TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

  • '18 '16 '15

  • TripleA

    @Balladeer No scrambles.

    You need to update your TripleA to the latest for forum posting to work on the new forum: https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum

  • '18 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:17:25
    Savegame

  • '18 '16 '15

    Good advice :-)

  • '18 '16 '15

    TripleA Turn Summary: Russia round 3

    TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

    Game History

    Round: 3
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia rolls : 1/1 hits, 0,00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedDefensiveStructures
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            3 russianInfantrys moved from Volgarod to Tula
            1 russianInfantry moved from Eastern Karelia to Western Karelia
            1 russianInfantry moved from Leningrad to Western Karelia
            2 russianInfantrys moved from Stalingrad to Caucasus
            2 russianFighters moved from Stalingrad to Caucasus
            2 russianFighters moved from Leningrad to Western Karelia
            1 russianFighter and 1 russianTacticalBomber moved from Moscow to Tula
            1 russianStrategicBomber moved from Moscow to Tula
    
        Combat - Russia
            Battle in Tula
                Russia attack with 1 russianFighter, 3 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 2 germanInfantrys
                    Russia roll dice for 1 russianFighter, 3 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Tula, round 2 : 2/1 hits, 1,67 expected hits
                    Germany roll dice for 2 germanInfantrys in Tula, round 2 : 0/1 hits, 0,50 expected hits
                    2 germanInfantrys owned by the Germany lost in Tula
                Russia win, taking Tula from Germany with 1 russianFighter, 3 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6
                Casualties for Germany: 2 germanInfantrys
            Battle in Western Karelia
                Russia attack with 2 russianFighters and 2 russianInfantrys
                Finland defend with 1 Flagpole; Germany defend with 1 germanAlpineInfantry
                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Western Karelia, round 2 : 1/1 hits, 0,83 expected hits
                    Finland roll dice for 1 germanAlpineInfantry in Western Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 germanAlpineInfantry owned by the Germany lost in Western Karelia
                Russia win, taking Western Karelia from Finland with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 4
                Casualties for Germany: 1 germanAlpineInfantry
            Battle in Caucasus
                Russia attack with 2 russianFighters and 2 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Caucasus, round 2 : 1/0 hits, 1,00 expected hits
                    Germany roll dice for 1 germanInfantry in Caucasus, round 2 : 0/1 hits, 0,25 expected hits
                    1 germanInfantry owned by the Germany lost in Caucasus
                Russia win, taking Caucasus from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            Trigger russianProd1: Russia has 1 Material placed in Moscow
            2 russianFighters moved from Caucasus to Western Kazahk
            1 Material and 1 Truck moved from Archangel to Leningrad
            1 russianInfantry moved from Vologda to Novgorod
            2 russianFighters moved from Western Karelia to Leningrad
            1 russianStrategicBomber moved from Tula to Stalingrad
            1 russianFighter and 1 russianTacticalBomber moved from Tula to Moscow
            1 russianAntiTankGun and 1 russianArtillery moved from Novosibirsk to Altay
            1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
            1 russianArtillery and 1 russianInfantry moved from Soviet Far East to Far Eastern Republic
            1 russianTransport moved from 101 Sea Zone to 104 Sea Zone
            1 Truck and 1 russianAntiAirGun moved from Vologda to Leningrad
            1 Truck moved from Leningrad to Urals
            1 russianInfantry moved from Vologda to Eastern Karelia
            1 Truck moved from Moscow to Volgarod
            1 Truck and 1 russianAntiAirGun moved from Volgarod to Stalingrad
            1 Truck moved from Stalingrad to Sverdlovsk
            1 Train, 1 russianAntiAirGun and 1 russianInfantry moved from Omsk to Stalingrad
            1 Train moved from Stalingrad to Omsk
            1 Train and 1 russianInfantry moved from Omsk to Stalingrad
            1 Truck moved from Sverdlovsk to Urals
            1 Truck and 1 russianInfantry moved from Urals to Moscow
            1 russianAlpineInfantry and 2 russianInfantrys moved from Volgarod to Stalingrad
            1 Train and 1 russianInfantry moved from Urals to Stalingrad
            1 Train moved from Stalingrad to Omsk
            2 russianInfantrys moved from Sverdlovsk to Western Kazahk
            2 russianInfantrys moved from Irkutsk to Lake Baikal
            2 russianInfantrys moved from Lake Baikal to Far Eastern Republic
    
        Purchase Units - Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from Moscow: 1 Material and 1 Truck
            EDIT: Adding units owned by Russia to Stalingrad: 1 Material and 1 Truck
            EDIT: Turning off Edit Mode
            Russia buy 2 russianAntiTankGuns, 1 russianArtillery, 2 russianEntrenchments and 17 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            Units in Stalingrad being upgraded or consumed: 1 Material
            2 russianAntiTankGuns, 1 russianEntrenchment and 1 russianInfantry placed in Stalingrad
            3 russianInfantrys placed in Moscow
            1 russianInfantry placed in Moscow
            Units in Leningrad being upgraded or consumed: 1 Material
            1 russianEntrenchment and 2 russianInfantrys placed in Leningrad
            3 russianInfantrys placed in Volgarod
            2 russianInfantrys placed in Irkutsk
            3 russianInfantrys placed in Urals
            2 russianInfantrys placed in Omsk
            1 russianArtillery placed in Novosibirsk
    
        Activate Technology - Russia
            Russia activating ImprovedDefensiveStructures
            Trigger russianIDS1: Setting hitPoints to 2 for unitAttachment attached to russianEntrenchment
            Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianBarracks
            Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianFactory
            Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianDocks
            Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianAircraftPlant
            Trigger russianIDS2: Setting hitPoints to 2 for unitAttachment attached to russianFortification
            Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianBarracks
            Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianFactory
            Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianDocks
            Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianAircraftPlant
    
        Turn Complete - Russia
            Trigger LLrGA: has removed 1 russianAntiTankGun owned by Russia in Altay
            Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
            Trigger LLrAA: China has 1 chineseArtillery placed in Altay
            Trigger LLrGA: China has 1 chineseAntiTankGun placed in Altay
            Russia collect 62 PUs; end with 62 PUs
            Units generate 6 techTokens; Russia end with 6 techTokens
    

    Combat Hit Differential Summary :

    Russia rolls : : 1,00
    Finland : -0,33
    Germany : -0,75
    Russia : 0,50
    

    Savegame

  • TripleA

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 2:21:27 PM
    Savegame

  • TripleA

    TripleA Turn Summary: Thailand round 3

    TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

    Game History

    Round: 3
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 10 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 7 PUs
    
        Research Technology - Japan
            Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
            Japan spend 0 on tech rolls
                Japan rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Japan
            Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            1 unit repaired.
                1 japaneseBattleship-damaged owned by the Japan removed in 96 Sea Zone
                1 japaneseBattleship owned by the Japan added in 96 Sea Zone
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            2 japaneseInfantrys moved from Inner Mongolia to Kansu
            2 japaneseFighters moved from Inner Mongolia to Kansu
            1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
            1 japaneseStrategicBomber moved from French Indochina to Kansu
            1 japaneseAlpineInfantry, 2 japaneseArtillerys and 5 japaneseInfantrys moved from Southern Thailand to Malay
            2 japaneseMarines moved from Brunei to 93 Sea Zone
            1 japaneseBattleship-damaged moved from 93 Sea Zone to 91 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 93 Sea Zone to 146 Sea Zone
            2 japaneseMarines moved from 146 Sea Zone to Dutch New Guinea
            1 japaneseParatrooper moved from Luzon to 127 Sea Zone
            1 japaneseMarine moved from Phillippines Islands to 127 Sea Zone
            1 japaneseMarine moved from Phillippines to 127 Sea Zone
            2 japaneseMarines, 1 japaneseParatrooper and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
            1 japaneseInfantry moved from Palau Island to 130 Sea Zone
            1 japaneseInfantry, 2 japaneseMarines, 1 japaneseParatrooper and 2 japaneseTransports moved from 130 Sea Zone to 146 Sea Zone
            1 japaneseInfantry, 2 japaneseMarines and 1 japaneseParatrooper moved from 146 Sea Zone to Dutch New Guinea
            2 japaneseNavalFighters moved from 93 Sea Zone to Dutch New Guinea
            2 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea
    
        Combat - Japan
            Battle in Kansu
                Japan attack with 3 japaneseFighters, 2 japaneseInfantrys, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber
                China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                    Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber in Kansu, round 2 : 2/0 hits, 2.00 expected hits
                    China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Kansu
                Japan win, taking Kansu from China with 3 japaneseFighters, 1 japaneseInfantry, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber remaining. Battle score for attacker is 5
                Casualties for Japan: 1 japaneseInfantry
                Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
            Battle in Dutch New Guinea
                Japan attack with 1 japaneseInfantry, 4 japaneseMarines, 4 japaneseNavalFighters and 1 japaneseParatrooper
                ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 2 britishInfantrys
                    Japan roll dice for 1 japaneseInfantry, 4 japaneseMarines, 4 japaneseNavalFighters and 1 japaneseParatrooper in Dutch New Guinea, round 2 : 2/1 hits, 2.33 expected hits
                    ExiledAllies roll dice for 2 britishInfantrys in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits
                    2 britishInfantrys owned by the Britain lost in Dutch New Guinea
                Some non-combat units are destroyed: 
                Japan win, taking Dutch New Guinea from ExiledAllies with 1 japaneseInfantry, 4 japaneseMarines, 4 japaneseNavalFighters and 1 japaneseParatrooper remaining. Battle score for attacker is 6
                Casualties for Britain: 2 britishInfantrys
            Battle in Malay
                Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 5 japaneseInfantrys
                Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
                    Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 5 japaneseInfantrys in Malay, round 2 : 1/1 hits, 1.67 expected hits
                    Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Malay, round 2 : 2/1 hits, 1.75 expected hits
                    1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Malay
                    Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseInfantrys in Malay, round 3 : 1/1 hits, 1.33 expected hits
                    Britain roll dice for 1 britishEntrenchment and 2 britishInfantrys in Malay, round 3 : 2/1 hits, 1.58 expected hits
                    1 britishInfantry owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Malay
                    Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry in Malay, round 4 : 1/0 hits, 1.00 expected hits
                    Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Malay, round 4 : 2/1 hits, 1.08 expected hits
                    1 japaneseArtillery owned by the Japan, 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Malay
                    Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseArtillery in Malay, round 5 : 1/1 hits, 0.58 expected hits
                    Britain roll dice for 1 britishEntrenchment in Malay, round 5 : 1/1 hits, 0.58 expected hits
                    1 japaneseArtillery owned by the Japan and 1 britishEntrenchment owned by the Britain lost in Malay
                Some non-combat units are destroyed: 
                Japan win, taking Malay from Britain with 1 japaneseAlpineInfantry remaining. Battle score for attacker is -7
                Casualties for Japan: 2 japaneseArtillerys and 5 japaneseInfantrys
                Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
    
        Non Combat Move - Japan
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            1 japaneseCarrier, 1 japaneseCruiser and 1 japaneseDestroyer moved from 93 Sea Zone to 146 Sea Zone
            1 japaneseCarrier moved from 127 Sea Zone to 146 Sea Zone
            1 japaneseCruiser and 1 japaneseDestroyer moved from 127 Sea Zone to 146 Sea Zone
            4 japaneseNavalFighters moved from Dutch New Guinea to 146 Sea Zone
            1 japaneseBattleship and 1 japaneseDestroyer moved from 96 Sea Zone to 99 Sea Zone
            1 japaneseCarrier moved from 127 Sea Zone to 99 Sea Zone
            1 Material and 1 Truck moved from Kwangtung to Hupeh
            2 Materials and 1 Train moved from Korea to Shensi
            1 Material and 1 japaneseAirTransport moved from Japan to Hupeh
            1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Chahar to Shensi
            1 japaneseCombatEngineer moved from Inner Mongolia to Hupeh
            2 japaneseFighters moved from Kansu to Inner Mongolia
            1 japaneseFighter moved from Kansu to Shansi
            1 japaneseTacticalBomber moved from Kansu to Inner Mongolia
            1 japaneseStrategicBomber moved from Kansu to Inner Mongolia
            1 japaneseFighter moved from Northern Manchuria to Shansi
            1 japaneseFighter moved from Northern Manchuria to Inner Mongolia
            1 japaneseArtillery moved from Khabarovskiy Kray to Northern Manchuria
            1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
            1 japaneseMech.Infantry moved from Northern Manchuria to Manchuria
            1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Manchuria to Northern Manchuria
            2 japaneseTanks moved from Northern Manchuria to Shansi
            1 japaneseInfantry moved from Manchuria to Northern Manchuria
            1 japaneseArtillery, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Chahar to Shansi
            3 japaneseArtillerys and 1 japaneseInfantry moved from Shansi to Inner Mongolia
            1 japaneseArtillery and 5 japaneseInfantrys moved from Shantung to Shensi
            1 japaneseArtillery moved from Hunan to Hupeh
            1 japaneseMech.Infantry moved from Kweichow to Hupeh
            1 japaneseInfantry moved from Yunnan to Kweichow
            1 japaneseInfantry moved from Burma to Yunnan
            3 japaneseInfantrys moved from Thailand to Burma
            1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from French Indochina to Inner Mongolia
            1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Hong Kong to 95 Sea Zone
            1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
            1 japaneseAlpineInfantry and 1 japaneseArtillery moved from 91 Sea Zone to Thailand
            1 Train moved from Inner Mongolia to Shansi
            1 japaneseStrategicBomber moved from Inner Mongolia to Shansi
            1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
            2 japaneseArtillerys moved from Hong Kong to 96 Sea Zone
            3 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
            2 japaneseArtillerys moved from Japan to 98 Sea Zone
            3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
            1 japaneseArtillery moved from Korea to 98 Sea Zone
            3 japaneseArtillerys, 3 japaneseInfantrys and 3 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
            2 japaneseArtillerys and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone
            5 japaneseArtillerys and 3 japaneseInfantrys moved from 97 Sea Zone to Shantung
            1 Train moved from Shensi to Shantung
            1 japaneseMarine moved from Manchuria to Peking
            2 japaneseInfantrys moved from Manchuria to Chahar
            2 Trucks moved from Inner Mongolia to Chahar
            1 japaneseAirTransport moved from Inner Mongolia to Japan
            1 japaneseArtillery moved from Hupeh to Inner Mongolia
            1 japaneseInfantry moved from Hupeh to Inner Mongolia
            1 japaneseCarrier and 2 japaneseNavalFighters moved from 127 Sea Zone to 146 Sea Zone
            1 japaneseNavalFighter moved from 127 Sea Zone to 99 Sea Zone
            1 Truck moved from Burma to Kwangsi
    
        Purchase Units - Japan
            Japan buy 1 Material, 5 japaneseArtillerys, 1 japaneseBarracks, 2 japaneseDestroyers, 1 japaneseFactory, 4 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseSubmarine; Remaining resources: 0 PUs; 6 techTokens; 
    
        Place Units - Japan
            Units in Hupeh being upgraded or consumed: 2 Materials
            1 japaneseBarracks placed in Hupeh
            Units in Shensi being upgraded or consumed: 2 Materials
            1 japaneseFactory placed in Shensi
            1 Material, 2 japaneseArtillerys and 1 japaneseNavalFighter placed in Japan
            3 japaneseArtillerys placed in Korea
            3 japaneseInfantrys placed in Kyushu Shikoku
            1 japaneseInfantry placed in Tokyo
            2 japaneseDestroyers and 1 japaneseSubmarine placed in 99 Sea Zone
    
        Turn Complete - Japan
            Japan collect 75 PUs; end with 75 PUs
            Units generate 6 techTokens; Japan end with 12 techTokens
            Some Units in Burma change ownership: 2 japaneseCombatEngineers
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 10 PUs; end with 10 PUs
            Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
    
        Purchase Units - Thailand
            Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            1 japaneseArtillery and 1 japaneseInfantry placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 9 PUs
            Units Change Ownership
                Some Units in Burma change ownership: 2 japaneseCombatEngineers
                Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry
    

    Combat Hit Differential Summary :

    ExiledAllies : -0.67
    Japan rolls : : 0.00
    Japan : -0.92
    China : 0.33
    Britain : 2.00
    

    Savegame

  • '18 '16 '15

    Game History

    Round: 3
    
        Research Technology - China
            China spend 0 on tech rolls
                China rolls : 1/1 hits, 0,00 expected hits
            China removing all Technology Tokens after successful research.
            China discover Production
    
        Combat Move - China
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry moved from Northern China to Kansu
    
        Combat - China
            Battle in Kansu
                China attack with 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 1,08 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Kansu
                China win, taking Kansu from Japan with 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            1 Material and 1 Truck moved from Northern China to Chungking
            1 Truck and 1 chineseAntiAirGun moved from Northern China to Tsinghai
            2 chineseInfantrys moved from Singkiang to Tsinghai
            1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank moved from Northern China to Chungking
            2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer and 3 chineseInfantrys moved from Northern China to Ningsia
            1 chineseInfantry moved from Ningsia to Tsinghai
            1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia
            2 chineseFighters moved from Kansu to Chungking
            2 chineseInfantrys moved from Chungking to Eastern Szechwan
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 1 chineseEntrenchment and 5 chineseInfantrys; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - China
            Units in Chungking being upgraded or consumed: 1 Material
            1 chineseEntrenchment and 3 chineseInfantrys placed in Chungking
            1 chineseInfantry placed in Northern China
            1 chineseInfantry placed in Singkiang
    
        Activate Technology - China
            China activating Production
    
        Turn Complete - China
            China collect 18 PUs; end with 20 PUs
            Units generate 3 techTokens; China end with 3 techTokens
    

    Combat Hit Differential Summary :

    China : -0,08
    Japan : -0,33
    China rolls : : 1,00
    

    triplea_32181_Chi3.tsvg

  • '18 '16 '15

    TripleA Move Summary: Britain round 3

    TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

    Game History

    Round: 3
    
        Research Technology - Britain
            Trigger britishaTISW: Britain gains access to ImprovedSpecialWarfare
            Britain spend 0 on tech rolls
    
        Combat Move - Britain
            Trigger britishSW5: Setting combatOffenseEffect to 2:britishCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger britishSW4: Setting combatOffenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger britishSW6: Setting combatOffenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger LLabLL: Britain has 1 Pg placed in Labrador
            2 britishInfantrys moved from Northwestern Australia to 149 Sea Zone
            2 britishInfantrys and 1 britishTransport moved from 149 Sea Zone to 93 Sea Zone
            2 britishInfantrys moved from 93 Sea Zone to Borneo
            1 britishArtillery and 1 britishInfantry moved from Bengal to Rangoon
            3 britishInfantrys and 1 britishMarine moved from Cairo to 72 Sea Zone
            1 britishBattleship, 1 britishCruiser, 3 britishInfantrys, 1 britishMarine and 2 britishTransports moved from 72 Sea Zone to 76 Sea Zone
            3 britishInfantrys and 1 britishMarine moved from 76 Sea Zone to Madagascar
            2 britishNavalFighters moved from 23 Sea Zone to Central Norway
            1 britishInfantry and 1 britishMarine moved from Southern Britain to 23 Sea Zone
            1 britishAlpineInfantry and 1 britishInfantry moved from Central Britain to 23 Sea Zone
            1 britishAlpineInfantry, 1 britishBattleship, 1 britishCarrier, 2 britishCruisers, 3 britishDestroyers, 2 britishInfantrys, 1 britishMarine, 1 britishSubmarine and 2 britishTransports moved from 23 Sea Zone to 12 Sea Zone
            1 britishAlpineInfantry, 2 britishInfantrys and 1 britishMarine moved from 12 Sea Zone to Central Norway
    

    Savegame

  • '18 '16 '15

    TripleA Turn Summary: Australia round 3

    TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

    Game History

    Round: 3
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 17 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 20 PUs
    
        Preparing Defense - Egypt
            Egypt collect 0 PUs; end with 9 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 8 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 14 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 19 PUs
    
        Research Technology - Britain
            Trigger britishaTISW: Britain gains access to ImprovedSpecialWarfare
            Britain spend 0 on tech rolls
                Britain rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Britain
            Trigger britishSW5: Setting combatOffenseEffect to 2:britishCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger britishSW4: Setting combatOffenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger britishSW6: Setting combatOffenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger LLabLL: Britain has 1 Pg placed in Labrador
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            2 britishInfantrys moved from Northwestern Australia to 149 Sea Zone
            2 britishInfantrys and 1 britishTransport moved from 149 Sea Zone to 93 Sea Zone
            2 britishInfantrys moved from 93 Sea Zone to Borneo
            1 britishArtillery and 1 britishInfantry moved from Bengal to Rangoon
            3 britishInfantrys and 1 britishMarine moved from Cairo to 72 Sea Zone
            1 britishBattleship, 1 britishCruiser, 3 britishInfantrys, 1 britishMarine and 2 britishTransports moved from 72 Sea Zone to 76 Sea Zone
            3 britishInfantrys and 1 britishMarine moved from 76 Sea Zone to Madagascar
            2 britishNavalFighters moved from 23 Sea Zone to Central Norway
            1 britishInfantry and 1 britishMarine moved from Southern Britain to 23 Sea Zone
            1 britishAlpineInfantry and 1 britishInfantry moved from Central Britain to 23 Sea Zone
            1 britishAlpineInfantry, 1 britishBattleship, 1 britishCarrier, 2 britishCruisers, 3 britishDestroyers, 2 britishInfantrys, 1 britishMarine, 1 britishSubmarine and 2 britishTransports moved from 23 Sea Zone to 12 Sea Zone
            1 britishAlpineInfantry, 2 britishInfantrys and 1 britishMarine moved from 12 Sea Zone to Central Norway
    
        Combat - Britain
            Battle in Borneo
            Battle in Rangoon
                Britain attack with 1 britishArtillery and 1 britishInfantry
                Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry
                    Britain roll dice for 1 britishArtillery and 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0,58 expected hits
                    Japan roll dice for 1 japaneseInfantry in Rangoon, round 2 : 0/1 hits, 0,42 expected hits
                    1 japaneseInfantry owned by the Japan lost in Rangoon
                Britain win, taking Borneo from Japan, taking Rangoon from Japan with 1 britishArtillery and 1 britishInfantry remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Madagascar
                Britain attack with 3 britishInfantrys and 1 britishMarine
                VichyFrance defend with 1 Flagpole and 1 germanAirfield; Italy defend with 1 italianStrategicBomber; Germany defend with 1 germanInfantry
                    Britain roll dice for 1 britishBattleship and 1 britishCruiser in Madagascar, round 2 : 1/1 hits, 1,08 expected hits
                    Britain roll dice for 3 britishInfantrys and 1 britishMarine in Madagascar, round 2 : 1/1 hits, 0,58 expected hits
                    VichyFrance roll dice for 1 germanInfantry and 1 italianStrategicBomber in Madagascar, round 2 : 1/1 hits, 0,50 expected hits
                    1 germanInfantry owned by the Germany, 1 britishInfantry owned by the Britain and 1 italianStrategicBomber owned by the Italy lost in Madagascar
                Some non-combat units are destroyed: 
                Britain win, taking Madagascar from VichyFrance with 2 britishInfantrys and 1 britishMarine remaining. Battle score for attacker is 13
                Casualties for Britain: 1 britishInfantry
                Casualties for Italy: 1 italianStrategicBomber
                Casualties for Germany: 1 germanInfantry
            Battle in Central Norway
                Britain attack with 1 britishAlpineInfantry, 2 britishInfantrys, 1 britishMarine and 2 britishNavalFighters
                Germany defend with 1 Flagpole, 1 Rail, 1 germanAntiAirGun and 1 germanInfantry
                    AntiAircraftGun fire in Central Norway : 0/1 hits, 0,08 expected hits
                    Britain roll dice for 1 britishBattleship and 2 britishCruisers in Central Norway, round 2 : 1/1 hits, 1,33 expected hits
                    Britain roll dice for 1 britishAlpineInfantry, 2 britishInfantrys, 1 britishMarine and 2 britishNavalFighters in Central Norway, round 2 : 1/0 hits, 1,00 expected hits
                    Germany roll dice for 1 germanAntiAirGun and 1 germanInfantry in Central Norway, round 2 : 0/1 hits, 0,50 expected hits
                    1 germanInfantry owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Central Norway
                Britain win, taking Central Norway from Germany with 1 britishAlpineInfantry, 2 britishInfantrys, 1 britishMarine and 2 britishNavalFighters remaining. Battle score for attacker is 7
                Casualties for Germany: 1 germanAntiAirGun and 1 germanInfantry
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            2 britishNavalFighters moved from Central Norway to 12 Sea Zone
            1 britishArtillery moved from Central Britain to 23 Sea Zone
            1 britishTransport moved from 23 Sea Zone to 24 Sea Zone
            1 britishAntiTankGun moved from Scotland to 24 Sea Zone
            1 britishInfantry moved from Scotland to 24 Sea Zone
            1 britishInfantry moved from London to 23 Sea Zone
            1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 23 Sea Zone to 12 Sea Zone
            1 britishAntiTankGun, 1 britishInfantry and 1 britishTransport moved from 24 Sea Zone to 12 Sea Zone
            1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys moved from 12 Sea Zone to Central Norway
            1 britishFighter moved from Southern Britain to Gibraltar
            1 britishCruiser, 1 britishDestroyer and 1 britishTransport moved from 21 Sea Zone to 23 Sea Zone
            1 britishDestroyer moved from 32 Sea Zone to 7 Sea Zone
            1 britishAntiAirGun, 2 britishInfantrys and 1 britishTank moved from Scotland to Central Britain
            2 britishInfantrys moved from London to Southern Britain
            1 britishNavalFighter moved from Labrador to Central Britain
            1 britishNavalFighter moved from Central Britain to Southern Britain
            1 britishNavalFighter moved from Quebec to Azores
            1 britishNavalFighter moved from Quebec to Iceland
            1 britishDestroyer and 1 britishTransport moved from 101 Sea Zone to 104 Sea Zone
            1 Train moved from Alberta to Ontario
            1 Train and 1 britishArtillery moved from Ontario to British Columbia
            1 Truck moved from Northern Central US to Quebec
            1 britishDestroyer moved from 30 Sea Zone to 32 Sea Zone
            1 Material moved from Cairo to Western Egypt
            1 britishTransport moved from 72 Sea Zone to 75 Sea Zone
            2 britishInfantrys moved from Bombay to Southern Iran
            1 Truck moved from Western Bengal to Calcutta
            1 Truck and 1 britishInfantry moved from Calcutta to Western Bengal
            1 britishInfantry moved from Calcutta to Bengal
            1 Material and 1 Truck moved from Anglo Egyptian Sudan to Belgian Congo
            1 britishMech.Infantry moved from Cameroon to Nigeria
            1 britishCombatEngineer moved from Rhodesia to Belgian Congo
            1 Truck moved from Belgian Congo to Eastern South Africa
            2 britishInfantrys moved from Cape Town to Eastern South Africa
            2 britishInfantrys moved from Eastern South Africa to Rhodesia
            1 britishInfantry moved from Rhodesia to Tanganyika
            1 britishArtillery moved from Rhodesia to Belgian Congo
            1 britishTransport moved from 152 Sea Zone to 160 Sea Zone
            1 britishCruiser and 1 britishDestroyer moved from 162 Sea Zone to 163 Sea Zone
            1 britishBattleship, 1 britishCruiser, 2 britishDestroyers and 2 britishSubmarines moved from 149 Sea Zone to 163 Sea Zone
            1 britishCombatEngineer, 1 britishFighter, 1 britishMarine, 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishTank moved from Northwestern Australia to Southern Australia
            1 Truck moved from Southern Australia to Northwestern Australia
            1 Truck and 1 britishAntiAirGun moved from Northwestern Australia to Southern Australia
            1 britishInfantry moved from Northern Territory to Southern Australia
            1 britishInfantry moved from Queensland to Southern Australia
            1 britishArtillery and 1 britishInfantry moved from Southwestern Australia to Southern Australia
            2 britishInfantrys moved from Cairo to Western Egypt
            1 Truck moved from London to Central Britain
    
        Purchase Units - Britain
            Britain buy 2 Materials, 1 britishCarrier, 3 britishMarines and 1 britishNavalFighter; Remaining resources: 0 PUs; 6 techTokens; 
            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Britain
            2 Materials and 1 britishNavalFighter placed in Central Britain
            Units in 23 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishCarrier placed in 23 Sea Zone
            1 britishInfantry and 2 britishMarines placed in London
            Britain undo move 3.
            3 britishMarines placed in Scotland
            1 britishInfantry placed in London
    
        Turn Complete - Britain
            Britain collect 35 PUs; end with 35 PUs
            Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 37 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 38 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 39 PUs
            Units generate 6 techTokens; Britain end with 12 techTokens
            Units Change Ownership
                Some Units in Belgian Congo change ownership: 2 Materials and 1 britishCombatEngineer
                Some Units in Bombay change ownership: 1 Material
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in New South Wales change ownership: 2 Materials
                Some Units in Quebec change ownership: 1 britishCombatEngineer
                Some Units in Southern Australia change ownership: 1 britishCombatEngineer
                Some Units in Western Egypt change ownership: 1 Material and 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 1 britishFighter; Remaining resources: 6 PUs; 
    
        Place Units - Canada
            1 britishFighter placed in Quebec
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 21 PUs
            Some Units in Quebec change ownership: 1 britishCombatEngineer and 1 britishFighter
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 1 britishFactory; Remaining resources: 19 PUs; 
    
        Place Units - ExiledAllies
            Units in Belgian Congo being upgraded or consumed: 2 Materials
            1 britishFactory placed in Belgian Congo
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 25 PUs; end with 44 PUs
            Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 42 PUs
            Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 39 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 38 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs
            Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 35 PUs
            Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 33 PUs
            Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 31 PUs
            Units Change Ownership
                Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                Some Units in Java change ownership: 1 britishCombatEngineer
    
        Purchase Units - Egypt
            Egypt buy 1 britishEntrenchment and 2 britishInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - Egypt
            2 britishInfantrys placed in Cairo
            Units in Western Egypt being upgraded or consumed: 1 Material
            1 britishEntrenchment placed in Western Egypt
    
        Turn Complete - Egypt
            Egypt collect 9 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in Cairo change ownership: 2 britishInfantrys
                Some Units in Western Egypt change ownership: 1 britishCombatEngineer
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 2 britishInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - SouthAfrica
            2 britishInfantrys placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 9 PUs
            Some Units in Cape Town change ownership: 2 britishInfantrys
    
        Purchase Units - India
            Trigger DutchMaterialI: 1 Material gained by PlayerID named:India
            India buy 2 britishArtillerys and 2 britishInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - India
            2 britishArtillerys and 1 britishInfantry placed in Bombay
            1 britishInfantry placed in Calcutta
    
        Turn Complete - India
            India collect 13 PUs; end with 13 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 1 Material, 2 britishArtillerys and 1 britishInfantry
                Some Units in Calcutta change ownership: 1 britishInfantry
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Southern Australia: 1 britishFighter and 1 britishNavalFighter
            EDIT: Adding units owned by Australia to New South Wales: 1 britishFighter and 1 britishNavalFighter
            EDIT: Turning off Edit Mode
            Australia buy 1 britishHull and 1 britishSubmarine; Remaining resources: 0 PUs; 
    
        Place Units - Australia
            1 britishHull and 1 britishSubmarine placed in 162 Sea Zone
            1 Material placed in New South Wales
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in 162 Sea Zone change ownership: 1 britishSubmarine
                Some Units in New South Wales change ownership: 3 Materials, 1 britishFighter and 1 britishNavalFighter
                Some Units in Southern Australia change ownership: 1 britishCombatEngineer
    

    Combat Hit Differential Summary :

    Britain rolls : : 0,00
    VichyFrance : 0,50
    AntiAircraftGun fire in Central Norway : : -0,08
    Japan : -0,42
    Britain : 0,42
    Germany : -0,50
    

    Savegame

  • TripleA

    TripleA Turn Summary: Italy round 3

    TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

    Game History

    Round: 3
    
        Research Technology - Italy
            Trigger italianaTIP: Italy gains access to ImprovedProduction
            Italy spend 0 on tech rolls
                Italy rolls : 1/1 hits, 0.00 expected hits
            Italy removing all Technology Tokens after successful research.
            Italy discover SpecialWarfare
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            2 italianMarines moved from Southern Italy to 50 Sea Zone
            2 italianMarines and 1 italianTransport moved from 50 Sea Zone to 54 Sea Zone
            2 italianMarines moved from 54 Sea Zone to Cyprus
            1 italianParatrooper moved from Syria to Trans Jordan
                  Italy take Trans Jordan from Britain
            1 italianArtillery and 2 italianInfantrys moved from Voronezh to Caucasus
            1 italianTank moved from Kharkov to Caucasus
            1 italianTank moved from Western Ukraine to Voronezh
    
        Combat - Italy
            Battle in Cyprus
            Battle in Caucasus
                Italy attack with 1 italianArtillery, 2 italianInfantrys and 1 italianTank
                Russia defend with 1 Flagpole and 2 russianInfantrys
                    Italy roll dice for 1 italianArtillery, 2 italianInfantrys and 1 italianTank in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
                    Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 russianInfantry owned by the Russia lost in Caucasus
                    Italy roll dice for 1 italianArtillery, 2 italianInfantrys and 1 italianTank in Caucasus, round 3 : 1/1 hits, 1.17 expected hits
                    Russia roll dice for 1 russianInfantry in Caucasus, round 3 : 0/1 hits, 0.25 expected hits
                    1 russianInfantry owned by the Russia lost in Caucasus
                Italy win, taking Cyprus from Britain, taking Caucasus from Russia with 1 italianArtillery, 2 italianInfantrys and 1 italianTank remaining. Battle score for attacker is 6
                Casualties for Russia: 2 russianInfantrys
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Voronezh
            1 Truck moved from Voronezh to Western Ukraine
            2 italianArtillerys moved from Northern Italy to 49 Sea Zone
            1 italianTransport moved from 53 Sea Zone to 52 Sea Zone
            2 italianInfantrys moved from Greece to 52 Sea Zone
            2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
            1 italianInfantry moved from Peloponnese to 50 Sea Zone
            1 italianInfantry moved from Sicily to 50 Sea Zone
            1 Truck and 1 italianCombatEngineer moved from Southern Italy to 50 Sea Zone
            1 Truck, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
            2 italianInfantrys and 1 italianTransport moved from 52 Sea Zone to 51 Sea Zone
            1 Truck, 1 italianCombatEngineer and 4 italianInfantrys moved from 51 Sea Zone to Tobruk
            4 italianInfantrys moved from Rome to Southern Italy
            1 Truck moved from Southern Italy to Northern Italy
            2 italianArtillerys and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone
            2 italianArtillerys moved from 51 Sea Zone to Tobruk
            1 Train moved from Northern France to Northern Italy
            1 italianSubmarine moved from 63 Sea Zone to 37 Sea Zone
            1 italianSubmarine moved from 43 Sea Zone to 42 Sea Zone
            1 italianBattleship moved from 53 Sea Zone to 54 Sea Zone
            1 italianBattleship moved from 51 Sea Zone to 53 Sea Zone
            1 italianDestroyer moved from 53 Sea Zone to 51 Sea Zone
            1 italianAirTransport moved from Crete to Rome
    
        Purchase Units - Italy
            Italy buy 2 italianArtillerys and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            3 italianInfantrys placed in Southern Italy
            3 italianInfantrys placed in Rome
            2 italianArtillerys placed in Northern Italy
    
        Activate Technology - Italy
            Italy activating SpecialWarfare
            Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer
            Trigger italianSW3: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian
    
        Turn Complete - Italy
            Italy collect 30 PUs; end with 30 PUs
            Units generate 6 techTokens; Italy end with 6 techTokens
    

    Combat Hit Differential Summary :

    Italy rolls : : 1.00
    Italy : -0.33
    Russia : -0.75
    

    Savegame

  • '18 '16 '15

    TripleA Turn Summary: Usa round 3

    TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

    Game History

    Round: 3
    
        Research Technology - Usa
            Usa spend 0 on tech rolls
                Usa rolls : 1/1 hits, 0,00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedDestroyers
    
        Combat Move - Usa
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger americanProd1: Usa has 1 Material placed in Washington
            1 americanNavalFighter could not land in 156 Sea Zone and was removed
            1 Material and 1 Truck moved from Scotland to 10 Sea Zone
            1 Material, 1 Truck, 1 americanDestroyer and 1 americanTransport moved from 10 Sea Zone to 12 Sea Zone
            1 Material and 1 Truck moved from 12 Sea Zone to Central Norway
            1 americanStrategicBomber moved from London to Gibraltar
            1 americanAirTransport moved from Azores to Washington
            1 Material and 1 Train moved from Washington to British Columbia
            1 Truck and 1 americanAntiAirGun moved from Northern Central US to British Columbia
            1 Train moved from Los Angeles to Detroit
            1 Material and 1 Train moved from Detroit to Northern Central US
            1 Truck moved from Los Angeles to Western US
            1 americanAntiTankGun moved from British Columbia to 104 Sea Zone
            1 americanArtillery moved from San Francisco to 112 Sea Zone
            1 americanArtillery and 1 americanTransport moved from 112 Sea Zone to 104 Sea Zone
            1 americanTank moved from British Columbia to Alaska
            1 americanInfantry moved from British Columbia to Northwestern US
            2 americanInfantrys moved from Western US to San Francisco
            1 americanCombatEngineer, 2 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone
            1 americanBattleship, 1 americanCombatEngineer, 1 americanDestroyer, 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
            1 americanCombatEngineer, 2 americanInfantrys and 1 americanMarine moved from 41 Sea Zone to Gibraltar
            1 americanDestroyer moved from 30 Sea Zone to 36 Sea Zone
            1 americanCarrier, 1 americanDestroyer, 2 americanNavalFighters and 1 americanSubmarine moved from 114 Sea Zone to 117 Sea Zone
            1 americanCarrier, 1 americanCruiser, 3 americanDestroyers, 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 2 americanTransports moved from 108 Sea Zone to 117 Sea Zone
            1 americanNavalFighter moved from Chicago to 156 Sea Zone
            1 americanDestroyer and 2 americanSubmarines moved from 156 Sea Zone to 115 Sea Zone
            1 americanNavalFighter moved from Chicago to Labrador
            1 americanCombatEngineer moved from San Francisco to Western US
    
        Purchase Units - Usa
            Turning on Edit Mode
            EDIT: Adding units owned by Usa to Los Angeles: 1 americanNavalFighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Usa from Washington: 1 americanInfantry
            EDIT: Adding units owned by Usa to Eastern US: 1 americanInfantry
            EDIT: Turning off Edit Mode
            Usa buy 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters, 2 americanSubmarines and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            1 americanDestroyer and 1 americanTransport placed in 36 Sea Zone
            Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
            1 americanCarrier, 1 americanDestroyer and 2 americanSubmarines placed in 156 Sea Zone
            2 americanNavalFighters placed in Chicago
    
        Activate Technology - Usa
            Usa activating ImprovedDestroyers
            Trigger americanImpD: Setting isDestroyer to true for unitAttachment attached to americanDestroyer
    
        Turn Complete - Usa
            Usa collect 67 PUs; end with 67 PUs
            Units generate 6 techTokens; Usa end with 6 techTokens
    

    Combat Hit Differential Summary :

    Usa rolls : : 1,00
    

    Savegame

  • '18 '16 '15

    Income eot3.png TUV eot3.png

    So we’re indeed creeping closer after 3 turns ;-)

  • TripleA

    @Balladeer Nice graphs update. I’d say usually around turn 6-7 is when income should start leveling off and ~250 income is usually the bar the Axis needs to shoot for which your graph would seem to support.

  • TripleA

    @Balladeer I’m not following your edits. Why did you add a Naval Fighter to LA?

  • TripleA

    @Balladeer Nvm. I see what happened.

  • TripleA

    TripleA Move Summary: Germany round 4

    TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

    Game History

    Round: 4
    
        Research Technology - Germany
            Trigger germanaTIP: Germany gains access to ImprovedProduction
            Germany spend 0 on tech rolls
            Germany removing all Technology Tokens after successful research.
            Germany discover Logistics
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
            2 germanMarines moved from Northern Germany to 27 Sea Zone
            2 germanMarines and 1 germanTransport moved from 27 Sea Zone to 29 Sea Zone
            2 germanBattleships moved from 27 Sea Zone to 29 Sea Zone
            2 germanMarines moved from 29 Sea Zone to Leningrad
            1 germanInfantry moved from Lativa Estonia to Leningrad
            2 germanInfantrys moved from Pskov to Leningrad
            2 germanAlpineInfantrys, 1 germanAntiTankGun, 3 germanArtillerys, 2 germanCombatEngineers, 7 germanInfantrys and 1 germanParatrooper moved from Eastern Finland to Leningrad
            3 germanMech.Infantrys and 4 germanTanks moved from Orel Kursk to Leningrad
            2 germanMech.Infantrys moved from Belorussia to Leningrad
            2 germanFighters, 2 germanNavalFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Belorussia to Leningrad
            2 germanFighters and 1 germanTacticalBomber moved from Orel Kursk to Leningrad
            2 germanFighters moved from Voronezh to Leningrad
            1 germanFighter moved from Northern Germany to Leningrad
            1 germanInfantry moved from Iraq to Northern Iran
                  Germany take Northern Iran from Russia
            1 germanMech.Infantry moved from Voronezh to Southern Caucasus
                  Germany take Southern Caucasus from Russia
            2 germanArtillerys and 4 germanInfantrys moved from Voronezh to Tula
            1 germanSubmarine moved from 13 Sea Zone to 15 Sea Zone
            1 germanInfantry moved from French West Africa to Gold Coast
            1 germanSubmarine moved from 71 Sea Zone to 79 Sea Zone
    

    Savegame

  • TripleA

    @Balladeer Scrambles and OOL?

  • '18 '16 '15

    @redrum said in TWW 2.8.0.5 - Redrum (?) vs Balladeer (?):

    @Balladeer Nvm. I see what happened.

    Yea I assumed Global rules for landing planes on aircraft carriers, but that didn’t work out ;-)

  • '18 '16 '15

    @redrum said in TWW 2.8.0.5 - Redrum (?) vs Balladeer (?):

    @Balladeer Scrambles and OOL?

    Scramble 1 fighter to Sz 29
    None for Tula

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