Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
@FMErwinRommel Strange on the duplicates. May have something to do when I post from my tablet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Russians
Russians repair damage of 5x factory_minor, 20x factory_major; Remaining resources: 46 PUs;
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 mech_infantry moved from Smolensk to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
2 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 artillery moved from Samara to Russia
Place Units - Russians
10 artilleries placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
Production/PUs Summary :
Germans : 37 / 46
Russians : 25 / 37
Japanese : 79 / 93
Americans : 59 / 80
Chinese : 0 / 3
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Russians
Russians repair damage of 5x factory_minor, 20x factory_major; Remaining resources: 46 PUs;
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 mech_infantry moved from Smolensk to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
2 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 artillery moved from Samara to Russia
Place Units - Russians
10 artilleries placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
Ger dice differential was -4 and U.S. +1.5. Ger rolled below and U.S. above. I had no chance of winning, so I retreated while I still had strong units. Ger attacked Arch with twice the units and twice the power and missed completely for 2 rounds. This is a drag.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 armour, 7 artilleries, 1 bomber, 3 destroyers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 mech_infantry moved from Timguska to Urals
5 fighters and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Szechwan to Kazakhstan
3 fighters and 2 tactical_bombers moved from Eastern Persia to Kazakhstan
1 bomber moved from India to Iraq
1 bomber moved from Belarus to Volgograd
3 bombers moved from Belarus to Urals
Combat - Japanese
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Novosibirsk
Japanese attack with 5 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Urals
Japanese attack with 3 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 bombers and 1 mech_infantry in Urals, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
3 bombers moved from Urals to Belarus
1 bomber moved from Volgograd to Belarus
1 bomber moved from Iraq to Eastern Persia
6 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from 55 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 aaGun moved from Szechwan to Sikang
3 fighters and 2 tactical_bombers moved from Kazakhstan to Eastern Persia
5 fighters moved from Novosibirsk to Belarus
2 mech_infantrys moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Tsinghai
1 mech_infantry moved from Tsinghai to Timguska
1 mech_infantry moved from Hopei to Tsinghai
1 fighter moved from Kiangsu to Tsinghai
1 bomber moved from Kiangsu to India
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 artilleries placed in West India
3 artilleries placed in India
1 artillery and 2 mech_infantrys placed in French Indo China
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Kiangsu
1 bomber placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
ANZAC : 1.33
AA fire in Iraq : : -0.17
Russians : 0.00
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
2 fighters moved from Norway to Germany
3 fighters moved from Russia to Urals
2 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Norway to Finland
1 infantry moved from Norway to Finland
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Finland
Americans attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Urals
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Urals
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Urals to Russia
2 fighters moved from Kazakhstan to Russia
1 tactical_bomber moved from Finland to Norway
1 bomber and 2 fighters moved from Germany to Norway
1 fighter moved from 110 Sea Zone to Norway
1 bomber moved from Eastern United States to Norway
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Russia to Smolensk
3 fighters moved from Queensland to Dutch New Guinea
3 fighters moved from 54 Sea Zone to Dutch New Guinea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
2 bombers and 1 fighter placed in Norway
3 fighters placed in Greece
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.83
Japanese : -0.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from Norway to Germany
@Desert_Admiral Intercept in Germany?
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Ger dice differential was -4 and U.S. +1.5. Ger rolled below and U.S. above. I had no chance of winning, so I retreated while I still had strong units. Ger attacked Arch with twice the units and twice the power and missed completely for 2 rounds. This is a drag.
Tuff on the rolls and US rolled max on Berlin.
Yes, intercept. I knew Ger would be target since that’s where I build. But U.S. CV based escorts could only reach W. Ger, not Ger. So I gambled on where to put Ger ftrs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
2 fighters moved from Norway to Germany
3 fighters moved from Russia to Urals
2 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Norway to Finland
1 infantry moved from Norway to Finland
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Finland
Americans attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Urals
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Urals
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Urals to Russia
2 fighters moved from Kazakhstan to Russia
1 tactical_bomber moved from Finland to Norway
1 bomber and 2 fighters moved from Germany to Norway
1 fighter moved from 110 Sea Zone to Norway
1 bomber moved from Eastern United States to Norway
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Russia to Smolensk
3 fighters moved from Queensland to Dutch New Guinea
3 fighters moved from 54 Sea Zone to Dutch New Guinea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
2 bombers and 1 fighter placed in Norway
3 fighters placed in Greece
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from Norway to Germany
Combat - British
Air Battle in Germany
British attacks with 1 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Cleaning up after air battles
Non Combat Move - British
3 infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Germany to Norway
1 fighter moved from Egypt to Bryansk
1 fighter moved from United Kingdom to Norway
Place Units - British
1 armour and 2 infantry placed in Persia
3 infantry placed in Iraq
1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 1 fighter
EDIT: Adding units owned by British to Greece: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Defenders Fire, : : -0.17
Americans : 0.83
Attackers Fire, : : -0.17
Japanese : -0.67
AA fire in Germany : : -0.33
Production/PUs Summary :
Germans : 35 / 46
Russians : 23 / 37
Japanese : 81 / 91
Americans : 59 / 79
Chinese : 0 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 7 armour, 3 artilleries and 1 mech_infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,3,1,5,2,2
Italians collect 4 PUs (12 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
I learned from Japan against Moscow and U.S. against Germany, that if the bombing raid has at least a couple of fighter escorts, the raid won’t be stopped by interceptors; as the ftrs will take the few hits (if any) from the short air battle, and the bombers will proceed on to the target. AA fire won’t stop a big raid.
@FMErwinRommel hello, how can I play a game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@FMErwinRommel
They system double posted that guys post.
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
I learned from Japan against Moscow and U.S. against Germany, that if the bombing raid has at least a couple of fighter escorts, the raid won’t be stopped by interceptors; as the ftrs will take the few hits (if any) from the short air battle, and the bombers will proceed on to the target. AA fire won’t stop a big raid.
Very true. I do like getting the Japanese and sometimes the Italian bomber involved in bombing Moscow.
@Desert_Admiral Then Germany doesn’t have to risk theirs.