TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Poland to Belarus
1 bomber moved from Southern Italy to Belarus
1 armour and 1 infantry moved from Romania to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Belarus
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Belarus, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Belarus
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns moved from Poland to Eastern Poland
1 bomber moved from Belarus to Poland
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 carrier and 1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to French West Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
4 infantry moved from Romania to Bessarabia
3 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
4 armour, 2 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
3 armour and 2 mech_infantrys moved from Baltic States to Archangel
2 armour moved from Baltic States to Archangel
2 armour and 1 mech_infantry moved from Baltic States to Archangel
3 armour moved from Baltic States to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
4 armour moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 8 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 armour, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 4/11 hits, 4,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 7 armour, 4 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 4 infantry and 5 mech_infantrys in Bessarabia, round 2 : 5/16 hits, 5,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 7 armour, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Germany to Western Germany
7 armour and 3 mech_infantrys moved from Germany to Poland
7 armour and 3 mech_infantrys moved from Poland to Eastern Poland
5 artilleries and 19 infantry moved from Baltic States to Eastern Poland
5 infantry moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
2 bombers, 2 fighters and 3 tactical_bombers moved from Gibraltar to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Finland
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Western Germany to Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
3 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour moved from Vyborg to Novgorod
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 8 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 6/10 hits
Germans roll dice for 8 armour, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 3/11 hits
3 infantry owned by the Russians, 2 infantry owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits
Germans roll dice for 5 armour in Novgorod, round 3 : 1/5 hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Novgorod, round 4 : 5/6 hits
Germans roll dice for 3 armour in Novgorod, round 4 : 3/3 hits
3 fighters owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 8 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 fighters, 3 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
6 infantry moved from Novosibirsk to Vologda
2 artilleries and 2 infantry moved from Russia to Vologda
1 aaGun moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 artillery moved from Ukraine to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 infantry placed in Ukraine
1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Battle in Novgorod
Russians attack with 1 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 8 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 6/10 hits
Germans roll dice for 8 armour, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 3/11 hits
3 infantry owned by the Russians, 2 infantry owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits
Germans roll dice for 5 armour in Novgorod, round 3 : 1/5 hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Novgorod, round 4 : 5/6 hits
Germans roll dice for 3 armour in Novgorod, round 4 : 3/3 hits
3 fighters owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 8 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 fighters, 3 infantry and 1 mech_infantry
WOW!
That attack had a 20% chance of success with average -28 TUV
Very lucky and it set me back quite a bit =(
true. I was just trying to reduce some of your stack there and save my FTRs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 mech_infantry moved from French Indo China to Burma
1 artillery moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 artillery moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Anhwe to Kansu
1 infantry moved from Suiyuyan to Kansu
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/4 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Manchuria
2 fighters moved from Kiangsi to Manchuria
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 infantry moved from Jehol to Chahar
5 infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Anhwe to Yunnan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Japan
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,83
Chinese : -0,67
UK_Pacific : -0,67
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Americans take 41 Sea Zone from Japanese
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 carrier and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from Central United States to Western United States
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Americans take 41 Sea Zone from Japanese
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 carrier and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from Central United States to Western United States
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
3 armour and 3 mech_infantrys moved from Egypt to Tobruk
3 fighters moved from Egypt to Tobruk
1 artillery and 2 infantry moved from India to Burma
1 fighter and 2 tactical_bombers moved from India to Burma
Combat - British
Battle in Tobruk
British attack with 3 armour, 3 fighters and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
British roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Tobruk, round 2 : 4/9 hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 1/4 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Burma to India
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Tobruk to Egypt
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Northwest Persia
1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 transport placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
British undo move 2.
1 destroyer placed in 109 Sea Zone
2 mech_infantrys placed in Persia
1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,3,6,3
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 96 Sea Zone to Tobruk
1 fighter moved from 99 Sea Zone to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 battleship and 1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Western Ukraine
Combat - Italians
Battle in Trans-Jordan
Battle in Tobruk
Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 marine
British defend with 3 armour and 2 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Tobruk, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in Tobruk, round 2 : 2/6 hits, 2,17 expected hits
British roll dice for 3 armour and 2 mech_infantrys in Tobruk, round 2 : 2/5 hits, 2,17 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Tobruk
Italians roll dice for 1 artillery, 2 fighters and 1 marine in Tobruk, round 3 : 0/4 hits, 1,67 expected hits
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Italians lost in Tobruk
Italians roll dice for 2 fighters and 1 marine in Tobruk, round 4 : 1/3 hits, 1,33 expected hits
British roll dice for 1 armour in Tobruk, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Tobruk
Italians win, taking Trans-Jordan from British, taking Tobruk from British with 2 fighters and 1 marine remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 3 armour and 2 mech_infantrys
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Western Ukraine, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 4 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 carrier moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Western Ukraine to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 5 infantry placed in Northern Italy
2 infantry placed in Southern France
Italians undo move 2.
1 artillery and 3 infantry placed in Northern Italy
1 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -3,33
British : -0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to South Australia
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to South Australia
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 mech_infantrys moved from Archangel to Novgorod
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 bomber moved from Finland to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Finland to Novgorod
8 armour and 1 mech_infantry moved from Archangel to Belarus
7 armour, 5 artilleries, 19 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
7 armour and 5 mech_infantrys moved from Bessarabia to Belarus
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 22 armour, 5 artilleries, 19 infantry and 9 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 22 armour, 5 artilleries, 19 infantry and 9 mech_infantrys in Belarus, round 2 : 20/55 hits, 18,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 22 armour, 5 artilleries, 19 infantry and 9 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier and 1 transport moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Finland to Karelia
1 bomber moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in France
4 armour and 4 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1,83
Russians : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Bryansk to Smolensk
1 aaGun, 4 artilleries and 10 infantry moved from Bryansk to Tambov
2 aaGuns, 2 armour, 2 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 artilleries and 9 infantry moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
4 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 fighter, 1 infantry and 1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
1 bomber moved from Kwangsi to Sikang
1 bomber moved from Kwangsi to Kansu
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/5 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 5/6 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 bomber moved from Kansu to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 infantry moved from Hunan to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Korea to Manchuria
2 fighters moved from Manchuria to Philippines
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from Sikang to French Indo China
1 bomber moved from Sikang to French Indo China
1 artillery and 6 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
2 destroyers and 4 submarines placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0,17
ANZAC : 0,67
Chinese : 0,67
UK_Pacific : -0,33
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
3 fighters moved from 109 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Java
Battle in Morocco
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking Java from Japanese, taking Morocco from Germans with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
AA fire in Gibraltar : 0/3 hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits
1 aaGun owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 3/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
3 fighters moved from 109 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Java
Battle in Morocco
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking Java from Japanese, taking Morocco from Germans with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
AA fire in Gibraltar : 0/3 hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits
1 aaGun owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 3/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 marine
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tobruk, round 2 : 0/3 hits
Italians roll dice for 1 marine in Tobruk, round 2 : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tobruk, round 3 : 0/3 hits
Italians roll dice for 1 marine in Tobruk, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Tobruk
British roll dice for 1 armour and 1 fighter in Tobruk, round 4 : 2/2 hits
Italians roll dice for 1 marine in Tobruk, round 4 : 0/1 hits
1 marine owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 marine
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Burma to India
1 mech_infantry moved from West India to India
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Trans-Jordan to Northwest Persia
1 fighter moved from Tobruk to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from Eire to 109 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,3,4,5
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry