Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
19L Giallo (Allies +2) vs Shin_Ji BM
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 fighter and 15 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 armour moved from Romania to Greece Russians take Bulgaria from Germans Russians take Greece from Germans 1 armour moved from Romania to Albania Russians take Albania from Italians 1 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Slovakia Hungary 1 artillery moved from Romania to Slovakia Hungary 1 infantry moved from Vologda to Urals Russians take Urals from Japanese 1 infantry moved from Vologda to Novosibirsk 2 mech_infantrys moved from Russia to Novosibirsk 7 armour and 17 mech_infantrys moved from Western Ukraine to Rostov 3 infantry moved from Bryansk to Rostov 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Russia to Novosibirsk 3 mech_infantrys moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry and 2 mech_infantrys Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/6 hits, 1,83 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Novosibirsk 1 mech_infantry owned by the Russians retreated to Vologda Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 7 armour, 4 infantry and 22 mech_infantrys Italians defend with 1 armour Russians roll dice for 7 armour, 4 infantry and 22 mech_infantrys in Rostov, round 2 : 8/33 hits, 7,83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 7 armour, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Slovakia Hungary Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 1 armour and 2 mech_infantrys moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 5 aaGuns, 18 artilleries and 35 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 5 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 1 fighter and 9 infantry placed in Russia 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine Turn Complete - Russians Russians collect 29 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,50 Russians : -0,33 Japanese : 1,67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 4 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 21 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 36 Sea Zone to 42 Sea Zone Japanese take 37 Sea Zone from Americans Japanese take 42 Sea Zone from ANZAC 1 infantry moved from Yunnan to French Indo China 1 armour moved from French Indo China to Burma 1 artillery moved from Shan State to Burma 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 1 infantry and 2 mech_infantrys moved from Novosibirsk to Urals 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Chahar to Kansu 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Chahar 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Shensi to Kweichow 1 infantry moved from Shantung to Anhwe 4 fighters moved from Shan State to 35 Sea Zone 4 fighters moved from 35 Sea Zone to Philippines 1 bomber and 3 fighters moved from Shan State to Burma 1 fighter moved from French Indo China to 6 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 1 armour, 1 artillery, 1 bomber and 3 fighters British defend with 1 artillery Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Burma, round 2 : 6/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for British: 1 artillery Battle in Urals Japanese attack with 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Japanese roll dice for 2 mech_infantrys in Urals, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Urals, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Urals, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Urals, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Urals 1 mech_infantry owned by the Japanese retreated to Novosibirsk Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 bomber and 3 fighters moved from Burma to French Indo China 1 fighter moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 1 artillery placed in Japan 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4 Japanese collect 70 PUs (3 lost to blockades); end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67 Russians : 0.67 Japanese : 1.50
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from Gibraltar to United Kingdom 3 fighters moved from 91 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 103 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 artillery moved from Soviet Far East to 3 Sea Zone 1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 1 submarine moved from 41 Sea Zone to 36 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone Combat - Americans Battle in Amur Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in United Kingdom Americans attack with 6 fighters Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans win with 2 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 4 fighters Casualties for Germans: 1 artillery and 2 infantry Casualties for Italians: 2 fighters Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 36 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits 2 submarines owned by the Americans lost in 36 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines 2 fighters owned by the Japanese forced to land in French Indo China Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 2 fighters moved from 103 Sea Zone to 109 Sea Zone 2 fighters moved from 104 Sea Zone to 109 Sea Zone 3 carriers moved from 91 Sea Zone to 109 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Algeria to Morocco 2 cruisers moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies Place Units - Americans 1 artillery and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,50 Americans : -3,50 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from Gibraltar to United Kingdom 3 fighters moved from 91 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 103 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 artillery moved from Soviet Far East to 3 Sea Zone 1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 1 submarine moved from 41 Sea Zone to 36 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone Combat - Americans Battle in Amur Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in United Kingdom Americans attack with 6 fighters Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans win with 2 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 4 fighters Casualties for Germans: 1 artillery and 2 infantry Casualties for Italians: 2 fighters Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 36 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits 2 submarines owned by the Americans lost in 36 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines 2 fighters owned by the Japanese forced to land in French Indo China Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 2 fighters moved from 103 Sea Zone to 109 Sea Zone 2 fighters moved from 104 Sea Zone to 109 Sea Zone 3 carriers moved from 91 Sea Zone to 109 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Algeria to Morocco 2 cruisers moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies Place Units - Americans 1 artillery and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma 1 artillery owned by the British retreated to India Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,50 British : -0,67 Americans : -3,50 Japanese : 0,50
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 6 mech_infantrys moved from Iraq to Northwest Persia 14 armour, 1 artillery and 7 mech_infantrys moved from Caucasus to Volgograd 6 mech_infantrys moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Tobruk to Tunisia Italians take Tunisia from Americans 1 mech_infantry moved from French Central Africa to French West Africa Italians take French West Africa from Americans 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Yugoslavia to Albania 1 mech_infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Caucasus to Greece 1 armour moved from Yugoslavia to Albania 1 armour moved from Yugoslavia to Romania Germans take Romania from Russians 1 armour moved from Romania to Bulgaria 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary Combat - Italians Battle in Albania Italians attack with 1 armour and 1 infantry Russians defend with 1 armour Italians roll dice for 1 armour and 1 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Albania Italians win, taking Albania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Slovakia Hungary Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bulgaria Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Italians attack with 1 fighter Russians defend with 1 armour Italians roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Italians lost in Greece Russians win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for Russians: 1 armour Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 4 infantry moved from Northern Italy to France Place Units - Italians 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 37 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 2.33 Russians : -1.00
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And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.
I see, didn’t pay attention to that… good game!
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Would you like a rematch?
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Would you like a rematch?
Sure same sides again?
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Sure. Same sides same bid is fine with me.
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Sure. Same sides same bid is fine with me.
Good!
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