WaW - WhackaAxis vs Allied Entek Game 500 billion

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Elite and 4 Infantrys moved from N.French Indochina to Yunnan
            3 Infantrys moved from Hunan to Hupeh
            1 Infantry moved from Szechwan to Hupeh
            1 Infantry moved from Szechwan to Hupeh
            1 Tank moved from Hunan to Yunnan
            1 Destroyer, 1 Fighter and 1 Submarine moved from 86 Sea Zone to 87 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            1 B.Transport and 2 Infantrys moved from 86 Sea Zone to 87 Sea Zone
            2 Infantrys moved from 87 Sea Zone to Wake
            1 Submarine moved from 86 Sea Zone to 87 Sea Zone
            1 Fighter moved from 87 Sea Zone to Wake
            1 Adv.Fighter and 7 Fighters moved from 86 Sea Zone to Wake
            2 Bombers moved from Tokyo to Wake
            1 Fighter moved from Tokyo to 87 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            1 ArmoredCar moved from Formosa to 84 Sea Zone
            3 ArmoredCars, 3 Cruisers, 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 86 Sea Zone
            3 ArmoredCars moved from 86 Sea Zone to Minamitori
            1 T.Boat moved from 106 Sea Zone to 92 Sea Zone
            1 Infantry moved from Manila to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
            3 Infantrys moved from Kwangsi to N.French Indochina
            5 Infantrys moved from Kwangtung to Hunan
            3 Infantrys moved from Shanghai to Anhwei
            3 Infantrys moved from Hong Kong to Kwangtung
            3 Infantrys moved from Hong Kong to Kiangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Destroyer, 9 Infantrys, 3 Marines, 1 S.Bomber, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Minamitori
                Yamamoto attack with 3 ArmoredCars
                Americans defend with 1 Elite and 1 Factory
                    Yamamoto roll dice for 3 Cruisers in Minamitori, round 2 : 1/3 hits, 1.50 expected hits
                    1 Elite owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 3 ArmoredCars remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Elite
            Battle in Hupeh
                Yamamoto attack with 5 Infantrys
                Chinese defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 5 Infantrys in Hupeh, round 2 : 0/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 5 Infantrys in Hupeh, round 3 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Hupeh, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 4 Infantrys in Hupeh, round 4 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 4 Infantrys in Hupeh, round 5 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Hupeh, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 3 Infantrys remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in Yunnan
                Yamamoto attack with 1 Elite, 4 Infantrys and 1 Tank
                British defend with 1 ArmoredCar, 1 Artillery and 1 Tank
                    Yamamoto roll dice for 1 Elite, 4 Infantrys and 1 Tank in Yunnan, round 2 : 1/6 hits, 1.50 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the Yamamoto lost in Yunnan
                    Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Tank in Yunnan, round 3 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Yunnan
                    Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Tank in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Tank in Yunnan, round 5 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Yunnan, round 5 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Tank in Yunnan, round 6 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Yunnan, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Yamamoto lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 1 Elite and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 4 Infantrys
                Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Tank
            Battle in 87 Sea Zone
                Yamamoto attack with 1 B.Transport, 1 Destroyer, 1 Fighter and 2 Submarines
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 87 Sea Zone
                Yamamoto win with 1 B.Transport, 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Wake
                Yamamoto attack with 1 Adv.Fighter, 2 Bombers, 8 Fighters and 2 Infantrys
                Americans defend with 1 AAGun, 1 Bomber, 1 Bunker, 1 Factory, 1 L.Fighter and 2 S.Bombers
                    AA fire in Wake : 3/11 hits, 1.83 expected hits
                    3 Fighters owned by the Yamamoto lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 5 Fighters and 2 Infantrys in Wake, round 2 : 3/10 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 1 Bomber, 1 Bunker, 1 L.Fighter and 2 S.Bombers in Wake, round 2 : 0/5 hits, 2.00 expected hits
                    1 Bomber owned by the Americans and 1 S.Bomber owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 5 Fighters and 2 Infantrys in Wake, round 3 : 5/10 hits, 3.83 expected hits
                    Americans roll dice for 1 Bunker, 1 L.Fighter and 1 S.Bomber in Wake, round 3 : 1/3 hits, 1.50 expected hits
                    1 Bunker owned by the Americans, 1 S.Bomber owned by the Americans, 1 Infantry owned by the Yamamoto and 1 L.Fighter owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 1 Adv.Fighter, 2 Bombers, 5 Fighters and 1 Infantry remaining. Battle score for attacker is 42
                Casualties for Yamamoto: 3 Fighters and 1 Infantry
                Casualties for Americans: 1 Bomber, 1 Bunker, 1 L.Fighter and 2 S.Bombers
    
        Non Combat Move - Yamamoto
            5 Fighters moved from Wake to 86 Sea Zone
            1 Adv.Fighter moved from Wake to 86 Sea Zone
            2 Bombers moved from Wake to Eniwetok
            1 Fighter moved from 87 Sea Zone to 86 Sea Zone
            1 ArmoredCar moved from Mindanao to Mindoro
            2 Infantrys moved from Kyushu to Chubu
    
        Place Units - Yamamoto
            6 Infantrys placed in Hong Kong
            3 Infantrys placed in Kwangsi
            3 Marines and 1 S.Bomber placed in Tokyo
            1 B.Transport, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -3.17
    Americans : -1.83
    Chinese : -0.00
    AA fire in Wake : : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            5 Infantrys and 3 Tanks moved from Suiyuan to Chahar
            6 Tanks moved from Shensi to Chahar
            6 Infantrys moved from Lanchow to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 5 Infantrys and 9 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 5 Infantrys and 9 Tanks in Chahar, round 2 : 6/14 hits, 5.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 4 Infantrys and 9 Tanks remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Chinese attack with 6 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 6 Infantrys in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            2 Elites and 4 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
            1 Fighter moved from Urumqi to Lanchow
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : -0.33
    Chinese : 0.67
    

    Production/PUs Summary :

    Germans : 128 / 133
    Russians : 98 / 98
    Italians : 89 / 89
    French : 14 / 14
    Yamamoto : 77 / 79
    Chinese : 25 / 25
    Hisaichi : 76 / 82
    British : 77 / 80
    Anzac : 23 / 23
    Dutch : 12 / 12
    Finns : 9 / 12
    Romanians : 13 / 15
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            5 Infantrys moved from Kirin to Vladivostok
            2 ArmoredCars and 2 Tanks moved from Liaoning to Chahar
            4 Infantrys moved from Peking to Chahar
            3 Infantrys moved from Shantung to Chahar
            3 Infantrys moved from Shansi to Chahar
            2 Mech.Infs moved from Chita to Peking
            2 Mech.Infs moved from Peking to Chahar
            1 Tank moved from Anhwei to Suiyuan
            1 Infantry moved from Shansi to Suiyuan
            5 Destroyers and 3 Submarines moved from 113 Sea Zone to 114 Sea Zone
            1 Infantry moved from Western Australia to Perth
                  Hisaichi take Perth from Anzac
            1 Adv.Fighter moved from Davao to Tanimbar
            1 Adv.Fighter moved from Mindanao to Tanimbar
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Northern Territory to 113 Sea Zone
            1 Infantry moved from Northern Territory to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            5 Infantrys moved from 113 Sea Zone to Tanimbar
            1 B.Transport moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            3 Infantrys moved from 113 Sea Zone to Timor
            1 Battleship, 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 122 Sea Zone
            1 Bomber moved from Broome to 122 Sea Zone
            1 Carrier moved from 67 Sea Zone to 113 Sea Zone
            1 Fighter moved from Broome to 122 Sea Zone
            7 Infantrys moved from Heilungchiang to Chita
            7 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Fighter, 11 Infantrys, 2 Marines, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Tanimbar
                Hisaichi attack with 2 Adv.Fighters and 5 Infantrys
                Dutch defend with 2 Bunkers and 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters and 5 Infantrys in Tanimbar, round 2 : 2/7 hits, 1.83 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 2 Bunkers and 1 Infantry in Tanimbar, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Tanimbar
                    Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Tanimbar, round 3 : 2/6 hits, 1.67 expected hits
                    Dutch roll dice for 2 Bunkers and 1 Infantry in Tanimbar, round 3 : 1/3 hits, 1.33 expected hits
                    1 Bunker owned by the Dutch, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Tanimbar
                    Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Tanimbar, round 4 : 3/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Bunker in Tanimbar, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Tanimbar
                Hisaichi win, taking Tanimbar from Dutch with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Dutch: 2 Bunkers and 1 Infantry
            Battle in 122 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 1 Fighter and 1 Submarine
                Anzac defend with 2 Destroyers and 1 Transport
                    Hisaichi roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 1 Fighter in 122 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Anzac roll dice for 2 Destroyers and 1 Transport in 122 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
                    1 Transport owned by the Anzac and 2 Destroyers owned by the Anzac lost in 122 Sea Zone
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 22
                Casualties for Anzac: 2 Destroyers and 1 Transport
            Battle in 114 Sea Zone
                Hisaichi attack with 5 Destroyers and 3 Submarines
                Americans defend with 1 Carrier and 2 Fighters; Anzac defend with 1 Carrier, 1 Fighter and 1 Transport
                    Hisaichi roll dice for 3 Submarines in 114 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 5 Destroyers in 114 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Carriers, 3 Fighters and 1 Transport in 114 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    1 Fighter owned by the Americans, 1 Transport owned by the Anzac, 1 Fighter owned by the Anzac and 3 Submarines owned by the Hisaichi lost in 114 Sea Zone
                    Hisaichi roll dice for 5 Destroyers in 114 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Carriers and 1 Fighter in 114 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    1 Fighter owned by the Americans, 1 Carrier owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 114 Sea Zone
                    Hisaichi roll dice for 4 Destroyers in 114 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Carrier in 114 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the Anzac lost in 114 Sea Zone
                Hisaichi win with 4 Destroyers remaining. Battle score for attacker is 29
                Casualties for Hisaichi: 1 Destroyer and 3 Submarines
                Casualties for Americans: 1 Carrier and 2 Fighters
                Casualties for Anzac: 1 Carrier, 1 Fighter and 1 Transport
            Battle in Timor
                Hisaichi attack with 3 Infantrys
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Timor, round 2 : 1/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Hisaichi win, taking Timor from Dutch with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 2 ArmoredCars, 10 Infantrys, 2 Mech.Infs and 2 Tanks
                Chinese defend with 4 Infantrys and 9 Tanks
                    Hisaichi roll dice for 2 ArmoredCars, 10 Infantrys, 2 Mech.Infs and 2 Tanks in Chahar, round 2 : 6/16 hits, 4.33 expected hits
                    Chinese roll dice for 4 Infantrys and 9 Tanks in Chahar, round 2 : 9/13 hits, 5.83 expected hits
                    2 Tanks owned by the Chinese, 9 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 2 Tanks in Chahar, round 3 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 7 Tanks in Chahar, round 3 : 2/7 hits, 3.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 3 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 ArmoredCar, 2 Mech.Infs and 2 Tanks in Chahar, round 4 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 4 Tanks in Chahar, round 4 : 1/4 hits, 2.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in Chahar, round 5 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 3 Tanks in Chahar, round 5 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 6 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Chahar, round 6 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 2 ArmoredCars, 10 Infantrys and 2 Mech.Infs
                Casualties for Chinese: 4 Infantrys and 9 Tanks
            Battle in Vladivostok
                Hisaichi attack with 5 Infantrys
                British defend with 2 Infantrys
                    Hisaichi roll dice for 5 Infantrys in Vladivostok, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Vladivostok, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Vladivostok
                    Hisaichi roll dice for 4 Infantrys in Vladivostok, round 3 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vladivostok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Transport moved from 67 Sea Zone to 122 Sea Zone
            1 Bomber and 1 Fighter moved from 122 Sea Zone to Wellington
            2 Adv.Fighters moved from Tanimbar to 113 Sea Zone
            1 AAGun moved from Shansi to Chahar
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            2 ArmoredCars and 2 Tanks placed in Liaoning
            2 ArmoredCars, 1 Fighter, 4 Infantrys and 1 Mech.Inf placed in Changchun
            2 Marines placed in Wellington
            1 Destroyer placed in 113 Sea Zone
            2 Infantrys placed in Townsville
            3 Infantrys placed in Broome
            2 Infantrys placed in Davao
    
        Turn Complete - Hisaichi
            Hisaichi collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 5.67
    Americans : -0.67
    Anzac : -0.83
    Chinese : 0.50
    Russians : 1.00
    Dutch : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            2 ArmoredCars, 1 Artillery, 1 Infantry, 2 Mech.Infs and 2 Tanks moved from Baluchistan to E.Iran
            1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand
            1 ArmoredCar and 1 Artillery moved from Burma to Yunnan
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 1 Carrier, 1 Destroyer, 4 Fighters, 3 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Elite
                    British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite in N.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the British lost in N.Thailand
                British win, taking N.Thailand from Yamamoto with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Elite
            Battle in E.Iran
                British attack with 2 ArmoredCars, 1 Artillery, 1 Infantry, 2 Mech.Infs and 2 Tanks
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry, 2 Mech.Infs and 2 Tanks in E.Iran, round 2 : 2/8 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in E.Iran
                    British roll dice for 2 ArmoredCars, 1 Artillery, 2 Mech.Infs and 2 Tanks in E.Iran, round 3 : 6/7 hits, 2.67 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 3 : 2/3 hits, 1.17 expected hits
                    2 ArmoredCars owned by the British, 1 Bunker owned by the Neutral and 2 Infantrys owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 1 Artillery, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 2 ArmoredCars and 1 Infantry
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Yunnan
                British attack with 1 ArmoredCar and 1 Artillery
                Yamamoto defend with 1 Elite and 1 Tank
                    British roll dice for 1 ArmoredCar and 1 Artillery in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Tank in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                    1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Elite and 1 Tank
    
        Non Combat Move - British
            4 Infantrys moved from Bangkok to S.Thailand
            2 Artillerys moved from Bangkok to S.Thailand
    
        Place Units - British
            1 Carrier, 1 Destroyer and 1 Transport placed in 105 Sea Zone
            2 Fighters placed in 105 Sea Zone
            1 Bunker and 2 Infantrys placed in Bombay
            2 ArmoredCars, 2 Fighters and 1 Infantry placed in Delhi
    
        Turn Complete - British
            British collect 82 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    British : 2.67
    Yamamoto : -0.83
    

    Production/PUs Summary :

    Germans : 128 / 133
    Russians : 96 / 98
    Italians : 89 / 89
    French : 14 / 14
    Yamamoto : 73 / 79
    Chinese : 23 / 25
    Hisaichi : 85 / 85
    British : 82 / 83
    Anzac : 22 / 23
    Dutch : 10 / 12
    Finns : 9 / 12
    Romanians : 13 / 15
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            2 Artillerys and 5 Infantrys moved from New South Wales to Queensland
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker, 2 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Bunker, 2 Infantrys and 2 Mech.Infs placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 128 / 133
    Russians : 96 / 98
    Italians : 89 / 89
    French : 14 / 14
    Yamamoto : 73 / 79
    Chinese : 23 / 25
    Hisaichi : 85 / 85
    British : 82 / 83
    Anzac : 22 / 23
    Dutch : 10 / 12
    Finns : 9 / 12
    Romanians : 13 / 15
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Infantrys moved from Mauritania to French Sudan
    
        Purchase Units - Dutch
            Dutch buy 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            2 Artillerys, 1 Infantry and 1 Marine moved from Suriname to 32 Sea Zone
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
            2 Artillerys, 1 Infantry and 1 Marine moved from 34 Sea Zone to Rio de Oro
    
        Place Units - Dutch
            1 Destroyer placed in 32 Sea Zone
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 128 / 133
    Russians : 96 / 98
    Italians : 89 / 89
    French : 14 / 14
    Yamamoto : 73 / 79
    Chinese : 23 / 25
    Hisaichi : 85 / 85
    British : 82 / 83
    Anzac : 22 / 23
    Dutch : 10 / 10
    Finns : 9 / 12
    Romanians : 13 / 15
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Kotka
            2 ArmoredCars moved from Helsinki to Kotka
            1 Fighter moved from Helsinki to Kotka
            3 Elites and 1 Infantry moved from Tampere to Oulu
            1 Elite and 1 Infantry moved from Lapland to N.Karelia
            1 Elite and 1 Infantry moved from Lapland to Murmansk
            1 Elite and 1 Infantry moved from Lapland to Finnmark
    
        Purchase Units - Finns
            Finns buy 2 Elites and 2 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 1 Infantry in Murmansk, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Murmansk
                    Finns roll dice for 1 Elite in Murmansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite in Murmansk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Murmansk
                Russians win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Finns: 1 Elite and 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 1 Infantry in N.Karelia, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in N.Karelia, round 3 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in N.Karelia, round 4 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Kotka
                Finns attack with 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry
                Russians defend with 1 Artillery and 2 Infantrys
                    Finns roll dice for 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry in Kotka, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Elite owned by the Finns and 1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 2 ArmoredCars and 1 Fighter in Kotka, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Elite and 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Finnmark
                Finns attack with 1 Elite and 1 Infantry
                Neutral defend with 1 Infantry
                    Finns roll dice for 1 Elite and 1 Infantry in Finnmark, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Neutral lost in Finnmark
                Finns loses 0 PUs for violating Finnmarks neutrality.
                Finns win, taking Finnmark from Neutral with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Oulu
                Finns attack with 3 Elites and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 3 Elites and 1 Infantry in Oulu, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Oulu
                Finns win, taking Oulu from Russians with 3 Elites remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Kotka to Helsinki
    
        Place Units - Finns
            2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Finns : -0.83
    Russians : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            2 Artillerys and 1 Infantry moved from Odessa to Donetsk
            2 ArmoredCars and 2 Tanks moved from Vinnytsia to Donetsk
            1 Fighter moved from Vinnytsia to Kiev
            1 Mech.Inf moved from Bucharest to Donetsk
            1 Fighter moved from Bucharest to Kiev
    
        Purchase Units - Romanians
            Romanians buy 4 ArmoredCars; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Mech.Inf and 2 Tanks
                Russians defend with 1 AAGun and 5 Infantrys
                    Romanians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Mech.Inf and 2 Tanks in Donetsk, round 2 : 5/8 hits, 3.00 expected hits
                    Russians roll dice for 5 Infantrys in Donetsk, round 2 : 1/5 hits, 1.67 expected hits
                    5 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 5 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 ArmoredCars placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Romanians : 2.00
    Russians : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Fighter moved from Woleai to 103 Sea Zone
    
        Combat - Thai
            Battle in 103 Sea Zone
                Thai attack with 1 Fighter
                Americans defend with 1 Transport
                    Thai roll dice for 1 Fighter in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 103 Sea Zone
                Thai win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
    
        Non Combat Move - Thai
            1 Fighter moved from 103 Sea Zone to Kusaie
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Thai : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Transport moved from 95 Sea Zone to 96 Sea Zone
            1 Marine moved from Kwajalein to 96 Sea Zone
            1 Marine and 1 Transport moved from 96 Sea Zone to 95 Sea Zone
            1 Marine moved from 95 Sea Zone to Wake
            2 Adv.Fighters and 4 Fighters moved from 95 Sea Zone to Wake
            1 S.Submarine moved from 95 Sea Zone to 102 Sea Zone
            1 Elite moved from Ponape to 102 Sea Zone
            1 Elite and 1 S.Submarine moved from 102 Sea Zone to 94 Sea Zone
            1 Elite moved from 94 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Yamamoto
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            3 S.Bombers moved from Pearl Harbor to 87 Sea Zone
            4 Artillerys moved from Bahia to 35 Sea Zone
            2 Tanks moved from Salvador to 35 Sea Zone
            1 Mech.Inf moved from Bahia to 35 Sea Zone
            2 Elites moved from Bahia to 35 Sea Zone
            5 Infantrys moved from Bahia to 35 Sea Zone
            4 Artillerys, 4 B.Transports, 2 Elites, 5 Infantrys, 1 Mech.Inf, 2 Tanks and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
            4 Artillerys, 2 Elites, 5 Infantrys, 1 Mech.Inf and 2 Tanks moved from 38 Sea Zone to French Equatorial Africa
            2 Artillerys and 1 Elite moved from Rio de Oro to 34 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Elite moved from 34 Sea Zone to 38 Sea Zone
            2 Artillerys and 1 Elite moved from 38 Sea Zone to French Equatorial Africa
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Elite, 3 Fighters, 2 Marines, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 1 Destroyer and 3 S.Bombers
                Yamamoto defend with 1 B.Transport, 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 3 S.Bombers in 87 Sea Zone, round 2 : 3/4 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Destroyer in 87 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 Destroyer and 3 S.Bombers remaining. Battle score for attacker is 23
                Casualties for Yamamoto: 1 B.Transport, 1 Destroyer and 1 Submarine
            Battle in French Equatorial Africa
                Americans attack with 6 Artillerys, 3 Elites, 5 Infantrys, 1 Mech.Inf and 2 Tanks
                Italians defend with 1 Artillery, 1 Bomber, 3 Bunkers, 1 Elite, 2 Fighters, 2 HeavyTanks, 3 Infantrys and 1 Tank
                    Americans roll dice for 6 Artillerys, 3 Elites, 5 Infantrys, 1 Mech.Inf and 2 Tanks in French Equatorial Africa, round 2 : 5/17 hits, 6.33 expected hits
                Units damaged: 3 Bunkers owned by the Italians
                    Italians roll dice for 1 Artillery, 1 Bomber, 3 Bunkers, 1 Elite, 2 Fighters, 2 HeavyTanks, 3 Infantrys and 1 Tank in French Equatorial Africa, round 2 : 6/14 hits, 6.17 expected hits
                    1 Bomber owned by the Italians, 1 Artillery owned by the Americans, 5 Infantrys owned by the Americans and 1 Infantry owned by the Italians lost in French Equatorial Africa
                    Americans roll dice for 5 Artillerys, 3 Elites, 1 Mech.Inf and 2 Tanks in French Equatorial Africa, round 3 : 5/11 hits, 4.50 expected hits
                    Italians roll dice for 1 Artillery, 3 Bunkers, 1 Elite, 2 Fighters, 2 HeavyTanks, 2 Infantrys and 1 Tank in French Equatorial Africa, round 3 : 7/12 hits, 5.67 expected hits
                    1 Elite owned by the Italians, 1 Tank owned by the Italians, 3 Elites owned by the Americans, 4 Artillerys owned by the Americans, 1 Artillery owned by the Italians and 2 Infantrys owned by the Italians lost in French Equatorial Africa
                    Americans roll dice for 1 Artillery, 1 Mech.Inf and 2 Tanks in French Equatorial Africa, round 4 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 3 Bunkers, 2 Fighters and 2 HeavyTanks in French Equatorial Africa, round 4 : 2/7 hits, 3.83 expected hits
                    3 Bunkers owned by the Italians, 1 Mech.Inf owned by the Americans and 1 Artillery owned by the Americans lost in French Equatorial Africa
                    Americans roll dice for 2 Tanks in French Equatorial Africa, round 5 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 2 Fighters and 2 HeavyTanks in French Equatorial Africa, round 5 : 1/4 hits, 2.33 expected hits
                    1 Fighter owned by the Italians and 1 Tank owned by the Americans lost in French Equatorial Africa
                    Americans roll dice for 1 Tank in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Fighter and 2 HeavyTanks in French Equatorial Africa, round 6 : 3/3 hits, 1.83 expected hits
                    1 Fighter owned by the Italians and 1 Tank owned by the Americans lost in French Equatorial Africa
                Italians win with 2 HeavyTanks remaining. Battle score for attacker is 7
                Casualties for Americans: 6 Artillerys, 3 Elites, 5 Infantrys, 1 Mech.Inf and 2 Tanks
                Casualties for Italians: 1 Artillery, 1 Bomber, 3 Bunkers, 1 Elite, 2 Fighters, 3 Infantrys and 1 Tank
            Battle in Wake
                Americans attack with 2 Adv.Fighters, 4 Fighters and 1 Marine
                Yamamoto defend with 1 AAGun, 1 Factory and 1 Infantry
                    AA fire in Wake : 1/6 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Americans lost in Wake
                    Americans roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 1 Adv.Fighter, 4 Fighters and 1 Marine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Adv.Fighter
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter and 4 Fighters moved from Wake to 95 Sea Zone
            3 S.Bombers moved from 87 Sea Zone to Ponape
            3 Artillerys and 1 Infantry moved from Rio de Oro to Mauritania
            1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
            1 Destroyer moved from 4 Sea Zone to 10 Sea Zone
            1 Destroyer moved from 4 Sea Zone to 17 Sea Zone
            1 Artillery and 1 Infantry moved from Colombia to Amazon
            2 Infantrys moved from Amazon to Bahia
    
        Place Units - Americans
            1 B.Carrier placed in 4 Sea Zone
            1 Fighter placed in 4 Sea Zone
            3 Tanks placed in Rio de Oro
            1 B.Transport placed in 35 Sea Zone
            2 Artillerys placed in Bahia
            2 Fighters placed in Colombia
            2 Destroyers placed in 109 Sea Zone
            1 S.Submarine placed in 91 Sea Zone
            1 Elite and 1 Marine placed in Pearl Harbor
            1 Marine placed in Salvador
    
        Turn Complete - Americans
            Americans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Yamamoto : -0.83
    Americans : 1.50
    AA fire in Wake : : 0.00
    

    Production/PUs Summary :

    Germans : 128 / 133
    Russians : 90 / 98
    Italians : 89 / 89
    French : 14 / 14
    Yamamoto : 69 / 79
    Chinese : 23 / 25
    Hisaichi : 85 / 85
    British : 82 / 83
    Anzac : 22 / 23
    Dutch : 10 / 10
    Finns : 14 / 16
    Romanians : 15 / 16
    Thai : 7 / 0
    Americans : 111 / 111
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            1 unit repaired.
            2 Tanks moved from Kiev to Crimea
            2 Artillerys, 1 Elite and 2 Infantrys moved from Vinnytsia to Kiev
            2 Infantrys moved from East Prussia to Latvia
            3 Tanks moved from Danzig to Latvia
            1 Artillery and 1 Elite moved from Minsk to Novgorod
            2 Elites moved from Minsk to Smolensk
            1 Bomber moved from Lapland to Smolensk
            2 Artillerys and 2 Elites moved from Brest to Kiev
            1 Infantry moved from Kiev to Minsk
            2 Artillerys moved from Warsaw to Brest
            2 Elites moved from Warsaw to Brest
            1 Artillery, 1 Elite and 6 Infantrys moved from Krakow to Vinnytsia
            2 ArmoredCars moved from Bohemia to Vinnytsia
            1 Artillery and 4 Infantrys moved from Bohemia to Krakow
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from Pomerania to 23 Sea Zone
            2 ArmoredCars, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 24 Sea Zone to Estonia
            1 JetFighter and 1 Stuka moved from Lapland to Murmansk
            1 Stuka moved from Lapland to Estonia
            1 Destroyer and 1 Transport moved from 59 Sea Zone to 66 Sea Zone
            2 Tanks moved from Adana to Azerbaijan
            2 Tanks moved from Syria to Erzurum
            1 Infantry moved from Adana to Erzurum
            1 ArmoredCar moved from Pomerania to East Prussia
            1 Submarine moved from 18 Sea Zone to 17 Sea Zone
            1 Destroyer moved from 18 Sea Zone to 17 Sea Zone
            1 Destroyer moved from 18 Sea Zone to 10 Sea Zone
            1 Carrier moved from 22 Sea Zone to 11 Sea Zone
            6 Destroyers moved from 22 Sea Zone to 11 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Cruiser and 1 Infantry moved from 22 Sea Zone to 11 Sea Zone
            1 Infantry moved from 11 Sea Zone to Scotland
                  Germans take Scotland from British
            1 Infantry and 1 S.Submarine moved from 22 Sea Zone to 10 Sea Zone
            1 Infantry moved from 10 Sea Zone to Northern Ireland
            1 JetFighter moved from 22 Sea Zone to 10 Sea Zone
            1 Battleship moved from 18 Sea Zone to 10 Sea Zone
            5 Destroyers moved from 18 Sea Zone to 10 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 4 Artillerys, 3 Bunkers, 1 Destroyer, 4 Elites, 1 Factory, 1 Fighter, 2 HeavyTanks, 8 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 5 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Elite in Novgorod, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Elite
                Casualties for Russians: 1 Infantry
            Battle in Murmansk
                Germans attack with 1 JetFighter and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 1 JetFighter and 1 Stuka in Murmansk, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Stuka owned by the Germans lost in Murmansk
                Germans win with 1 JetFighter remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Stuka
                Casualties for Russians: 1 Infantry
            Battle in Latvia
                Germans attack with 2 Infantrys and 3 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 3 Tanks in Latvia, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Germans win, taking Latvia from Russians with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in 17 Sea Zone
                Germans attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 17 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 17 Sea Zone
                Germans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Crimea
                Germans attack with 2 Tanks
                Russians defend with 1 Artillery
                    Germans roll dice for 2 Tanks in Crimea, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Crimea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Crimea
                Germans win, taking Crimea from Russians with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Erzurum
                Germans attack with 1 Infantry and 2 Tanks
                Neutral defend with 2 Infantrys
                    Germans roll dice for 1 Infantry and 2 Tanks in Erzurum, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Erzurum
                Germans loses 0 PUs for violating Erzurums neutrality.
                Germans win, taking Erzurum from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Smolensk
                Germans attack with 1 Bomber and 2 Elites
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber and 2 Elites in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Smolensk
                    Germans roll dice for 1 Bomber and 1 Elite in Smolensk, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Bomber and 1 Elite remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Elite
                Casualties for Russians: 1 Infantry
            Battle in Estonia
                Germans attack with 2 ArmoredCars, 2 Infantrys and 1 Stuka
                Russians defend with 3 Infantrys
                    Germans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Stuka in Estonia, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys in Estonia, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
                    Germans roll dice for 2 ArmoredCars, 1 Infantry and 1 Stuka in Estonia, round 3 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 ArmoredCars, 1 Infantry and 1 Stuka in Estonia, round 4 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 ArmoredCar, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 3 Infantrys
            Battle in 10 Sea Zone
                Germans attack with 1 Battleship, 6 Destroyers, 1 JetFighter and 1 S.Submarine
                Americans defend with 1 Destroyer
                    Germans roll dice for 1 S.Submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Battleship, 6 Destroyers and 1 JetFighter in 10 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
                    Americans roll dice for 1 Destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    1 Destroyer owned by the Americans lost in 10 Sea Zone
                Germans win with 1 Battleship, 6 Destroyers, 1 JetFighter and 1 S.Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Northern Ireland
    
        Non Combat Move - Germans
            1 Bomber moved from Smolensk to Kiev
            1 JetFighter moved from Murmansk to 11 Sea Zone
            1 JetFighter moved from 10 Sea Zone to 11 Sea Zone
            1 Stuka moved from Estonia to Helsinki
    
        Place Units - Germans
            2 HeavyTanks placed in Syria
            1 Bunker and 1 Factory placed in Azerbaijan
            1 Bunker placed in Kiev
            1 Bunker placed in Adana
            1 Destroyer and 1 Transport placed in 24 Sea Zone
            1 Infantry placed in Danzig
            2 Artillerys and 2 Elites placed in Warsaw
            1 Artillery, 1 Elite and 1 Infantry placed in Krakow
            1 Artillery, 1 Elite and 3 Infantrys placed in Bohemia
            2 ArmoredCars and 1 Fighter placed in Bavaria
            3 Infantrys and 2 Tanks placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 140 PUs; end with 145 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Neutral : -0.67
    Americans : -0.33
    Russians : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            2 ArmoredCars moved from Moscow to Kursk
            1 Mech.Inf moved from Moscow to Donetsk
            4 Infantrys moved from Rostov to Donetsk
            1 Bomber moved from Leningrad to Donetsk
            7 Infantrys moved from Yaroslavl to Smolensk
            2 Artillerys and 2 Infantrys moved from S.Karelia to N.Karelia
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Fighter moved from Leningrad to N.Karelia
            3 Infantrys moved from Leningrad to Vyborg
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            5 Infantrys moved from Ufa to Kuybyshev
            3 Infantrys moved from Sverdlovsk to Ufa
            1 Artillery and 1 Infantry moved from Tashkent to Chimkent
            2 Infantrys moved from Ayan to Heilungchiang
            3 Fighters moved from N.Buryat Mongolia to Heilungchiang
            1 Infantry moved from Ayan to Khabarovsk
                  Russians take Khabarovsk from Hisaichi
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Kursk to Donetsk
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 2 Bunkers, 33 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in N.Karelia
                Russians attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Finns defend with 1 Elite
                    Russians roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in N.Karelia, round 2 : 3/5 hits, 1.67 expected hits
                    Finns roll dice for 1 Elite in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Elite
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Bomber, 6 Infantrys and 1 Mech.Inf
                Romanians defend with 1 AAGun, 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf and 2 Tanks
                    AA fire in Donetsk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Bomber, 6 Infantrys and 1 Mech.Inf in Donetsk, round 2 : 2/9 hits, 2.67 expected hits
                    Romanians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf and 2 Tanks in Donetsk, round 2 : 2/7 hits, 2.33 expected hits
                    2 ArmoredCars owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech.Inf in Donetsk, round 3 : 3/7 hits, 2.33 expected hits
                    Romanians roll dice for 2 Artillerys, 1 Mech.Inf and 2 Tanks in Donetsk, round 3 : 5/5 hits, 2.00 expected hits
                    4 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Romanians and 1 Mech.Inf owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Bomber and 1 Mech.Inf in Donetsk, round 4 : 1/2 hits, 1.00 expected hits
                    Romanians roll dice for 2 Tanks in Donetsk, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Bomber and 1 Mech.Inf in Donetsk, round 5 : 1/2 hits, 1.00 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is 16
                Casualties for Russians: 1 Artillery and 6 Infantrys
                Casualties for Romanians: 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf and 2 Tanks
            Battle in Heilungchiang
                Russians attack with 3 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 3 Fighters and 2 Infantrys in Heilungchiang, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                Russians win, taking Heilungchiang from Hisaichi with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Smolensk
                Russians attack with 7 Infantrys
                Germans defend with 1 Elite
                    Russians roll dice for 7 Infantrys in Smolensk, round 2 : 2/7 hits, 1.17 expected hits
                    Germans roll dice for 1 Elite in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 7 Infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Elite
    
        Non Combat Move - Russians
            1 Fighter moved from N.Karelia to Leningrad
            2 Infantrys moved from Moscow to Tula
            5 Tanks moved from Moscow to Kursk
            1 Bomber moved from Donetsk to Kursk
            11 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            3 Fighters moved from Heilungchiang to N.Buryat Mongolia
            1 Artillery and 5 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            5 Infantrys moved from Yeniseysk to Evenkia
    
        Place Units - Russians
            1 Bunker placed in Kursk
            4 Infantrys placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Artillery and 2 Infantrys placed in Georgia
            1 Bunker placed in Astrakhan
            1 Artillery and 1 Infantry placed in Tashkent
            5 Infantrys placed in Stalingrad
            9 Infantrys and 1 Tank placed in Moscow
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 91 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.17
    Germans : -0.33
    Hisaichi : -0.33
    Finns : -0.33
    Russians : 1.83
    AA fire in Donetsk : : -0.17
    

    Production/PUs Summary :

    Germans : 139 / 145
    Russians : 91 / 92
    Italians : 89 / 89
    French : 14 / 14
    Yamamoto : 69 / 79
    Chinese : 23 / 25
    Hisaichi : 80 / 85
    British : 79 / 83
    Anzac : 22 / 23
    Dutch : 10 / 10
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 111 / 111
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            2 Artillerys and 2 Infantrys moved from N.Tunisia to 42 Sea Zone
            1 Artillery and 1 Infantry moved from Baleares to 42 Sea Zone
            3 Artillerys, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 3 Infantrys, 1 Submarine and 4 Transports moved from 42 Sea Zone to 41 Sea Zone
            3 Artillerys, 2 Fighters and 3 Infantrys moved from 41 Sea Zone to E.Morocco
            1 ArmoredCar, 6 Artillerys, 2 Elites and 16 Infantrys moved from N.Algeria to E.Morocco
            3 Artillerys, 3 Elites and 4 Infantrys moved from S.Algeria to E.Morocco
            1 Elite, 1 Infantry and 1 Tank moved from Mozambique to 68 Sea Zone
            2 Cruisers, 1 Elite, 1 Infantry, 1 Submarine, 1 Tank and 2 Transports moved from 68 Sea Zone to 40 Sea Zone
            1 Elite, 1 Infantry and 1 Tank moved from 40 Sea Zone to Cape Town
            1 Infantry moved from South Africa to Cape Town
            1 Tank moved from Kenya to Rhodesia
                  Italians take Rhodesia from British
            1 Tank moved from Rhodesia to Angola
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Tank moved from Kenya to French Equatorial Africa
            1 Tank moved from Italian East Africa to French Equatorial Africa
            2 Tanks moved from Kufra to French Equatorial Africa
            1 Infantry moved from Iraq to W.Iran
            2 Infantrys moved from Italian East Africa to Equatoria
            3 Infantrys moved from Nubia to Italian East Africa
            3 Infantrys moved from Nubia to Darfur
            5 Infantrys moved from Lower Egypt to Palestine
            1 Infantry moved from Lower Egypt to Palestine
            6 Infantrys moved from Cairo to Lower Egypt
            2 Artillerys and 2 Elites moved from Rome to 46 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 46 Sea Zone to 42 Sea Zone
            2 Artillerys and 2 Elites moved from 42 Sea Zone to N.Algeria
            4 Artillerys moved from Tunis to N.Tunisia
            4 Artillerys moved from Provence to Languedoc
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 1 Destroyer, 1 Elite, 3 HeavyTanks, 10 Infantrys, 4 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 41 Sea Zone
                Italians attack with 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Submarine and 4 Transports
                French defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French lost in 41 Sea Zone
                Italians win with 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Submarine and 4 Transports remaining. Battle score for attacker is 8
                Casualties for French: 1 Destroyer
            Battle in Cape Town
                Italians attack with 1 Elite, 2 Infantrys and 1 Tank
                British defend with 1 AAGun, 1 Factory and 2 Mech.Infs
                    Italians roll dice for 2 Cruisers in Cape Town, round 2 : 1/2 hits, 1.00 expected hits
                1 Mech.Inf owned by the British lost in Cape Town
                    Italians roll dice for 1 Elite, 2 Infantrys and 1 Tank in Cape Town, round 2 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 Mech.Inf in Cape Town, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Cape Town
                Italians win, taking Cape Town from British with 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 12
                Casualties for British: 2 Mech.Infs
            Battle in Angola
                Italians attack with 1 Tank
                Neutral defend with 1 Infantry
                    Italians roll dice for 1 Tank in Angola, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the Neutral lost in Angola
                Neutral win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 Tank
                Casualties for Neutral: 1 Infantry
            Battle in E.Morocco
                Italians attack with 1 ArmoredCar, 12 Artillerys, 5 Elites, 2 Fighters and 23 Infantrys
                French defend with 1 AAGun, 4 Artillerys, 4 Bunkers, 1 Elite, 1 Factory, 5 Fighters and 17 Infantrys
                    AA fire in E.Morocco : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar, 12 Artillerys, 5 Elites, 2 Fighters and 23 Infantrys in E.Morocco, round 2 : 14/43 hits, 12.50 expected hits
                Units damaged: 4 Bunkers owned by the French
                    French roll dice for 4 Artillerys, 4 Bunkers, 1 Elite, 5 Fighters and 17 Infantrys in E.Morocco, round 2 : 11/31 hits, 11.83 expected hits
                    10 Infantrys owned by the French and 11 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 1 ArmoredCar, 12 Artillerys, 5 Elites, 2 Fighters and 12 Infantrys in E.Morocco, round 3 : 12/32 hits, 10.67 expected hits
                    French roll dice for 4 Artillerys, 4 Bunkers, 1 Elite, 5 Fighters and 7 Infantrys in E.Morocco, round 3 : 11/21 hits, 8.50 expected hits
                    1 Elite owned by the French, 4 Artillerys owned by the French, 7 Infantrys owned by the French and 11 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 1 ArmoredCar, 12 Artillerys, 5 Elites, 2 Fighters and 1 Infantry in E.Morocco, round 4 : 5/21 hits, 7.83 expected hits
                    French roll dice for 4 Bunkers and 5 Fighters in E.Morocco, round 4 : 4/9 hits, 4.50 expected hits
                    1 ArmoredCar owned by the Italians, 1 Fighter owned by the French, 4 Bunkers owned by the French, 2 Artillerys owned by the Italians and 1 Infantry owned by the Italians lost in E.Morocco
                    Italians roll dice for 10 Artillerys, 5 Elites and 2 Fighters in E.Morocco, round 5 : 7/17 hits, 6.50 expected hits
                    French roll dice for 4 Fighters in E.Morocco, round 5 : 3/4 hits, 2.00 expected hits
                    4 Fighters owned by the French and 3 Artillerys owned by the Italians lost in E.Morocco
                Italians win, taking E.Morocco from French with 7 Artillerys, 5 Elites and 2 Fighters remaining. Battle score for attacker is 47
                Casualties for Italians: 1 ArmoredCar, 5 Artillerys and 23 Infantrys
                Casualties for French: 4 Artillerys, 4 Bunkers, 1 Elite, 5 Fighters and 17 Infantrys
    
        Non Combat Move - Italians
            2 Fighters moved from E.Morocco to 41 Sea Zone
    
        Place Units - Italians
            1 Bunker and 3 HeavyTanks placed in W.Iran
            3 Infantrys placed in Italian East Africa
            4 Mech.Infs placed in Tunis
            2 Infantrys placed in Kufra
            4 Infantrys placed in Provence
            1 Elite and 1 Infantry placed in Cairo
            1 Destroyer and 1 Submarine placed in 44 Sea Zone
    
        Turn Complete - Italians
            Italians collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Italians : 2.50
    British : -0.33
    French : 1.83
    AA fire in E.Morocco : : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - French
            French buy 1 Bunker and 1 Destroyer; Remaining resources: 0 PUs; 
    
        Place Units - French
            1 Destroyer placed in 1 Sea Zone
            1 Bunker placed in French Sudan
    
        Turn Complete - French
            French collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 139 / 145
    Russians : 91 / 92
    Italians : 96 / 96
    French : 10 / 10
    Yamamoto : 69 / 79
    Chinese : 23 / 25
    Hisaichi : 80 / 85
    British : 76 / 83
    Anzac : 22 / 23
    Dutch : 10 / 10
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 111 / 111
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            3 ArmoredCars moved from Minamitori to 86 Sea Zone
            3 ArmoredCars and 3 Cruisers moved from 86 Sea Zone to 95 Sea Zone
            3 ArmoredCars moved from 95 Sea Zone to Wake
            1 Destroyer and 1 Submarine moved from 86 Sea Zone to 95 Sea Zone
            2 B.Carriers moved from 86 Sea Zone to 95 Sea Zone
            2 Carriers moved from 86 Sea Zone to 95 Sea Zone
            2 Bombers moved from Eniwetok to 95 Sea Zone
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Fighter moved from 86 Sea Zone to 94 Sea Zone
            5 Fighters moved from 86 Sea Zone to 95 Sea Zone
            3 Marines moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Chubu to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Adv.Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Marine and 1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Marine moved from 95 Sea Zone to Wake
            2 Infantrys and 2 Marines moved from 85 Sea Zone to Iwo Jima
            1 S.Bomber moved from Tokyo to 95 Sea Zone
            5 Infantrys moved from Hunan to Kweichow
            3 Infantrys moved from Anhwei to Shansi
            3 Infantrys moved from Kwangtung to Hunan
            3 Infantrys moved from Kiangsi to Hunan
            3 Infantrys moved from Kwangsi to N.French Indochina
            6 Infantrys moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Bunkers, 4 Destroyers, 6 Infantrys and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 2 B.Carriers, 2 Bombers, 2 Carriers, 3 Cruisers, 1 Destroyer, 5 Fighters, 1 S.Bomber, 1 S.Submarine and 1 Submarine
                Americans defend with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters, 1 S.Submarine and 1 Transport
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 1 Adv.Fighter, 2 B.Carriers, 2 Bombers, 2 Carriers, 3 Cruisers, 1 Destroyer, 5 Fighters and 1 S.Bomber in 95 Sea Zone, round 2 : 10/17 hits, 6.83 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters and 1 Transport in 95 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
                    4 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 3 Carriers owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Americans, 2 B.Carriers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Battleship owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 1 Carrier, 3 Cruisers, 1 Destroyer, 5 Fighters and 1 S.Bomber in 95 Sea Zone, round 3 : 6/14 hits, 6.33 expected hits
                    Americans roll dice for 1 Adv.Fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 2 Bombers, 1 Carrier, 3 Cruisers, 1 Destroyer, 5 Fighters, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 67
                Casualties for Yamamoto: 2 B.Carriers, 1 Carrier and 1 Submarine
                Casualties for Americans: 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters, 1 S.Submarine and 1 Transport
            Battle in 94 Sea Zone
                Yamamoto attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Americans lost in 94 Sea Zone
                Yamamoto win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Wake
                Yamamoto attack with 3 ArmoredCars and 1 Marine
                Americans defend with 1 AAGun, 1 Factory and 1 Marine
                    Yamamoto roll dice for 3 ArmoredCars and 1 Marine in Wake, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Marine in Wake, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 3 ArmoredCars and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Marine
            Battle in Iwo Jima
                Yamamoto attack with 2 Infantrys and 2 Marines
                Americans defend with 1 Elite
                    Yamamoto roll dice for 2 Infantrys and 2 Marines in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 2 Marines in Iwo Jima, round 3 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 2 Marines in Iwo Jima, round 4 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 2 Infantrys and 2 Marines remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Elite
    
        Non Combat Move - Yamamoto
            2 Bombers and 4 Fighters moved from 95 Sea Zone to Minamitori
            1 S.Bomber moved from 95 Sea Zone to Minamitori
            1 Fighter moved from 94 Sea Zone to Saipan
    
        Place Units - Yamamoto
            1 Bunker placed in Hupeh
            1 Bunker placed in Kweichow
            1 Bunker placed in N.French Indochina
            3 Tanks placed in Kwangsi
            6 Infantrys placed in Hong Kong
            2 Destroyers placed in 95 Sea Zone
            2 Destroyers placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 3.67
    Americans : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Shensi to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Fighter moved from Lanchow to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Shensi
            2 Elites and 4 Infantrys moved from Lanchow to Shensi
            6 Infantrys moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 Tanks moved from Urumqi to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Chinese : 0.33
    

    Production/PUs Summary :

    Germans : 139 / 145
    Russians : 91 / 92
    Italians : 96 / 96
    French : 10 / 10
    Yamamoto : 73 / 75
    Chinese : 25 / 26
    Hisaichi : 78 / 85
    British : 76 / 83
    Anzac : 22 / 23
    Dutch : 10 / 10
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            3 Infantrys moved from Vladivostok to Khabarovsk
            7 Infantrys moved from Kirin to Heilungchiang
            2 ArmoredCars and 2 Tanks moved from Liaoning to Chita
            3 Infantrys moved from Timor to 113 Sea Zone
            1 Infantry moved from Tanimbar to 113 Sea Zone
            4 Infantrys moved from 113 Sea Zone to Aroe
            1 Bomber moved from Wellington to Aroe
            1 Destroyer and 1 Submarine moved from 86 Sea Zone to 75 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Carrier moved from 86 Sea Zone to 75 Sea Zone
            1 Transport moved from 113 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Jilolo
            1 Adv.Fighter moved from 113 Sea Zone to Jilolo
            1 Adv.Fighter moved from 113 Sea Zone to Jilolo
            1 Infantry moved from Mindanao to Davao
            1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Townsville
            1 Fighter moved from Wellington to Townsville
            1 Marine and 1 Tank moved from Wellington to 122 Sea Zone
            1 Marine and 1 Tank moved from 122 Sea Zone to Tasmania
            4 Destroyers moved from 114 Sea Zone to 109 Sea Zone
            2 Tanks moved from Chahar to Suiyuan
            4 Infantrys moved from Changchun to Kirin
            2 ArmoredCars moved from Changchun to Liaoning
            1 Fighter moved from Changchun to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 1 Cruiser, 2 Destroyers, 17 Infantrys and 1 Transport; Remaining resources: 5 PUs; 
    
        Combat - Hisaichi
            Battle in Aroe
                Hisaichi attack with 1 Bomber and 4 Infantrys
                Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Bomber and 4 Infantrys in Aroe, round 2 : 1/5 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker in Aroe, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Bomber and 4 Infantrys in Aroe, round 3 : 1/5 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Aroe, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Aroe
                Hisaichi win, taking Aroe from Dutch with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Bunker
            Battle in Tasmania
                Hisaichi attack with 1 Marine and 1 Tank
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Tasmania, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Tasmania
                Hisaichi win, taking Tasmania from Anzac with 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in 109 Sea Zone
                Hisaichi attack with 4 Destroyers
                Americans defend with 2 Destroyers
                    Hisaichi roll dice for 4 Destroyers in 109 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Destroyers in 109 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in 109 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Americans lost in 109 Sea Zone
                Hisaichi win with 4 Destroyers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 Destroyers
            Battle in Khabarovsk
                Hisaichi attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 87 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 1 Fighter
                Americans defend with 1 Destroyer
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 87 Sea Zone
                Hisaichi win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Heilungchiang
                Hisaichi attack with 7 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 7 Infantrys in Heilungchiang, round 2 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Heilungchiang
                    Hisaichi roll dice for 7 Infantrys in Heilungchiang, round 3 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Heilungchiang, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Suiyuan, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Jilolo
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Jilolo, round 2 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Jilolo, round 3 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Hisaichi win, taking Jilolo from Dutch with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 75 Sea Zone
                Hisaichi attack with 1 Carrier, 1 Destroyer and 1 Submarine
                British defend with 1 Destroyer and 1 Transport
                    Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 75 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 75 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 75 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the British lost in 75 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 5 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer in 75 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 75 Sea Zone
                Hisaichi win with 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 Destroyer and 1 Transport
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 75 Sea Zone
            2 Adv.Fighters moved from Jilolo to 107 Sea Zone
            1 Carrier moved from 113 Sea Zone to 107 Sea Zone
            1 Bomber moved from Aroe to Townsville
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Townsville
            Hisaichi undo move 1.
            1 Bunker and 1 Infantry placed in Townsville
            1 Destroyer placed in 113 Sea Zone
            1 Cruiser placed in 113 Sea Zone
            1 Destroyer placed in 107 Sea Zone
            1 Transport placed in 122 Sea Zone
            1 Infantry placed in Wellington
            1 Bunker placed in Chita
            8 Infantrys placed in Changchun
            4 Infantrys placed in Liaoning
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Changchun: 1 Mech.Inf
            EDIT: Adding units owned by Hisaichi to Chita: 1 Mech.Inf
            EDIT: Turning off Edit Mode
            1 Infantry placed in Davao
            Hisaichi undo move 10.
            3 Infantrys placed in Broome
    
        Turn Complete - Hisaichi
            Hisaichi collect 88 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.17
    British : -1.83
    Americans : -1.67
    Chinese : -0.33
    Russians : -0.67
    Dutch : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Infantry moved from Manchester to Scotland
            1 Tank moved from Manchester to Scotland
            1 Infantry moved from Manchester to Scotland
            1 Artillery and 1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
                  Dutch take Banjarmasin from Hisaichi
            2 Fighters moved from 105 Sea Zone to 106 Sea Zone
            1 Infantry moved from S.Thailand to S.French Indochina
                  French take S.French Indochina from Yamamoto
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 2 Fighters, 6 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Scotland
                British attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 2 Infantrys and 1 Tank in Scotland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in Scotland, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Scotland
                    British roll dice for 1 Infantry and 1 Tank in Scotland, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 Tank remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in 106 Sea Zone
                British attack with 2 Fighters
                Yamamoto defend with 1 T.Boat
                    British roll dice for 2 Fighters in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 106 Sea Zone
                British win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
    
        Non Combat Move - British
            2 Fighters moved from 106 Sea Zone to 105 Sea Zone
            2 Artillerys and 3 Infantrys moved from S.Thailand to N.Thailand
            1 ArmoredCar moved from Yunnan to N.Thailand
            2 ArmoredCars moved from Delhi to Baluchistan
            2 Fighters moved from Delhi to E.Iran
            3 Infantrys moved from Manchester to Scotland
    
        Place Units - British
            1 Bunker placed in E.Iran
            1 Destroyer placed in 105 Sea Zone
            2 Artillerys and 2 Infantrys placed in Bangkok
            4 ArmoredCars and 1 Mech.Inf placed in Delhi
            2 Fighters placed in Bombay
            1 Mech.Inf placed in Bangkok
            4 Infantrys placed in Manchester
            2 Artillerys placed in Wales
    
        Turn Complete - British
            British collect 78 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.00
    Yamamoto : -0.17
    

    Production/PUs Summary :

    Germans : 137 / 145
    Russians : 86 / 92
    Italians : 96 / 96
    French : 12 / 10
    Yamamoto : 71 / 75
    Chinese : 23 / 26
    Hisaichi : 84 / 93
    British : 78 / 79
    Anzac : 21 / 23
    Dutch : 12 / 10
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker, 1 Fighter and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            2 Mech.Infs moved from Canberra to Queensland
    
        Place Units - Anzac
            1 Bunker, 1 Fighter and 4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 137 / 145
    Russians : 86 / 92
    Italians : 96 / 96
    French : 12 / 10
    Yamamoto : 71 / 75
    Chinese : 23 / 26
    Hisaichi : 84 / 93
    British : 78 / 79
    Anzac : 21 / 22
    Dutch : 12 / 10
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            2 Transports moved from 34 Sea Zone to 32 Sea Zone
    
        Place Units - Dutch
            1 Bunker and 2 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 137 / 145
    Russians : 86 / 92
    Italians : 96 / 96
    French : 12 / 10
    Yamamoto : 71 / 75
    Chinese : 23 / 26
    Hisaichi : 84 / 93
    British : 78 / 79
    Anzac : 21 / 22
    Dutch : 12 / 12
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

Suggested Topics

  • 10
  • 20
  • 20
  • 30
  • 31
  • 96
  • 67
  • 25
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.8k

Users

40.5k

Topics

1.8m

Posts