NO EDITS
Italy on the move…
Godspeed :)
I was checking the rules, it is OK actually.
I thought that Russian units coming into a China territory adyacent to mongolia was an unprovoked declaration of war, so mongolians wont come into play, but it only works that way when Russia actually attacks that territory.
My bad, you can go on, sorry for the mistake
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Tsinghai to Kansu
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns, 21 artilleries, 1 fighter, 42 infantry and 1 tactical_bomber moved from Bryansk to Belarus
3 armour and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Rostov to Belarus
2 armour moved from Bryansk to Belarus
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Archangel to Belarus
7 armour moved from Bryansk to Belarus
3 mech_infantrys moved from Volgograd to Bryansk
3 artilleries and 9 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 aaGuns
EDIT: Adding units owned by Russians to Novgorod: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Novgorod: 3 infantry
EDIT: Removing units owned by Russians from Belarus: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 armour
EDIT: Adding units owned by Russians to Novgorod: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
4 artilleries and 1 infantry moved from Burma to India
1 armour and 8 mech_infantrys moved from Yunnan to India
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
1 bomber moved from Kwangsi to Central Mongolia
2 bombers moved from Burma to Shensi
1 mech_infantry moved from Anhwe to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 tactical_bomber moved from Kwangsi to Central Mongolia
1 fighter and 1 tactical_bomber moved from Burma to Shensi
Combat - Japanese
Battle in Central Mongolia
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 4 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in India
Japanese attack with 1 armour, 4 artilleries, 3 infantry and 8 mech_infantrys
British defend with 1 aaGun, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 3 infantry and 8 mech_infantrys in India, round 2 : 4/16 hits, 4,33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2,83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Queensland from ANZAC to Japanese
EDIT: Turning off Edit Mode
2 bombers moved from Shensi to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 tactical_bomber moved from Central Mongolia to Chahar
1 bomber moved from Central Mongolia to Kiangsu
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from Jehol to Korea
1 destroyer moved from 55 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from Burma to 39 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Burma to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 fighter moved from Kwangsi to Japan
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 20 Sea Zone
1 carrier, 6 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 aaGun moved from Burma to India
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 infantry placed in Kwangtung
2 infantry placed in French Indo China
2 infantry placed in Malaya
1 carrier placed in 36 Sea Zone
1 destroyer placed in 20 Sea Zone
1 infantry placed in Malaya
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese : -1,00
UK_Pacific : 1,00
Russians : -0,33
Japanese : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 5 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine, 2 submarines and 4 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
3 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
3 fighters moved from Hawaiian Islands to New Zealand
1 mech_infantry moved from Tunisia to Morocco
1 mech_infantry moved from Cyprus to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
Non Combat Move - Americans
1 marine moved from 63 Sea Zone to New Zealand
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 transport moved from 99 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 cruiser, 3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 5 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine, 2 submarines and 4 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
3 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
3 fighters moved from Hawaiian Islands to New Zealand
1 mech_infantry moved from Tunisia to Morocco
1 mech_infantry moved from Cyprus to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
Non Combat Move - Americans
1 marine moved from 63 Sea Zone to New Zealand
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 transport moved from 99 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 cruiser, 3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from French Guiana to Suriname
British take Suriname from Dutch
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns, 4 artilleries and 9 infantry moved from West India to Eastern Persia
3 artilleries moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Persia
Place Units - British
3 mech_infantrys placed in Iraq
3 artilleries placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
British collect 37 PUs (1 lost to blockades); end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Eastern Poland
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4
Italians collect 4 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 transport moved from 51 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,2,5,1,4,6,4
ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 transport moved from 51 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,2,5,1,4,6,4
ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
4 bombers moved from Western Germany to Novgorod
7 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 4 bombers and 8 infantry
Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Novgorod : 1/3 hits, 0,50 expected hits
1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 3 bombers and 8 infantry in Novgorod, round 2 : 4/12 hits, 3,83 expected hits
Russians roll dice for 1 aaGun, 2 armour and 7 infantry in Novgorod, round 2 : 2/9 hits, 3,33 expected hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 3 bombers and 6 infantry in Novgorod, round 3 : 0/10 hits, 3,50 expected hits
Russians roll dice for 2 armour and 4 infantry in Novgorod, round 3 : 1/6 hits, 2,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 3 bombers and 5 infantry in Novgorod, round 4 : 2/9 hits, 3,33 expected hits
Russians roll dice for 2 armour and 4 infantry in Novgorod, round 4 : 3/6 hits, 2,33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Novgorod, round 5 : 4/6 hits, 2,83 expected hits
Russians roll dice for 2 armour and 2 infantry in Novgorod, round 5 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 8 infantry
Casualties for Russians: 1 aaGun, 2 armour and 7 infantry
Non Combat Move - Germans
3 bombers moved from Novgorod to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
3 aaGuns and 9 infantry moved from Poland to Eastern Poland
12 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
6 mech_infantrys moved from Greece to Romania
Place Units - Germans
1 artillery and 9 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -3,33
Russians : -1,00
AA fire in Novgorod : : 0,50
Dices are killing me this game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Manchuria to Amur
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Kansu to Timguska
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Urals
1 infantry moved from Bryansk to Western Ukraine
3 artilleries, 8 infantry and 3 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Belarus to Baltic States
10 infantry moved from Russia to Smolensk
Place Units - Russians
3 fighters and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens;
Japanese buy 4 destroyers and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 mech_infantry moved from Buyant-Uhaa to Manchuria
Japanese take Manchuria from Chinese
2 mech_infantrys moved from Jehol to Buyant-Uhaa
2 mech_infantrys moved from Buyant-Uhaa to Amur
1 armour moved from Buryatia to Sakha
1 fighter and 1 tactical_bomber moved from Korea to Sakha
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 mech_infantry moved from Central Mongolia to Kansu
1 infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Kansu
1 fighter moved from Kweichow to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 bomber moved from Kiangsu to Kansu
2 bombers moved from Kwangsi to Kansu
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 fighters and 2 tactical_bombers moved from Northern Territory to Western Australia
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
Combat - Japanese
Battle in Tanganyika Territory
Battle in 76 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 76 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 76 Sea Zone
Japanese win, taking Tanganyika Territory from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Queensland
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 2/5 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Western Australia
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Western Australia, round 2 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Sakha, round 2 : 3/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 3 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 3 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 5/10 hits, 4,00 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 3/7 hits, 3,50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry and 4 mech_infantrys
Casualties for Chinese: 1 fighter and 6 infantry
Non Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Amur to Japan
1 fighter moved from Japan to Kwangsi
2 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from French Indo China to 36 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone
4 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 76 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 7 destroyers and 4 submarines moved from 35 Sea Zone to 55 Sea Zone
4 submarines moved from 62 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Australia to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Sakha to Buyant-Uhaa
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
3 destroyers placed in 36 Sea Zone
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
British : -0,33
ANZAC : 0,33
Chinese : 1,33
Russians : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens;
Japanese buy 4 destroyers and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 mech_infantry moved from Buyant-Uhaa to Manchuria
Japanese take Manchuria from Chinese
2 mech_infantrys moved from Jehol to Buyant-Uhaa
2 mech_infantrys moved from Buyant-Uhaa to Amur
1 armour moved from Buryatia to Sakha
1 fighter and 1 tactical_bomber moved from Korea to Sakha
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 mech_infantry moved from Central Mongolia to Kansu
1 infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Kansu
1 fighter moved from Kweichow to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 bomber moved from Kiangsu to Kansu
2 bombers moved from Kwangsi to Kansu
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 fighters and 2 tactical_bombers moved from Northern Territory to Western Australia
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
Combat - Japanese
Battle in Tanganyika Territory
Battle in 76 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 76 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 76 Sea Zone
Japanese win, taking Tanganyika Territory from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Queensland
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 2/5 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Western Australia
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Western Australia, round 2 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Sakha, round 2 : 3/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 3 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 3 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 5/10 hits, 4,00 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 3/7 hits, 3,50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry and 4 mech_infantrys
Casualties for Chinese: 1 fighter and 6 infantry
Non Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Amur to Japan
1 fighter moved from Japan to Kwangsi
2 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from French Indo China to 36 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone
4 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 76 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 7 destroyers and 4 submarines moved from 35 Sea Zone to 55 Sea Zone
4 submarines moved from 62 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Australia to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Sakha to Buyant-Uhaa
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
3 destroyers placed in 36 Sea Zone
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,33
ANZAC : 0,33
Chinese : 1,33
Russians : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 marine moved from New Zealand to 63 Sea Zone
5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine, 4 submarines and 4 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 26 Sea Zone to 17 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 63 Sea Zone to 34 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
3 fighters moved from New Zealand to New South Wales
2 mech_infantrys moved from Trans-Jordan to Persia
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 cruiser, 3 destroyers and 3 submarines
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 cruiser, 3 destroyers and 3 submarines
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 marine moved from New Zealand to 63 Sea Zone
5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine, 4 submarines and 4 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 26 Sea Zone to 17 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 63 Sea Zone to 34 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
3 fighters moved from New Zealand to New South Wales
2 mech_infantrys moved from Trans-Jordan to Persia
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 cruiser, 3 destroyers and 3 submarines
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 cruiser, 3 destroyers and 3 submarines
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 113 Sea Zone
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
3 artilleries moved from Persia to Eastern Persia
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,50
British : 0,00
Americans : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Eastern Poland to Southern Italy
1 mech_infantry moved from Romania to Eastern Poland
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,2
Italians collect 6 PUs (2 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 bomber and 4 fighters moved from New South Wales to South Australia
1 transport moved from 63 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 4 fighters and 1 infantry in South Australia, round 2 : 3/6 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber and 4 fighters moved from South Australia to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 bomber and 4 fighters moved from New South Wales to South Australia
1 transport moved from 63 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 4 fighters and 1 infantry in South Australia, round 2 : 3/6 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber and 4 fighters moved from South Australia to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,33