No intercept
Farmboy (Axis +1) vs Mr. Roboto (Allies) BM
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 10 armour, 8 infantry and 18 mech_infantrys moved from Northwest Persia to Iraq 3 armour and 4 mech_infantrys moved from Caucasus to Iraq 5 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 3 tactical_bombers moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France Germans take Southern France from French Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers British defend with 1 artillery and 4 infantry Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/11 hits, 4.33 expected hits British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 4 infantry Battle in Iraq Germans attack with 13 armour, 8 infantry and 22 mech_infantrys British defend with 3 infantry Germans roll dice for 13 armour, 8 infantry and 22 mech_infantrys in Iraq, round 2 : 12/43 hits, 11.50 expected hits British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 13 armour, 8 infantry and 22 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 2 aaGuns moved from Northwest Persia to Iraq 1 infantry moved from Caucasus to Northwest Persia 4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod 2 bombers moved from Holland Belgium to Germany 6 mech_infantrys moved from Germany to Western Germany 8 infantry moved from Western Germany to France 14 artilleries and 27 infantry moved from Northern Italy to France 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Northern Italy to Western Germany 1 tactical_bomber moved from Holland Belgium to Germany 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Romania to Northern Italy 1 tactical_bomber moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 armour and 7 mech_infantrys placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,4,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,4,1,6,3,4,3,3,1 Germans collect 50 PUs (9 lost to blockades); end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 1.17 British : -1.67 -
reposted after adjusting the noncombat moves and the placement. Because I did it from an autosave and not an edit you will have gotten the convoy rolls again. Had forgotten that that would happen but the rolls are exactly the same.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Borneo to 43 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from French Indo China to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Philippines 1 infantry moved from Chahar to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Kiangsi to Hopei 1 artillery moved from Hunan to Kweichow 1 artillery moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Shantung to Hopei 1 tactical_bomber moved from Kwangsi to Hopei 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Szechwan 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 destroyers and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 4/11 hits, 3.83 expected hits Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 3 : 5/10 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 3 artilleries and 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers in Philippines, round 2 : 6/13 hits, 5.33 expected hits Americans roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 3 artilleries owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for ANZAC: 3 artilleries and 3 infantry Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 infantry moved from Yunnan to Hunan 1 aaGun moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to Shantung 1 tactical_bomber moved from Hopei to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 3 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 2 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to French Indo China 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 1 infantry moved from Northwest Persia to Persia Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Japan 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -1.00 Japanese : 4.67 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 fighters, 6 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 3 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Battle in Southern France Americans attack with 2 artilleries and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 3/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Germany to Finland 3 armour moved from Norway to Karelia 3 armour, 1 artillery and 2 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Karelia 2 fighters moved from 110 Sea Zone to Karelia 2 fighters moved from United Kingdom to Finland 3 fighters moved from Gibraltar to Norway 2 artilleries and 6 infantry moved from Morocco to Algeria 8 artilleries and 7 infantry moved from Algeria to Tunisia 1 artillery and 7 infantry moved from Tunisia to Libya 8 artilleries and 13 infantry moved from Libya to Tobruk 1 infantry moved from Tobruk to Alexandria 4 artilleries moved from Central United States to 101 Sea Zone 1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 1 carrier, 9 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 9 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Finland 2 fighters and 1 tactical_bomber placed in Norway 4 submarines placed in 10 Sea Zone 2 artilleries and 6 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 artillery, 1 fighter and 5 infantry Germans defend with 4 infantry British roll dice for 1 artillery, 1 fighter and 5 infantry in Holland Belgium, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 4 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - British 1 fighter moved from Holland Belgium to United Kingdom 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 armour, 2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria 9 artilleries and 19 infantry moved from India to Burma 1 armour, 7 artilleries, 29 infantry and 3 mech_infantrys moved from Syria to Trans-Jordan 1 artillery, 4 fighters and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery EDIT: Adding units owned by British to Algeria: 1 artillery EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -1,00 British : -0,83 Americans : 2,00 AA fire in Germany : : 0,50 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from France to Holland Belgium 2 artilleries and 3 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 3 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 artilleries, 3 fighters and 2 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Holland Belgium, round 3 : 2/6 hits, 2.50 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in Southern France Italians attack with 2 artilleries, 1 fighter and 3 infantry Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 3 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 3 fighters moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from France to Southern Italy 2 aaGuns moved from Novgorod to Baltic States Place Units - Italians 3 infantry placed in Southern Italy 8 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1,4,3,1,1,4,5,3,1 Italians collect 10 PUs (13 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : -2.33 British : -1.00 Americans : -1.33 -
I had an error with posting that last game and it seems that the file can’t be opened. It was stuck on posting for a while and I reposted it while it was trying to upload it. Here is a saved game that hopefully works better.Italyroboto17.tsvg
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 14 artilleries and 35 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Northern Italy to Southern France 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British Combat - Germans Battle in Normandy Bordeaux Germans attack with 14 artilleries, 35 infantry and 3 mech_infantrys British defend with 5 aaGuns, 1 artillery and 29 infantry; French defend with 1 factory_minor and 1 harbour Germans roll dice for 14 artilleries, 35 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 16/52 hits, 13.33 expected hits French roll dice for 5 aaGuns, 1 artillery and 29 infantry in Normandy Bordeaux, round 2 : 6/30 hits, 10.00 expected hits 5 aaGuns owned by the British, 6 infantry owned by the Germans and 11 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 14 artilleries, 29 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 10/46 hits, 12.33 expected hits French roll dice for 1 artillery and 18 infantry in Normandy Bordeaux, round 3 : 10/19 hits, 6.33 expected hits 10 infantry owned by the Germans and 10 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 14 artilleries, 19 infantry and 3 mech_infantrys in Normandy Bordeaux, round 4 : 9/36 hits, 10.67 expected hits French roll dice for 1 artillery and 8 infantry in Normandy Bordeaux, round 4 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Germans, 1 artillery owned by the British and 8 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 14 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 56 Casualties for Germans: 20 infantry Casualties for British: 5 aaGuns, 1 artillery and 29 infantry Non Combat Move - Germans 1 aaGun, 2 artilleries and 14 infantry moved from Novgorod to Baltic States 4 fighters and 1 tactical_bomber moved from Novgorod to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Iraq 2 tactical_bombers moved from Germany to Western Germany 1 aaGun and 12 infantry moved from Germany to Western Germany 3 armour and 17 mech_infantrys moved from Western Germany to Poland 2 bombers moved from Germany to Western Germany 1 infantry moved from Northwest Persia to Iraq 2 mech_infantrys moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Persia Place Units - Germans 10 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Persia 1 fighter and 2 tactical_bombers placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,5,5,2,4,4,5,2,3,1 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -1.33 French : 0.67 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from French Indo China to Celebes 2 infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in Hawaiian Islands Battle in Solomon Islands Battle in Celebes Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Celebes, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Hawaiian Islands from Americans, taking Solomon Islands from ANZAC, taking Celebes from Americans with 1 artillery, 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers moved from Celebes to Philippines 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 35 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 artillery and 2 infantry moved from Kweichow to Yunnan 1 aaGun and 2 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 2 armour and 3 mech_infantrys moved from Hopei to Yunnan 2 destroyers moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Shantung to Japan 1 tactical_bomber moved from Anhwe to Japan 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Persia to Iraq Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 3 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -0.67 Japanese : 1.17 -
TripleA Move Summary: British round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Combat Move - British 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 3 artilleries and 3 infantry moved from Algeria to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 armour, 9 artilleries, 4 fighters, 33 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese -
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Karelia to Novgorod Americans take Novgorod from Germans Combat - Americans Non Combat Move - Americans 2 bombers moved from Finland to Norway 3 armour moved from Finland to Karelia 2 fighters moved from Karelia to Norway 2 fighters moved from Finland to Norway 2 fighters moved from Norway to 91 Sea Zone 7 transports moved from 91 Sea Zone to 89 Sea Zone 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 5 artilleries and 9 infantry moved from Morocco to Algeria 2 artilleries and 6 infantry moved from Algeria to Tunisia 8 artilleries and 7 infantry moved from Tunisia to Libya 1 artillery and 7 infantry moved from Libya to Tobruk 8 artilleries and 13 infantry moved from Tobruk to Alexandria 1 infantry moved from Alexandria to Egypt 1 carrier and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone Place Units - Americans 3 armour placed in Finland Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 7 transports EDIT: Removing units owned by Americans from 89 Sea Zone: 7 transports EDIT: Turning off Edit Mode 3 infantry placed in Norway 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 3 artilleries and 3 infantry moved from Algeria to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 armour, 9 artilleries, 4 fighters, 33 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Greece Battle in Sicily Battle in Crete Battle in Iraq British attack with 1 armour, 10 artilleries, 4 fighters, 34 infantry and 3 mech_infantrys Germans defend with 2 aaGuns, 11 armour, 1 fighter, 9 infantry, 19 mech_infantrys and 1 tactical_bomber; Japanese defend with 1 infantry AA fire in Iraq : 0/4 hits, 0,67 expected hits British roll dice for 1 armour, 10 artilleries, 4 fighters, 34 infantry and 3 mech_infantrys in Iraq, round 2 : 13/52 hits, 13,67 expected hits Germans roll dice for 2 aaGuns, 11 armour, 1 fighter, 10 infantry, 19 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 17/42 hits, 16,33 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the Germans, 9 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 17 infantry owned by the British lost in Iraq British roll dice for 1 armour, 10 artilleries, 4 fighters, 17 infantry and 3 mech_infantrys in Iraq, round 3 : 9/35 hits, 10,83 expected hits Germans roll dice for 11 armour, 1 fighter, 18 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 15/31 hits, 12,67 expected hits 9 mech_infantrys owned by the Germans and 15 infantry owned by the British lost in Iraq 1 armour, 9 artilleries, 2 infantry and 3 mech_infantrys retreated to Trans-Jordan British roll dice for 1 artillery in Iraq, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 11 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Iraq, round 4 : 9/22 hits, 9,67 expected hits 1 artillery owned by the British lost in Iraq Germans win, taking Greece from Italians, taking Sicily from Italians, taking Crete from Italians with 11 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -20 Casualties for British: 1 artillery and 32 infantry Casualties for Germans: 2 aaGuns, 9 infantry and 10 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 carrier and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 95 Sea Zone to Tobruk 1 armour and 1 infantry moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya 3 fighters moved from United Kingdom to Gibraltar 9 artilleries and 19 infantry moved from Burma to India 1 infantry moved from India to West India 1 infantry moved from India to Burma Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 2,33 British : -2,83 AA fire in Iraq : : -0,67 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Southern Italy 3 fighters moved from Western Germany to Southern Italy 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia 9 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 1 infantry moved from Holland Belgium to Western Germany 2 artilleries and 3 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Baltic States to Belarus 1 infantry moved from Southern Italy to Northern Italy 4 artilleries moved from Northern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,3,5,4,3,1,1,5,6,3 Italians collect 10 PUs (11 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier and 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from Queensland to 61 Sea Zone 2 fighters moved from India to Trans-Jordan Place Units - ANZAC 2 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Persia to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Turkmenistan to Eastern Persia 1 fighter moved from Iraq to 80 Sea Zone 1 tactical_bomber moved from Iraq to 99 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Russia to 99 Sea Zone 1 tactical_bomber moved from Russia to Novgorod 1 artillery and 2 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 80 Sea Zone Germans attack with 1 fighter British defend with 2 submarines and 1 transport 2 submarines owned by the British Submerged 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 99 Sea Zone Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers British defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Americans defend with 1 carrier, 2 destroyers and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 99 Sea Zone, round 2 : 8/12 hits, 7.17 expected hits British roll dice for 2 carriers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 99 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits 2 destroyers owned by the British, 2 destroyers owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 99 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits British roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the British, 3 transports owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Germans: 3 fighters and 1 tactical_bomber Casualties for Americans: 1 carrier and 2 destroyers Casualties for British: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Non Combat Move - Germans 1 fighter moved from 80 Sea Zone to Persia 1 mech_infantry moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Iraq 1 fighter and 3 tactical_bombers moved from 99 Sea Zone to Southern Italy 1 armour moved from Persia to Iraq 1 aaGun moved from Western Germany to Northern Italy 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 14 artilleries and 15 infantry moved from Normandy Bordeaux to France 2 bombers moved from 99 Sea Zone to Western Germany 1 tactical_bomber moved from Novgorod to Poland Place Units - Germans 2 fighters and 2 infantry placed in Western Germany 1 carrier placed in 110 Sea Zone 3 armour placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Germans undo move 5. 2 mech_infantrys placed in Ukraine Germans undo move 2. 1 carrier placed in 100 Sea Zone 1 mech_infantry placed in Russia Germans undo move 6. Germans undo move 5. 1 mech_infantry placed in Ukraine 1 carrier placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,4,1,2,2,1,5,6,1,6 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 2.17 British : -0.33 Americans : 0.67 -
I needed buy a carrier in order to land air involved in the combat in the Mediterranean. Because the air was destroyed I built the carrier off Normandy instead of Ukraine. Can’t remember if that is allowed by the rules though. Will check before getting to Japan’s turn later although do let me know if you see this before I get to Japan and remember how that works.
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry EDIT: Removing units owned by Germans from 110 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 100 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to Russia: 1 mech_infantry EDIT: Turning off Edit Mode Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Japanese take 42 Sea Zone from Americans 2 bombers moved from Philippines to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Shan State 6 infantry moved from Malaya to Shan State 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 2 infantry moved from Yunnan to Burma 1 fighter and 3 tactical_bombers moved from Yunnan to Burma 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in Midway Battle in Wake Island Battle in 54 Sea Zone Japanese attack with 2 bombers, 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 2 fighters in 54 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking 54 Sea Zone from Neutral with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 11 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 10 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier and 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands 2 tactical_bombers moved from Japan to 26 Sea Zone 2 bombers moved from 54 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 2 tactical_bombers moved from Burma to French Indo China Place Units - Japanese 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Japan 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
ANZAC : -0.33 UK_Pacific : 0.33 Japanese : 2.33 -
I assumed no intercept in 54.
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gg. Japan will hold Hawaii and get India soon.
I feel like once more I gave away the game. I lost it when I micalculated the navy battle in the Pacific. Afterwards it was a desperate uphill battle where I did not put my full attention to the game and made some subsequent mistakes, but the big one was losing the US fleet a couple of turns ago.
Too bad, I think I really had Japan cornered and was on my way to victory
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@MrRoboto Yes Good game. And I agree that this one probably should have been yours (I think even more so than the last one).
The fleet miscalculation definitely allowed Japan to get back into it. I think once you had the edge in the pacific, you might have been better off spending a bit more there to finish the job rather than shifting so much to Europe. And I had fair bit of dice luck too. I don’t think I won any major battles where the odds were against me (except for that Italian air attack in the med), but I consistently was getting better than average results so that I had more units left at the end. We can do another in the new year if you are interested (although I’m probably not ready to start for a couple of weeks).
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We can play another game whenever you’re ready.





