19L Giallo(axis) vs Lebowsky(allies) BM3 Game II

  • 2025

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Smolensk from Italians to Russians
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Smolensk: 1 infantry
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Samara to Tambov
            EDIT: Russians undo move 1.
            2 aaGuns, 3 armour, 26 infantry and 5 mech_infantrys moved from Samara to Russia
            3 fighters and 1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers, 5 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Szechwan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Szechwan to Sikang
            3 artilleries and 6 infantry moved from Hunan to Yunnan
            1 bomber moved from Shan State to India
            1 fighter moved from Yunnan to India
            3 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            4 artilleries and 6 infantry moved from Shan State to Yunnan
            1 bomber moved from Shan State to 42 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 bomber moved from 42 Sea Zone to Java
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in India causes 0 damage total. 
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking Siberia from Russians with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 3/3 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 bomber moved from Java to Siam
            1 aaGun moved from Shan State to Siam
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from French Indo China to Siam
            1 tactical_bomber moved from Japan to Guam
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Guam
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            6 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in French Indo China
            2 armour and 1 mech_infantry placed in Shantung
            3 destroyers and 2 transports placed in 6 Sea Zone
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Guam: 1 fighter
            EDIT: Adding units owned by Japanese to Siam: 1 fighter
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0,67
    AA fire in India : : 0,83
    Japanese : 2,67
    

    Savegame

  • 2025

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 armour, 2 infantry, 1 marine and 3 mech_infantrys moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Japanese : -0,17
    

    Savegame

  • 2025

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Shensi
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 3/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Shensi, round 3 : 4/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 4,00
    Japanese : 0,00
    

    Savegame

  • 2025

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 armour, 2 infantry, 1 marine and 3 mech_infantrys moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Shensi
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 3/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Shensi, round 3 : 4/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Caucasus
            1 bomber, 3 fighters and 1 tactical_bomber moved from Syria to Caucasus
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            2 fighters and 1 tactical_bomber moved from West India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/7 hits, 3,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Trans-Jordan
            3 artilleries and 4 infantry moved from India to Burma
            2 mech_infantrys moved from West India to Burma
            1 infantry moved from West India to India
            1 artillery and 2 infantry moved from Eastern Persia to West India
            3 mech_infantrys moved from Persia to West India
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 5 infantry moved from Algeria to Tunisia
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from Shan State to Burma
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            2 artilleries and 1 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 1,50
    Americans : -1,00
    Chinese : 4,00
    Japanese : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Rostov to Tambov
            1 artillery moved from Ukraine to Rostov
            3 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Rostov to Caucasus
            1 tactical_bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    Italians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Caucasus to Rostov
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,2,2,4,1,2,4,4,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Italians collect 8 PUs (14 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    Russians : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Rostov to Tambov
            1 artillery moved from Ukraine to Rostov
            3 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Rostov to Caucasus
            1 tactical_bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    Italians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Caucasus to Rostov
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,2,2,4,1,2,4,4,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Italians collect 8 PUs (14 lost to blockades); end with 9 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tobruk: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
            EDIT: Removing units owned by Italians from Libya: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1,33
    Russians : -0,33
    

    Savegame

  • 2025

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    france??

  • 2025

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame

  • 2025

    No moves, sorry, already posted

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Bryansk
            2 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Novgorod to Volgograd
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Volgograd
            10 mech_infantrys moved from Western Ukraine to Bryansk
            3 artilleries moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Smolensk
            2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Novgorod to Bryansk
            5 infantry moved from Poland to Eastern Poland
            4 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 destroyer moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer and 4 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 4 tactical_bombers in 114 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Volgograd
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Bryansk
            2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
            3 artilleries and 4 infantry moved from Novgorod to Belarus
            1 aaGun moved from Belarus to Bryansk
            4 tactical_bombers moved from 114 Sea Zone to Western Germany
            1 carrier, 2 cruisers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
            3 fighters moved from Western Germany to Bryansk
            1 fighter moved from Western Germany to Bryansk
            1 fighter moved from Western Germany to Bryansk
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 factory_minor placed in Western Ukraine
            1 bomber and 1 fighter placed in Western Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : 0,17
    

    Savegame

  • 2025

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                 retreated to Tambov
                Italians win with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 1,17
    Russians : -1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 bombers, 1 factory_minor, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Shan State
            1 bomber moved from Siam to India
            1 fighter and 1 tactical_bomber moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Szechwan to Sikang
            2 armour and 1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Kiangsu to Jehol
            3 mech_infantrys moved from Hunan to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Timguska
                  Japanese take Timguska from Russians
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to Yunnan
            2 tactical_bombers moved from Guam to Yunnan
            2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Philippines to Yunnan
            4 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 21 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Siam to French Indo China
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 bomber moved from India to French Indo China
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            1 factory_minor placed in Kwangtung
            3 bombers placed in French Indo China
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    UK_Pacific : -0,33
    AA fire in India : : -0,17
    Japanese : 0,67
    

    Savegame

  • 2025

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 armour, 3 infantry, 1 marine and 3 mech_infantrys moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
    

    Savegame

  • 2025

    Scramble SZ97?

  • '21 '20 '19 '18 '17 '16

    @lebowsky not in 95 if you attack with the subs only I will and the sub will fight

  • 2025

    Sorry, It was SZ95 not 97, americans turn yet

  • 2025

    @Giallo Need scramble orders, it was a mistake, not SZ97 but 95.

  • '21 '20 '19 '18 '17 '16

    @lebowsky said in 19L Giallo(axis) vs Lebowsky(allies) BM3 Game II:

    Sorry, It was SZ95 not 97, americans turn yet

    Like I said no scramble

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