@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
scramble to Shan State?
no scramble. thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 105 Sea Zone
2 armour and 8 mech_infantrys moved from Volgograd to Caucasus
1 bomber and 1 fighter moved from Ukraine to Caucasus
3 bombers moved from Western Germany to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 armour, 4 bombers, 1 fighter and 8 mech_infantrys
British defend with 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Germans roll dice for 2 armour, 4 bombers, 1 fighter and 8 mech_infantrys in Caucasus, round 2 : 3/15 hits, 5.50 expected hits
Russians roll dice for 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/11 hits, 4.50 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour, 4 bombers, 1 fighter and 6 mech_infantrys in Caucasus, round 3 : 5/13 hits, 5.17 expected hits
Russians roll dice for 5 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 2/8 hits, 3.50 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans roll dice for 2 armour, 4 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 4 : 7/11 hits, 4.83 expected hits
Russians roll dice for 3 armour in Caucasus, round 4 : 2/3 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 6 mech_infantrys
Casualties for British: 5 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Non Combat Move - Germans
4 bombers and 1 fighter moved from Caucasus to Ukraine
3 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
2 fighters moved from 104 Sea Zone to 105 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : -0.33
Russians : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Italians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Novosibirsk to Kansu
4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Smolensk to Vologda
Combat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Vologda, round 2 : 2/5 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 3 artilleries and 15 infantry moved from Russia to Samara
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Smolensk to Vologda
2 infantry moved from Smolensk to Vologda
1 aaGun, 11 artilleries and 17 infantry moved from Smolensk to Russia
1 fighter moved from Rostov to Russia
1 aaGun moved from Kansu to Shensi
4 infantry moved from Shensi to Kweichow
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
Russians : 2,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 bomber moved from Japan to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
4 fighters and 3 tactical_bombers moved from Shan State to Kweichow
7 bombers moved from French Indo China to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries and 5 infantry; Russians defend with 4 infantry
Japanese roll dice for 2 artilleries, 7 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 13/18 hits, 10.00 expected hits
Chinese roll dice for 2 artilleries and 9 infantry in Kweichow, round 2 : 7/11 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow
Japanese win with 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Russians: 4 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
1 bomber moved from 21 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from French Indo China to Yunnan
1 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
7 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 36 Sea Zone
3 submarines moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.67
Chinese : 3.33
Japanese : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Battle in Sicily
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Battle in Sicily
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Sicily from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to Northwest Persia
1 armour moved from Alexandria to Trans-Jordan
3 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
Combat - British
Battle in Sardinia
Battle in 104 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
British win, taking Sardinia from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 bomber and 7 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys
British roll dice for 1 bomber and 7 mech_infantrys in Caucasus, round 2 : 2/8 hits, 1,83 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 bomber and 5 mech_infantrys in Caucasus, round 3 : 3/6 hits, 1,50 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 mech_infantrys
Casualties for Germans: 2 armour and 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,17
British : 1,83
Americans : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
3 armour, 1 fighter and 2 mech_infantrys moved from Volgograd to Caucasus
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 3 armour, 1 fighter and 2 mech_infantrys
British defend with 4 mech_infantrys
Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 4 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
3 mech_infantrys owned by the British lost in Caucasus
Italians roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 4 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
2 aaGuns moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,1
Italians collect 14 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 2.33
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
2 fighters moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
2 fighters moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 fighters moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
4 bombers moved from Ukraine to Vologda
1 fighter moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 1 armour, 4 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 6 infantry
AA fire in Vologda : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour, 4 bombers, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 3.67 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Vologda, round 3 : 3/6 hits, 3.33 expected hits
Russians roll dice for 5 infantry in Vologda, round 3 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Vologda, round 4 : 3/6 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 6 infantry
Non Combat Move - Germans
1 artillery and 4 infantry moved from Novgorod to Belarus
2 artilleries moved from Volgograd to Rostov
1 fighter moved from Ukraine to Bryansk
3 armour and 10 mech_infantrys moved from Ukraine to Bryansk
2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to Western Germany
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 aaGuns, 2 artilleries and 13 infantry moved from Western Ukraine to Bryansk
4 bombers moved from Vologda to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.17
British : -0.33
AA fire in Vologda : : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
3 infantry moved from Kansu to Shensi
3 infantry moved from Suiyuyan to Shensi
2 armour moved from Russia to Urals
1 infantry moved from Kazakhstan to Volgograd
2 artilleries and 14 infantry moved from Samara to Russia
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 3 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
2 aaGuns moved from Samara to Russia
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 36 Sea Zone to 21 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
7 bombers moved from French Indo China to Russia
2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
Combat - Japanese
Air Battle in Russia
Japanese attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/7 hits, 1.17 expected hits
Bombing raid in Russia rolls: 5,3,8,7,8,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Caroline Islands
Battle in Hunan
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Caroline Islands from Americans, taking Hunan from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 6 submarines moved from 36 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
7 bombers moved from Russia to Bryansk
1 artillery and 2 infantry moved from India to West India
1 infantry moved from Burma to India
1 artillery and 2 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Hunan to India
1 artillery and 2 infantry moved from Malaya to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Buryatia
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.17
Americans : 0.67
ANZAC : -0.33
Chinese : -0.33
Japanese : -3.33
I assumed no intercept since there was only one fighter to defend – if this was wrong let me know and we can roll. Thx!
@DizzKneeLand33 amazing your dice so far…
@Giallo said in 19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0):
@DizzKneeLand33 amazing your dice so far…
Well, a lot of my dice differentials are negative – I’m not sure it’s that my dice are that amazing, more that your dice completely suck. :)
Of course, the end result is the same…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 64 Sea Zone
3 infantry and 3 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 aaGuns moved from Central United States to Western United States
4 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
3 infantry placed in Western United States
1 battleship, 2 cruisers and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
1 artillery and 3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Anhwe : 1/1 hits, 0,17 expected hits
1 fighter owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,67
AA fire in Anhwe : : 0,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 64 Sea Zone
3 infantry and 3 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 aaGuns moved from Central United States to Western United States
4 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
3 infantry placed in Western United States
1 battleship, 2 cruisers and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
1 artillery and 3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Anhwe : 1/1 hits, 0,17 expected hits
1 fighter owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 armour and 1 bomber moved from Iraq to Caucasus
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Italians defend with 3 armour and 2 mech_infantrys
British roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,00 expected hits
Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2,17 expected hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/6 hits, 1,83 expected hits
Italians roll dice for 3 armour in Caucasus, round 3 : 1/3 hits, 1,50 expected hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Caucasus
British roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 4 : 0/5 hits, 1,67 expected hits
Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Caucasus
2 mech_infantrys owned by the British and 1 armour owned by the British retreated to Northwest Persia
Italians win with 1 armour remaining. Battle score for attacker is 11
Casualties for British: 3 infantry
Casualties for Italians: 2 armour and 2 mech_infantrys
Non Combat Move - British
1 armour moved from Trans-Jordan to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 124 Sea Zone to Iceland
1 transport moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from Caucasus to Iraq
1 mech_infantry moved from Persia to Northwest Persia
1 aaGun moved from Iraq to Persia
2 armour and 2 artilleries moved from Iraq to Northwest Persia
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : -1,33
Italians : -1,17
Americans : 0,50
Chinese : 0,67
AA fire in Anhwe : : 0,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Turkmenistan
Italians take Kazakhstan from Russians
Italians take Turkmenistan from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
2 armour and 4 mech_infantrys moved from Ukraine to Bryansk
Place Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,5
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :