@simon33 none
8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 6 Purchase Units - British 
 British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 artillery and 1 infantry moved from Iraq to Syria
 1 mech_infantry moved from India to Shan State
 1 fighter moved from India to 37 Sea Zone
 1 tactical_bomber moved from India to Shan State
 1 mech_infantry moved from India to Shan StateCombat - British 
 Battle in 37 Sea Zone
 British attack with 1 fighter
 Japanese defend with 1 submarine and 1 transport
 1 submarine owned by the Japanese Submerged
 British roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
 1 transport owned by the Japanese lost in 37 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Syria
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 fighter
 British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits
 Italians roll dice for 1 fighter in Syria, round 2 : 0/1 hits
 1 fighter owned by the Italians lost in Syria
 British win, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
 Casualties for Italians: 1 fighter
 Battle in Shan State
 British attack with 2 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 infantry
 British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
 British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
 Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 1 tactical_bomber moved from Shan State to Yunnan
 1 fighter moved from 37 Sea Zone to Yunnan
 2 aaGuns moved from Szechwan to Yunnan
 4 mech_infantrys moved from India to Yunnan
 1 fighter moved from Eastern Persia to Russia
 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
 1 fighter moved from Union of South Africa to Belgian Congo
 1 transport moved from 91 Sea Zone to 88 Sea Zone
 1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
 1 armour moved from Morocco to Tunisia
 1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 2 fighters moved from Gibraltar to Tobruk
 2 infantry moved from Brazil to British GuianaPlace Units - British 
 1 armour and 2 mech_infantrys placed in Union of South Africa
 1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5
 British collect 29 PUs (4 lost to blockades); end with 29 PUsPlace Units - UK_Pacific 
 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
 Some Units in India change ownership: 2 mech_infantrys
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 6 Purchase Units - Italians 
 Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery and 6 infantry moved from Anglo Egyptian Sudan to Egypt
 2 fighters moved from Southern Italy to Rostov
 2 infantry moved from Bryansk to Rostov
 3 infantry moved from Northern Italy to Southern ItalyCombat - Italians 
 Battle in Rostov
 Italians attack with 2 fighters and 2 infantry
 Russians defend with 2 mech_infantrys
 Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits
 Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
 2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Rostov
 Italians win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
 Casualties for Italians: 1 infantry
 Casualties for Russians: 2 mech_infantrysNon Combat Move - Italians 
 2 fighters moved from Rostov to UkrainePlace Units - Italians 
 1 artillery and 2 infantry placed in Egypt
 3 infantry placed in Southern Italy
 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 18 PUs; end with 18 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 marine moved from Queensland to 54 Sea Zone
 1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
 ANZAC take 44 Sea Zone from Japanese
 1 marine moved from 44 Sea Zone to Celebes
 2 fighters moved from Szechwan to HunanCombat - ANZAC 
 Battle in Celebes
 Battle in Hunan
 ANZAC attack with 2 fighters
 Japanese defend with 1 infantry
 ANZAC roll dice for 2 fighters in Hunan, round 2 : 1/2 hits
 Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan
 ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -7
 Casualties for ANZAC: 1 fighter
 Casualties for Japanese: 1 infantryNon Combat Move - ANZAC 
 1 fighter moved from Hunan to Yunnan
 1 submarine moved from 62 Sea Zone to 54 Sea Zone
 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to Queensland
 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 13 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 6 Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 2 fighters moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from Western Germany to Egypt
 1 mech_infantry moved from Ukraine to Caucasus
 Germans take Caucasus from Russians
 1 mech_infantry moved from Bryansk to Volgograd
 Germans take Volgograd from Russians
 2 infantry moved from Bryansk to Tambov
 3 tactical_bombers moved from Bryansk to Tambov
 1 armour moved from Ukraine to Caucasus
 1 infantry moved from Romania to Bulgaria
 2 mech_infantrys moved from Western Germany to Yugoslavia
 2 infantry moved from Western Germany to France
 1 artillery and 3 infantry moved from Western Ukraine to Bryansk
 1 infantry moved from Archangel to Nenetsia
 Germans take Nenetsia from Russians
 1 infantry moved from Archangel to Vologda
 Germans take Vologda from Russians
 1 infantry moved from Belarus to Smolensk
 Germans take Smolensk from Russians
 2 artilleries and 4 infantry moved from Novgorod to Belarus
 1 infantry moved from Baltic States to Belarus
 2 armour and 4 mech_infantrys moved from Poland to Western Ukraine
 1 armour moved from Germany to Eastern Poland
 1 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
 1 fighter moved from Bryansk to Tambov
 1 armour moved from Bryansk to ArchangelCombat - Germans 
 Battle in Tambov
 Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
 Russians defend with 2 infantry
 Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 1/6 hits
 Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
 Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Tambov, round 3 : 3/5 hits
 Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in Tambov
 Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in 110 Sea Zone
 Germans attack with 2 fighters
 Americans defend with 1 destroyer
 Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
 Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 110 Sea Zone
 Germans win with 2 fighters remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyerNon Combat Move - Germans 
 2 fighters moved from 110 Sea Zone to 112 Sea Zone
 2 bombers moved from Novgorod to Southern Italy
 1 fighter moved from Tambov to Bryansk
 3 tactical_bombers moved from Tambov to Bryansk
 4 aaGuns moved from Western Ukraine to Bryansk
 2 aaGuns moved from Belarus to BryanskPlace Units - Germans 
 1 artillery and 2 infantry placed in Ukraine
 1 artillery and 2 infantry placed in Novgorod
 1 armour, 2 bombers and 3 mech_infantrys placed in Western Germany
 1 destroyer placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 61 PUs; end with 62 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Purchase Units - Russians 
 Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Korea to Manchuria
 Chinese take Manchuria from Japanese
 1 mech_infantry moved from Russia to Volgograd
 2 fighters moved from Russia to VolgogradCombat - Russians 
 Battle in Volgograd
 Russians attack with 2 fighters and 1 mech_infantry
 Germans defend with 1 factory_minor and 1 mech_infantry
 Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
 Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
 1 mech_infantry owned by the Germans lost in Volgograd
 Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantryNon Combat Move - Russians 
 2 fighters moved from Volgograd to RussiaPlace Units - Russians 
 8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,6,2,1,4,6,1,5,6,5,4,4,5,1,4,5,2,6
 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 1 submarine moved from 37 Sea Zone to 44 Sea Zone
 1 armour moved from Java to 42 Sea Zone
 1 infantry moved from Java to 42 Sea Zone
 1 fighter moved from 42 Sea Zone to 55 Sea Zone
 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
 1 tactical_bomber moved from 42 Sea Zone to Celebes
 1 armour, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 armour moved from 44 Sea Zone to Celebes
 1 infantry moved from 44 Sea Zone to Celebes
 1 tactical_bomber moved from French Indo China to Shan State
 1 artillery moved from Malaya to Shan State
 1 infantry moved from Siam to Shan State
 1 artillery moved from Siam to Shan State
 1 tactical_bomber moved from French Indo China to Shan State
 1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone
 1 marine moved from 6 Sea Zone to Korea
 3 infantry moved from 6 Sea Zone to Korea
 1 artillery moved from 6 Sea Zone to Korea
 4 fighters moved from Anhwe to Korea
 3 fighters moved from Japan to Korea
 2 bombers moved from Japan to Korea
 2 tactical_bombers moved from 6 Sea Zone to Korea
 3 fighters moved from Anhwe to Kwangsi
 1 infantry moved from French Indo China to KwangsiCombat - Japanese 
- 
					
					
					
					
 ool for korea 
- 
					
					
					
					
 max defence 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 1 submarine moved from 37 Sea Zone to 44 Sea Zone
 1 armour moved from Java to 42 Sea Zone
 1 infantry moved from Java to 42 Sea Zone
 1 fighter moved from 42 Sea Zone to 55 Sea Zone
 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
 1 tactical_bomber moved from 42 Sea Zone to Celebes
 1 armour, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 armour moved from 44 Sea Zone to Celebes
 1 infantry moved from 44 Sea Zone to Celebes
 1 tactical_bomber moved from French Indo China to Shan State
 1 artillery moved from Malaya to Shan State
 1 infantry moved from Siam to Shan State
 1 artillery moved from Siam to Shan State
 1 tactical_bomber moved from French Indo China to Shan State
 1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone
 1 marine moved from 6 Sea Zone to Korea
 3 infantry moved from 6 Sea Zone to Korea
 1 artillery moved from 6 Sea Zone to Korea
 4 fighters moved from Anhwe to Korea
 3 fighters moved from Japan to Korea
 2 bombers moved from Japan to Korea
 2 tactical_bombers moved from 6 Sea Zone to Korea
 3 fighters moved from Anhwe to Kwangsi
 1 infantry moved from French Indo China to KwangsiCombat - Japanese 
 Battle in 55 Sea Zone
 Japanese attack with 1 fighter and 2 tactical_bombers
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/3 hits
 ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for ANZAC: 1 destroyer
 Casualties for Japanese: 1 tactical_bomber
 Battle in 44 Sea Zone
 Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
 ANZAC defend with 1 cruiser
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 44 Sea Zone, round 2 : 1/6 hits
 ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 1 cruiser owned by the ANZAC lost in 44 Sea Zone
 Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 12
 Casualties for ANZAC: 1 cruiser
 Battle in Celebes
 Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
 ANZAC defend with 1 marine
 Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/3 hits
 ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits
 1 marine owned by the ANZAC lost in Celebes
 Japanese win, taking Celebes from ANZAC with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for ANZAC: 1 marine
 Battle in Kwangsi
 Japanese attack with 3 fighters and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 : 3/4 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Shan State
 Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
 British defend with 2 mech_infantrys
 Japanese roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits
 UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 5
 Casualties for British: 2 mech_infantrys
 Casualties for Japanese: 1 infantry
 Battle in Korea
 Japanese attack with 1 artillery, 2 bombers, 7 fighters, 3 infantry, 1 marine and 2 tactical_bombers
 Americans defend with 2 bombers and 3 fighters; Russians defend with 2 aaGuns and 5 infantry
 AA fire in Korea : 3/6 hits
 3 fighters owned by the Japanese lost in Korea
 Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits
 Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Korea, round 2 : 5/13 hits
 Russians roll dice for 2 aaGuns, 2 bombers, 3 fighters and 5 infantry in Korea, round 2 : 5/10 hits
 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 marine owned by the Japanese, 2 aaGuns owned by the Russians and 2 bombers owned by the Americans lost in Korea
 Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Korea, round 3 : 6/8 hits
 Russians roll dice for 3 fighters and 3 infantry in Korea, round 3 : 3/6 hits
 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Russians and 3 fighters owned by the Americans lost in Korea
 Japanese win, taking Korea from Russians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -7
 Casualties for Americans: 2 bombers and 3 fighters
 Casualties for Russians: 2 aaGuns and 5 infantry
 Casualties for Japanese: 5 fighters, 3 infantry, 1 marine and 2 tactical_bombersNon Combat Move - Japanese 
 2 fighters moved from Korea to 6 Sea Zone
 2 bombers moved from Korea to Japan
 3 fighters moved from Kwangsi to French Indo China
 2 tactical_bombers moved from Shan State to French Indo China
 1 tactical_bomber moved from Celebes to 44 Sea Zone
 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
 1 fighter moved from 55 Sea Zone to 44 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese 
 1 destroyer and 3 fighters placed in 6 Sea Zone
 1 artillery and 2 infantry placed in French Indo China
 1 armour and 1 marine placed in Japan
 Japanese undo move 1.
 1 destroyer and 2 fighters placed in 6 Sea Zone
 1 fighter placed in JapanTurn Complete - Japanese 
 Japanese collect 52 PUs; end with 53 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
 1 artillery and 1 infantry moved from Malta to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
 1 armour moved from Tobruk to Egypt
 British take Alexandria from Italians
 4 fighters moved from 96 Sea Zone to Egypt
 1 battleship moved from 96 Sea Zone to 98 Sea Zone
 Americans take 98 Sea Zone from Italians
 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 bomber moved from Western United States to Korea
 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
 2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in 16 Sea Zone
 Americans attack with 1 destroyer and 2 fighters
 Japanese defend with 1 destroyer
 Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 2 fighters remaining. Battle score for attacker is 0
 Casualties for Americans: 1 destroyer
 Casualties for Japanese: 1 destroyer
 Battle in Egypt
 Americans attack with 1 armour, 3 artilleries, 4 fighters and 3 infantry
 Germans defend with 1 artillery and 1 fighter; Italians defend with 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
 Americans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
 Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 3 infantry in Egypt, round 2 : 3/11 hits
 Italians roll dice for 4 artilleries, 1 fighter and 10 infantry in Egypt, round 2 : 9/15 hits
 1 armour owned by the Americans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Egypt
 Italians win with 4 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -38
 Casualties for Italians: 3 infantry
 Casualties for Americans: 1 armour, 3 artilleries, 2 fighters and 3 infantry
 2 fighters owned by the Americans retreated
 Battle in Korea
 Americans attack with 1 bomber
 Japanese defend with 1 artillery
 Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits
 Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Korea
 Americans win with 1 bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Americans 
 1 bomber moved from Korea to Manchuria
 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
 2 fighters moved from Egypt to 98 Sea Zone
 1 carrier moved from 96 Sea Zone to 98 Sea Zone
 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 carrier moved from 91 Sea Zone to 92 Sea Zone
 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
 1 carrier moved from 92 Sea Zone to 91 Sea Zone
 1 fighter moved from 92 Sea Zone to 98 Sea Zone
 1 carrier moved from 96 Sea Zone to 92 Sea Zone
 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
 1 infantry moved from French Central Africa to French Equatorial Africa
 2 fighters moved from 16 Sea Zone to 26 Sea Zone
 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
 3 fighters moved from Western United States to 26 Sea Zone
 1 fighter moved from 26 Sea Zone to Hawaiian Islands
 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from 98 Sea Zone to SyriaPlace Units - Americans 
 1 artillery and 1 infantry placed in Eastern United States
 1 transport placed in 101 Sea Zone
 1 submarine placed in 101 Sea Zone
 1 destroyer placed in 101 Sea Zone
 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
 1 bomber and 1 fighter placed in Western United States
 Americans undo move 3.
 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 55 PUs; end with 56 PUs
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
 1 infantry moved from Suiyuyan to Chahar
 1 infantry moved from Hopei to Chahar
 1 infantry moved from Kweichow to Anhwe
 1 fighter moved from Sikang to Anhwe
 1 artillery and 2 infantry moved from Yunnan to KwangsiCombat - Chinese 
 Chinese creates battle in territory Hunan
 Battle in Chahar
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits
 Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Chahar
 Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Kwangsi
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
 Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 Chinese attack with 1 fighter and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Chinese roll dice for 1 fighter in Anhwe, round 3 : 1/1 hits
 Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Anhwe
 Chinese win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to KweichowPlace Units - Chinese 
 Turning on Edit Mode
 EDIT: Removing units owned by Chinese from Kweichow: 1 fighter
 EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
 EDIT: Turning off Edit Mode
 1 artillery and 1 infantry placed in Yunnan
 1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 15 PUs; end with 15 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Purchase Units - British 
 British buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from Morocco to 92 Sea Zone
 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
 1 armour moved from Tunisia to 94 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Egypt
 2 fighters moved from Tobruk to Egypt
 1 battleship moved from 92 Sea Zone to 98 Sea Zone
 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Egypt
 1 artillery moved from Syria to Trans-Jordan
 British take Trans-Jordan from Italians
 1 mech_infantry moved from Yunnan to Anhwe
 Chinese take Anhwe from Japanese
 1 mech_infantry moved from Yunnan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 mech_infantry moved from Yunnan to Kwangtung
 UK_Pacific take Kwangtung from Japanese
 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
 2 mech_infantrys moved from India to Shan StateCombat - British 
 Battle in Shan State
 British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Japanese defend with 2 artilleries
 British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
 Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
 2 artilleries owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 2 artilleries
 Battle in Egypt
 British attack with 3 armour, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 1 artillery and 1 fighter; Italians defend with 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
 British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
 British roll dice for 3 armour, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/10 hits
 Italians roll dice for 4 artilleries, 1 fighter and 7 infantry in Egypt, round 2 : 5/12 hits
 1 mech_infantry owned by the British, 7 infantry owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt
 British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 4/5 hits
 Italians roll dice for 4 artilleries and 1 fighter in Egypt, round 3 : 1/5 hits
 1 artillery owned by the Germans, 3 artilleries owned by the Italians and 1 fighter owned by the British lost in Egypt
 British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Egypt, round 4 : 2/4 hits
 Italians roll dice for 1 fighter in Egypt, round 4 : 0/1 hits
 1 fighter owned by the Germans lost in Egypt
 British win, taking Egypt from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 1 artillery and 1 fighter
 Casualties for British: 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
 Casualties for Italians: 3 artilleries and 7 infantryNon Combat Move - British 
 1 infantry moved from Syria to Iraq
 1 artillery and 3 infantry moved from India to Burma
 1 infantry moved from India to Burma
 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
 1 battleship moved from 26 Sea Zone to 54 Sea Zone
 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from Algeria to Libya
 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
 1 infantry moved from Algeria to Tunisia
 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
 2 fighters and 1 tactical_bomber moved from Egypt to AlexandriaPlace Units - British 
 2 armour and 1 mech_infantry placed in Union of South Africa
 1 fighter and 1 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
 British collect 30 PUs (7 lost to blockades); end with 30 PUsPlace Units - UK_Pacific 
 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
 UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs
 Some Units in India change ownership: 1 mech_infantry
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Purchase Units - Italians 
 Italians buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians 
 2 fighters moved from Ukraine to Southern Italy
 2 infantry moved from Northern Italy to Yugoslavia
 1 infantry moved from Rostov to Caucasus
 1 submarine moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - Italians Place Units - Italians 
 1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 15 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 armour and 1 infantry moved from Queensland to 54 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
 1 armour and 1 infantry moved from 37 Sea Zone to Malaya
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
 1 artillery moved from 41 Sea Zone to SumatraCombat - ANZAC 
 Battle in Sumatra
 Battle in MalayaNon Combat Move - ANZAC 
 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
 1 submarine moved from 54 Sea Zone to 43 Sea Zone
 1 submarine moved from 54 Sea Zone to 35 Sea Zone
 1 submarine moved from 54 Sea Zone to 41 Sea Zone
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 54 Sea Zone
 1 artillery placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 7 Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 8 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 artilleries, 4 bombers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans 
 2 bombers moved from Western Germany to 91 Sea Zone
 2 bombers moved from Southern Italy to 91 Sea Zone
 1 submarine moved from 124 Sea Zone to 119 Sea Zone
 1 submarine moved from 125 Sea Zone to 110 Sea Zone
 2 fighters moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Vologda to Samara
 Germans take Samara from Russians
 1 infantry moved from Smolensk to Vologda
 1 infantry moved from Nenetsia to Urals
 Germans take Urals from Russians
 1 armour moved from Archangel to Urals
 1 infantry moved from Novgorod to Archangel
 1 infantry moved from Belarus to Smolensk
 2 artilleries and 4 infantry moved from Belarus to Bryansk
 1 infantry moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Belarus
 1 mech_infantry moved from Caucasus to Northwest Persia
 Germans take Northwest Persia from Neutral_Allies
 1 armour moved from Caucasus to Iraq
 1 mech_infantry moved from Bryansk to Volgograd
 1 armour moved from Bryansk to Volgograd
 3 tactical_bombers moved from Bryansk to Volgograd
 1 fighter moved from Bryansk to Volgograd
 1 infantry moved from Ukraine to Rostov
 1 infantry moved from Ukraine to Rostov
 1 artillery moved from Ukraine to Rostov
 1 armour moved from Western Ukraine to Rostov
 1 mech_infantry moved from Western Ukraine to Rostov
 1 armour moved from Eastern Poland to Bryansk
 1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
 1 armour and 6 mech_infantrys moved from Slovakia Hungary to Western UkraineCombat - Germans 
- 
					
					
					
					
 scramble from uk? ool for allied fleet? 
- 
					
					
					
					
 max defence, save the AC. full scramble 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0 Game History Round: 8 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 artilleries, 4 bombers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans 
 2 bombers moved from Western Germany to 91 Sea Zone
 2 bombers moved from Southern Italy to 91 Sea Zone
 1 submarine moved from 124 Sea Zone to 119 Sea Zone
 1 submarine moved from 125 Sea Zone to 110 Sea Zone
 2 fighters moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Vologda to Samara
 Germans take Samara from Russians
 1 infantry moved from Smolensk to Vologda
 1 infantry moved from Nenetsia to Urals
 Germans take Urals from Russians
 1 armour moved from Archangel to Urals
 1 infantry moved from Novgorod to Archangel
 1 infantry moved from Belarus to Smolensk
 2 artilleries and 4 infantry moved from Belarus to Bryansk
 1 infantry moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Belarus
 1 mech_infantry moved from Caucasus to Northwest Persia
 Germans take Northwest Persia from Neutral_Allies
 1 armour moved from Caucasus to Iraq
 1 mech_infantry moved from Bryansk to Volgograd
 1 armour moved from Bryansk to Volgograd
 3 tactical_bombers moved from Bryansk to Volgograd
 1 fighter moved from Bryansk to Volgograd
 1 infantry moved from Ukraine to Rostov
 1 infantry moved from Ukraine to Rostov
 1 artillery moved from Ukraine to Rostov
 1 armour moved from Western Ukraine to Rostov
 1 mech_infantry moved from Western Ukraine to Rostov
 1 armour moved from Eastern Poland to Bryansk
 1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
 1 armour and 6 mech_infantrys moved from Slovakia Hungary to Western UkraineCombat - Germans 
 Battle in 91 Sea Zone
 Germans attack with 4 bombers
 British defend with 2 destroyers and 1 transport; Americans defend with 1 carrier, 1 destroyer and 1 transport
 Germans roll dice for 4 bombers in 91 Sea Zone, round 2 : 3/4 hits
 Units damaged: 1 carrier owned by the Americans
 British roll dice for 1 carrier, 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/4 hits
 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone
 Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits
 British roll dice for 1 carrier, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 1/2 hits
 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
 Germans roll dice for 1 bomber in 91 Sea Zone, round 4 : 1/1 hits
 British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
 1 destroyer owned by the British lost in 91 Sea Zone
 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
 Germans win with 1 bomber remaining. Battle score for attacker is 18
 Casualties for Germans: 3 bombers
 Casualties for British: 2 destroyers and 1 transport
 Casualties for Americans: 1 carrier, 1 destroyer and 1 transport
 Battle in 110 Sea Zone
 Germans attack with 2 fighters and 1 submarine
 Americans defend with 1 destroyer
 Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
 Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 110 Sea Zone
 Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Volgograd
 Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers
 Russians defend with 1 factory_minor and 1 mech_infantry
 Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 4/6 hits
 Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
 Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 mech_infantry
 Battle in Iraq
 Germans attack with 1 armour
 British defend with 1 infantry
 Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits
 British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
 1 infantry owned by the British lost in Iraq
 Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Germans 
 1 fighter moved from Volgograd to Rostov
 3 tactical_bombers moved from Volgograd to Rostov
 1 aaGun moved from Bryansk to Rostov
 1 bomber moved from 91 Sea Zone to Normandy Bordeaux
 2 artilleries and 3 infantry moved from France to Normandy Bordeaux
 2 submarines moved from 112 Sea Zone to 109 Sea Zone
 2 fighters moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans 
 2 submarines and 1 transport placed in 112 Sea Zone
 4 bombers placed in Western Germany
 1 artillery and 2 infantry placed in Ukraine
 1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans 
 Germans collect 65 PUs; end with 67 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs


 
		 
		





