Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Whackamatt (Allies) vs entek (Axis) …take 3
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TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - French
1 Artillery and 2 Infantrys moved from Normandy to ParisPurchase Units - French
French buy 4 Artillerys, 1 Bunker and 11 Infantrys; Remaining resources: 0 PUs;Non Combat Move - French
Place Units - French
1 Bunker placed in S.French Indochina
8 Infantrys placed in Paris
3 Infantrys placed in Normandy
4 Artillerys placed in E.MoroccoTurn Complete - French
French collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
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Game History
Round: 6
Combat Move - Yamamoto
1 Destroyer moved from 86 Sea Zone to 101 Sea Zone
1 S.Submarine moved from 112 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Sumatra
Yamamoto take Sumatra from DutchPurchase Units - Yamamoto
Yamamoto buy 1 Bunker, 6 Destroyers and 6 Infantrys; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in 101 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Submarine
British defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British and 1 Submarine owned by the Yamamoto lost in 101 Sea Zone
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 Submarine
Casualties for Yamamoto: 1 SubmarineNon Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
1 Fighter moved from Rongelap to TokyoPlace Units - Yamamoto
4 Destroyers placed in 107 Sea Zone
1 Bunker placed in Davao
2 Destroyers placed in 85 Sea Zone
6 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 64 PUs totalTerritory Summary for Yamamoto :
Tokyo : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory, 1 Fighter and 9 Infantrys
Kusaie : 1 Infantry
Minamitori : 1 Infantry
Kwangsi : 1 flag
Paramushir : 1 Infantry
Kunashir : 1 Artillery
Hainan : 1 flag
Iwo Jima : 1 Infantry
Saipan : 1 AAGun, 1 Bunker and 1 Infantry
Fukien : 1 flag
Iturup : 1 Infantry
Sumatra : 1 flag, 1 Infantry
Celebes : 1 flag
Samar : 1 flag
Truk : 1 flag
Palawan : 1 flag
Davao : 1 flag, 1 AAGun, 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Bunker, 1 Factory, 1 Infantry and 2 Tanks
Mindoro : 1 flag
Panay : 1 flag
Manila : 1 flag
Guam : 1 flag
Mindanao : 1 flag, 1 Infantry
107 Sea Zone : 4 Destroyers
110 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 1 S.Submarine
85 Sea Zone : 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 1 Carrier, 3 Destroyers and 3 Fighters
101 Sea Zone : 1 Destroyer
86 Sea Zone : 1 Destroyer
92 Sea Zone : 1 B.TransportProduction/PUs Summary :
Germans : 90 / 91
Russians : 122 / 123
Italians : 56 / 56
French : 40 / 40
Yamamoto : 63 / 64
Chinese : 31 / 35
Hisaichi : 51 / 54
British : 104 / 114
Anzac : 36 / 36
Dutch : 25 / 27
Finns : 9 / 13
Romanians : 13 / 18
Thai : 0 / 0
Americans : 116 / 116 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Chinese
3 ArmoredCars and 8 Tanks moved from Chahar to Peking
1 Artillery and 1 Infantry moved from Kweichow to Hunan
2 ArmoredCars and 2 Tanks moved from Ningsia to Hupeh
1 Infantry moved from Shensi to Hupeh
2 ArmoredCars moved from Ningsia to Hupeh
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Shensi
1 ArmoredCar moved from Gobi Altai to Suiyuan
1 ArmoredCar moved from Gobi Altai to Shensi
1 Fighter moved from Hsining to Shensi
1 Mech.Inf moved from Hsining to Suiyuan
2 Artillerys and 2 Elites moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
4 ArmoredCars moved from Urumqi to Gobi AltaiPurchase Units - Chinese
Chinese buy 4 ArmoredCars, 1 Elite, 3 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;Combat - Chinese
Battle in Peking
Chinese attack with 3 ArmoredCars and 8 Tanks
Hisaichi defend with 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 3 Fighters and 3 Infantrys
Chinese roll dice for 3 ArmoredCars and 8 Tanks in Peking, round 2 : 4/11 hits, 5.00 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 2 Artillerys, 1 Bunker, 1 Elite, 3 Fighters and 3 Infantrys in Peking, round 2 : 3/10 hits, 4.00 expected hits
3 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Peking
Chinese roll dice for 8 Tanks in Peking, round 3 : 1/8 hits, 4.00 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Bunker, 1 Elite and 3 Fighters in Peking, round 3 : 3/7 hits, 3.00 expected hits
1 Elite owned by the Hisaichi and 3 Tanks owned by the Chinese lost in Peking
Chinese roll dice for 5 Tanks in Peking, round 4 : 2/5 hits, 2.50 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Bunker and 3 Fighters in Peking, round 4 : 2/6 hits, 2.67 expected hits
2 Tanks owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Peking
Chinese roll dice for 3 Tanks in Peking, round 5 : 2/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Bunker and 3 Fighters in Peking, round 5 : 1/4 hits, 2.00 expected hits
2 Fighters owned by the Hisaichi and 1 Tank owned by the Chinese lost in Peking
Chinese roll dice for 2 Tanks in Peking, round 6 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Bunker and 1 Fighter in Peking, round 6 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Chinese lost in Peking
Chinese roll dice for 1 Tank in Peking, round 7 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Bunker and 1 Fighter in Peking, round 7 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Peking, round 8 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Bunker and 1 Fighter in Peking, round 8 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Peking, round 9 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Bunker and 1 Fighter in Peking, round 9 : 0/2 hits, 1.00 expected hits
1 Fighter owned by the Hisaichi lost in Peking
Chinese roll dice for 1 Tank in Peking, round 10 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Bunker in Peking, round 10 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 3 ArmoredCars and 7 Tanks
Casualties for Hisaichi: 2 Artillerys, 1 Bunker, 1 Elite, 3 Fighters and 3 Infantrys
Battle in Hupeh
Chinese attack with 4 ArmoredCars, 1 Infantry and 2 Tanks
Hisaichi defend with 4 Artillerys and 1 Infantry
Chinese roll dice for 4 ArmoredCars, 1 Infantry and 2 Tanks in Hupeh, round 2 : 2/7 hits, 2.50 expected hits
Hisaichi roll dice for 4 Artillerys and 1 Infantry in Hupeh, round 2 : 3/5 hits, 1.67 expected hits
2 ArmoredCars owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 2 ArmoredCars and 2 Tanks in Hupeh, round 3 : 2/4 hits, 1.67 expected hits
Hisaichi roll dice for 3 Artillerys in Hupeh, round 3 : 2/3 hits, 1.00 expected hits
2 ArmoredCars owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Hupeh
Chinese roll dice for 2 Tanks in Hupeh, round 4 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Chinese: 4 ArmoredCars and 1 Infantry
Casualties for Hisaichi: 4 Artillerys and 1 Infantry
Battle in Hunan
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 TankNon Combat Move - Chinese
Place Units - Chinese
4 ArmoredCars and 2 Mech.Infs placed in Hsining
1 Elite and 3 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Hisaichi : -3.67
Chinese : -4.83 -
Game History
Round: 6
Combat Move - Hisaichi
2 Artillerys and 3 Infantrys moved from Shantung to Peking
1 Infantry moved from Shansi to Chahar
Hisaichi take Chahar from Chinese
1 Artillery and 1 Infantry moved from Kwangtung to Hunan
1 Bomber moved from Hong Kong to Hunan
1 Fighter moved from Changchun to Peking
3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
3 Artillerys and 3 Infantrys moved from 92 Sea Zone to S.French Indochina
1 Infantry moved from N.French Indochina to Kweichow
Hisaichi take Kweichow from ChinesePurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Bunkers and 16 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits
1 Artillery owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in S.French Indochina
Hisaichi attack with 3 Artillerys and 3 Infantrys
French defend with 1 Bunker; British defend with 1 Infantry
Hisaichi roll dice for 3 Artillerys and 3 Infantrys in S.French Indochina, round 2 : 0/6 hits
French roll dice for 1 Bunker and 1 Infantry in S.French Indochina, round 2 : 2/2 hits
2 Infantrys owned by the Hisaichi lost in S.French Indochina
Hisaichi roll dice for 3 Artillerys and 1 Infantry in S.French Indochina, round 3 : 3/4 hits
French roll dice for 1 Bunker and 1 Infantry in S.French Indochina, round 3 : 2/2 hits
1 Infantry owned by the Hisaichi, 1 Infantry owned by the British, 1 Bunker owned by the French and 1 Artillery owned by the Hisaichi lost in S.French Indochina
Hisaichi win, taking S.French Indochina from French with 2 Artillerys remaining. Battle score for attacker is -2
Casualties for French: 1 Bunker
Casualties for Hisaichi: 1 Artillery and 3 Infantrys
Casualties for British: 1 Infantry
Battle in Peking
Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys
Chinese defend with 1 Factory and 1 Tank
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 2 : 3/6 hits
Chinese roll dice for 1 Tank in Peking, round 2 : 0/1 hits
1 Tank owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 2 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 TankNon Combat Move - Hisaichi
1 Infantry moved from Liaoning to Peking
2 Infantrys moved from Changchun to Kirin
1 Destroyer and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Destroyer moved from 92 Sea Zone to 107 Sea Zone
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Artillery moved from Changchun to 84 Sea Zone
1 Artillery moved from 84 Sea Zone to Shantung
1 Bomber moved from Hunan to Hong Kong
1 Fighter moved from Peking to ShantungPlace Units - Hisaichi
1 Bunker and 8 Infantrys placed in Changchun
1 Bunker and 3 Infantrys placed in Shantung
1 Adv.Fighter and 5 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 53 PUs; end with 53 PUs totalTerritory Summary for Hisaichi :
Vladivostok : 1 flag
Khabarovsk : 1 flag
N.French Indochina : 1 flag, 2 Artillerys and 1 Tank
S.French Indochina : 1 flag, 2 Artillerys
Shansi : 1 flag
Kweichow : 1 flag, 1 Infantry
Kwangtung : 1 flag
Shanghai : 1 flag
Kiangsi : 1 flag
Chahar : 1 flag, 1 Infantry
Hunan : 1 flag, 1 Artillery and 1 Infantry
Anhwei : 1 flag
Liaoning : 1 Infantry
Kirin : 1 Artillery and 2 Infantrys
Peking : 1 flag, 2 Artillerys, 1 Factory and 4 Infantrys
Shantung : 1 flag, 1 Artillery, 1 Bunker, 1 Factory, 1 Fighter and 3 Infantrys
Changchun : 1 AAGun, 2 Bunkers, 1 Factory and 8 Infantrys
Hong Kong : 1 flag, 1 AAGun, 1 Adv.Fighter, 1 Bomber, 1 Factory and 5 Infantrys
107 Sea Zone : 1 Destroyer
110 Sea Zone : 1 Battleship, 1 Carrier, 2 Fighters and 1 T.Boat
85 Sea Zone : 3 Destroyers
75 Sea Zone : 1 Destroyer
84 Sea Zone : 1 Destroyer and 2 Transports
72 Sea Zone : 1 Submarine
92 Sea Zone : 1 Destroyer and 3 TransportsProduction/PUs Summary :
Germans : 90 / 91
Russians : 122 / 123
Italians : 56 / 56
French : 38 / 40
Yamamoto : 63 / 64
Chinese : 31 / 38
Hisaichi : 53 / 53
British : 104 / 114
Anzac : 36 / 36
Dutch : 25 / 27
Finns : 9 / 13
Romanians : 13 / 18
Thai : 0 / 0
Americans : 116 / 116 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - British
2 Transports moved from 20 Sea Zone to 18 Sea Zone
4 Infantrys moved from Manchester to 18 Sea Zone
2 Infantrys moved from Dover to 20 Sea Zone
4 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
6 Infantrys moved from 20 Sea Zone to Picardy
1 Bomber and 5 Fighters moved from Paris to Picardy
2 Adv.Fighters moved from Paris to Picardy
13 Infantrys moved from Lower Egypt to Mersa Matruh
1 Infantry moved from New Valley to Mersa Matruh
1 Infantry moved from Darfur to Kufra
3 Fighters moved from Syria to Mersa Matruh
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
5 Infantrys moved from Madras to 60 Sea Zone
1 Cruiser, 5 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
5 Infantrys moved from 65 Sea Zone to Sumatra
1 Infantry moved from Yunnan to Kweichow
1 ArmoredCar moved from N.Thailand to Kweichow
1 Infantry moved from Yunnan to Kweichow
2 Infantrys moved from Yunnan to N.French Indochina
8 Infantrys moved from S.Thailand to S.French Indochina
3 ArmoredCars moved from N.Thailand to N.French Indochina
1 Infantry moved from N.Thailand to N.French Indochina
1 Fighter moved from Malaya to S.French Indochina
2 Artillerys and 2 Infantrys moved from Malaya to S.Thailand
2 Artillerys moved from Bangkok to S.Thailand
2 Infantrys moved from Malaya to S.Thailand
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Bihar to Assam
6 Infantrys moved from London to Dover
2 Infantrys moved from Manchester to DoverPurchase Units - British
British buy 4 Artillerys, 2 Bunkers, 1 Cruiser, 1 Factory, 24 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs;Combat - British
Battle in Kweichow
British attack with 1 ArmoredCar and 2 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kweichow
British roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
British win, taking Kweichow from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Picardy
British attack with 2 Adv.Fighters, 1 Bomber, 5 Fighters and 6 Infantrys
Germans defend with 7 Infantrys
British roll dice for 1 Cruiser in Picardy, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Adv.Fighters, 1 Bomber, 5 Fighters and 6 Infantrys in Picardy, round 2 : 4/14 hits, 4.33 expected hits
Germans roll dice for 7 Infantrys in Picardy, round 2 : 3/7 hits, 2.33 expected hits
4 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Picardy
British roll dice for 2 Adv.Fighters, 1 Bomber, 5 Fighters and 3 Infantrys in Picardy, round 3 : 4/11 hits, 3.83 expected hits
Germans roll dice for 3 Infantrys in Picardy, round 3 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Germans lost in Picardy
British win, taking Picardy from Germans with 2 Adv.Fighters, 1 Bomber, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 Infantrys
Casualties for Germans: 7 Infantrys
Battle in Sumatra
British attack with 5 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 2 Cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 5 Infantrys in Sumatra, round 2 : 0/5 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 5 Infantrys in Sumatra, round 3 : 3/5 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra
British win, taking Sumatra from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in N.French Indochina
British attack with 3 ArmoredCars and 3 Infantrys
Hisaichi defend with 2 Artillerys and 1 Tank
British roll dice for 3 ArmoredCars and 3 Infantrys in N.French Indochina, round 2 : 0/6 hits, 1.50 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Tank in N.French Indochina, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the British lost in N.French Indochina
British roll dice for 3 ArmoredCars and 1 Infantry in N.French Indochina, round 3 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Tank in N.French Indochina, round 3 : 3/3 hits, 1.17 expected hits
2 ArmoredCars owned by the British and 1 Infantry owned by the British lost in N.French Indochina
British roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Tank in N.French Indochina, round 4 : 0/3 hits, 1.17 expected hits
1 Artillery owned by the Hisaichi lost in N.French Indochina
British roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in N.French Indochina, round 5 : 1/2 hits, 0.83 expected hits
1 ArmoredCar owned by the British lost in N.French Indochina
Hisaichi win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -14
Casualties for British: 3 ArmoredCars and 3 Infantrys
Casualties for Hisaichi: 1 Artillery
Battle in Mersa Matruh
British attack with 3 Fighters and 14 Infantrys
Italians defend with 3 Artillerys, 1 Elite and 2 Tanks
British roll dice for 3 Fighters and 14 Infantrys in Mersa Matruh, round 2 : 3/17 hits, 3.33 expected hits
Italians roll dice for 3 Artillerys, 1 Elite and 2 Tanks in Mersa Matruh, round 2 : 1/6 hits, 2.33 expected hits
1 Elite owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
British roll dice for 3 Fighters and 13 Infantrys in Mersa Matruh, round 3 : 4/16 hits, 3.17 expected hits
Italians roll dice for 1 Artillery and 2 Tanks in Mersa Matruh, round 3 : 0/3 hits, 1.33 expected hits
2 Tanks owned by the Italians and 1 Artillery owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 3 Fighters and 13 Infantrys remaining. Battle score for attacker is 23
Casualties for British: 1 Infantry
Casualties for Italians: 3 Artillerys, 1 Elite and 2 Tanks
Battle in S.French Indochina
British attack with 1 Fighter and 8 Infantrys
Hisaichi defend with 2 Artillerys
British roll dice for 1 Fighter and 8 Infantrys in S.French Indochina, round 2 : 2/9 hits, 1.67 expected hits
Hisaichi roll dice for 2 Artillerys in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Hisaichi lost in S.French Indochina
British win, taking S.French Indochina from Hisaichi with 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArtillerysNon Combat Move - British
1 Fighter moved from S.French Indochina to Malaya
1 AAGun moved from Delhi to Bihar
2 Adv.Fighters moved from Picardy to Paris
1 Bomber and 5 Fighters moved from Picardy to Paris
3 Fighters moved from Mersa Matruh to KufraPlace Units - British
1 Bunker and 1 Factory placed in Kufra
British undo move 1.
1 Bunker placed in Kufra
1 Factory placed in Darfur
2 Artillerys, 1 Bunker and 4 Infantrys placed in Bangkok
2 Artillerys and 4 Infantrys placed in Malaya
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Mech.Infs placed in Cape Town
1 Cruiser placed in 20 Sea Zone
3 Infantrys placed in Wales
3 Infantrys placed in ManchesterTurn Complete - British
British collect 105 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : -0.33
British : -2.00
Hisaichi : 1.33
Italians : -2.67
Yamamoto : 0.33 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Anzac
3 Elites moved from Northern Territory to 113 Sea Zone
1 Elite moved from Aroe to 113 Sea Zone
1 Infantry moved from Aroe to 113 Sea Zone
5 Cruisers, 4 Elites and 1 Infantry moved from 113 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Peleliu
1 Elite moved from 107 Sea Zone to Celebes
3 Elites moved from 107 Sea Zone to Mindanao
2 Destroyers, 1 Submarine and 2 Transports moved from 113 Sea Zone to 107 Sea Zone
1 Fighter moved from Java to 107 Sea Zone
1 Adv.Fighter moved from Malaya to 107 Sea Zone
1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 109 Sea Zone
1 Artillery and 1 Infantry moved from 109 Sea Zone to Truk
Americans take Truk from YamamotoPurchase Units - Anzac
Anzac buy 1 Cruiser, 3 Infantrys, 3 Marines and 1 Transport; Remaining resources: 0 PUs;Combat - Anzac
Battle in 107 Sea Zone
Anzac attack with 1 Adv.Fighter, 5 Cruisers, 2 Destroyers, 1 Fighter, 1 Submarine and 2 Transports
Hisaichi defend with 1 Destroyer; Yamamoto defend with 4 Destroyers
Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter, 5 Cruisers, 2 Destroyers, 1 Fighter and 2 Transports in 107 Sea Zone, round 2 : 6/9 hits, 4.00 expected hits
Yamamoto roll dice for 5 Destroyers in 107 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
1 Transport owned by the Anzac, 1 Destroyer owned by the Hisaichi and 4 Destroyers owned by the Yamamoto lost in 107 Sea Zone
Anzac win with 1 Adv.Fighter, 5 Cruisers, 2 Destroyers, 1 Fighter, 1 Submarine and 1 Transport remaining. Battle score for attacker is 34
Casualties for Anzac: 1 Transport
Casualties for Yamamoto: 4 Destroyers
Casualties for Hisaichi: 1 Destroyer
Battle in Peleliu
Battle in Mindanao
Anzac attack with 3 Elites
Yamamoto defend with 1 Infantry
Anzac roll dice for 3 Elites in Mindanao, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Mindanao
Anzac win, taking Peleliu from Yamamoto, taking Mindanao from Yamamoto with 2 Elites remaining. Battle score for attacker is -1
Casualties for Anzac: 1 Elite
Casualties for Yamamoto: 1 Infantry
Battle in CelebesNon Combat Move - Anzac
1 Elite and 2 Infantrys moved from Soembawa to Lombok
1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to HollandiaPlace Units - Anzac
1 Infantry and 2 Marines placed in Port Moresby
2 Infantrys and 1 Marine placed in Broome
1 Cruiser and 1 Transport placed in 113 Sea ZoneTurn Complete - Anzac
Anzac collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Yamamoto : 0.00
Anzac : 2.67 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Dutch
2 Adv.Fighters moved from Banjarmasin to 92 Sea Zone
5 Fighters moved from Banjarmasin to 92 Sea Zone
1 Infantry and 1 Tank moved from Merauke to HollandiaPurchase Units - Dutch
Dutch buy 3 Fighters; Remaining resources: 3 PUs;Combat - Dutch
Battle in 92 Sea Zone
Dutch attack with 2 Adv.Fighters and 5 Fighters
Hisaichi defend with 1 Destroyer and 3 Transports; Yamamoto defend with 1 B.Transport
Dutch roll dice for 2 Adv.Fighters and 5 Fighters in 92 Sea Zone, round 2 : 5/7 hits, 2.67 expected hits
Hisaichi roll dice for 1 B.Transport, 1 Destroyer and 3 Transports in 92 Sea Zone, round 2 : 0/5 hits, 1.00 expected hits
3 Transports owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 B.Transport owned by the Yamamoto lost in 92 Sea Zone
Dutch win with 2 Adv.Fighters and 5 Fighters remaining. Battle score for attacker is 34
Casualties for Yamamoto: 1 B.Transport
Casualties for Hisaichi: 1 Destroyer and 3 TransportsNon Combat Move - Dutch
2 Adv.Fighters and 5 Fighters moved from 92 Sea Zone to S.French IndochinaPlace Units - Dutch
3 Fighters placed in BanjarmasinTurn Complete - Dutch
Dutch collect 28 PUs; end with 31 PUsCombat Hit Differential Summary :
Hisaichi : -1.00
Dutch : 2.33 -
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Lapland
Finns take Lapland from RussiansPurchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 1 PUs;Combat - Finns
Non Combat Move - Finns
5 Infantrys moved from Helsinki to TamperePlace Units - Finns
6 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 11 PUs; end with 12 PUs totalTerritory Summary for Finns :
Helsinki : 1 Factory and 6 Infantrys
Tampere : 1 AAGun and 9 Infantrys
Lapland : 1 Infantry
24 Sea Zone : 1 Destroyer, 1 Submarine and 1 TransportProduction/PUs Summary :
Germans : 88 / 91
Russians : 120 / 123
Italians : 55 / 56
French : 42 / 40
Yamamoto : 56 / 64
Chinese : 32 / 38
Hisaichi : 50 / 53
British : 105 / 106
Anzac : 37 / 37
Dutch : 28 / 31
Finns : 11 / 12
Romanians : 13 / 18
Thai : 0 / 0
Americans : 119 / 116 -
Game History
Round: 6
Purchase Units - Romanians
Romanians buy 2 Bunkers and 3 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Romanians
1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
1 Elite and 1 Infantry moved from Odessa to Vinnytsia
2 Infantrys moved from Bucharest to E.Romania
1 Infantry moved from Bulgaria to E.Romania
2 Tanks moved from Bucharest to VinnytsiaPlace Units - Romanians
1 Bunker placed in Odessa
1 Bunker placed in E.Romania
3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs totalTerritory Summary for Romanians :
Vinnytsia : 1 AAGun, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks
Odessa : 1 flag, 1 Bunker and 1 Infantry
Bucharest : 1 Factory and 3 Infantrys
E.Romania : 1 Bunker and 3 InfantrysProduction/PUs Summary :
Germans : 88 / 91
Russians : 120 / 123
Italians : 55 / 56
French : 42 / 40
Yamamoto : 56 / 64
Chinese : 32 / 38
Hisaichi : 50 / 53
British : 105 / 106
Anzac : 37 / 37
Dutch : 28 / 31
Finns : 11 / 12
Romanians : 13 / 13
Thai : 0 / 0
Americans : 119 / 116 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Americans
Americans loses 0 PUs for violating Jamaicas neutrality.
1 Artillery, 2 Infantrys and 1 Tank moved from Ponape to 109 Sea Zone
1 Infantry moved from Woleai to 109 Sea Zone
1 Infantry moved from New Caledonia to 115 Sea Zone
1 Infantry moved from Guadalcanal to 115 Sea Zone
1 B.Transport and 2 Infantrys moved from 115 Sea Zone to 108 Sea Zone
2 Infantrys moved from 108 Sea Zone to Yap
Americans take Yap from Yamamoto
1 Artillery, 2 Cruisers, 2 Infantrys, 1 Tank and 2 Transports moved from 109 Sea Zone to 107 Sea Zone
2 Adv.Fighters and 1 Fighter moved from 109 Sea Zone to Davao
1 Destroyer moved from 109 Sea Zone to 107 Sea Zone
1 Battleship and 3 Destroyers moved from 104 Sea Zone to 108 Sea Zone
1 Elite and 1 Marine moved from Johnston to 97 Sea Zone
1 Infantry moved from Johnston to 97 Sea Zone
1 Infantry moved from Johnston to 97 Sea Zone
1 B.Transport, 1 Elite, 2 Infantrys and 1 Marine moved from 97 Sea Zone to 103 Sea Zone
1 Elite, 2 Infantrys and 1 Marine moved from 103 Sea Zone to Kusaie
1 Cruiser moved from 109 Sea Zone to 103 Sea Zone
1 Infantry moved from Eniwetok to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Rongelap
Americans take Rongelap from Yamamoto
2 Cruisers and 1 Infantry moved from 109 Sea Zone to 107 Sea Zone
1 Artillery, 3 Infantrys and 1 Tank moved from 107 Sea Zone to Davao
1 Carrier moved from 109 Sea Zone to 108 Sea Zone
1 Fighter moved from Johnston to 108 Sea Zone
1 Battleship and 1 Carrier moved from 109 Sea Zone to 103 Sea Zone
2 Fighters moved from Johnston to 103 Sea Zone
1 B.Carrier moved from 83 Sea Zone to 91 Sea Zone
1 L.Fighter moved from 83 Sea Zone to 108 Sea Zone
1 B.Transport moved from 98 Sea Zone to 83 Sea Zone
3 Destroyers moved from 91 Sea Zone to 96 Sea Zone
1 Fighter, 2 Infantrys and 1 Tank moved from N.Chile to S.Chile
1 Tank moved from Salvador to 35 Sea Zone
1 B.Transport and 1 Tank moved from 35 Sea Zone to 39 Sea Zone
1 Tank moved from 39 Sea Zone to S.Chile
1 Infantry and 1 Marine moved from South Atlantic USA to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 Infantry, 1 Marine and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
1 Infantry, 1 Marine and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
1 Infantry and 1 Marine moved from 33 Sea Zone to Cape Verde
2 Infantrys and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
2 Infantrys moved from 26 Sea Zone to Jamaica
Americans take Jamaica from Neutral
2 Destroyers moved from 30 Sea Zone to 33 Sea Zone
1 Cruiser moved from 121 Sea Zone to 109 Sea ZonePurchase Units - Americans
Americans buy 2 B.Transports, 1 Cruiser, 3 Destroyers, 6 Infantrys, 2 Marines, 1 S.Bomber, 1 S.Submarine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - Americans
Battle in S.Chile
Americans attack with 1 Fighter, 2 Infantrys and 2 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Americans roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in S.Chile, round 2 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in S.Chile
Americans roll dice for 1 Fighter and 2 Tanks in S.Chile, round 3 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 3 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral lost in S.Chile
Americans roll dice for 1 Fighter and 2 Tanks in S.Chile, round 4 : 2/3 hits, 1.33 expected hits
Neutral roll dice for 1 Fighter in S.Chile, round 4 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Neutral lost in S.Chile
Americans loses 0 PUs for violating S.Chiles neutrality.
Americans win, taking S.Chile from Neutral with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Fighter and 2 Infantrys
Battle in Kusaie
Americans attack with 1 Elite, 2 Infantrys and 1 Marine
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship and 1 Cruiser in Kusaie, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Yamamoto lost in Kusaie
Americans win, taking Kusaie from Yamamoto with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Cape Verde
Americans attack with 1 Infantry and 1 Marine
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Marine in Cape Verde, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Cape Verde
Americans roll dice for 1 Marine in Cape Verde, round 3 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Marine in Cape Verde, round 4 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 4 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Americans and 1 Infantry owned by the Neutral lost in Cape Verde
Neutral win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 Infantry and 1 Marine
Casualties for Neutral: 1 Infantry
Battle in Davao
Americans attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
Yamamoto defend with 1 AAGun, 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Bunker, 1 Factory, 1 Infantry and 2 Tanks
AA fire in Davao : 0/3 hits, 0.50 expected hits
Americans roll dice for 4 Cruisers in Davao, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
1 Bomber owned by the Yamamoto lost in Davao
Americans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Davao, round 2 : 3/8 hits, 2.83 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Infantry and 2 Tanks in Davao, round 2 : 3/7 hits, 3.50 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 3 Infantrys owned by the Americans and 1 Tank owned by the Yamamoto lost in Davao
Americans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Tank in Davao, round 3 : 3/5 hits, 2.17 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 1 Bunker and 1 Tank in Davao, round 3 : 3/4 hits, 2.33 expected hits
1 Fighter owned by the Americans, 1 Adv.Fighter owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Tank owned by the Americans, 1 Tank owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Davao
Americans roll dice for 2 Adv.Fighters in Davao, round 4 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Adv.Fighter in Davao, round 4 : 1/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Americans lost in Davao
Americans roll dice for 1 Adv.Fighter in Davao, round 5 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Adv.Fighter in Davao, round 5 : 1/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in Davao
Yamamoto win with no units remaining. Battle score for attacker is 13
Casualties for Yamamoto: 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Bunker, 1 Infantry and 2 Tanks
Casualties for Americans: 2 Adv.Fighters, 1 Artillery, 1 Fighter, 3 Infantrys and 1 TankNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter moved from S.Chile to Argentina
2 Infantrys moved from San Francisco to W.Mexico
1 Transport moved from 119 Sea Zone to 99 Sea Zone
EDIT: 1 Transport moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 S.Submarine placed in 97 Sea Zone
1 Cruiser placed in 104 Sea Zone
3 Destroyers placed in 91 Sea Zone
1 B.Transport placed in 35 Sea Zone
2 Tanks placed in Bahia
1 Marine placed in Salvador
4 Infantrys placed in San Francisco
1 B.Transport and 1 Transport placed in 26 Sea Zone
1 Marine placed in South Atlantic USA
2 Infantrys and 1 S.Bomber placed in San FranciscoTurn Complete - Americans
Americans collect 126 PUs; end with 126 PUsCombat Hit Differential Summary :
Neutral : 0.50
Yamamoto : 0.83
Americans : -0.67
AA fire in Davao : : -0.50 -
Game History
Round: 7
Combat Move - Germans
9 Infantrys moved from Brest to Minsk
1 JetFighter moved from Bavaria to Minsk
1 JetFighter moved from Berlin to 24 Sea Zone
2 Transports moved from 24 Sea Zone to 23 Sea Zone
4 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from 24 Sea Zone to Latvia
1 Bomber moved from Hamburg to Minsk
2 Artillerys and 3 Infantrys moved from Bulgaria to SerbiaPurchase Units - Germans
Germans buy 2 Artillerys, 1 Destroyer, 20 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs;Combat - Germans
Battle in Minsk
Germans attack with 1 Bomber, 9 Infantrys and 1 JetFighter
Russians defend with 3 Tanks
Germans roll dice for 1 Bomber, 9 Infantrys and 1 JetFighter in Minsk, round 2 : 3/11 hits
Russians roll dice for 3 Tanks in Minsk, round 2 : 2/3 hits
2 Infantrys owned by the Germans and 3 Tanks owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Bomber, 7 Infantrys and 1 JetFighter remaining. Battle score for attacker is 11
Casualties for Germans: 2 Infantrys
Casualties for Russians: 3 Tanks
Battle in Serbia
Germans attack with 2 Artillerys and 3 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Artillerys and 3 Infantrys in Serbia, round 2 : 1/5 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 2/3 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Serbia
Germans roll dice for 2 Artillerys and 1 Infantry in Serbia, round 3 : 1/3 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Serbia, round 3 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Serbia
Germans roll dice for 2 Artillerys in Serbia, round 4 : 1/2 hits
Neutral roll dice for 1 Artillery in Serbia, round 4 : 1/1 hits
1 Artillery owned by the Neutral and 1 Artillery owned by the Germans lost in Serbia
Germans loses 0 PUs for violating Serbias neutrality.
Germans win, taking Serbia from Neutral with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Germans: 1 Artillery and 3 InfantrysNon Combat Move - Germans
4 Infantrys moved from Warsaw to Brest
1 Bomber moved from Minsk to Warsaw
1 JetFighter moved from Minsk to Brest
2 HeavyTanks moved from Bohemia to Brest
1 Elite moved from Bohemia to Krakow
1 Infantry moved from Silesia to Krakow
4 Mech.Infs moved from Rhine to Burgundy
2 Mech.Infs moved from Bavaria to Burgundy
2 Infantrys moved from Hamburg to Rhine
4 Infantrys moved from Belgium to Lorraine
4 Infantrys moved from N.Tunisia to N.AlgeriaPlace Units - Germans
1 Destroyer placed in 23 Sea Zone
2 Artillerys and 3 Infantrys placed in Hamburg
4 Mech.Infs placed in Rhine
2 Mech.Infs placed in Bavaria
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
4 Infantrys placed in Tunis
4 Infantrys placed in BerlinTurn Complete - Germans
Germans collect 92 PUs; end with 92 PUs totalTerritory Summary for Germans :
Pomerania : 1 AAGun
Berlin : 1 Factory and 4 Infantrys
Rhine : 1 Factory, 2 Infantrys and 4 Mech.Infs
Bohemia : 1 Factory and 5 Infantrys
Bavaria : 1 Factory and 2 Mech.Infs
Hamburg : 1 AAGun, 2 Artillerys, 1 Factory and 3 Infantrys
Lithuania : 1 flag
Vinnytsia : 1 flag
Latvia : 1 flag, 4 Infantrys
Minsk : 1 flag, 7 Infantrys
Burgundy : 1 flag, 1 AAGun, 2 Artillerys, 3 Fighters, 2 HeavyTanks, 9 Infantrys, 22 Mech.Infs, 2 Stukas and 12 Tanks
Lorraine : 1 flag, 1 AAGun and 4 Infantrys
N.Algeria : 1 flag, 6 Infantrys and 4 Tanks
N.Tunisia : 1 flag
Tunis : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys
Krakow : 1 flag, 1 Elite and 1 Infantry
Warsaw : 1 flag, 1 Bomber, 1 Factory and 4 Infantrys
Brest : 1 flag, 1 AAGun, 2 HeavyTanks, 4 Infantrys and 1 JetFighter
Croatia : 1 flag
Danzig : 1 flag
Hungary : 1 flag
Serbia : 1 flag, 1 Artillery
Belgium : 1 flag
24 Sea Zone : 1 Battleship, 1 Carrier, 1 Destroyer, 1 JetFighter and 2 Transports
23 Sea Zone : 1 Destroyer
56 Sea Zone : 1 Destroyer
45 Sea Zone : 2 TransportsProduction/PUs Summary :
Germans : 92 / 92
Russians : 119 / 123
Italians : 55 / 56
French : 42 / 40
Yamamoto : 52 / 64
Chinese : 32 / 38
Hisaichi : 50 / 53
British : 105 / 106
Anzac : 37 / 37
Dutch : 28 / 31
Finns : 11 / 12
Romanians : 13 / 13
Thai : 0 / 0
Americans : 126 / 126Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.233
Median : 3.500
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30Neutral Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Russians
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
4 Infantrys moved from 6 Sea Zone to Lapland
4 Infantrys moved from N.Karelia to Oulu
1 Infantry moved from Vyborg to Kotka
Russians take Kotka from Finns
3 Adv.Fighters and 4 Infantrys moved from Leningrad to Latvia
1 Mech.Rocket moved from Donetsk to Vinnytsia
1 Mech.Rocket moved from Stalingrad to Minsk
10 Infantrys moved from Kursk to Minsk
2 ArmoredCars moved from Rostov to Vinnytsia
1 Artillery and 2 Infantrys moved from Donetsk to Odessa
1 Mech.Rocket moved from Stalingrad to Odessa
2 Infantrys moved from Georgia to 54 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
2 Infantrys moved from 53 Sea Zone to Odessa
4 Infantrys moved from Donetsk to Vinnytsia
3 Mech.Rockets moved from Stalingrad to Vinnytsia
4 Infantrys and 3 Mech.Rockets moved from Kiev to Brest
2 HeavyTanks moved from Kiev to Brest
1 Tank moved from Kiev to Brest
1 ArmoredCar moved from Ayan to Vladivostok
Russians take Khabarovsk from Hisaichi
Russians take Vladivostok from Hisaichi
1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
1 Bomber and 2 Fighters moved from Hulunbuir to Peking
1 Mech.Inf and 1 Tank moved from Hulunbuir to Peking
2 Infantrys moved from Heilungchiang to Liaoning
1 ArmoredCar moved from Ayan to Liaoning
4 ArmoredCars moved from Ayan to Kirin
3 Infantrys moved from Chita to Hulunbuir
1 Mech.Rocket moved from N.Buryat Mongolia to Kirin
1 Mech.Rocket moved from N.Buryat Mongolia to Peking
1 HeavyTank moved from Olyokminsk to Ayan
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Irkutsk to N.Buryat Mongolia
2 Infantrys moved from Evenkia to Olyokminsk
2 Mech.Infs and 2 Mech.Rockets moved from Sibirsky to N.Buryat Mongolia
2 Infantrys moved from Sibirsky to Evenkia
2 Infantrys moved from Sverdlovsk to NovosibirskPurchase Units - Russians
Russians buy 1 Bunker, 4 HeavyTanks, 19 Infantrys, 5 Mech.Rockets and 4 Tanks; Remaining resources: 1 PUs;Combat - Russians
Battle in Brest
Russians attack with 2 HeavyTanks, 4 Infantrys, 3 Mech.Rockets and 1 Tank
Germans defend with 1 AAGun, 2 HeavyTanks, 4 Infantrys and 1 JetFighter
Russians roll dice for 2 HeavyTanks, 4 Infantrys, 3 Mech.Rockets and 1 Tank in Brest, round 2 : 5/10 hits, 4.50 expected hits
Germans roll dice for 2 HeavyTanks, 4 Infantrys and 1 JetFighter in Brest, round 2 : 3/7 hits, 3.00 expected hits
1 JetFighter owned by the Germans, 3 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Brest
Russians roll dice for 2 HeavyTanks, 1 Infantry, 3 Mech.Rockets and 1 Tank in Brest, round 3 : 4/7 hits, 3.67 expected hits
Germans roll dice for 2 HeavyTanks in Brest, round 3 : 1/2 hits, 1.33 expected hits
2 HeavyTanks owned by the Germans and 1 Infantry owned by the Russians lost in Brest
Russians win, taking Brest from Germans with 2 HeavyTanks, 3 Mech.Rockets and 1 Tank remaining. Battle score for attacker is 26
Casualties for Russians: 4 Infantrys
Casualties for Germans: 2 HeavyTanks, 4 Infantrys and 1 JetFighter
Battle in Lapland
Russians attack with 4 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Peking
Russians attack with 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Mech.Inf, 1 Mech.Rocket and 1 Tank
Hisaichi defend with 2 Artillerys, 1 Factory and 4 Infantrys
Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Mech.Inf, 1 Mech.Rocket and 1 Tank in Peking, round 2 : 2/9 hits, 3.67 expected hits
Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Peking, round 2 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Peking
Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf, 1 Mech.Rocket and 1 Tank in Peking, round 3 : 2/7 hits, 3.00 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 3 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi lost in Peking
Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf, 1 Mech.Rocket and 1 Tank in Peking, round 4 : 3/7 hits, 3.00 expected hits
Hisaichi roll dice for 2 Artillerys in Peking, round 4 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Russians and 2 Artillerys owned by the Hisaichi lost in Peking
Russians win, taking Peking from Hisaichi with 1 Bomber, 2 Fighters, 1 Mech.Inf, 1 Mech.Rocket and 1 Tank remaining. Battle score for attacker is 8
Casualties for Russians: 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 2 Artillerys and 4 Infantrys
Battle in Vinnytsia
Russians attack with 2 ArmoredCars, 4 Infantrys and 4 Mech.Rockets
Romanians defend with 1 AAGun, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks
Russians roll dice for 2 ArmoredCars, 4 Infantrys and 4 Mech.Rockets in Vinnytsia, round 2 : 4/10 hits, 4.00 expected hits
Germans roll dice for 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks in Vinnytsia, round 2 : 4/8 hits, 3.17 expected hits
4 Infantrys owned by the Russians, 1 Elite owned by the Romanians and 3 Infantrys owned by the Romanians lost in Vinnytsia
Russians roll dice for 2 ArmoredCars and 4 Mech.Rockets in Vinnytsia, round 3 : 5/6 hits, 2.67 expected hits
Germans roll dice for 1 Elite, 1 Fighter and 2 Tanks in Vinnytsia, round 3 : 1/4 hits, 1.83 expected hits
1 Fighter owned by the Romanians, 1 ArmoredCar owned by the Russians, 1 Elite owned by the Romanians and 2 Tanks owned by the Romanians lost in Vinnytsia
Russians win, taking Vinnytsia from Germans with 1 ArmoredCar and 4 Mech.Rockets remaining. Battle score for attacker is 18
Casualties for Russians: 1 ArmoredCar and 4 Infantrys
Casualties for Romanians: 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks
Battle in Kirin
Russians attack with 4 ArmoredCars and 1 Mech.Rocket
Hisaichi defend with 1 Artillery and 2 Infantrys
Russians roll dice for 4 ArmoredCars and 1 Mech.Rocket in Kirin, round 2 : 1/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kirin, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Kirin
Russians roll dice for 4 ArmoredCars and 1 Mech.Rocket in Kirin, round 3 : 1/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kirin, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kirin
Russians roll dice for 3 ArmoredCars and 1 Mech.Rocket in Kirin, round 4 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery in Kirin, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Russians and 1 Artillery owned by the Hisaichi lost in Kirin
Russians win, taking Kirin from Hisaichi with 2 ArmoredCars and 1 Mech.Rocket remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Casualties for Russians: 2 ArmoredCars
Battle in Odessa
Russians attack with 1 Artillery, 4 Infantrys and 1 Mech.Rocket
Romanians defend with 1 Bunker and 1 Infantry
Russians roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Rocket in Odessa, round 2 : 3/6 hits, 1.83 expected hits
Romanians roll dice for 1 Bunker and 1 Infantry in Odessa, round 2 : 2/2 hits, 0.83 expected hits
1 Bunker owned by the Romanians, 2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
Russians win, taking Odessa from Romanians with 1 Artillery, 2 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 Bunker and 1 Infantry
Battle in Minsk
Russians attack with 10 Infantrys and 1 Mech.Rocket
Germans defend with 7 Infantrys
Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Minsk, round 2 : 4/11 hits, 2.33 expected hits
Germans roll dice for 7 Infantrys in Minsk, round 2 : 3/7 hits, 2.33 expected hits
3 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 7 Infantrys and 1 Mech.Rocket in Minsk, round 3 : 2/8 hits, 1.83 expected hits
Germans roll dice for 3 Infantrys in Minsk, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 7 Infantrys and 1 Mech.Rocket in Minsk, round 4 : 1/8 hits, 1.83 expected hits
Germans roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 6 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 6
Casualties for Russians: 4 Infantrys
Casualties for Germans: 7 Infantrys
Battle in Liaoning
Russians attack with 1 ArmoredCar and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Liaoning, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Liaoning, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Liaoning
Russians win, taking Liaoning from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Latvia
Russians attack with 3 Adv.Fighters and 4 Infantrys
Germans defend with 4 Infantrys
Russians roll dice for 3 Adv.Fighters and 4 Infantrys in Latvia, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 4 Infantrys in Latvia, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Latvia
Russians roll dice for 3 Adv.Fighters and 2 Infantrys in Latvia, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Casualties for Germans: 4 InfantrysNon Combat Move - Russians
1 AAGun moved from Kursk to Minsk
1 AAGun moved from Donetsk to Odessa
3 Adv.Fighters moved from Latvia to Leningrad
5 Infantrys moved from Rostov to Donetsk
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Yaroslavl to S.Karelia
5 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
1 Bomber and 2 Fighters moved from Peking to HulunbuirPlace Units - Russians
1 Bunker and 4 HeavyTanks placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
2 Mech.Rockets placed in Rostov
3 Mech.Rockets placed in Georgia
3 Infantrys placed in Stalingrad
2 Infantrys and 4 Tanks placed in SibirskyTurn Complete - Russians
Russians collect 144 PUs; end with 145 PUsCombat Hit Differential Summary :
Germans : 0.33
Romanians : 1.17
Hisaichi : -1.33
Finns : -0.33
Russians : 3.17 -
Game History
Round: 7
Combat Move - Italians
3 ArmoredCars, 5 Artillerys, 1 Infantry, 3 Mech.Infs and 4 Tanks moved from Orleanais to Normandy
1 Fighter, 1 Mech.Inf and 1 Tank moved from Provence to Picardy
1 Infantry moved from Brittany to Orleanais
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 Fighters moved from 51 Sea Zone to Mersa Matruh
3 Artillerys and 3 Infantrys moved from Greece to 51 Sea Zone
1 Artillery and 1 Tank moved from Greece to 51 Sea Zone
1 Artillery moved from Greece to 51 Sea Zone
5 Artillerys, 4 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
1 Artillery, 1 Elite and 1 Infantry moved from Rome to Campania
1 Artillery moved from Rome to CampaniaPurchase Units - Italians
Italians buy 6 Artillerys, 1 Bunker, 4 Infantrys, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs;Combat - Italians
Battle in Normandy
Italians attack with 3 ArmoredCars, 5 Artillerys, 1 Infantry, 3 Mech.Infs and 4 Tanks
French defend with 1 AAGun, 1 Factory and 3 Infantrys
Italians roll dice for 3 ArmoredCars, 5 Artillerys, 1 Infantry, 3 Mech.Infs and 4 Tanks in Normandy, round 2 : 9/16 hits
French roll dice for 3 Infantrys in Normandy, round 2 : 1/3 hits
3 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Normandy
Italians win, taking Normandy from French with 3 ArmoredCars, 5 Artillerys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 4
Casualties for French: 3 Infantrys
Casualties for Italians: 1 Infantry
Battle in Mersa Matruh
Italians attack with 5 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank
British defend with 13 Infantrys
Italians roll dice for 1 Battleship in Mersa Matruh, round 2 : 0/1 hits
Italians roll dice for 5 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank in Mersa Matruh, round 2 : 2/12 hits
British roll dice for 13 Infantrys in Mersa Matruh, round 2 : 3/13 hits
3 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
Italians roll dice for 5 Artillerys, 2 Fighters, 1 Infantry and 1 Tank in Mersa Matruh, round 3 : 4/9 hits
British roll dice for 11 Infantrys in Mersa Matruh, round 3 : 1/11 hits
1 Infantry owned by the Italians and 4 Infantrys owned by the British lost in Mersa Matruh
Italians roll dice for 5 Artillerys, 2 Fighters and 1 Tank in Mersa Matruh, round 4 : 3/8 hits
British roll dice for 7 Infantrys in Mersa Matruh, round 4 : 2/7 hits
3 Infantrys owned by the British and 2 Artillerys owned by the Italians lost in Mersa Matruh
Italians roll dice for 3 Artillerys, 2 Fighters and 1 Tank in Mersa Matruh, round 5 : 3/6 hits
British roll dice for 4 Infantrys in Mersa Matruh, round 5 : 2/4 hits
3 Infantrys owned by the British and 2 Artillerys owned by the Italians lost in Mersa Matruh
Italians roll dice for 1 Artillery, 2 Fighters and 1 Tank in Mersa Matruh, round 6 : 0/4 hits
British roll dice for 1 Infantry in Mersa Matruh, round 6 : 0/1 hits
Italians roll dice for 1 Artillery, 2 Fighters and 1 Tank in Mersa Matruh, round 7 : 4/4 hits
British roll dice for 1 Infantry in Mersa Matruh, round 7 : 0/1 hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 1 Artillery, 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for Italians: 4 Artillerys and 4 Infantrys
Casualties for British: 13 Infantrys
Battle in Picardy
Italians attack with 1 Fighter, 1 Mech.Inf and 1 Tank
British defend with 3 Infantrys
Italians roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Picardy, round 2 : 0/3 hits
French roll dice for 3 Infantrys in Picardy, round 2 : 0/3 hits
Italians roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Picardy, round 3 : 2/3 hits
French roll dice for 3 Infantrys in Picardy, round 3 : 2/3 hits
2 Infantrys owned by the British, 1 Fighter owned by the Italians and 1 Mech.Inf owned by the Italians lost in Picardy
1 Tank retreated to Burgundy
French win with 1 Infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 Fighter and 1 Mech.Inf
Casualties for British: 2 InfantrysNon Combat Move - Italians
1 Artillery moved from 51 Sea Zone to Mersa Matruh
2 Fighters moved from Mersa Matruh to 51 Sea Zone
1 Destroyer moved from 46 Sea Zone to 51 Sea ZonePlace Units - Italians
1 Artillery, 1 Bunker and 2 Infantrys placed in Hun
2 Infantrys and 2 Tanks placed in Provence
5 Artillerys placed in Lombardy
1 Mech.Inf and 1 Tank placed in RomeTurn Complete - Italians
Italians collect 59 PUs; end with 59 PUs totalTerritory Summary for Italians :
Rome : 1 AAGun, 1 Factory, 1 Mech.Inf and 1 Tank
Lombardy : 1 AAGun, 5 Artillerys and 1 Factory
Campania : 2 Artillerys, 1 Elite and 1 Infantry
Sardinia : 1 Infantry
Hun : 2 Artillerys, 2 Bunkers, 1 Factory and 4 Infantrys
Burgundy : 1 Tank
Aquitaine : 1 flag
Orleanais : 1 flag, 1 Infantry
Languedoc : 1 flag
Brittany : 1 flag
Normandy : 1 flag, 1 AAGun, 3 ArmoredCars, 5 Artillerys, 1 Factory, 3 Mech.Infs and 4 Tanks
Provence : 1 flag, 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
N.Algeria : 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank
S.Algeria : 1 flag
S.Tunisia : 1 flag
Mersa Matruh : 1 flag, 2 Artillerys and 1 Tank
Greece : 1 flag, 1 AAGun and 1 Artillery
56 Sea Zone : 1 Destroyer and 1 Submarine
51 Sea Zone : 1 Battleship, 1 Carrier, 6 Destroyers, 2 Fighters and 7 Transports
49 Sea Zone : 2 TransportsProduction/PUs Summary :
Germans : 83 / 92
Russians : 144 / 145
Italians : 59 / 59
French : 39 / 40
Yamamoto : 52 / 64
Chinese : 35 / 38
Hisaichi : 36 / 53
British : 104 / 106
Anzac : 37 / 37
Dutch : 28 / 31
Finns : 7 / 12
Romanians : 12 / 13
Thai : 0 / 0
Americans : 126 / 126 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - French
5 Artillerys and 16 Infantrys moved from E.Morocco to N.AlgeriaPurchase Units - French
French buy 7 Infantrys and 5 Tanks; Remaining resources: 1 PUs;Combat - French
Battle in N.Algeria
French attack with 5 Artillerys and 16 Infantrys
Germans defend with 6 Infantrys and 4 Tanks; Italians defend with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank
French roll dice for 5 Artillerys and 16 Infantrys in N.Algeria, round 2 : 6/21 hits, 5.17 expected hits
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 8 Infantrys and 5 Tanks in N.Algeria, round 2 : 8/15 hits, 6.17 expected hits
4 Infantrys owned by the Germans, 2 Infantrys owned by the Italians and 8 Infantrys owned by the French lost in N.Algeria
French roll dice for 5 Artillerys and 8 Infantrys in N.Algeria, round 3 : 5/13 hits, 3.83 expected hits
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 5 Tanks in N.Algeria, round 3 : 4/9 hits, 4.17 expected hits
2 Infantrys owned by the Germans, 1 Artillery owned by the Italians, 4 Infantrys owned by the French and 2 Tanks owned by the Germans lost in N.Algeria
French roll dice for 5 Artillerys and 4 Infantrys in N.Algeria, round 4 : 2/9 hits, 3.00 expected hits
Germans roll dice for 1 Adv.Fighter and 3 Tanks in N.Algeria, round 4 : 3/4 hits, 2.17 expected hits
3 Infantrys owned by the French and 2 Tanks owned by the Germans lost in N.Algeria
French roll dice for 5 Artillerys and 1 Infantry in N.Algeria, round 5 : 0/6 hits, 2.00 expected hits
Germans roll dice for 1 Adv.Fighter and 1 Tank in N.Algeria, round 5 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the French lost in N.Algeria
French roll dice for 5 Artillerys in N.Algeria, round 6 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 Adv.Fighter and 1 Tank in N.Algeria, round 6 : 1/2 hits, 1.17 expected hits
1 Tank owned by the Italians and 1 Artillery owned by the French lost in N.Algeria
French roll dice for 4 Artillerys in N.Algeria, round 7 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 Adv.Fighter in N.Algeria, round 7 : 0/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Italians lost in N.Algeria
French win, taking N.Algeria from Germans with 4 Artillerys remaining. Battle score for attacker is 19
Casualties for French: 1 Artillery and 16 Infantrys
Casualties for Germans: 6 Infantrys and 4 Tanks
Casualties for Italians: 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 TankNon Combat Move - French
Place Units - French
4 Infantrys placed in E.Morocco
3 Infantrys and 5 Tanks placed in ParisTurn Complete - French
French collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 1.50
French : -1.00 -
I think it’s time to call this one. Want t start a new one of these?
I’m still enjoying our other game.
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Yeah. You can start another one and just send me the link.
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let me know when you start the new thread
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Here’s the link to our new game.
https://www.axisandallies.org/forums/index.php?topic=42283.0