19L Giallo (Allies +2) vs Shin_Ji BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 fighter and 15 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 armour moved from Romania to Greece
                  Russians take Bulgaria from Germans
                  Russians take Greece from Germans
            1 armour moved from Romania to Albania
                  Russians take Albania from Italians
            1 infantry moved from Romania to Bulgaria
            1 infantry moved from Romania to Slovakia Hungary
            1 artillery moved from Romania to Slovakia Hungary
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Vologda to Novosibirsk
            2 mech_infantrys moved from Russia to Novosibirsk
            7 armour and 17 mech_infantrys moved from Western Ukraine to Rostov
            3 infantry moved from Bryansk to Rostov
            1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Russia to Novosibirsk
            3 mech_infantrys moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry and 2 mech_infantrys
                    Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/6 hits, 1,83 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Novosibirsk
                1 mech_infantry owned by the Russians retreated to Vologda
                Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 7 armour, 4 infantry and 22 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 7 armour, 4 infantry and 22 mech_infantrys in Rostov, round 2 : 8/33 hits, 7,83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 7 armour, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Romania to Bessarabia
            1 aaGun moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Romania to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            5 aaGuns, 18 artilleries and 35 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            5 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,50
    Russians : -0,33
    Japanese : 1,67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 4 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 21 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 36 Sea Zone to 42 Sea Zone
                  Japanese take 37 Sea Zone from Americans
                  Japanese take 42 Sea Zone from ANZAC
            1 infantry moved from Yunnan to French Indo China
            1 armour moved from French Indo China to Burma
            1 artillery moved from Shan State to Burma
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Chahar to Kansu
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Chahar
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Shensi to Kweichow
            1 infantry moved from Shantung to Anhwe
            4 fighters moved from Shan State to 35 Sea Zone
            4 fighters moved from 35 Sea Zone to Philippines
            1 bomber and 3 fighters moved from Shan State to Burma
            1 fighter moved from French Indo China to 6 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Burma, round 2 : 6/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 artillery
            Battle in Urals
                Japanese attack with 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Urals
                    Japanese roll dice for 2 mech_infantrys in Urals, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Urals, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Urals, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Urals
                1 mech_infantry owned by the Japanese retreated to Novosibirsk
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber and 3 fighters moved from Burma to French Indo China
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 artillery placed in Japan
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
            Japanese collect 70 PUs (3 lost to blockades); end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    Russians : 0.67
    Japanese : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from 91 Sea Zone to United Kingdom
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            2 fighters moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Soviet Far East to 3 Sea Zone
            1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
    
        Combat - Americans
            Battle in Amur
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in United Kingdom
                Americans attack with 6 fighters
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
                    Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                    Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans win with 2 fighters remaining. Battle score for attacker is -10
                Casualties for Americans: 4 fighters
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Italians: 2 fighters
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in 36 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                    2 submarines owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
                2 fighters owned by the Japanese forced to land in French Indo China
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            2 fighters moved from 103 Sea Zone to 109 Sea Zone
            2 fighters moved from 104 Sea Zone to 109 Sea Zone
            3 carriers moved from 91 Sea Zone to 109 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Algeria to Morocco
            2 cruisers moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
                  Americans take Eire from Neutral_Allies
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Americans : -3,50
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from 91 Sea Zone to United Kingdom
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            2 fighters moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Soviet Far East to 3 Sea Zone
            1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
    
        Combat - Americans
            Battle in Amur
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in United Kingdom
                Americans attack with 6 fighters
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
                    Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                    Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans win with 2 fighters remaining. Battle score for attacker is -10
                Casualties for Americans: 4 fighters
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Italians: 2 fighters
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in 36 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                    2 submarines owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
                2 fighters owned by the Japanese forced to land in French Indo China
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            2 fighters moved from 103 Sea Zone to 109 Sea Zone
            2 fighters moved from 104 Sea Zone to 109 Sea Zone
            3 carriers moved from 91 Sea Zone to 109 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Algeria to Morocco
            2 cruisers moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
                  Americans take Eire from Neutral_Allies
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British lost in Burma
                1 artillery owned by the British retreated to India
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -0,67
    Americans : -3,50
    Japanese : 0,50
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            6 mech_infantrys moved from Iraq to Northwest Persia
            14 armour, 1 artillery and 7 mech_infantrys moved from Caucasus to Volgograd
            6 mech_infantrys moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Tobruk to Tunisia
                  Italians take Tunisia from Americans
            1 mech_infantry moved from French Central Africa to French West Africa
                  Italians take French West Africa from Americans
            3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Yugoslavia to Bulgaria
            1 fighter moved from Caucasus to Greece
            1 armour moved from Yugoslavia to Albania
            1 armour moved from Yugoslavia to Romania
                  Germans take Romania from Russians
            1 armour moved from Romania to Bulgaria
            1 mech_infantry moved from Yugoslavia to Slovakia Hungary
            1 mech_infantry moved from Yugoslavia to Slovakia Hungary
            1 armour moved from Northern Italy to Slovakia Hungary
    
        Combat - Italians
            Battle in Albania
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 armour and 1 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Albania
                Italians win, taking Albania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Slovakia Hungary
                Italians attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Bulgaria
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Greece
                Italians attack with 1 fighter
                Russians defend with 1 armour
                    Italians roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 fighter owned by the Italians lost in Greece
                Russians win with no units remaining. Battle score for attacker is -4
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
            2 mech_infantrys moved from Northern Italy to Slovakia Hungary
            4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            5 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 37 PUs; end with 38 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    Russians : -1.00
    

    Savegame

  • '15

    And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.

    I see, didn’t pay attention to that… good game!

  • '15

    Would you like a rematch?

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    Would you like a rematch?

    Sure same sides again?

  • '15

    Sure. Same sides same bid is fine with me.

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    Sure. Same sides same bid is fine with me.

    Good!

  • '15

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