@cloud7707 I dig this. I like how you added it on the real rulebook, that makes it so legit. I definitely want to try it out, but gosh darn it Russia deserves that bomber!
In your games, do the Allies still generally do KGF?
Russia: Add a bomber to Karelia, remove the factory there
UK: Add 2 infantry to India
US: Remove 1 transport from sz 11, but make US gain a full turn of non-combat moves
This will help the US preserve some of its starting fleet, save some of the troops in China, make Russia a little stronger vs Germany and help the UK hold India for longer. Thoughts?
Try the new setup rules listed by Larry Harris. You are onto some of is suggested changes to balance the game.
@simon98v Have you seen My House rule version for the 42.2 on the House rules Forums?
@simon98v said in [1942 2nd ed.] Suggestion for a setup change:
Russia: Add a bomber to Karelia, remove the factory there
UK: Add 2 infantry to India
US: Remove 1 transport from sz 11, but make US gain a full turn of non-combat moves
This will help the US preserve some of its starting fleet, save some of the troops in China, make Russia a little stronger vs Germany and help the UK hold India for longer. Thoughts?
It totally imbalanced toward allies… If you play OOB ( not LHGC version) this would track toward allied advantage. To balance you start with LHGC, and move existing units around for both sides, not just add 20 IPC to allies.