Scramble to SZ109 and/or SZ110, and how?
42158 OOB Tech Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Infantry moved from Szechwan to Kweichow
1 Tank moved from Yunnan to Kweichow
1 Tank moved from Hupeh to Kweichow
1 Infantry moved from Suiyuan to Chahar
1 Tank moved from Shensi to Chahar
8 Infantrys moved from Shensi to Shansi
2 Tanks moved from Shensi to Anhwei
1 Tank moved from Hupeh to Anhwei
2 Tanks moved from Hupeh to Anhwei
1 Infantry moved from Shensi to Hupeh
1 Adv.Fighter moved from Hupeh to Shansi
1 Fighter moved from Hupeh to Chahar
2 Infantrys moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
4 Tanks moved from Gobi Altai to Shensi
6 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
4 Tanks moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Infantry and 2 Tanks
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Infantry and 2 Tanks in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 Tank in Kweichow, round 3 : 1/1 hits, 0,50 expected hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Tank remaining. Battle score for attacker is -1
Casualties for Chinese: 1 Infantry and 1 Tank
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter and 8 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Tank
Chinese roll dice for 1 Adv.Fighter and 8 Infantrys in Shansi, round 2 : 3/9 hits, 1,83 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 2 : 1/2 hits, 0,67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 7 Infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Battle in Chahar
Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1,00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Chahar, round 2 : 1/2 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 Fighter and 1 Tank in Chahar, round 3 : 0/2 hits, 0,83 expected hits
Hisaichi roll dice for 2 ArmoredCars in Chahar, round 3 : 1/2 hits, 0,33 expected hits
1 Tank owned by the Chinese lost in Chahar
retreated to Chahar
Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -7
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Anhwei
Chinese attack with 5 Tanks
Hisaichi defend with 2 Tanks
Chinese roll dice for 5 Tanks in Anhwei, round 2 : 3/5 hits, 2,50 expected hits
Hisaichi roll dice for 2 Tanks in Anhwei, round 2 : 1/2 hits, 1,00 expected hits
2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 4 Tanks remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Casualties for Hisaichi: 2 Tanks
Non Combat Move - Chinese
1 Fighter moved from Chahar to Shensi
1 Adv.Fighter moved from Shansi to Shensi
1 AAGun moved from Ningsia to E.Qinghai
Place Units - Chinese
1 Factory placed in Shensi
6 Infantrys placed in Hsining
4 ArmoredCars placed in Urumqi
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : 2,67
Chinese : 0,17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Tank moved from Merauke to Port Moresby
1 Tank moved from Timor to 113 Sea Zone
1 Tank moved from Tanimbar to 113 Sea Zone
1 Artillery moved from Aroe to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 113 Sea Zone to 114 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from 114 Sea Zone to Port Moresby
1 Battleship moved from 113 Sea Zone to 114 Sea Zone
2 Tanks moved from Shanghai to Anhwei
2 ArmoredCars moved from Chahar to Anhwei
1 Fighter moved from Changchun to Anhwei
1 Infantry moved from Hunan to Hupeh
1 Infantry moved from Hunan to Kweichow
1 Fighter moved from N.French Indochina to Kweichow
1 Fighter moved from N.French Indochina to Hupeh
1 ArmoredCar moved from Heilungchiang to Okhotsk
Hisaichi take Okhotsk from Russians
1 ArmoredCar moved from Heilungchiang to Yakutsk
Hisaichi take Yakutsk from Russians
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Hisaichi take Samar from Americans
1 Carrier and 1 Fighter moved from 92 Sea Zone to 107 Sea Zone
1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Bunkers, 1 Carrier, 1 Destroyer, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Port Moresby
Hisaichi attack with 1 Artillery, 3 Infantrys and 3 Tanks
Anzac defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker and 1 Factory; Dutch defend with 1 Tank
Hisaichi roll dice for 1 Battleship in Port Moresby, round 2 : 1/1 hits, 0.67 expected hits
1 Tank owned by the Dutch lost in Port Moresby
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Port Moresby, round 2 : 2/7 hits, 2.50 expected hits
Anzac roll dice for 2 Adv.Fighters and 1 Bunker in Port Moresby, round 2 : 2/3 hits, 1.83 expected hits
1 Bunker owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Port Moresby
Hisaichi roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Port Moresby, round 3 : 2/5 hits, 2.17 expected hits
Anzac roll dice for 1 Adv.Fighter in Port Moresby, round 3 : 0/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Anzac lost in Port Moresby
Hisaichi win, taking Port Moresby from Anzac with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 27
Casualties for Dutch: 1 Tank
Casualties for Hisaichi: 2 Infantrys
Casualties for Anzac: 2 Adv.Fighters and 1 Bunker
Battle in Hupeh
Hisaichi attack with 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter and 1 Infantry in Hupeh, round 4 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 2 ArmoredCars, 1 Fighter and 2 Tanks
Chinese defend with 4 Tanks
Hisaichi roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in Anhwei, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 4 Tanks in Anhwei, round 2 : 2/4 hits, 2.00 expected hits
2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Fighter and 2 Tanks in Anhwei, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Anhwei, round 3 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Anhwei
Hisaichi win with 1 Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 ArmoredCars and 2 Tanks
Casualties for Chinese: 4 Tanks
Battle in Kweichow
Hisaichi attack with 1 Fighter and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi win with 1 Fighter remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
1 Fighter moved from Anhwei to Shanghai
1 Fighter moved from Hupeh to N.French Indochina
1 Artillery and 1 Elite moved from Kwangsi to N.French Indochina
1 Fighter moved from Kweichow to 84 Sea Zone
1 Elite and 2 Infantrys moved from Kwangtung to Hunan
6 ArmoredCars moved from Hong Kong to Hunan
1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone
1 Elite and 3 Infantrys moved from 84 Sea Zone to Shanghai
4 Infantrys moved from Liaoning to Peking
1 Elite moved from Kirin to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Destroyer moved from 113 Sea Zone to 114 Sea Zone
1 Transport moved from 113 Sea Zone to 114 Sea Zone
2 Transports moved from 113 Sea Zone to 110 Sea Zone
Place Units - Hisaichi
1 Carrier and 1 Destroyer placed in 84 Sea Zone
1 Bunker placed in Sumatra
1 Bunker placed in Java
6 ArmoredCars placed in Hong Kong
4 Infantrys placed in Liaoning
2 Elites and 4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
Anzac : -0.50
Chinese : 1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Artillery and 5 Infantrys moved from Kenya to Rhodesia
2 Infantrys moved from South Africa to Rhodesia
2 Infantrys moved from Cape Town to South Africa
2 Fighters moved from 61 Sea Zone to S.Thailand
1 Artillery moved from N.Thailand to S.Thailand
1 Fighter moved from Assam to S.Thailand
2 ArmoredCars moved from Assam to S.Thailand
2 Transports moved from 61 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
2 Artillerys and 2 Infantrys moved from 61 Sea Zone to S.Thailand
4 Infantrys moved from Assam to Burma
1 Infantry moved from Assam to Yunnan
3 Infantrys moved from Bihar to Assam
2 ArmoredCars moved from Delhi to Assam
1 Fighter moved from Delhi to Burma
2 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Artillery and 1 Infantry moved from Banjarmasin to West Borneo
2 Infantrys moved from Madras to Hyderabad
1 Submarine moved from 98 Sea Zone to 104 Sea Zone
1 Fighter moved from 18 Sea Zone to Wales
1 Fighter moved from Mauritania to 18 Sea Zone
1 Bomber moved from Mauritania to Wales
Purchase Units - British
British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 10 Infantrys, 1 Submarine and 2 T.Boats; Remaining resources: 0 PUs;
Combat - British
Battle in S.Thailand
British attack with 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys
Thai defend with 2 Artillerys and 5 Infantrys
British roll dice for 2 ArmoredCars, 3 Artillerys, 3 Fighters and 2 Infantrys in S.Thailand, round 2 : 1/10 hits, 3,33 expected hits
Thai roll dice for 2 Artillerys and 5 Infantrys in S.Thailand, round 2 : 3/7 hits, 2,33 expected hits
1 ArmoredCar owned by the British, 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
British roll dice for 1 ArmoredCar, 3 Artillerys and 3 Fighters in S.Thailand, round 3 : 3/7 hits, 2,33 expected hits
Thai roll dice for 2 Artillerys and 4 Infantrys in S.Thailand, round 3 : 3/6 hits, 2,00 expected hits
1 ArmoredCar owned by the British, 3 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in S.Thailand
3 Fighters owned by the British retreated
British roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0,33 expected hits
Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 4 : 1/3 hits, 1,00 expected hits
1 Artillery owned by the British lost in S.Thailand
Thai win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -16
Casualties for British: 2 ArmoredCars, 3 Artillerys and 2 Infantrys
Casualties for Thai: 4 Infantrys
Battle in West Borneo
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 3 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 4 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 5 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 6 : 2/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 6 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in West Borneo
British win, taking West Borneo from Thai with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 AAGun moved from Assam to Burma
2 Fighters moved from S.Thailand to 61 Sea Zone
1 Fighter moved from S.Thailand to Burma
Place Units - British
1 Submarine and 2 T.Boats placed in 18 Sea Zone
1 Adv.Fighter and 1 Fighter placed in Wales
2 Artillerys and 3 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi
2 Infantrys placed in Cape Town
1 Infantry placed in Manchester
1 Elite placed in Wales
Turn Complete - British
British collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -3,33
Thai : 1,00
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
3 Adv.Fighters and 3 Fighters moved from Banjarmasin to 111 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Fighter and 3 Infantrys; Remaining resources: 1 PUs;
Combat - Dutch
Battle in 111 Sea Zone
Dutch attack with 3 Adv.Fighters and 3 Fighters
Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Cruisers and 1 Submarine
Dutch roll dice for 3 Adv.Fighters and 3 Fighters in 111 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits
Combat Hit Differential Summary :
Dutch : 0,50
OOL please, want to keep a sub(H or Y) or cruiser?
@Bacala Max defense. So lose both subs and a cruiser
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
3 Adv.Fighters and 3 Fighters moved from Banjarmasin to 111 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Fighter and 3 Infantrys; Remaining resources: 1 PUs;
Combat - Dutch
Battle in 111 Sea Zone
Dutch attack with 3 Adv.Fighters and 3 Fighters
Hisaichi defend with 1 Submarine; Yamamoto defend with 2 Cruisers and 1 Submarine
Dutch roll dice for 3 Adv.Fighters and 3 Fighters in 111 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits
Yamamoto roll dice for 2 Cruisers in 111 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 Cruiser owned by the Yamamoto, 1 Fighter owned by the Dutch, 1 Submarine owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone
Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 111 Sea Zone, round 3 : 3/5 hits, 2,17 expected hits
Yamamoto roll dice for 1 Cruiser in 111 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 Cruiser owned by the Yamamoto lost in 111 Sea Zone
Dutch win with 3 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 30
Casualties for Dutch: 1 Fighter
Casualties for Hisaichi: 1 Submarine
Casualties for Yamamoto: 2 Cruisers and 1 Submarine
Non Combat Move - Dutch
3 Adv.Fighters and 2 Fighters moved from 111 Sea Zone to Banjarmasin
1 Infantry moved from Banjarmasin to East And South Borneo
Place Units - Dutch
1 Fighter and 3 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Yamamoto : -0,50
Dutch : 1,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Infantry moved from Kotka to Vyborg
2 Infantrys moved from Oulu to Vyborg
1 Fighter moved from Helsinki to Vyborg
Purchase Units - Finns
Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 1 Fighter and 3 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 0/4 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 4 : 2/3 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Finns
2 Elites and 2 Infantrys moved from Tampere to Oulu
1 Infantry moved from Helsinki to Tampere
1 Fighter moved from Vyborg to Oulu
2 ArmoredCars moved from Helsinki to Oulu
Place Units - Finns
2 Elites and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -0.17
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Artillery and 1 Fighter moved from Vinnytsia to Odessa
1 Tank moved from Bulgaria to Krakow
5 Mech.Infs moved from Greece to Krakow
2 Artillerys and 2 Elites moved from Bucharest to W.Romania
Purchase Units - Romanians
Romanians buy 1 Bunker and 4 Tanks; Remaining resources: 8 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Artillery and 1 Fighter
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 1 Fighter in Odessa, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery and 1 Fighter in Odessa, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Odessa to Krakow
Place Units - Romanians
1 Bunker and 4 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 26 PUs; end with 34 PUs
Combat Hit Differential Summary :
Romanians : -0.33
Russians : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
4 Infantrys moved from Bangkok to S.Thailand
2 ArmoredCars moved from Bangkok to Burma
2 Artillerys and 1 Infantry moved from S.Thailand to Burma
Purchase Units - Thai
Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 1 PUs;
Combat - Thai
Battle in Burma
Thai attack with 2 ArmoredCars, 2 Artillerys and 1 Infantry
British defend with 1 AAGun, 2 Fighters and 4 Infantrys
Thai roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Burma, round 2 : 3/5 hits, 1.67 expected hits
British roll dice for 2 Fighters and 4 Infantrys in Burma, round 2 : 2/6 hits, 2.33 expected hits
1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 3 Infantrys owned by the British lost in Burma
Thai roll dice for 1 ArmoredCar and 2 Artillerys in Burma, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 2 Fighters and 1 Infantry in Burma, round 3 : 1/3 hits, 1.33 expected hits
1 ArmoredCar owned by the Thai lost in Burma
Thai roll dice for 2 Artillerys in Burma, round 4 : 2/2 hits, 0.67 expected hits
British roll dice for 2 Fighters and 1 Infantry in Burma, round 4 : 3/3 hits, 1.33 expected hits
1 Fighter owned by the British, 1 Infantry owned by the British and 2 Artillerys owned by the Thai lost in Burma
British win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Thai: 2 ArmoredCars, 2 Artillerys and 1 Infantry
Casualties for British: 1 Fighter and 4 Infantrys
Non Combat Move - Thai
1 Fighter moved from 107 Sea Zone to S.Thailand
Place Units - Thai
1 Bunker placed in S.Thailand
6 Infantrys placed in Bangkok
Turning on Edit Mode
EDIT: Removing units owned by Thai from Malaya: 1 AAGun
EDIT: Adding units owned by Thai to Bangkok: 1 AAGun
EDIT: Removing units owned by Thai from Bangkok: 1 AAGun
EDIT: Adding units owned by Thai to S.Thailand: 1 AAGun
EDIT: Turning off Edit Mode
Turn Complete - Thai
Thai collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : 1.00
Thai : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
2 Infantrys moved from Pearl Harbor to 98 Sea Zone
2 Infantrys and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
2 Infantrys moved from 104 Sea Zone to Jaluit
1 Infantry moved from Pearl Harbor to 98 Sea Zone
1 Cruiser and 1 Infantry moved from 98 Sea Zone to 104 Sea Zone
1 Infantry moved from 104 Sea Zone to Phoenix
1 Infantry moved from Pearl Harbor to 98 Sea Zone
1 Artillery and 1 Tank moved from Johnston to 98 Sea Zone
1 Elite moved from Johnston to 98 Sea Zone
1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 98 Sea Zone to 104 Sea Zone
1 Artillery and 3 Infantrys moved from Johnston to 97 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 97 Sea Zone to 104 Sea Zone
2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from 104 Sea Zone to Phoenix
1 B.Carrier, 2 Destroyers, 3 Fighters and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
1 Adv.Fighter, 1 Battleship, 3 Carriers, 6 Destroyers, 5 Fighters and 9 Submarines moved from 97 Sea Zone to 104 Sea Zone
1 Adv.Fighter and 8 Fighters moved from 104 Sea Zone to Jaluit
1 Bomber moved from Banjarmasin to 93 Sea Zone
1 Bomber moved from Amazon to Rio de Oro
1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Elite, 1 Infantry and 2 S.Submarines moved from 26 Sea Zone to 34 Sea Zone
1 Elite and 1 Infantry moved from 34 Sea Zone to Rio de Oro
4 Infantrys moved from Bahia to 32 Sea Zone
1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
4 Infantrys moved from 34 Sea Zone to Rio de Oro
2 Tanks moved from Salvador to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
1 B.Transport, 1 Infantry and 2 Tanks moved from 35 Sea Zone to 34 Sea Zone
1 Infantry and 2 Tanks moved from 34 Sea Zone to Mauritania
4 Infantrys moved from South Central USA to 25 Sea Zone
1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Marine and 2 Tanks moved from Salvador to Bahia
1 Artillery and 1 Infantry moved from Bolivia to Amazon
1 Bomber moved from W.Mexico to Phoenix
1 Tank moved from San Francisco to W.Mexico
Purchase Units - Americans
Americans buy 1 B.Carrier, 2 Destroyers, 2 Fighters, 7 Infantrys, 1 L.Fighter, 1 Submarine and 3 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 Bomber
Hisaichi defend with 1 T.Boat
Americans roll dice for 1 Bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 T.Boat owned by the Hisaichi lost in 93 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 T.Boat
Battle in Rio de Oro
Americans attack with 1 Bomber, 1 Elite and 5 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Rio de Oro, round 2 : 0/7 hits, 1,83 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Rio de Oro, round 3 : 3/7 hits, 1,83 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 3 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 1 Bomber, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Jaluit
Americans attack with 1 Adv.Fighter, 8 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship and 1 Cruiser in Jaluit, round 2 : 2/2 hits, 1,17 expected hits
1 Infantry owned by the Yamamoto lost in Jaluit
Americans win, taking Jaluit from Yamamoto with 1 Adv.Fighter, 8 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
1 Adv.Fighter and 8 Fighters moved from Jaluit to 104 Sea Zone
2 Fighters moved from San Francisco to 98 Sea Zone
1 Bomber moved from Rio de Oro to Mauritania
1 AAGun moved from Colombia to Amazon
1 Bomber moved from 93 Sea Zone to Banjarmasin
Place Units - Americans
1 B.Carrier, 1 Destroyer and 1 Submarine placed in 98 Sea Zone
1 Destroyer placed in 35 Sea Zone
1 Fighter placed in Salvador
1 Fighter and 1 L.Fighter placed in San Francisco
2 Transports placed in 83 Sea Zone
1 Transport placed in 26 Sea Zone
2 Infantrys placed in South Atlantic USA
2 Infantrys placed in South Central USA
1 Infantry placed in San Francisco
2 Infantrys placed in South Central USA
Turn Complete - Americans
Americans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Neutral : -1,00
Hisaichi : -0,17
Americans : 0,50
@Bacala Bacala, my navy is taking a stab at your navy. My opening sub salvo scored 4 hits. I assume 1 BB hit. germ.tsvg
What is your OOL? Do you want to lose the French units ahead of the UK units? They have 1 dd 1 tt. Take those before UK PT boats and tts? or keep the French dd until after all units defending at a 1 are killed?
Secondly, do you want to lose transports before pt boats, or vice versa? They both defend at a one.
Third note, for expediency, I will not ask for OOL every round. I’m very open to my opponents post-combat editing of “I would have taken X instead of Y” on your next turn.
I will ask if it will make a difference in combat, such as losing a last destroyer if I have subs left, etc. I think you have plenty of DDs and I only have 6 subs, so it might not be an issue.
I’ve attached the file for reference.
Ok, for start :cold_sweat: OOL:
1BB
French transport
Uk transport
pt boats
french destroyer
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
2 Artillerys, 15 Infantrys and 13 Tanks moved from Vinnytsia to Krakow
1 Artillery, 2 Elites and 2 Infantrys moved from Bohemia to Krakow
4 Artillerys moved from Warsaw to Krakow
1 Artillery moved from Danzig to Krakow
4 Artillerys and 10 Infantrys moved from East Prussia to Danzig
2 Infantrys moved from Pomerania to Danzig
3 Infantrys moved from Bavaria to Bohemia
2 Cruisers and 1 Transport moved from 24 Sea Zone to 22 Sea Zone
3 Infantrys moved from Hamburg to 22 Sea Zone
3 Infantrys moved from 22 Sea Zone to Denmark
1 Infantry moved from Hamburg to Denmark
4 Destroyers moved from 24 Sea Zone to 22 Sea Zone
1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 6 Submarines and 3 Transports moved from 20 Sea Zone to 18 Sea Zone
2 Stukas moved from Normandy to 18 Sea Zone
2 Tanks moved from French Equatorial Africa to Kenya
Purchase Units - Germans
Germans buy 1 Bunker, 4 Infantrys, 2 Submarines and 14 Tanks; Remaining resources: 1 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 4 Infantrys
Neutral defend with 3 Infantrys
Germans roll dice for 2 Cruisers in Denmark, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Denmark
Germans roll dice for 4 Infantrys in Denmark, round 2 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Denmark
Germans roll dice for 3 Infantrys in Denmark, round 3 : 1/3 hits, 0.50 expected hits
Neutral roll dice for 2 Infantrys in Denmark, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Denmark
Germans roll dice for 2 Infantrys in Denmark, round 4 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Infantrys in Denmark, round 5 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Denmark
Germans roll dice for 1 Infantry in Denmark, round 6 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Denmark, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Denmark, round 7 : 1/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Denmark, round 7 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Denmark
Germans loses 0 PUs for violating Denmarks neutrality.
Germans win, taking Denmark from Neutral with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Germans: 3 Infantrys
Battle in Kenya
Germans attack with 2 Tanks
British defend with 1 Infantry
Germans roll dice for 2 Tanks in Kenya, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kenya
Germans win, taking Kenya from British with 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 Tank
Casualties for British: 1 Infantry
Battle in 18 Sea Zone
Germans attack with 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 2 Stukas, 6 Submarines and 3 Transports
British defend with 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Submarines, 11 T.Boats and 3 Transports; French defend with 1 Destroyer and 1 Transport
Germans roll dice for 6 Submarines in 18 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 2 Submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Germans
Germans roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 2 Stukas and 3 Transports in 18 Sea Zone, round 2 : 5/11 hits, 4.17 expected hits
British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 11 T.Boats and 4 Transports in 18 Sea Zone, round 2 : 4/23 hits, 6.17 expected hits
1 Submarine owned by the Germans, 3 Transports owned by the British, 1 Transport owned by the French, 4 T.Boats owned by the British and 3 Transports owned by the Germans lost in 18 Sea Zone
Germans roll dice for 5 Submarines in 18 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
British roll dice for 2 Submarines in 18 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 2 Stukas in 18 Sea Zone, round 3 : 4/11 hits, 4.17 expected hits
British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 7 T.Boats in 18 Sea Zone, round 3 : 1/15 hits, 4.83 expected hits
2 Submarines owned by the Germans and 5 T.Boats owned by the British lost in 18 Sea Zone
1 Battleship, 1 Carrier, 5 Destroyers and 3 Submarines retreated to 20 Sea Zone
British win with 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 2 Submarines and 2 T.Boats remaining. Battle score for attacker is 39
Casualties for Germans: 3 Submarines and 3 Transports
Casualties for British: 9 T.Boats and 3 Transports
Casualties for French: 1 Transport
Non Combat Move - Germans
2 Fighters moved from 18 Sea Zone to 20 Sea Zone
2 Stukas moved from 18 Sea Zone to Normandy
1 AAGun moved from Vinnytsia to Krakow
1 AAGun moved from Pomerania to Danzig
1 AAGun moved from Brandenburg to Silesia
Place Units - Germans
1 Bunker placed in Krakow
2 Submarines placed in 20 Sea Zone
4 Tanks placed in Warsaw
5 Tanks placed in Bohemia
3 Tanks placed in Danzig
2 Tanks placed in Bavaria
Germans undo move 3.
1 Infantry placed in Warsaw
1 Tank placed in Bavaria
3 Tanks placed in Hamburg
3 Infantrys placed in Warsaw
Germans undo move 1.
1 Bunker placed in Brittany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Brittany: 8 Tanks
EDIT: Adding units owned by Germans to Burgundy: 8 Tanks
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 104 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 1.83
Neutral : 0.33
British : -4.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Infantry moved from 53 Sea Zone to Odessa
1 Fighter moved from Donetsk to Odessa
4 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 16 Infantrys, 1 Mot.Inf and 12 Tanks moved from Donetsk to Vinnytsia
8 Artillerys, 1 Elite and 28 Infantrys moved from Kiev to Vinnytsia
1 Artillery and 5 Infantrys moved from Minsk to Brest
1 Infantry moved from Lithuania to Brest
7 ArmoredCars, 2 HeavyTanks and 3 Tanks moved from Kursk to Vinnytsia
4 ArmoredCars moved from Rostov to Vinnytsia
2 Mech.Rockets moved from Saratov to Vinnytsia
3 Mech.Rockets and 1 Mot.Inf moved from Stalingrad to Vinnytsia
1 Bomber moved from Donetsk to Vyborg
1 Infantry moved from N.Karelia to Vyborg
2 Infantrys moved from S.Karelia to Vyborg
1 Infantry moved from Lapland to N.Karelia
2 Fighters moved from Kiev to Brest
1 Fighter moved from Donetsk to Brest
3 Infantrys moved from Rostov to Donetsk
1 ArmoredCar moved from Stalingrad to Donetsk
1 Infantry moved from Georgia to Rostov
1 ArmoredCar moved from Kuybyshev to Rostov
8 Infantrys moved from Kursk to Kiev
1 Artillery and 6 Infantrys moved from Novgorod to Minsk
1 Infantry moved from Latvia to Lithuania
2 Infantrys moved from Yaroslavl to Kursk
1 ArmoredCar moved from Moscow to Kursk
7 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Tashkent to Chimkent
2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks moved from N.Buryat Mongolia to Ayan
5 Infantrys moved from Olyokminsk to Yakutsk
1 Fighter moved from N.Buryat Mongolia to Okhotsk
2 Infantrys moved from Khatanga to Zhigansk
4 Infantrys moved from Khatanga to Olyokminsk
1 Artillery and 5 Infantrys moved from Sibirsky to Khatanga
2 Infantrys moved from Krasnoyarsk to Irkutsk
2 Infantrys moved from Novosibirsk to Krasnoyarsk
2 Infantrys moved from Sverdlovsk to Novosibirsk
1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
Purchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 1 Bomber, 30 Infantrys and 3 Mech.Rockets; Remaining resources: 0 PUs;
Combat - Russians
Battle in Brest
Russians attack with 1 Artillery, 3 Fighters and 6 Infantrys
Germans defend with 1 Bunker
Russians roll dice for 1 Artillery, 3 Fighters and 6 Infantrys in Brest, round 2 : 4/10 hits, 2,50 expected hits
Germans roll dice for 1 Bunker in Brest, round 2 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Russians and 1 Bunker owned by the Germans lost in Brest
Russians win, taking Brest from Germans with 1 Artillery, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Bunker
Battle in Vinnytsia
Russians attack with 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 44 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks
Germans defend with 2 Bunkers
Russians roll dice for 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 44 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks in Vinnytsia, round 2 : 28/96 hits, 31,17 expected hits
Germans roll dice for 2 Bunkers in Vinnytsia, round 2 : 2/2 hits, 1,00 expected hits
2 Infantrys owned by the Russians and 2 Bunkers owned by the Germans lost in Vinnytsia
Russians win, taking Vinnytsia from Germans with 15 ArmoredCars, 10 Artillerys, 2 Elites, 3 HeavyTanks, 42 Infantrys, 5 Mech.Rockets, 2 Mot.Infs and 15 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 2 Infantrys
Casualties for Germans: 2 Bunkers
Battle in Odessa
Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
Romanians defend with 1 Artillery
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Odessa, round 2 : 0/3 hits, 1,00 expected hits
Romanians roll dice for 1 Artillery in Odessa, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in Odessa
Russians roll dice for 1 Artillery and 1 Fighter in Odessa, round 3 : 2/2 hits, 0,67 expected hits
Romanians roll dice for 1 Artillery in Odessa, round 3 : 1/1 hits, 0,33 expected hits
1 Artillery owned by the Russians and 1 Artillery owned by the Romanians lost in Odessa
Russians win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 Artillery and 1 Infantry
Casualties for Romanians: 1 Artillery
Battle in Yakutsk
Russians attack with 5 Infantrys
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 5 Infantrys in Yakutsk, round 2 : 1/5 hits, 0,83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 1/1 hits, 0,17 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Yakutsk
Russians win, taking Yakutsk from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar
Battle in Okhotsk
Russians attack with 1 Fighter
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Fighter in Okhotsk, round 2 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 Fighter in Okhotsk, round 3 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 3 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 Fighter in Okhotsk, round 4 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 4 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 Fighter in Okhotsk, round 5 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 5 : 1/1 hits, 0,17 expected hits
1 Fighter owned by the Russians lost in Okhotsk
Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -8
Casualties for Russians: 1 Fighter
Battle in Ayan
Russians attack with 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks
Hisaichi defend with 1 Artillery
Russians roll dice for 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks in Ayan, round 2 : 5/24 hits, 5,33 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Vyborg
Russians attack with 1 Bomber and 3 Infantrys
Finns defend with 2 Infantrys
Russians roll dice for 1 Bomber and 3 Infantrys in Vyborg, round 2 : 2/4 hits, 1,17 expected hits
Finns roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
2 Infantrys owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Finns: 2 Infantrys
Non Combat Move - Russians
1 Fighter moved from Odessa to Kiev
3 Fighters moved from Brest to Kiev
1 AAGun moved from Minsk to Brest
1 Bomber moved from Vyborg to Leningrad
1 Artillery and 3 Infantrys moved from Leningrad to Latvia
1 AAGun moved from Novgorod to Minsk
1 AAGun moved from Donetsk to Vinnytsia
1 AAGun moved from Rostov to Donetsk
1 AAGun moved from N.Buryat Mongolia to Ayan
Place Units - Russians
1 Infantry placed in Tashkent
2 Infantrys placed in Sverdlovsk
6 Infantrys placed in Sibirsky
1 Artillery and 2 Infantrys placed in Georgia
4 Infantrys placed in Leningrad
1 Artillery and 3 Infantrys placed in Arkhangelsk
3 Mech.Rockets placed in Kursk
2 ArmoredCars and 3 Infantrys placed in Stalingrad
1 Bomber and 9 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : 1,50
Romanians : 1,33
Hisaichi : 0,83
Finns : -0,67
Russians : -2,00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
1 ArmoredCar, 5 Mech.Infs and 1 Tank moved from Italian East Africa to Rhodesia
1 Fighter moved from French Equatorial Africa to Rhodesia
1 Infantry moved from Italian East Africa to French Somaliland
Italians take French Somaliland from French
1 Infantry moved from Italian East Africa to British Somaliland
Italians take British Somaliland from British
1 Artillery and 1 Infantry moved from Equatoria to French Equatorial Africa
1 Artillery and 3 Infantrys moved from Italian East Africa to Equatoria
1 ArmoredCar moved from Lower Egypt to 57 Sea Zone
1 ArmoredCar and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 ArmoredCar moved from 58 Sea Zone to Trucial Coast
Italians take Trucial Coast from British
1 Infantry moved from Cyprus to 55 Sea Zone
1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 Infantry moved from Lower Egypt to 56 Sea Zone
1 Infantry moved from Lower Egypt to Palestine
1 ArmoredCar moved from Lower Egypt to Palestine
2 Infantrys moved from 56 Sea Zone to Palestine
5 Artillerys, 3 Elites and 5 Infantrys moved from N.Algeria to E.Morocco
1 Infantry moved from S.Algeria to E.Morocco
4 Mech.Infs moved from Tunis to E.Morocco
1 Adv.Fighter moved from N.Tunisia to E.Morocco
4 JetFighters moved from Provence to E.Morocco
1 Artillery, 1 Elite and 1 Infantry moved from S.Tunisia to S.Algeria
1 Transport moved from 42 Sea Zone to 46 Sea Zone
2 Infantrys moved from Campania to 46 Sea Zone
2 Infantrys moved from 46 Sea Zone to Tuscany
1 Infantry moved from Rome to Tuscany
1 Elite moved from Corsica to 44 Sea Zone
1 Cruiser and 1 Elite moved from 44 Sea Zone to 46 Sea Zone
1 Elite moved from 46 Sea Zone to Tuscany
1 Destroyer and 1 Transport moved from 42 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Orleanais to Brittany
Purchase Units - Italians
Italians buy 2 Artillerys, 1 Carrier, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in E.Morocco
Italians attack with 1 Adv.Fighter, 5 Artillerys, 3 Elites, 6 Infantrys, 4 JetFighters and 4 Mech.Infs
French defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 9 Infantrys, 2 Mot.Infs and 3 Tanks
AA fire in E.Morocco : 0/5 hits, 0.83 expected hits
Italians roll dice for 1 Adv.Fighter, 5 Artillerys, 3 Elites, 6 Infantrys, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 2 : 9/23 hits, 9.67 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 2 Artillerys, 1 Bunker, 9 Infantrys, 2 Mot.Infs and 3 Tanks in E.Morocco, round 2 : 7/17 hits, 6.67 expected hits
8 Infantrys owned by the French, 1 Artillery owned by the Italians and 6 Infantrys owned by the Italians lost in E.Morocco
Italians roll dice for 1 Adv.Fighter, 4 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 3 : 7/16 hits, 7.33 expected hits
French roll dice for 2 Artillerys, 1 Bunker, 1 Infantry, 2 Mot.Infs and 3 Tanks in E.Morocco, round 3 : 2/9 hits, 4.00 expected hits
2 Mot.Infs owned by the French, 2 Tanks owned by the French, 2 Artillerys owned by the French, 1 Infantry owned by the French and 2 Artillerys owned by the Italians lost in E.Morocco
Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs in E.Morocco, round 4 : 4/14 hits, 6.67 expected hits
French roll dice for 1 Bunker and 1 Tank in E.Morocco, round 4 : 0/2 hits, 1.00 expected hits
1 Bunker owned by the French and 1 Tank owned by the French lost in E.Morocco
Italians win, taking E.Morocco from French with 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 JetFighters and 4 Mech.Infs remaining. Battle score for attacker is 33
Casualties for Italians: 3 Artillerys and 6 Infantrys
Casualties for French: 2 Artillerys, 1 Bunker, 9 Infantrys, 2 Mot.Infs and 3 Tanks
Battle in Rhodesia
Italians attack with 1 ArmoredCar, 1 Fighter, 5 Mech.Infs and 1 Tank
British defend with 1 Artillery and 9 Infantrys
Italians roll dice for 1 ArmoredCar, 1 Fighter, 5 Mech.Infs and 1 Tank in Rhodesia, round 2 : 3/8 hits, 2.83 expected hits
British roll dice for 1 Artillery and 9 Infantrys in Rhodesia, round 2 : 2/10 hits, 3.33 expected hits
1 ArmoredCar owned by the Italians, 3 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in Rhodesia
Italians roll dice for 1 Fighter, 4 Mech.Infs and 1 Tank in Rhodesia, round 3 : 4/6 hits, 2.17 expected hits
British roll dice for 1 Artillery and 6 Infantrys in Rhodesia, round 3 : 0/7 hits, 2.33 expected hits
4 Infantrys owned by the British lost in Rhodesia
Italians roll dice for 1 Fighter, 4 Mech.Infs and 1 Tank in Rhodesia, round 4 : 4/6 hits, 2.17 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Rhodesia, round 4 : 2/3 hits, 1.00 expected hits
1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Rhodesia
Italians win, taking Rhodesia from British with 1 Fighter, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0
Casualties for Italians: 1 ArmoredCar and 3 Mech.Infs
Casualties for British: 1 Artillery and 9 Infantrys
Non Combat Move - Italians
1 Fighter moved from Rhodesia to Kenya
1 Adv.Fighter and 4 JetFighters moved from E.Morocco to N.Algeria
Place Units - Italians
5 Infantrys placed in Lombardy
4 Infantrys placed in Provence
2 Artillerys placed in Cairo
1 Transport placed in 56 Sea Zone
1 Carrier and 1 Destroyer placed in 46 Sea Zone
1 Destroyer placed in 56 Sea Zone
2 Infantrys placed in Cairo
4 Infantrys placed in Tunis
1 Infantry placed in Rome
Turn Complete - Italians
Italians collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -2.67
French : -2.67
AA fire in E.Morocco : : -0.83
Well played so far, Bacala! I have no idea how I’m going to contend with Russia at this point. Italy is looking pretty good, but that’s rarely ever enough to stop a runaway Russia.
I’m so-so in the Pacific. I admit that taking the Northern AU cities rarely happens so I’m in new territory on how to expand and still counter the US fleet.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Fighter moved from Greenland to Manchester
2 Infantrys moved from Greenland to 8 Sea Zone
2 Infantrys and 1 Transport moved from 8 Sea Zone to 9 Sea Zone
2 Infantrys moved from 9 Sea Zone to Iceland
Purchase Units - French
French buy 3 Bunkers; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
1 Bunker placed in W.Morocco
1 Bunker placed in French Sudan
1 Bunker placed in Mauritania
Turn Complete - French
French collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Yeah interesting game, some nice moves with the axis. Italy is out of control ;).
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Infantry moved from West Papua to Milne Bay
Yamamoto take Milne Bay from Anzac
1 Infantry and 1 Marine moved from West Papua to 114 Sea Zone
1 Infantry, 1 Marine and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
1 B.Transport and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
1 Marine moved from Tokyo to 85 Sea Zone
1 Cruiser and 1 Marine moved from 85 Sea Zone to 87 Sea Zone
1 Marine moved from 87 Sea Zone to Wake
4 Infantrys moved from Ulithi to 102 Sea Zone
1 B.Transport and 4 Infantrys moved from 102 Sea Zone to 87 Sea Zone
4 Infantrys moved from 87 Sea Zone to Wake
1 Infantry and 1 Marine moved from 109 Sea Zone to New Britain
1 B.Carrier and 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone
1 Battleship and 2 Destroyers moved from 108 Sea Zone to 109 Sea Zone
1 Transport moved from 108 Sea Zone to 102 Sea Zone
1 Infantry moved from Kusaie to 102 Sea Zone
1 Battleship, 1 Infantry and 1 Transport moved from 102 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to New Ireland
2 Transports moved from 108 Sea Zone to 109 Sea Zone
3 Carriers, 2 Destroyers and 4 Submarines moved from 102 Sea Zone to 109 Sea Zone
1 Infantry moved from British Borneo to West Borneo
2 Infantrys moved from Broome to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to West Borneo
3 Adv.Fighters and 5 Fighters moved from Wake to 109 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 AAGun, 1 Adv.Fighter, 1 B.Carrier, 2 Bunkers, 1 Elite, 3 Fighters and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in New Ireland
Yamamoto attack with 1 Infantry
Anzac defend with 1 Artillery
Yamamoto roll dice for 2 Battleships in New Ireland, round 2 : 1/2 hits, 1.33 expected hits
1 Artillery owned by the Anzac lost in New Ireland
Yamamoto win, taking New Ireland from Anzac with 1 Infantry remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Artillery
Battle in West Borneo
Yamamoto attack with 3 Infantrys
British defend with 1 Artillery
Yamamoto roll dice for 3 Infantrys in West Borneo, round 2 : 0/3 hits, 0.50 expected hits
Dutch roll dice for 1 Artillery in West Borneo, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Infantrys in West Borneo, round 3 : 0/3 hits, 0.50 expected hits
Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in West Borneo
Yamamoto roll dice for 2 Infantrys in West Borneo, round 4 : 0/2 hits, 0.33 expected hits
Dutch roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in West Borneo, round 5 : 0/2 hits, 0.33 expected hits
Dutch roll dice for 1 Artillery in West Borneo, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in West Borneo, round 6 : 0/2 hits, 0.33 expected hits
Dutch roll dice for 1 Artillery in West Borneo, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in West Borneo
Yamamoto roll dice for 1 Infantry in West Borneo, round 7 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Artillery in West Borneo, round 7 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in West Borneo
Dutch win with 1 Artillery remaining. Battle score for attacker is -6
Casualties for Yamamoto: 3 Infantrys
Battle in New Britain
Yamamoto attack with 1 Infantry and 1 Marine
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Marine in New Britain, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in New Britain
Yamamoto win, taking New Britain from Anzac with 1 Marine remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 AAGun, 1 Adv.Fighter and 1 Bunker placed in Wake
1 Bunker placed in Western Australia
3 Infantrys placed in Broome
1 B.Carrier and 3 Fighters placed in 107 Sea Zone
1 Elite placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Yamamoto : -2.17
Anzac : 0.67
Dutch : 1.00