"Capitol at the exile:
When a capital is captured, follow the normal rules and the conqueror can steal the money, but the power who’s capitol was taken can reallocate the capital at one territory with an IC on it. If the power has more than 1 IC, put in the territory with most income (if two or more have same income, put the new capitol at your choice). The reallocation must be declared in Purchase units phase. You gain “Rally exiled troops” rule
If the power has no IC left, it can still collect income, but the income only can be invested in 1 IC that will be the new capitol and gain the “Rally exiled troops” rule. If no territories or troops are left … well, you are out of the game!
And, If you manage retake your original capital, you can choose keep at your actual capitol or come back to the original. This can be made on any Deploy units phase post retaking the original capitol.
Rally exiled troops: Remanents of your army joins at new capital for continuing the resistance! Put 1d3 inf for free at the new capitol when the new capitol is declared (or buyed).
Note that this is used for you can still play, even if you have not many chances of wining the game"
Note you put 1d3 inf, not 3 inf as someone said.
I created this rule to prevent someone who’s capital has fallen and still has units must post moves without chance of doing nothing, thus maybe resigning from the game and letting the other 4 stopped. FFA 1 had a clear case of this, with Japan backstabbed, with lots of units but no trannie and Tokyo fallen. Another easy case would be UK falling (not so difficult doing Sea Lion in FFA) or even sneaky german/UK trannies taking Whashington when USA is distracted in Pacific (difficult but can happen, at least in a game I managed take L.A. because the guy was distracted)
The free inf are for prevent the new capitol could be taken so quickly.