17Playoff Ro8: JDOW Axis vs Omega1759 Allies+37

  • 15 14

    Tiny adjustment, use 2nd map please.

  • 17 16 13 12

    Thanks for your patience!

    Work is very busy and I’m traveling this week and next week (haven’t downloaded the map yet). I see I’m fortunate I finally hit something in French Indochina!  :-D

  • 15 14

    Hmm, this means no continuation in the next 2 weeks?

  • 17 16 13 12

    @JDOW:

    Hmm, this means no continuation in the next 2 weeks?

    There is a chance the upcoming weekend is enough.

  • 15 14

    ok thx.

  • 17 16 13 12

    Downloaded the game and looking over.  :wink:

  • 15 14

    Any conclusions yet?😀

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                4 bombers moved from Sakha to Amur
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                2 bombers moved from Western United States to 3 Sea Zone
                1 fighter moved from Western United States to 3 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 3 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 3 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Amur
                    Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Amur, round 2 :  4/6 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans win, taking Amur from Japanese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 bombers moved from Amur to Yunnan
                1 bomber moved from Amur to Siberia
                2 bombers moved from 3 Sea Zone to Siberia
                1 fighter moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Soviet Far East to Siberia
                6 fighters and 1 tactical_bomber moved from Midway to Siberia
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 submarine moved from 61 Sea Zone to 54 Sea Zone
                1 fighter moved from 92 Sea Zone to Algeria
                1 carrier and 1 cruiser moved from 88 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Iceland
                1 mech_infantry moved from Alaska to Western United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                2 bombers, 2 fighters and 1 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Americans :

    Yunnan : 3 bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Soviet Far East : 1 fighter
        Amur : 1 mech_infantry
        Siberia : 1 armour, 3 bombers, 6 fighters, 1 infantry and 1 tactical_bomber
        25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
        10 Sea Zone : 1 transport
        3 Sea Zone : 1 destroyer
        54 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Iceland : 1 fighter
        Algeria : 1 fighter
        86 Sea Zone : 1 transport
        101 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        Brazil : 1 flag, 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 25 / 25
        Japanese : 54 / 55
        Americans : 52 / 72
        Chinese : 1 / 3
        British : 34 / 33
        UK_Pacific : 15 / 16
        Italians : 11 / 18
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41370_Ame5.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 25 / 25
        Japanese : 54 / 55
        Americans : 52 / 72
        Chinese : 1 / 1
        British : 34 / 33
        UK_Pacific : 15 / 16
        Italians : 11 / 18
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41370_Chi5.tsvg

  • 17 16 13 12

    At least the subs and transport didn’t hit back!  :lol:

    I forgot to move the US transport, only did the Chinese, no dice thrown. Hopefully that’s OK.

    If your luck continues this turn might backfire on me, let’s see.

  • 17 16 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 66 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
                2 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                2 fighters moved from Trans-Jordan to Alexandria
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 battleship moved from 80 Sea Zone to 76 Sea Zone
                1 cruiser moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Shan State to French Indo China
                2 mech_infantrys moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 bomber moved from West India to French Indo China
                2 mech_infantrys moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to Kwangsi
                1 armour moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 armour moved from Kweichow to Szechwan
                2 mech_infantrys moved from Yunnan to Szechwan
                1 armour moved from Yunnan to French Indo China
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kwangsi

    triplea_41370_Bri5.tsvg

  • 17 16 13 12

    Sir, there is a weird bug where casualties are not getting removed. I will repost where I’m at to show what’s happening.

  • 17 16 13 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 66 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
                2 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                2 fighters moved from Trans-Jordan to Alexandria
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 battleship moved from 80 Sea Zone to 76 Sea Zone
                1 cruiser moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Shan State to French Indo China
                2 mech_infantrys moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 bomber moved from West India to French Indo China
                2 mech_infantrys moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to Kwangsi
                1 armour moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 armour moved from Kweichow to Szechwan
                2 mech_infantrys moved from Yunnan to Szechwan
                1 armour moved from Yunnan to French Indo China
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kwangsi

    Combat - British
                EDIT: Battle in Ethiopia
                    EDIT: British attack with 1 artillery and 1 infantry
                    EDIT: Italians defend with 1 artillery
                        EDIT:  2/2 hits
                        EDIT:  0/1 hits
                    EDIT: 1 artillery owned by the Italians lost in Ethiopia
                    EDIT: British takes Ethiopia from Italians
                    EDIT: British win
                    EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
                EDIT: Battle in Kwangsi
                    EDIT: British attack with 1 armour, 1 artillery and 3 mech_infantrys
                    EDIT: Japanese defend with 1 artillery and 1 infantry
                        EDIT:  1/5 hits
                        EDIT:  2/2 hits
                        EDIT:  2/5 hits
                        EDIT:  1/2 hits
                    EDIT: 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                    EDIT: Chinese takes Kwangsi from Japanese
                    EDIT: British win
                    EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7

    triplea_41370_Bri5.tsvg

  • 17 16 13 12

    Very strange. On my roll I got 1 hit.

    On your turn you got 2 (of course).

    Then too many of my units rolled and I got 2 hits.

    Then 1 too many of your units rolled and you got 1 hit.

  • 17 16 13 12

    What do we do?

  • 15 14

    The usual procedure is to reroll from round 2 in the forum.

    So the round 1 dice stay.

    Then you roll in the forum for the 3 remaining attackers and the remaining defender.

    ok?

  • 17 16 13 12

    Can you teach me how to do that?

  • 15 14

    Yes.

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (4)1@4: (4)”

    This would result in 1 roll @1 , 1 @3 and 1@4.

    You would have to leave the inverted commas out. If you do it looks like this (This is NOT a real dice run but only a test to demonstrate)

    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (2)1@4: (3)

  • 15 14

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (5)1@4: (2)

    Ok, the inverted commas don’t cut it.

    Imagine this

    aaa 1@1 1@3 1@4:

    I left out the colon before aaa. if you add the colon would would get the rolls.

  • 15 14

    So you would enter

    Attacker
    aaa 1@1 1@3 1@4:

    Defender
    aaa 1@2:

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