• '18 '17 '16 '11 Moderator

    And that is exactly why LL is not the same game as ADS!


  • i just had in my game against EM 1 inf + BB bombard against egypt (3 inf 1 bomber)… infantry takes egypt

    freakin zorro


  • :x
    Aldertag,
    I smote you for bringing real life examples into this game.
    we all like to feel like the dice are not our friends/ or are unrealisticly for us from time to time.
    How come I never get any dice like that!?!  :-P
    Otherwise, I like ya. :wink:

  • 2007 AAR League

    “good luck” in real life wars is usually secondary to good leadership, higher tech or better strategies, not " good luck". Russia sure had a big army in WWI, but they sure didnt fare too well. And American infantry sure can kill a whole lot of enemy infantry with minimal casualties, but thats because of fancy weapons and vehicles. Course that dont necessarily mean we win…


  • @Crazy:

    we all like to feel like the dice are not our friends/ or are unrealisticly for us from time to time.

    Yep, this is the difference between ADS and LL… I’d go for LL any day  :wink:


  • The game just doesn’t take into account the quality of the troops. All pieces of infantry have the same combat value fore each side. Therefore, a piece of russian infantry in the game represents more men than a piece of german infantry.


  • Quality vs quantity

    timidity vs tenacity

    technology vs trueism

    might makes right!

    But luck doesn’t have anything to do with it? Sorry, but that just doesn’t seem to fit.

    What was it the TBM pilot radioed back to his carrier air wing commander as they found the Japanese Imperial Carriers just north of Midway Island? Oh ya, " What good Luck!" " We caught them with their decks full!"

    Yes my friends, “Luck” often is what gives one side the advantage, despite all the other multipliers of a battle.
    That is why some gamers will never play LL, as it will reduce their chances for luck being a big factor in winning or losing their game. That way, they can always blame it on the “dice” and not their abilities or strategy.


  • How many of us will brag about too awesomely advantageous dice ?
    I have some ‘war stories’ but none as outrageous as the first examples given.

    Guess the brain is more an ‘injustice detector’ than a neutral reasoning machine ?


  • @Crazy:

    What was it the TBM pilot radioed back to his carrier air wing commander as they found the Japanese Imperial Carriers just north of Midway Island? Oh ya, " What good Luck!" " We caught them with their decks full!"

    Hmm, nobody in Belgium thinks the loss of fort Eben-Emael was bad luck. for more info: http://en.wikipedia.org/wiki/Fort_Eben-Emael

    the point is: catching your enemy of guard is not a matter of luck. It’s a matter of stupid enemies and smart planning.


  • Real-life examples are fun and all, but we have to remember one thing:

    We’re not replaying WWII, we’re playing a game of what might have been WWII.
    And that’s a good thing too, because otherwise who would ever play the Axis, knowing you’re going to lose?
    I think if we were replaying WWII, HolKann would gladly give me the Germans and Japanese every time :lol:(Even though he can kick my sorry behind with the Allies anyway).
    Being able to change history, is what makes the game so appealing to me.
    And using the dice just have a certain charm to it, right? :-P


  • I forgott the Finnish winter war in 1939 with 20 000 dead finns and one million dead russians

    Finland defend with 2 inf and Russia attack with 10 inf. Russia lose all inf and Finn lose none


  • Finland had two NA’s to survive this. You know, “a finnish soldier is equal to ten russian ones”, and Mannerheim line :-D

  • '19 Moderator

    Well, I supose good leadership could be a matter of luck, Patton wasn’t killed in WWI, lucky for us.  Also it’s not always clear who will be a great leader, sometimes a captain or even some nameless grunt can change a battle.  The point is if battles always went the way they should this game would be boring, I love the lopsided battles, when they are for me or against me.  They make the game more interesting and fun.

    Here’s another one, same game.

    Germany invades Caucuses with 6 Ftrs, 3 Arm and 4Inf against 4Inf and 1Ftr

    Opening round Russia rolls a yatzee - 5 aces for AA and then hits with all 4 Inf

    in the end Germany retreated its last fighter and 1 Arm leaving 1 Inf holding Stalingrad, I guess Zukov was there…


  • @mateooo:

    “good luck” in real life wars is usually secondary to good leadership, higher tech or better strategies, not " good luck". Russia sure had a big army in WWI, but they sure didnt fare too well. And American infantry sure can kill a whole lot of enemy infantry with minimal casualties, but thats because of fancy weapons and vehicles. Course that dont necessarily mean we win…

    agree with you mostly

    it was no luck in Germany smashing France

    it was Panzerdivisons. It was the German organisation. Simply put, the Germans smashed them like pumpkins

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