OwenToo (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    @OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:

    Scramble ANZAC Fighters. Then let me pick after your die roll

    14 hits! Not what you were looking for.

  • '21 '20 '19 '18 '17

    Wow! Thats a lot of red dice. Max defense, such as it is. Kill the carriers (4), the subs (8), damage the battleship and kill the tac bomber

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
            2 bombers and 2 fighters moved from Kiangsu to 35 Sea Zone
            1 fighter moved from 39 Sea Zone to 35 Sea Zone
            1 armour, 1 infantry and 1 marine moved from India to 39 Sea Zone
            7 artilleries, 10 infantry and 1 mech_infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            3 artilleries and 7 infantry moved from Anhwe to Jehol
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 44 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 armour, 1 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 armour and 1 marine in Celebes, round 3 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Guam
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 1 destroyer in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Guam from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 3 artilleries and 7 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 7 infantry in Jehol, round 2 : 5/10 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 3 submarines
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 11 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 14/20 hits, 11.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/8 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/7 hits, 4.50 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    2 fighters owned by the Japanese, 5 submarines owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers, 2 carriers, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 3 : 10/17 hits, 9.83 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 6 fighters and 1 transport in 35 Sea Zone, round 3 : 6/10 hits, 6.17 expected hits
                    2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 2 carriers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 118
                Casualties for Japanese: 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 3 fighters and 3 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            1 carrier moved from 39 Sea Zone to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
            2 bombers moved from 35 Sea Zone to French Indo China
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            2 transports moved from 39 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hunan to Jehol
            1 aaGun and 3 infantry moved from Hunan to Anhwe
            2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Burma to India
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
            Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : -2.50
    Chinese : 0.67
    Japanese : 6.67
    

    Savegame

  • '19 '17 '16

    Yamamoto (sp?) is pleased, but is also worried about Nimitz getting lucky on a counter attack.

  • '21 '20 '19 '18 '17

    I don’t think Nimitz has enuf for a counter-attack, and he wouldn’t be very happy with me leaving all his forces hanging around the Philippines like that

  • '19 '17 '16

    Did you count on me flying all those planes over the blockers?

  • '21 '20 '19 '18 '17

    I thought I had accounted for all your planes, including flying over blockers, but I must have missed some, and I am not sure which ones. I thought I was only giving you a 50% chance, and with me holding the base, I would have the advantage. But I sorely mis-calculated

  • '19 '17 '16

    @OwenToo said in OwenToo (Allies) vs Simon33 (Axis) BM3:

    I thought I had accounted for all your planes, including flying over blockers, but I must have missed some, and I am not sure which ones. I thought I was only giving you a 50% chance, and with me holding the base, I would have the advantage. But I sorely mis-calculated

    Perhaps you missed CVs which could catch planes? The one in SZ39 could catch ones from SZ6/Japan/Kiangsu with one movement left. I used every CV space there.

  • '21 '20 '19 '18 '17

    That was probably it. I am sorry I didn’t give you a better challenge. Hopefully I can when we switch sides. I’ll look at this on Monday morning and see if anything is salvageable with this game.

  • '19 '17 '16

    Taking Korea with USA was a great move but you didn’t capitalise. Also, you could have used an inf+art to attack it. Iwo Jima just isn’t as important.

    Giallo has some interesting anti-Japan strategies if you’re interested.

  • '21 '20 '19 '18 '17

    Sure, do you have a sample game with Giallo? Or just some observations? The reason I didn’t go full in to Korea, is I didn’t believe I could hold it, at least not for more than 1 turn.

  • '19 '17 '16

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 bomber moved from Shensi to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Yunnan to Shensi
            1 bomber moved from Yunnan to Shensi
            1 infantry and 1 marine moved from French West Africa to 87 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Gibraltar
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 30 Sea Zone to 63 Sea Zone
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 carrier moved from 54 Sea Zone to 63 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 55 Sea Zone to 63 Sea Zone
            1 carrier moved from 26 Sea Zone to 63 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun moved from 30 Sea Zone to Johnston Island
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun moved from British Columbia to Western United States
            2 artilleries moved from Malta to 96 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            2 artilleries moved from 92 Sea Zone to Morocco
            2 infantry moved from 92 Sea Zone to Morocco
            1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Tobruk to Egypt
            2 fighters moved from Libya to 92 Sea Zone
            1 bomber moved from French Equatorial Africa to Persia
            2 fighters moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            2 fighters placed in Western United States
            2 submarines placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,2,5,6,4
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 bomber moved from Shensi to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Yunnan to Shensi
            1 bomber moved from Yunnan to Shensi
            1 infantry and 1 marine moved from French West Africa to 87 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Gibraltar
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 30 Sea Zone to 63 Sea Zone
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 carrier moved from 54 Sea Zone to 63 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 55 Sea Zone to 63 Sea Zone
            1 carrier moved from 26 Sea Zone to 63 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun moved from 30 Sea Zone to Johnston Island
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun moved from British Columbia to Western United States
            2 artilleries moved from Malta to 96 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            2 artilleries moved from 92 Sea Zone to Morocco
            2 infantry moved from 92 Sea Zone to Morocco
            1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Tobruk to Egypt
            2 fighters moved from Libya to 92 Sea Zone
            1 bomber moved from French Equatorial Africa to Persia
            2 fighters moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            2 fighters placed in Western United States
            2 submarines placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,2,5,6,4
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Caucasus
            1 armour moved from Persia to Caucasus
            1 tactical_bomber moved from Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Persia
            2 fighters moved from Persia to Russia
            1 mech_infantry moved from Kazakhstan to Russia
            3 aaGuns, 1 artillery and 12 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            2 mech_infantrys moved from Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from French Equatorial Africa to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 aaGun moved from Libya to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 aaGun moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 armour moved from Libya to Alexandria
            1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 artillery and 2 fighters placed in Persia
            1 artillery and 2 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 1 fighter
            EDIT: Removing units owned by British from Scotland: 3 infantry
            EDIT: Removing units owned by British from Scotland: 2 aaGuns
            EDIT: Adding units owned by British to United Kingdom: 2 aaGuns, 1 fighter and 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.67
    Americans : -0.17
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Bessarabia to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Italians
            1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from New South Wales to Queensland
            1 marine moved from New South Wales to Queensland
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from New South Wales to Queensland
            1 marine moved from New South Wales to Queensland
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Majikforce suggested I ask you to see what I might be able to do in a game with him with an error I’m getting not allowing air units to move. Here is the link.
    https://www.axisandallies.org/forums/topic/32707/19l-owentoo-allies-vs-majikforce-axis-bm3/164

    Specifically, the air unit in India cannot move at all

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Norway to Archangel
            1 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            1 fighter and 2 tactical_bombers moved from Novgorod to Tambov
            2 bombers and 2 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Tambov
            3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            1 tactical_bomber moved from Novgorod to Archangel
            1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Caucasus
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 4/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Bryansk
            1 fighter and 2 tactical_bombers moved from Tambov to Ukraine
            3 artilleries moved from Ukraine to Bryansk
            3 mech_infantrys moved from Belarus to Ukraine
            3 armour moved from Novgorod to Bryansk
            5 mech_infantrys moved from Poland to Belarus
            1 artillery moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 fighter and 2 tactical_bombers moved from Archangel to Novgorod
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 fighter moved from Western Germany to Ukraine
            4 mech_infantrys moved from Western Germany to Poland
            1 aaGun and 1 infantry moved from Western Germany to France
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            3 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : -0.33
    

    Savegame

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