TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 48 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 cruisers moved from 54 Sea Zone to 48 Sea Zone
2 cruisers moved from 48 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 48 Sea Zone
1 battleship moved from 54 Sea Zone to 48 Sea Zone
1 carrier moved from 54 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 48 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from United Kingdom to Germany
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 5,4,4 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Queensland
1 cruiser moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour moved from Central United States to New Brunswick Nova Scotia
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
3 bombers moved from Germany to Novgorod
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 2.
1 bomber and 2 fighters placed in Eastern United States
Americans undo move 2.
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
6 infantry moved from Yunnan to Burma
Combat - British
Battle in Egypt
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 2 : 2/2 hits
Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 aaGun moved from Yunnan to Burma
2 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Persia to Eastern Persia
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5,5,6,3,3,1,6,2,1,5,5,2,4,4,4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,1,5,4
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 armour and 1 infantry
triplea_41824_UK_3.tsvg