TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - JapaneseCombat Hit Differential Summary :
Was trying to decide casualty for sz97 battle and computer was about to die so I just picked something and saved. Swapped Cruiser for bomber at beginning of NCM.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 6 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Yugoslavia, round 2 : 2/7 hits, 2,17 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Yugoslavia, round 3 : 3/6 hits, 2,00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Italians : 0,67
French : -0,67
Neutral_Allies : 0,67
dd hit first
First round 1 Hit.
I need your choice of casualty here. You have to consider a retreat of my Forces after 1st round.
yep, dd hit, 2 hits would have made it interesting. 1 is continuing some good luck on my part.
To Keep you updated.
UK scored 1 Hit. I took out my Ita DD and will go for another round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 6 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery and 4 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Yugoslavia, round 2 : 2/7 hits, 2,17 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Yugoslavia, round 3 : 3/6 hits, 2,00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
British roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Algeria to Libya
1 infantry moved from Tobruk to Libya
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 16 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2,67
British : -0,67
French : -0,67
Neutral_Allies : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Politics - French
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Western Germany to Greece
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to Greece
1 fighter moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
2 bombers moved from Western Germany to 91 Sea Zone
Please use 2nd file for Referenz.
(Changed my purchase: 2 Armour for two Subs)
Scramble??
no scramble. forgot that it was a naval base in gib not an airbase. realized it eventually and was wondering if you would go there. thankfully not too much there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to Greece
1 fighter moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
2 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 1 fighter, 5 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Greece, round 2 : 2/8 hits, 2,50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Greece, round 3 : 2/6 hits, 2,17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport; Americans defend with 1 cruiser
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
British roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 27
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 battleship and 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 artillery moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun, 3 armour and 1 mech_infantry moved from Germany to Poland
5 armour and 3 mech_infantrys moved from France to Germany
3 fighters and 1 tactical_bomber moved from Western Germany to Algeria
2 bombers moved from 91 Sea Zone to Algeria
2 tactical_bombers moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 infantry moved from Norway to Finland
Place Units - Germans
6 armour and 4 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : -1,33
Neutral_Allies : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 aaGuns, 2 artilleries and 4 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
5 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Buryatia to Amur
4 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo China to Shan State
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 6 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 2/7 hits, 3,50 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Hunan, round 2 : 2/10 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Hunan, round 3 : 0/9 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Hunan, round 4 : 4/9 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 bombers moved from 42 Sea Zone to French Indo China
1 carrier moved from 43 Sea Zone to 37 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
3 infantry moved from Jehol to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun and 1 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 harbour placed in Hainan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0,67
Chinese : -0,67
UK_Pacific : -1,33
Japanese : -5,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
1 fighter moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from New Zealand to India
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 bomber, 1 marine and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
1 artillery and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
4 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 artillery
EDIT: Adding units owned by Chinese to Shensi: 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
1 fighter moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from New Zealand to India
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 bomber, 1 marine and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
1 artillery and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
4 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 artillery
EDIT: Adding units owned by Chinese to Shensi: 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 factory_minor; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to 80 Sea Zone
1 cruiser, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to 94 Sea Zone
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 4/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 fighters and 1 tactical_bomber moved from Szechwan to India
1 mech_infantry moved from Syria to Egypt
1 fighter moved from 94 Sea Zone to Malta
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : 0.33
Italians : 0.33
Americans : -1.33
Chinese : 0.83
Japanese : -0.67