Made a NCM adjustment, please use latest file.
18L Giallo(X+3) vs Adam514(allies) BM3.3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Bessarabia
1 bomber moved from Germany to Bessarabia
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 submarine moved from 112 Sea Zone to 118 Sea Zone
Germans take 119 Sea Zone from BritishCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 118 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 118 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 118 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
1 bomber moved from Bessarabia to Germany
5 artilleries and 10 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea ZonePlace Units - Germans
1 carrier placed in 112 Sea Zone
10 infantry placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Norway: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,4,4,1,3,6,4
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 fighter moved from Belarus to Bessarabia
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
2 infantry and 1 tactical_bomber moved from Belarus to Baltic States
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Belarus
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Bessarabia to Belarus
1 artillery and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 cruiser, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Chahar
3 infantry moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to KiangsuCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Wake IslandNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from Anhwe to 20 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 cruiser and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from Algeria to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone -
Scramble 97?
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no, submerge as well
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber and 1 fighter moved from United Kingdom to 118 Sea Zone
1 destroyer moved from 101 Sea Zone to 118 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 31 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans win, taking Philippines from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 118 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 118 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 118 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Wake Island to 30 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from 118 Sea Zone to United Kingdom
1 fighter moved from Queensland to 45 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 7 destroyers, 15 fighters, 11 submarines and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea ZonePlace Units - Americans
1 airfield placed in Algeria
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 infantry moved from Shensi to KansuPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from Algeria to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
British attack with 3 fighters, 4 submarines and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
British win with 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Tobruk
2 infantry moved from Libya to Tunisia
2 artilleries and 2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Alexandria
3 fighters moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 submarine placed in 109 Sea Zone
1 destroyer placed in 106 Sea Zone
2 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,4,2,4,6,4,2,4,5,3,4,2,5,3,6,5,2,4,6,3,2,5,6,6,5,4,6,2,5,2,1,3,5,2,1,1,1,3,6,6
UK_Pacific collect 15 PUs (5 lost to blockades); end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 mech_infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic StatesCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Baltic States
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Western Germany
1 mech_infantry moved from Germany to PolandTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,4,5,5,5,1
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Persia to Eastern Persia
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour moved from Western Australia to Northern TerritoryPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
1 infantry moved from Norway to Finland
1 bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 bombers and 2 mech_infantrys in Novgorod, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Karelia to Finland
2 bombers moved from Novgorod to Germany
11 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 8 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Eastern Poland to Germany
4 armour and 3 mech_infantrys moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Romania
1 aaGun moved from Poland to Slovakia HungaryPlace Units - Germans
9 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,6,5,1,4,1
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Bryansk to Belarus
7 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Belarus
4 armour and 1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 submarine moved from 99 Sea Zone to 97 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 11 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
3 mech_infantrys moved from Manchuria to Buryatia
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
5 mech_infantrys moved from Anhwe to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Kiangsi
1 submarine moved from 20 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Hunan to Shantung
1 bomber moved from Kiangsi to Shantung
2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 6 fighters, 3 submarines and 5 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
7 fighters and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
9 fighters moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake IslandCombat - Americans
Battle in Wake Island
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Wake Island, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 9 fighters in 36 Sea Zone, round 2 : 6/10 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
9 fighters moved from 36 Sea Zone to 35 Sea Zone
8 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 9 carriers, 1 cruiser, 6 destroyers, 1 infantry, 12 submarines and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 30 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Wake Island to 30 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 marines moved from Gibraltar to 91 Sea Zone
2 cruisers, 3 destroyers, 5 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry, 2 marines and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Libya to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 118 Sea Zone to 110 Sea ZonePlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Central United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 8 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 5 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 10 infantry in Kweichow, round 2 : 4/15 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
2 artilleries placed in Kansu
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from India to Hunan
1 fighter moved from India to 40 Sea Zone
1 destroyer moved from 39 Sea Zone to 40 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 78 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 40 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 40 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 40 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 40 Sea Zone
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 78 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 78 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 78 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hunan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
British roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
British roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Hunan to Kweichow
2 aaGuns, 1 armour, 4 artilleries, 27 infantry and 3 mech_infantrys moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
3 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
1 fighter moved from 40 Sea Zone to India
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries and 2 infantry moved from Tobruk to Alexandria
3 fighters and 1 tactical_bomber moved from Tobruk to Gibraltar
1 marine moved from Gibraltar to 91 Sea Zone
1 battleship, 4 carriers, 4 cruisers, 6 destroyers, 3 fighters, 1 marine and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
2 fighters, 1 infantry and 1 mech_infantry placed in United Kingdom
1 submarine and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 99 Sea Zone from FrenchCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,2,1,3,2,6,4
Italians collect 0 PUs (8 lost to blockades); end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 fighter moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
French win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
1 fighter moved from 98 Sea Zone to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Karelia to Novgorod
2 bombers moved from Germany to Novgorod
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Poland to Romania
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 armour moved from Poland to RomaniaCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 6 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/9 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
3 fighters and 2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
2 armour moved from Poland to Germany
2 bombers moved from Novgorod to Germany
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
4 infantry and 6 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 1.
6 mech_infantrys placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,5,1,1,1,6,5,4
Germans collect 42 PUs (4 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters, 2 infantry and 2 tactical_bombers moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Baltic States to Belarus
3 fighters and 2 tactical_bombers moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Western Ukraine
10 infantry moved from Russia to Bryansk
2 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
2 armour moved from Bryansk to VologdaPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 7 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 infantry moved from Manchuria to Jehol
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 artilleries moved from Hopei to Anhwe
6 mech_infantrys moved from Suiyuyan to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Shantung to 36 Sea Zone
1 bomber moved from Shantung to 36 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers in 36 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry, 2 marines and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry, 2 marines and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
9 fighters moved from 35 Sea Zone to 20 Sea Zone
9 fighters moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter, 5 infantry, 2 marines and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 1 bomber, 1 fighter, 5 infantry, 2 marines and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/10 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
9 fighters moved from 21 Sea Zone to 35 Sea Zone
9 fighters moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 30 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 31 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 5 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries and 7 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 7 infantry in Suiyuyan, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Hunan
5 artilleries and 7 infantry moved from Kweichow to HunanPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsPurchase Units - British
British buy 3 fighters and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Cleaning up after air battlesNon Combat Move - British
1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 marines moved from United Kingdom to 110 Sea Zone
5 marines moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Iraq
1 destroyer and 1 submarine moved from 78 Sea Zone to 39 Sea Zone
3 infantry and 4 mech_infantrys moved from Yunnan to Hunan
2 aaGuns, 1 armour, 4 artilleries, 27 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kweichow to Hunan
1 fighter moved from India to Hunan
4 mech_infantrys moved from India to Yunnan
1 infantry moved from India to BurmaPlace Units - British
3 fighters placed in 110 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 fighters moved from Southern Italy to Western Germany
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,6,2,6,6,5,2,6
Italians collect 4 PUs (4 lost to blockades); end with 9 PUs





