod
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber in Novgorod, round 2 : 7/10 hits, 5.67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Guam
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Guam, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Philippines
2 fighters moved from Guam to 21 Sea Zone
2 carriers moved from 22 Sea Zone to 21 Sea Zone
2 destroyers moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to 21 Sea Zone
3 bombers moved from Novgorod to Norway
1 armour and 1 mech_infantry moved from Norway to Karelia
4 fighters and 1 tactical_bomber moved from Novgorod to Karelia
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 aaGun and 2 armour placed in Normandy Bordeaux
2 armour and 1 fighter placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 2.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 fighter
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Egypt to India
1 bomber moved from Persia to India
1 tactical_bomber moved from Persia to India
1 infantry moved from Burma to India
1 armour moved from Yunnan to India
5 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe