19L cyanight (+2) vs DizzKneeLand33 (allies) BM3

  • '14 Customizer

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 infantry moved from Northwest Persia to Iraq
            1 artillery moved from Northwest Persia to Iraq
            3 armour, 5 artilleries, 12 infantry, 2 marines and 8 mech_infantrys moved from Iraq to Trans-Jordan
            1 aaGun moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Caucasus to Northwest Persia
            2 artilleries moved from Kazakhstan to Caucasus
            1 bomber moved from Scotland to Southern Italy
            6 tactical_bombers moved from Scotland to Southern Italy
            5 fighters moved from Scotland to Southern Italy
            3 bombers moved from Western Germany to Trans-Jordan
            1 submarine moved from 5 Sea Zone to 8 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 80 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,3,1,3,4,1,2,1,1,5,1,5,4,2,5,1,5,5,6,1,1,6,6,6,4,5
            Japanese collect 10 PUs (8 lost to blockades); end with 12 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from British Columbia to Japan
            3 fighters moved from Manchuria to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            22 bombers moved from Manchuria to Japan
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            4 bombers moved from Eastern United States to 89 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    Scramble SZ6? And Kamis too I think (lol).

  • '14 Customizer

    No Scramble. Use 2 Kamis on 2 US CV’s and 1 each on the other 2 US CV’s

  • '14 Customizer

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from British Columbia to Japan
            3 fighters moved from Manchuria to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            22 bombers moved from Manchuria to Japan
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            4 bombers moved from Eastern United States to 89 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from British Columbia to Japan
            3 fighters moved from Manchuria to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            22 bombers moved from Manchuria to Japan
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            4 bombers moved from Eastern United States to 89 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 89 Sea Zone
                Americans attack with 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone
                Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Japan
                Americans attack with 28 bombers, 5 fighters and 1 tactical_bomber
                Japanese defend with 4 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 1 mech_infantry
                    AA fire in Japan : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 28 bombers, 3 fighters and 1 tactical_bomber in Japan, round 2 : 24/32 hits, 20.83 expected hits
                    Japanese roll dice for 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Japan, round 2 : 13/26 hits, 11.00 expected hits
                    15 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 aaGuns owned by the Japanese, 3 fighters owned by the Americans and 9 bombers owned by the Americans lost in Japan
                    Americans roll dice for 19 bombers in Japan, round 3 : 10/19 hits, 12.67 expected hits
                    Japanese roll dice for 6 fighters in Japan, round 3 : 4/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese and 4 bombers owned by the Americans lost in Japan
                Americans win with 15 bombers remaining. Battle score for attacker is -58
                Casualties for Americans: 13 bombers, 5 fighters and 1 tactical_bomber
                Casualties for Japanese: 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            15 bombers moved from Japan to Korea
            3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from 89 Sea Zone to Eastern United States
            4 bombers moved from 89 Sea Zone to French Central Africa
            1 artillery and 1 infantry moved from Kiangsi to Kiangsu
    
        Place Units - Americans
            1 airfield placed in Korea
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery and 2 infantry placed in Eastern United States
            1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 0.83
    AA fire in Japan : : 0.00
    Japanese : 2.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
            2 artilleries and 4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from British Columbia to Japan
            3 fighters moved from Manchuria to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            22 bombers moved from Manchuria to Japan
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            4 bombers moved from Eastern United States to 89 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 89 Sea Zone
                Americans attack with 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone
                Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Japan
                Americans attack with 28 bombers, 5 fighters and 1 tactical_bomber
                Japanese defend with 4 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 1 mech_infantry
                    AA fire in Japan : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 28 bombers, 3 fighters and 1 tactical_bomber in Japan, round 2 : 24/32 hits, 20.83 expected hits
                    Japanese roll dice for 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Japan, round 2 : 13/26 hits, 11.00 expected hits
                    15 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 aaGuns owned by the Japanese, 3 fighters owned by the Americans and 9 bombers owned by the Americans lost in Japan
                    Americans roll dice for 19 bombers in Japan, round 3 : 10/19 hits, 12.67 expected hits
                    Japanese roll dice for 6 fighters in Japan, round 3 : 4/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese and 4 bombers owned by the Americans lost in Japan
                Americans win with 15 bombers remaining. Battle score for attacker is -58
                Casualties for Americans: 13 bombers, 5 fighters and 1 tactical_bomber
                Casualties for Japanese: 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            15 bombers moved from Japan to Korea
            3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from 89 Sea Zone to Eastern United States
            4 bombers moved from 89 Sea Zone to French Central Africa
            1 artillery and 1 infantry moved from Kiangsi to Kiangsu
    
        Place Units - Americans
            1 airfield placed in Korea
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery and 2 infantry placed in Eastern United States
            1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
            2 artilleries and 4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters moved from 71 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    British roll dice for 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
                    Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Japanese lost in 80 Sea Zone
                British win with 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 5 transports moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Eastern Persia
            1 aaGun and 4 infantry moved from West India to Eastern Persia
            3 armour and 1 mech_infantry moved from India to Eastern Persia
            1 fighter moved from 71 Sea Zone to French Central Africa
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 3.17
    Americans : 0.83
    AA fire in Japan : : 0.00
    Japanese : 3.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            5 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
            1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 3 infantry; ANZAC defend with 2 infantry
                    AA fire in Egypt : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 5 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/14 hits, 6.33 expected hits
                    British roll dice for 4 aaGuns, 4 artilleries, 6 fighters, 29 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 15/42 hits, 16.33 expected hits
                    1 infantry owned by the ANZAC, 4 mech_infantrys owned by the Italians, 4 aaGuns owned by the British, 1 tactical_bomber owned by the Italians, 5 bombers owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
                British win with 4 artilleries, 6 fighters, 28 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -97
                Casualties for Italians: 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
                Casualties for British: 4 aaGuns
    
        Non Combat Move - Italians
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -1.33
    AA fire in Egypt : : -0.33
    

    Savegame

  • '20 '16 '15 '14

    I’m gonna change the casualties in Egypt – probably 5 UK infantry instead.

  • '14 Customizer

    No Problem :)

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 5 infantry
            EDIT: Adding units owned by British to Egypt: 4 aaGuns
            EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
            ANZAC buy 1 carrier and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            2 infantry moved from 6 Sea Zone to Japan
    
        Combat - ANZAC
            Battle in Japan
                ANZAC captures 15PUs while taking Japanese capital
                ANZAC converts factory_major into different units
            Battle in Iwo Jima
                ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Japan from Japanese, taking Iwo Jima from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - ANZAC
            4 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 63 Sea Zone to 66 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to Queensland
            3 fighters and 2 tactical_bombers moved from Korea to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 31 PUs; end with 48 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 5 infantry
            EDIT: Adding units owned by British to Egypt: 4 aaGuns
            EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
            ANZAC buy 1 carrier and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            2 infantry moved from 6 Sea Zone to Japan
    
        Combat - ANZAC
            Battle in Japan
                ANZAC captures 15PUs while taking Japanese capital
                ANZAC converts factory_major into different units
            Battle in Iwo Jima
                ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Japan from Japanese, taking Iwo Jima from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - ANZAC
            4 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 63 Sea Zone to 66 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to Queensland
            3 fighters and 2 tactical_bombers moved from Korea to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 31 PUs; end with 48 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 57 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 9 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Algeria
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 87 Sea Zone
            1 artillery moved from 87 Sea Zone to French West Africa
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 123 Sea Zone
            1 artillery moved from 123 Sea Zone to Iceland
            2 armour, 9 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Egypt
            5 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
            3 bombers moved from Volgograd to Egypt
            14 bombers moved from Western Germany to Egypt
            1 infantry moved from Urals to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
            Battle in Algeria
            Battle in French West Africa
            Battle in Iceland
            Battle in Egypt
                Germans attack with 2 armour, 17 bombers, 5 fighters, 9 mech_infantrys and 4 tactical_bombers
                British defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 19 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 3 infantry; ANZAC defend with 2 infantry
                    AA fire in Egypt : 3/12 hits, 2.00 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt
                    Germans roll dice for 2 armour, 17 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 19/34 hits, 17.33 expected hits
                    British roll dice for 4 aaGuns, 4 artilleries, 6 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 10/37 hits, 14.67 expected hits
                    1 infantry owned by the ANZAC, 4 aaGuns owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the French, 9 mech_infantrys owned by the Germans and 13 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour, 17 bombers, 2 fighters and 3 tactical_bombers in Egypt, round 3 : 14/24 hits, 15.33 expected hits
                    British roll dice for 4 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/22 hits, 9.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 3 bombers owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 3 tactical_bombers owned by the Germans, 2 infantry owned by the French, 4 artilleries owned by the British and 6 infantry owned by the British lost in Egypt
                    Germans roll dice for 1 armour and 14 bombers in Egypt, round 4 : 9/15 hits, 9.83 expected hits
                    British roll dice for 6 fighters and 2 tactical_bombers in Egypt, round 4 : 6/8 hits, 5.00 expected hits
                    2 tactical_bombers owned by the British, 6 bombers owned by the Germans and 6 fighters owned by the British lost in Egypt
                Germans win, taking Algeria from French, taking French West Africa from French, taking Iceland from British, taking Egypt from British with 1 armour and 8 bombers remaining. Battle score for attacker is -50
                Casualties for Germans: 1 armour, 9 bombers, 5 fighters, 9 mech_infantrys and 4 tactical_bombers
                Casualties for ANZAC: 2 infantry
                Casualties for British: 4 aaGuns, 4 artilleries, 6 fighters, 19 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for French: 3 infantry
    
        Non Combat Move - Germans
            8 bombers moved from Egypt to Trans-Jordan
            1 carrier, 1 destroyer, 1 submarine and 5 transports moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 transport placed in 93 Sea Zone
            1 artillery and 1 infantry placed in Southern France
            1 destroyer placed in 110 Sea Zone
            9 bombers placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 5 transports
            EDIT: Adding units owned by Germans to 110 Sea Zone: 5 transports
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
            Germans collect 71 PUs (5 lost to blockades); end with 72 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -4.33
    AA fire in Egypt : : 1.00
    

    Savegame

  • '20 '16 '15 '14

    Well I can’t survive that – I was one turn too late, but I’ll know that for next time. :)

    GG, cyanight! Let me know if you’d like a rematch with switched sides. If so I can get that started in the next day or two.

  • '14 Customizer

    GG Dizz, It was definitely exciting. I have never seen USA with so many bombers. Incredible. Thanks again for the game and maybe play another when you have time. Thanks again


  • Nice Game what strategy’s did you guys use?

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