• TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 artillery and 2 infantry moved from Belarus to Baltic States
                2 artilleries and 8 infantry moved from Belarus to Bryansk
                1 artillery, 2 fighters and 7 infantry moved from Russia to Bryansk
                4 mech_infantrys moved from Belarus to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 artilleries, 2 fighters, 15 infantry and 4 mech_infantrys
                    Germans defend with 2 armour
                        Russians roll dice for 3 artilleries, 2 fighters, 15 infantry and 4 mech_infantrys in Bryansk, round 2 : 9/24 hits, 5.67 expected hits
                        Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 artilleries, 2 fighters, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
                        Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                1 mech_infantry moved from Volgograd to Rostov
                2 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Belarus to Vologda
                2 mech_infantrys moved from Belarus to Bryansk
                1 armour moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                3 infantry moved from Belarus to Bryansk
                2 fighters moved from Bryansk to Russia
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Persia to Eastern Persia
                      Russians take Eastern Persia from Neutral_Allies
                2 infantry moved from Persia to Northwest Persia
                2 aaGuns and 12 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : 4.50

    triplea_41863_Rus3.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 artillery and 2 infantry moved from Belarus to Baltic States
                2 artilleries and 8 infantry moved from Belarus to Bryansk
                1 artillery, 2 fighters and 7 infantry moved from Russia to Bryansk
                4 mech_infantrys moved from Belarus to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 artilleries, 2 fighters, 15 infantry and 4 mech_infantrys
                    Germans defend with 2 armour
                        Russians roll dice for 3 artilleries, 2 fighters, 15 infantry and 4 mech_infantrys in Bryansk, round 2 : 9/24 hits, 5.67 expected hits
                        Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 artilleries, 2 fighters, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
                        Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                1 mech_infantry moved from Volgograd to Rostov
                2 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Belarus to Vologda
                2 mech_infantrys moved from Belarus to Bryansk
                1 armour moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                3 infantry moved from Belarus to Bryansk
                2 fighters moved from Bryansk to Russia
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Persia to Eastern Persia
                      Russians take Eastern Persia from Neutral_Allies
                2 infantry moved from Persia to Northwest Persia
                2 aaGuns and 12 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : 4.50

    triplea_41863_Rus3.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier and 3 mech_infantrys; Remaining resources: 15 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                2 bombers moved from Anhwe to Suiyuyan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 2,00 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Suiyuyan to Hopei
                1 aaGun and 3 infantry moved from Anhwe to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Kweichow to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                3 artilleries moved from Hopei to Kweichow
                5 fighters and 4 tactical_bombers moved from Anhwe to Hunan
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 50 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 60 to 46
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : -0,33
        Japanese : 1,00

    triplea_41863_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans buy 2 bombers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 46 Sea Zone to 55 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                2 infantry placed in Central United States
                2 bombers placed in Western United States
                1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    triplea_41863_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Combat Hit Differential Summary :

    Chinese : 0.17
        Japanese : -0.33

    triplea_41863_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans buy 2 bombers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 46 Sea Zone to 55 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                2 infantry placed in Central United States
                2 bombers placed in Western United States
                1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Purchase Units - British
                British buy 8 infantry and 2 submarines; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 mech_infantry moved from Egypt to Alexandria
                1 armour and 1 infantry moved from British Somaliland to 76 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Syria to Iraq
                1 fighter moved from Persia to Iraq
                1 fighter moved from Northwest Persia to Iraq
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - British
                Battle in Norway
                    British attack with 3 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 4 battleships in Norway, round 2 : 4/4 hits, 2.67 expected hits
                        Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Norway
                    British win, taking Norway from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries, 1 infantry and 1 mech_infantry
                        British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
                        Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                        British roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
                        Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.83 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2.83 expected hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                7 infantry moved from India to Burma
                1 battleship moved from 46 Sea Zone to 55 Sea Zone
                1 fighter moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Iraq to Northwest Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Northwest Persia

    Place Units - British
                2 submarines placed in 98 Sea Zone
                8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 fighter and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 1 fighter and 3 infantry

    Combat Hit Differential Summary :

    Germans : -0.33
        British : 0.17
        Italians : 0.33
        Chinese : 0.17
        Neutral_Axis : -1.33
        Japanese : -0.67

    triplea_41863_UK_3.tsvg


  • I assumed no scramble from W Germany, let me know if you want to change

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                3 armour moved from Romania to Baltic States
                1 bomber moved from Southern Italy to Baltic States

    Combat - Italians
                Battle in Baltic States
                    Italians attack with 3 armour and 1 bomber
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 3 armour and 1 bomber in Baltic States, round 2 : 3/4 hits, 2,17 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                    Italians win, taking Baltic States from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Baltic States to Germany
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Northern Italy to Romania
                1 fighter moved from Southern Italy to Bessarabia
                2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Greece: 2 infantry
                EDIT: Adding units owned by Italians to Bulgaria: 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 0,83
        Russians : 0,00

    triplea_41863_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                3 fighters moved from Burma to Szechwan

    Combat - ANZAC
                Battle in Szechwan
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 3 fighters in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Szechwan
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                2 fighters moved from Szechwan to Kansu
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales
                1 fighter moved from Queensland to Northern Territory
                1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to New South Wales
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.50
        Japanese : 0.67

    triplea_41863_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                3 fighters moved from Burma to Szechwan

    Combat - ANZAC
                Battle in Szechwan
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 3 fighters in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Szechwan
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                2 fighters moved from Szechwan to Kansu
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales
                1 fighter moved from Queensland to Northern Territory
                1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to New South Wales
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 93 Sea Zone to Syria
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.50
        Japanese : 0.67

    triplea_41863_Fre3.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
                1 infantry moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
                1 infantry moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
                2 infantry moved from Eastern Poland to Baltic States
                5 infantry moved from Eastern Poland to Bessarabia
                3 aaGuns moved from Eastern Poland to Bessarabia
                9 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour moved from Eastern Poland to Ukraine
                4 artilleries moved from Eastern Poland to Bessarabia
                6 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 tactical_bomber moved from Eastern Poland to Western Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                2 mech_infantrys placed in Germany
                1 bomber and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,1,1
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Germans : 0,00
        Russians : -0,67

    triplea_41863_Ger4.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
                1 infantry moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
                1 infantry moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
                2 infantry moved from Eastern Poland to Baltic States
                5 infantry moved from Eastern Poland to Bessarabia
                3 aaGuns moved from Eastern Poland to Bessarabia
                9 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour moved from Eastern Poland to Ukraine
                4 artilleries moved from Eastern Poland to Bessarabia
                6 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 tactical_bomber moved from Eastern Poland to Western Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                2 mech_infantrys placed in Germany
                1 bomber and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,1,1
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Germans : 0,00
        Russians : -0,67

    triplea_41863_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Belarus
                2 fighters moved from Russia to Belarus
                1 mech_infantry moved from Vologda to Novgorod
                1 fighter moved from Russia to Novgorod
                1 armour, 3 artilleries, 16 infantry and 8 mech_infantrys moved from Bryansk to Rostov

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
                        Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Rostov
                    Russians attack with 1 armour, 3 artilleries, 16 infantry and 8 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour, 3 artilleries, 16 infantry and 8 mech_infantrys in Rostov, round 2 : 3/28 hits, 6.00 expected hits
                        Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour, 3 artilleries, 16 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Russia
                1 fighter moved from Novgorod to Nenetsia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                3 aaGuns moved from Bryansk to Rostov
                1 infantry moved from Russia to Bryansk
                5 infantry moved from Russia to Tambov
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Eastern Persia to 80 Sea Zone
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 infantry moved from Russia to Tambov
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Russians
                10 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Russians : -2.83

    triplea_41863_Rus4.tsvg

  • 2024 '22 '19 '17 '15

    2 mech, 2 fig, 2 tact

    DiceRolling 6d6:
    (1, 2, 3, 3, 4, 6)

    1inf
    DiceRolling 1d6:
    (5)

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 artillery moved from Suiyuyan to Shensi
                1 infantry moved from Hopei to Shensi
                2 infantry moved from Hunan to Yunnan
                3 fighters and 2 tactical_bombers moved from Hunan to Yunnan
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                2 mech_infantrys moved from Kiangsu to Kiangsi
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                3 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                2 bombers moved from Hopei to Shensi
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Java
                Battle in Borneo
                Battle in Celebes
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    French defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the French lost in 37 Sea Zone
                    Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,17 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kiangsi
                    Japanese attack with 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsi, round 3 : 1/2 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3,17 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shensi, round 2 : 1/4 hits, 2,00 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 artillery and 2 bombers in Shensi, round 3 : 2/3 hits, 1,67 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                2 battleships and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                2 artilleries moved from Kweichow to Hunan
                2 bombers moved from Shensi to Hopei
                1 mech_infantry moved from Kiangsu to Jehol
                1 artillery moved from Chahar to Jehol

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                3 mech_infantrys placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kwangtung: 1 infantry
                EDIT: Adding units owned by Japanese to Kwangtung: 2 mech_infantrys
                EDIT: Removing units owned by Japanese from Hunan: 2 mech_infantrys
                EDIT: Changing ownership of Kwangtung from UK_Pacific to Japanese
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    French : -0,33
        Americans : -0,67
        Chinese : 0,00
        Japanese : 0,00

    triplea_41863_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
                EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
                EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
                EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
                EDIT: Adding units owned by Americans to Central United States: 1 factory_major
                EDIT: Adding units owned by Americans to Western United States: 1 factory_major
                EDIT: Turning off Edit Mode

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                4 bombers moved from Western United States to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 4 bombers
                    Japanese defend with 1 carrier and 1 destroyer
                        Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                        1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 bombers
                    Casualties for Japanese: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 6 Sea Zone to Siberia
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 55 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 aaGun moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 aaGuns, 1 armour, 6 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 infantry placed in Western United States
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Americans : -1.00
        Japanese : 2.33

    triplea_41863_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi
                11 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 4/11 hits, 1.83 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Chinese : 2.50
        Japanese : -0.67

    triplea_41863_Chi4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 55 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to Yunnan
                5 infantry and 1 mech_infantry moved from Norway to Finland
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece

    triplea_41863_Bri4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
                EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
                EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
                EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
                EDIT: Adding units owned by Americans to Central United States: 1 factory_major
                EDIT: Adding units owned by Americans to Western United States: 1 factory_major
                EDIT: Turning off Edit Mode

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                4 bombers moved from Western United States to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 4 bombers
                    Japanese defend with 1 carrier and 1 destroyer
                        Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                        1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 bombers
                    Casualties for Japanese: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 6 Sea Zone to Siberia
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 55 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 aaGun moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 aaGuns, 1 armour, 6 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 infantry placed in Western United States
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi
                11 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 4/11 hits, 1.83 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 factory_minor, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 55 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to Yunnan
                5 infantry and 1 mech_infantry moved from Norway to Finland
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece

    Combat - British
                Battle in Greece
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                        British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        1 destroyer owned by the British, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                    retreated to 37 Sea Zone
                    Japanese win, taking Greece from Italians, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -22
                    Casualties for British: 1 battleship and 1 destroyer
                    Casualties for Japanese: 1 submarine
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Burma: 1 infantry
                    EDIT: Adding units owned by British to Shan State: 1 infantry
                    EDIT: Turning off Edit Mode
                Battle in Shan State
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Finland
                    British attack with 5 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 5 infantry and 1 mech_infantry in Finland, round 2 : 0/6 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 5 infantry and 1 mech_infantry in Finland, round 3 : 3/6 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Finland
                    British win, taking Finland from Germans with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
                8 infantry moved from Burma to India
                2 aaGuns moved from Burma to India
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 armour moved from Alexandria to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                2 battleships, 1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 aaGun moved from Norway to Finland
                1 aaGun moved from Norway to 112 Sea Zone
                1 aaGun, 5 battleships, 2 cruisers, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Northwest Persia to Rostov
                2 fighters moved from Persia to Rostov
                1 artillery and 1 infantry moved from Ontario to Central United States

    Place Units - British
                1 factory_minor placed in Norway
                2 mech_infantrys placed in Egypt
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 fighter and 6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
                UK_Pacific collect 11 PUs; end with 11 PUs
                Some Units in India change ownership: 1 fighter and 6 infantry

    Combat Hit Differential Summary :

    Germans : -0.67
        British : 2.00
        Americans : -1.00
        Chinese : 2.50
        Japanese : 1.50

    triplea_41863_UK_4.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Bulgaria to Greece
                2 fighters moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to Holland Belgium
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 bomber moved from Germany to Holland Belgium

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                        British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1,33 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Holland Belgium to Western Germany
                2 fighters moved from Greece to Southern Italy
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 armour moved from Baltic States to Bessarabia
                1 armour moved from Baltic States to Novgorod

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3,2,3,1,1
                Italians collect 3 PUs (12 lost to blockades); end with 3 PUs

    Combat Hit Differential Summary :

    Italians : 1,33
        British : -1,00

    triplea_41863_Ita4.tsvg

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