19L BM3 Adam514 (Axis) vs cyanight (Allies)

  • '19 '17

    No bid.

    Good luck and have fun!

  • '19 '17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:11:01 PM
    Savegame

  • '19 '17

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
    

    Savegame

  • '19 '17

    Scramble 110/111?


  • @Adam514 Scramble 111

  • '19 '17

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                1 submarine owned by the Germans Submerged
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 fighter in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 8/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 3/17 hits, 5.83 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 1/4 hits, 2.00 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 4 : 3/16 hits, 5.67 expected hits
                    French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                Casualties for Germans: 5 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6/16 hits, 5.17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 5 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            2 aaGuns moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            2 bombers, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Norway to Finland
            1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Denmark to Western Germany
            1 aaGun moved from Germany to Poland
            2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Poland to Slovakia Hungary
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            3 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -1.83
    French : -2.00
    Neutral_Allies : 0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 infantry moved from Archangel to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 aaGun moved from Novgorod to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 armour moved from Russia to Belarus
            1 mech_infantry moved from Russia to Belarus
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            2 infantry moved from Caucasus to Rostov
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            2 infantry and 1 mech_infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            2 bombers moved from Japan to 37 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 fighter moved from Okinawa to Kwangtung
            1 tactical_bomber moved from Japan to Kwangtung
    
        Combat - Japanese
            Battle in Borneo
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 2 battleships, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                3 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kwangsi
                Chinese win with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 battleship
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            2 bombers moved from 37 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 infantry moved from Siam to French Indo China
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Korea to Japan
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 0.17
    Chinese : -1.00
    UK_Pacific : -0.67
    Japanese : 1.50
    

    Savegame

  • '14 Customizer

    Interesting that you retreated Yunnan

  • '14 Customizer

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 86 Sea Zone
            1 bomber moved from Central United States to United Kingdom
    
        Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Szechwan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Kweichow to Shensi
            6 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery placed in Suiyuyan
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.00
    Japanese : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 86 Sea Zone
            1 bomber moved from Central United States to United Kingdom
    
        Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Szechwan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Kweichow to Shensi
            6 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery placed in Suiyuyan
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 bomber moved from United Kingdom to 106 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Malta to Tobruk
            1 tactical_bomber moved from 98 Sea Zone to Tobruk
            2 infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Tobruk
            1 armour moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - British
            Battle in 106 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                 retreated to 106 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 96 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                    British roll dice for 1 fighter in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 96 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Tobruk
                British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/7 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.17 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 3 : 2/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Tobruk
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 4 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            Battle in 110 Sea Zone
                British attack with 1 cruiser and 2 fighters
                Germans defend with 1 battleship
                    British roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship
    
        Non Combat Move - British
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from Scotland to 109 Sea Zone
            1 infantry moved from Scotland to 109 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser moved from 98 Sea Zone to 94 Sea Zone
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
            1 fighter moved from 96 Sea Zone to Malta
            1 artillery and 1 infantry moved from Ontario to Eastern United States
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 infantry moved from Burma to India
            1 fighter moved from Burma to India
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Malaya to Shan State
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 bomber moved from 106 Sea Zone to Quebec
    
        Place Units - British
            1 fighter and 2 infantry placed in United Kingdom
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -2.83
    Italians : -0.17
    Chinese : -2.00
    Japanese : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 bomber moved from Northern Italy to 94 Sea Zone
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 armour moved from Northern Italy to Southern France
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 infantry moved from Albania to Greece
            1 armour moved from Albania to Bulgaria
            1 armour moved from Bulgaria to Greece
            2 fighters moved from Southern Italy to Greece
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 1 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 94 Sea Zone
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 93 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Southern France
                Italians attack with 1 armour, 1 artillery and 4 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 4 infantry in Southern France, round 2 : 1/6 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Southern France, round 3 : 1/5 hits, 1.50 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 2 : 3/7 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Greece, round 3 : 2/5 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 bomber moved from 94 Sea Zone to Southern Italy
            2 fighters moved from Greece to Southern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
            1 artillery and 2 infantry moved from Ethiopia to Kenya
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 16 PUs (1 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    French : 0.83
    Neutral_Allies : 1.33
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: ANZAC round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 2 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters
            EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
            1 marine and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 2 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters
            EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
            1 marine and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
            3 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits
                    1 transport owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 2 infantry and 1 mech_infantry
                British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 6 : 2/3 hits, 1.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from Holland Belgium to Western Germany
            2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 118 Sea Zone
            5 infantry moved from Bulgaria to Romania
            3 armour moved from Yugoslavia to Poland
            2 artilleries and 7 infantry moved from Yugoslavia to Romania
            2 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
            3 artilleries and 4 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 aaGun and 1 infantry moved from Norway to Finland
            2 mech_infantrys moved from France to Germany
            1 mech_infantry moved from France to Yugoslavia
            6 armour moved from France to Germany
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    French : -1.00
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Ukraine to Belarus
            1 armour and 1 mech_infantry moved from Bryansk to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            5 infantry moved from Russia to Bryansk
            5 infantry moved from Novgorod to Belarus
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            4 infantry and 1 mech_infantry placed in Russia
            Russians undo move 3.
            Russians undo move 2.
            2 infantry and 1 mech_infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Jehol to Chahar
            1 bomber moved from Kwangsi to Chahar
            2 infantry moved from French Indo China to Shan State
            3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
                Turning on Edit Mode
                EDIT: Changing ownership of Guam from Americans to Japanese
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Japan: 2 infantry
                EDIT: Adding units owned by Japanese to Guam: 2 infantry
                EDIT: Turning off Edit Mode
            Battle in Shan State
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 6/9 hits, 4.50 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Java
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 aaGun and 1 infantry
                    AA fire in Java : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in Java
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 3 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
            1 aaGun and 4 infantry moved from Jehol to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 bomber moved from Chahar to Anhwe
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to French Indo China
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 41 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Shan State to 41 Sea Zone
            1 fighter moved from Kwangsi to 21 Sea Zone
            1 carrier moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Japan
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            1 marine placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -0.33
    AA fire in Java : : 0.67
    UK_Pacific : 0.00
    Japanese : 0.83
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 118 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 bomber moved from United Kingdom to 118 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 63 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 118 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 118 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 118 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 cruiser moved from 86 Sea Zone to 83 Sea Zone
            1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
            2 infantry moved from Brazil to British Guiana
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            1 submarine moved from 63 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to South Australia
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to New Zealand
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            3 fighters placed in Eastern United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -0.33
    Japanese : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Suiyuyan to Chahar
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 artillery and 1 fighter in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Tsinghai
            2 artilleries moved from Shensi to Tsinghai
            8 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.00
    Japanese : 0.00
    

    Savegame

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