@Avner Scramble in sz 97?
19L BM3 wizmark (Axis) vs DizzKneeLand33 (Allies +9)
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hey ho…you live and learn…
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 44 Sea Zone to 41 Sea Zone 4 bombers moved from India to Siam 6 bombers moved from Queensland to Shan State 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from India to Shan State Combat - Americans Battle in Java Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Siam Americans attack with 4 bombers Japanese defend with 2 bombers and 1 infantry Americans roll dice for 4 bombers in Siam, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 bombers and 1 infantry in Siam, round 2 : 2/3 hits, 0.67 expected hits 1 infantry owned by the Japanese, 2 bombers owned by the Japanese and 2 bombers owned by the Americans lost in Siam Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 2 bombers Casualties for Japanese: 2 bombers and 1 infantry Battle in Shan State Americans attack with 6 bombers and 2 fighters Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 6 bombers and 2 fighters in Shan State, round 2 : 7/8 hits, 5.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shan State Americans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Siam to India 6 bombers and 2 fighters moved from Shan State to India 6 bombers moved from Western United States to Queensland Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 3.00 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 44 Sea Zone to 41 Sea Zone 4 bombers moved from India to Siam 6 bombers moved from Queensland to Shan State 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from India to Shan State Combat - Americans Battle in Java Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Siam Americans attack with 4 bombers Japanese defend with 2 bombers and 1 infantry Americans roll dice for 4 bombers in Siam, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 bombers and 1 infantry in Siam, round 2 : 2/3 hits, 0.67 expected hits 1 infantry owned by the Japanese, 2 bombers owned by the Japanese and 2 bombers owned by the Americans lost in Siam Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 2 bombers Casualties for Japanese: 2 bombers and 1 infantry Battle in Shan State Americans attack with 6 bombers and 2 fighters Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 6 bombers and 2 fighters in Shan State, round 2 : 7/8 hits, 5.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shan State Americans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Siam to India 6 bombers and 2 fighters moved from Shan State to India 6 bombers moved from Western United States to Queensland Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from French Central Africa to French West Africa British take French West Africa from Germans 1 destroyer moved from 39 Sea Zone to 74 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 74 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in 74 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 74 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 74 Sea Zone to 75 Sea Zone 1 artillery and 2 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 80 Sea Zone to 75 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa 1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa 1 bomber and 1 fighter moved from Gibraltar to French Central Africa 1 infantry moved from India to Burma Place Units - British 1 fighter placed in United Kingdom 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia British undo move 4. British undo move 3. British undo move 2. 1 artillery and 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,1,5,1,5,5 British collect 34 PUs (2 lost to blockades); end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
British : -0.50 Americans : 3.00 Chinese : -0.67 Japanese : -0.33 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Alexandria to Iraq 1 fighter moved from Alexandria to Syria 1 fighter moved from 98 Sea Zone to Syria 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria 1 armour and 2 mech_infantrys moved from Bessarabia to Rostov -
@DizzKneeLand33 scramble in syria?
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No scramble thx!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Alexandria to Iraq 1 fighter moved from Alexandria to Syria 1 fighter moved from 98 Sea Zone to Syria 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria 1 armour and 2 mech_infantrys moved from Bessarabia to Rostov Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Battle in Rostov Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Syria Italians attack with 2 armour, 2 fighters and 4 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from British with 2 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Greece 2 fighters moved from Syria to 98 Sea Zone 2 artilleries, 7 infantry and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 2 artilleries placed in Northern Italy 1 bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 1.50 British : 0.67 AA fire in Iraq : : -0.17 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 bombers, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western Ukraine to Novgorod 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 infantry moved from Karelia to Novgorod 1 armour moved from Germany to Baltic States 2 infantry moved from Western Ukraine to Eastern Poland 2 bombers moved from Normandy Bordeaux to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Volgograd -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 bombers, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western Ukraine to Novgorod 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 infantry moved from Karelia to Novgorod 1 armour moved from Germany to Baltic States 2 infantry moved from Western Ukraine to Eastern Poland 2 bombers moved from Normandy Bordeaux to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Gibraltar Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 armour, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Gibraltar, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from 125 Sea Zone to Western Germany 1 bomber moved from Novgorod to Poland 2 bombers and 1 fighter moved from Eastern Poland to Poland 9 infantry moved from Germany to Poland 2 fighters and 3 tactical_bombers moved from Alexandria to Syria 1 fighter moved from Southern Italy to Syria 2 infantry moved from Libya to Tobruk 1 aaGun, 12 armour and 3 mech_infantrys moved from Ukraine to Bessarabia 2 aaGuns, 7 artilleries and 18 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 3 artilleries moved from Normandy Bordeaux to France 2 aaGuns moved from Holland Belgium to Western Germany Place Units - Germans 2 bombers placed in Western Germany 1 submarine placed in 110 Sea Zone 5 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0.50 British : 0.17 Russians : 0.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 artillery and 4 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Archangel to Novgorod 1 artillery and 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Volgograd, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Rostov Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Rostov to Russia 1 artillery moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 1 aaGun moved from Belarus to Smolensk 1 infantry moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Smolensk 2 artilleries moved from Bryansk to Smolensk 1 infantry moved from Russia to Tambov 7 infantry moved from Russia to Smolensk 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Samara 2 aaGuns and 16 infantry moved from Novosibirsk to Vologda 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Olgiy to Tsagaan Olom Place Units - Russians 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 1.33 Italians : -0.17 Russians : 0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone 2 armour moved from Kweichow to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 6 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer and 1 transport Battle in Shan State Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 armour and 1 mech_infantry moved from Kweichow to French Indo China 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 artillery moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 1 factory_minor placed in Manchuria Japanese undo move 4. 1 factory_minor placed in Korea 1 carrier placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 1.17 ANZAC : 0.67 UK_Pacific : -0.33 Japanese : 3.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 3 PUs; Combat Move - Americans 6 bombers moved from Queensland to Shan State 1 bomber and 2 fighters moved from India to Yunnan 3 bombers moved from India to Szechwan 4 bombers moved from India to Caucasus 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 6 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Szechwan Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 1 bomber and 2 fighters Japanese defend with 1 artillery Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shan State Americans attack with 6 bombers Japanese defend with 2 armour Americans roll dice for 6 bombers in Shan State, round 2 : 2/6 hits, 4.00 expected hits Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Shan State Americans win with 4 bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Japanese: 2 armour Battle in Caucasus Americans attack with 4 bombers Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 4 bombers in Caucasus, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Americans win with 3 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber and 2 fighters moved from Yunnan to India 2 bombers moved from Szechwan to India 4 bombers moved from Shan State to India 1 fighter moved from Caroline Islands to Queensland 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 3 bombers moved from Western United States to Queensland 3 bombers moved from Caucasus to Tsinghai 1 armour moved from 42 Sea Zone to Java Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0.17 Americans : -2.50 Japanese : 1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 3 PUs; Combat Move - Americans 6 bombers moved from Queensland to Shan State 1 bomber and 2 fighters moved from India to Yunnan 3 bombers moved from India to Szechwan 4 bombers moved from India to Caucasus 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 6 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Szechwan Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 1 bomber and 2 fighters Japanese defend with 1 artillery Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shan State Americans attack with 6 bombers Japanese defend with 2 armour Americans roll dice for 6 bombers in Shan State, round 2 : 2/6 hits, 4.00 expected hits Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Shan State Americans win with 4 bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Japanese: 2 armour Battle in Caucasus Americans attack with 4 bombers Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 4 bombers in Caucasus, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Americans win with 3 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber and 2 fighters moved from Yunnan to India 2 bombers moved from Szechwan to India 4 bombers moved from Shan State to India 1 fighter moved from Caroline Islands to Queensland 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 3 bombers moved from Western United States to Queensland 3 bombers moved from Caucasus to Tsinghai 1 armour moved from 42 Sea Zone to Java Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 29 PUs; British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from French West Africa to Gold Coast 1 armour and 1 mech_infantry moved from French Central Africa to Gold Coast 1 bomber moved from French Central Africa to Gold Coast 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 destroyer moved from 74 Sea Zone to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 75 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra Combat - British Battle in Gold Coast British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Gold Coast, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Gold Coast, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Gold Coast British win, taking Gold Coast from Germans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Sumatra British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa 1 bomber moved from Gold Coast to French Central Africa 1 fighter moved from Egypt to Iraq 1 fighter moved from French Central Africa to Egypt 1 infantry moved from Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,4,6,2,2,1,1,6,6 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 armour and 3 mech_infantrys EDIT: Adding units owned by British to Eastern Persia: 1 armour and 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 British : 1.67 Americans : -2.50 Japanese : 1.67 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Greece to Trans-Jordan 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan -
@DizzKneeLand33 Scramble in SZ 98?
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No scramble thx!





