Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Tambov to Volgograd
                5 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Volgograd
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 3 infantry moved from Archangel to Novgorod
                3 infantry moved from Archangel to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                2 armour moved from Archangel to Belarus
                2 artilleries and 2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Northwest Persia
                2 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 2 armour, 2 artilleries and 5 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Belarus, round 2 :  3/9 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  2/2 hits
                        1 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 3 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 :  2/5 hits
                        Germans roll dice for 3 armour in Volgograd, round 2 :  2/3 hits
                        2 armour owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 2 artilleries in Volgograd, round 5 :  0/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 5 :  1/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery in Volgograd, round 6 :  0/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 6 :  1/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                    Germans win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Northwest Persia
                    Russians attack with 1 fighter
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter in Northwest Persia, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 fighter owned by the Russians lost in Northwest Persia
                    Germans win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 fighter
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 5 :  0/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 6 :  1/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 1 artillery and 5 infantry in Rostov, round 2 :  1/6 hits
                        Germans roll dice for 2 armour in Rostov, round 2 :  1/2 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 artillery and 4 infantry in Rostov, round 3 :  1/5 hits
                        Germans roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                1 aaGun moved from Tambov to Russia
                2 aaGuns, 1 artillery and 28 infantry moved from Bryansk to Belarus
                1 aaGun moved from Archangel to Novgorod
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs

    triplea_40947.0_Rus9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                2 mech_infantrys moved from Yunnan to Kweichow
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
                1 tactical_bomber moved from Shan State to Szechwan
                2 cruisers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                      Japanese take 79 Sea Zone from UK_Pacific
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Hopei to Suiyuyan
                1 bomber moved from Shan State to 80 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 armour and 7 mech_infantrys moved from India to West India
                1 artillery moved from India to West India
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                1 carrier moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 :  5/6 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 80 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                        Japanese roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                        British roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 :  2/4 hits
                        1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 80 Sea Zone
                        British roll dice for 1 submarine in 80 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 1 carrier and 1 cruiser in 80 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 80 Sea Zone, round 3 :  2/4 hits
                        1 carrier owned by the British, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
                        British roll dice for 1 submarine in 80 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 4 :  0/3 hits
                        Japanese roll dice for 1 carrier and 1 cruiser in 80 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 battleship in 80 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 submarine in 80 Sea Zone, round 5 :  1/1 hits
                        1 carrier owned by the Japanese lost in 80 Sea Zone
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 5 :  2/3 hits
                        Japanese roll dice for 1 cruiser in 80 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 battleship in 80 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone
                    retreated to 80 Sea Zone
                    British win with 1 submarine remaining. Battle score for attacker is -13
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 :  2/4 hits
                        Americans roll dice for 1 mech_infantry in Java, round 3 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in West India
                    Japanese attack with 2 armour, 1 artillery and 7 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 armour, 1 artillery and 7 mech_infantrys in West India, round 2 :  1/10 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 artillery moved from India to West India
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                1 bomber moved from 80 Sea Zone to India
                1 fighter moved from Japan to 35 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun moved from Chahar to Hopei
                1 fighter moved from Chahar to Hopei
                1 aaGun moved from Manchuria to Jehol
                1 fighter moved from Hopei to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Kweichow to India
                1 tactical_bomber moved from Szechwan to India
                3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                1 submarine moved from 35 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 39 Sea Zone
                2 infantry placed in India
                3 armour placed in Malaya
                Japanese undo move 3.
                2 armour and 1 infantry placed in Malaya
                Japanese undo move 3.
                2 armour and 1 mech_infantry placed in Malaya
                2 armour and 1 mech_infantry placed in French Indo China
                1 armour, 1 infantry and 1 mech_infantry placed in Japan
                1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_40947.0_Jap9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 54 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 6 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 2 transports owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 7 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 7 fighters in 92 Sea Zone, round 2 :  5/8 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 7 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 92 Sea Zone to Egypt
                2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 16 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                2 fighters moved from Western United States to Midway

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_40947.0_Ame9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    triplea_40947.0_Chi9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                5 armour and 2 mech_infantrys moved from Persia to West India
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 bomber moved from Egypt to West India
                2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia

    Combat - British
                Battle in West India
                    British attack with 5 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                    Japanese defend with 2 armour, 2 artilleries and 6 mech_infantrys
                        British roll dice for 5 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in West India, round 2 :  4/10 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in West India, round 2 :  2/10 hits
                        1 mech_infantry owned by the British, 4 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in West India
                        British roll dice for 5 armour, 1 artillery, 1 bomber and 1 mech_infantry in West India, round 3 :  4/8 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in West India, round 3 :  3/6 hits
                        1 mech_infantry owned by the British, 2 artilleries owned by the Japanese, 1 armour owned by the British, 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in West India
                        British roll dice for 4 armour and 1 bomber in West India, round 4 :  2/5 hits
                        Japanese roll dice for 2 armour in West India, round 4 :  0/2 hits
                        2 armour owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 4 armour and 1 bomber remaining. Battle score for attacker is 23
                    Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 2 armour, 2 artilleries and 6 mech_infantrys
                Battle in Northwest Persia
                    British attack with 2 artilleries and 5 infantry
                    Germans defend with 1 armour
                        British roll dice for 2 artilleries and 5 infantry in Northwest Persia, round 2 :  2/7 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                5 infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Eastern Persia
                3 infantry moved from Persia to Eastern Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Tobruk to Alexandria
                1 bomber moved from West India to Eastern Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Russia: 1 fighter
                EDIT: Adding units owned by British to Persia: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq
                2 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
                British collect 37 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    triplea_40947.0_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                3 armour moved from Slovakia Hungary to Western Ukraine
                1 bomber moved from Romania to Western Ukraine

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Western Ukraine
                    Italians attack with 3 armour and 1 bomber
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 3 armour and 1 bomber in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  2/3 hits
                        2 armour owned by the Italians and 2 infantry owned by the Russians lost in Western Ukraine
                        Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Italians win, taking Trans-Jordan from British, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Romania
                1 armour moved from Western Germany to Southern Italy
                1 armour and 1 artillery moved from Northern Italy to Southern Italy
                2 fighters moved from France to Southern Italy
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 94 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from France to Northern Italy

    Place Units - Italians
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_40947.0_Ita9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 54 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 cruiser
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in Celebes
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC winANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser remaining, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
                ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_40947.0_ANZ9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Combat - French
                Battle in Trans-Jordan
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                        French roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                        French roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                        French roll dice for 1 infantry in Trans-Jordan, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 4 :  0/1 hits
                        French roll dice for 1 infantry in Trans-Jordan, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 5 :  0/1 hits
                        French roll dice for 1 infantry in Trans-Jordan, round 6 :  0/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 6 :  0/1 hits
                        French roll dice for 1 infantry in Trans-Jordan, round 7 :  0/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 7 :  1/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French
                1 infantry moved from Persia to Northwest Persia

    Turn Complete - French

    triplea_40947.0_Fre9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 destroyer, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                3 armour moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                3 armour moved from Caucasus to Tsinghai
                1 bomber moved from Bessarabia to Tsinghai
                2 mech_infantrys moved from Bessarabia to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 armour moved from Karelia to Novgorod
                3 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
                1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 armour moved from Volgograd to Tsinghai
                1 armour moved from Novosibirsk to Kazakhstan
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 4 armour and 1 bomber
                    Chinese defend with 1 fighter and 2 infantry
                        Germans roll dice for 4 armour and 1 bomber in Tsinghai, round 2 :  2/5 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        2 infantry owned by the Chinese and 1 armour owned by the Germans lost in Tsinghai
                        Germans roll dice for 3 armour and 1 bomber in Tsinghai, round 3 :  3/4 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 3 :  1/1 hits
                        1 fighter owned by the Chinese and 1 armour owned by the Germans lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 3 armour and 11 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 3 armour and 11 mech_infantrys in Ukraine, round 2 :  3/14 hits
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  0/3 hits
                        1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 armour and 11 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Novgorod
                    Germans attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        AA fire in Novgorod :  1/3 hits
                        1 fighter owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 :  5/7 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Novgorod, round 2 :  2/4 hits
                        1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                5 artilleries moved from Eastern Poland to Western Ukraine
                3 aaGuns moved from Eastern Poland to Poland
                1 aaGun moved from Bessarabia to Ukraine
                2 infantry moved from Romania to Bulgaria
                1 armour and 9 mech_infantrys moved from Germany to Poland
                1 mech_infantry moved from Karelia to Baltic States
                2 mech_infantrys moved from Eastern Poland to Western Ukraine
                5 mech_infantrys moved from Western Germany to Yugoslavia
                2 fighters moved from Western Germany to 112 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                1 bomber moved from Novgorod to Western Germany
                1 bomber moved from Tsinghai to Szechwan
                1 mech_infantry moved from Poland to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 tactical_bomber placed in Western Germany
                5 armour and 5 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_40947.0_Ger10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Bryansk
                2 artilleries and 2 infantry moved from Belarus to Novgorod
                1 artillery and 2 infantry moved from Belarus to Baltic States
                3 infantry moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 armour; Japanese defend with 1 fighter
                        Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 :  2/2 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/2 hits
                        Germans roll dice for 1 fighter in Kazakhstan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 fighter owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 fighter
                Battle in Novgorod
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 2 artilleries in Novgorod, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Novgorod, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Baltic States, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Eastern Poland, round 2 :  3/3 hits
                        Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 aaGun moved from Russia to Bryansk
                11 infantry moved from Belarus to Bryansk
                9 infantry moved from Belarus to Bryansk
                1 armour moved from Russia to Bryansk
                1 armour moved from Belarus to Novgorod
                1 armour moved from Belarus to Bryansk
                5 infantry moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Bryansk

    Place Units - Russians
                2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs

    triplea_40947.0_Rus10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from India to West India
                2 mech_infantrys moved from Burma to West India
                1 tactical_bomber moved from India to Sikang
                1 bomber moved from India to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                1 fighter and 1 tactical_bomber moved from India to West India
                1 fighter moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to West India
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shensi
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 4 armour
                        Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 :  3/7 hits
                        UK_Pacific roll dice for 4 armour in West India, round 2 :  2/4 hits
                        2 infantry owned by the Japanese and 3 armour owned by the British lost in West India
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in West India, round 3 :  3/5 hits
                        UK_Pacific roll dice for 1 armour in West India, round 3 :  0/1 hits
                        1 armour owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for British: 4 armour
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 transports moved from 39 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                1 armour moved from Burma to India
                1 fighter moved from 79 Sea Zone to 37 Sea Zone
                1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from West India to 37 Sea Zone
                1 fighter moved from West India to Shan State
                1 tactical_bomber moved from West India to India
                1 tactical_bomber moved from Sikang to Tsinghai
                1 armour moved from Suiyuyan to Tsinghai
                1 mech_infantry moved from Kweichow to Tsinghai
                1 mech_infantry moved from Szechwan to Tsinghai
                1 bomber moved from Shensi to Shan State
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 aaGun moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Kansu
                1 aaGun moved from Jehol to Chahar
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                2 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from 37 Sea Zone to Shan State

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Malaya: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Japanese to Burma: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_40947.0_Jap10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 fighters, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone

    Combat - Americans
                Americans creates battle in territory 54 Sea Zone
                Battle in 98 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 93 Sea Zone
                    Americans attack with 2 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 fighters in 93 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 93 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 93 Sea Zone
                        Americans roll dice for 1 fighter in 93 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 fighters
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 5 fighters and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 2 submarines
                    2 submarines owned by the Japanese Submerged
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 94 Sea Zone
                    Americans winAmericans win with 1 battleship, 4 carriers, 5 fighters and 1 tactical_bomber remaining with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 artilleries moved from Gibraltar to 92 Sea Zone
                4 infantry moved from Gibraltar to 92 Sea Zone
                4 artilleries, 2 carriers, 1 cruiser, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                4 artilleries and 4 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Egypt to 98 Sea Zone
                1 fighter moved from Egypt to Persia
                3 fighters moved from Eastern United States to Gibraltar
                1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 battleship and 4 carriers
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship and 4 carriers
                EDIT: Turning off Edit Mode
                1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
                1 transport placed in 10 Sea Zone
                1 harbour placed in Midway

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_40947.0_Ame10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 artillery, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Morocco to 92 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                      British take 98 Sea Zone from Italians
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 armour moved from Eastern Persia to West India
                3 infantry moved from Eastern Persia to West India
                1 bomber moved from Eastern Persia to India
                1 fighter moved from Persia to West India

    Combat - British
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in India causes 5 damage total.
                Battle in Trans-Jordan
                    British attack with 1 artillery and 5 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship in Trans-Jordan, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in West India
                    British attack with 1 armour, 1 fighter and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 armour, 1 fighter and 3 infantry in West India, round 2 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in West India, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                        British roll dice for 1 armour, 1 fighter and 2 infantry in West India, round 3 :  3/4 hits
                        Japanese roll dice for 1 mech_infantry in West India, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from West India to Persia
                2 artilleries and 2 infantry moved from Northwest Persia to Persia
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 bomber moved from India to Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                3 infantry moved from Iraq to Persia
                8 infantry moved from Northwest Persia to Persia
                1 infantry moved from Alexandria to Egypt
                1 submarine moved from 81 Sea Zone to 79 Sea Zone
                2 cruisers moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 82 Sea Zone to 71 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 transport placed in 98 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    triplea_40947.0_UK_10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Romania to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Rostov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Romania
                2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs

    triplea_40947.0_Ita10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Persia

    Turn Complete - French

    triplea_40947.0_Fre10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 2 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour moved from Kansu to Kazakhstan
                2 armour moved from Tsinghai to Kazakhstan
                1 bomber moved from Szechwan to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                5 armour and 5 mech_infantrys moved from Germany to Baltic States
                3 mech_infantrys moved from Poland to Baltic States
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Baltic States
                1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
                1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
                1 mech_infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 3 armour
                    Russians defend with 1 armour
                        Germans roll dice for 3 armour in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Volgograd
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  3/12 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  5/8 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 5 armour, 1 bomber and 8 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 5 armour, 1 bomber and 8 mech_infantrys in Baltic States, round 2 :  5/14 hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 5 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                5 artilleries moved from Western Ukraine to Bessarabia
                1 aaGun moved from Ukraine to Bessarabia
                1 mech_infantry moved from Western Ukraine to Bessarabia
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                3 mech_infantrys moved from Yugoslavia to Romania
                3 mech_infantrys moved from Western Germany to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
                1 bomber moved from Volgograd to Bessarabia
                1 bomber moved from Baltic States to Western Germany
                2 tactical_bombers moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                2 artilleries and 8 infantry moved from France to Northern Italy
                3 aaGuns moved from Poland to Eastern Poland

    Place Units - Germans
                1 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
                2 armour and 8 mech_infantrys placed in Germany
                1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_40947.0_Ger11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                2 armour and 1 mech_infantry moved from Russia to Volgograd
                1 artillery and 2 infantry moved from Bryansk to Rostov
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                      Russians take Finland from Germans
                2 armour moved from Bryansk to Tambov

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 armour, 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 1 artillery and 2 infantry in Tambov, round 2 :  3/5 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 :  0/3 hits
                        Italians roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 :  0/2 hits
                        Italians roll dice for 1 armour in Rostov, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 :  1/2 hits
                        Italians roll dice for 1 armour in Rostov, round 5 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 aaGuns and 20 infantry moved from Bryansk to Belarus
                1 aaGun, 2 artilleries and 5 infantry moved from Novgorod to Belarus
                1 infantry moved from Russia to Samara
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                1 armour, 3 artilleries, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    triplea_40947.0_Rus11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                2 armour, 1 artillery and 1 infantry moved from India to West India
                1 armour and 2 mech_infantrys moved from Burma to West India
                1 armour and 1 mech_infantry moved from Sikang to Volgograd
                1 tactical_bomber moved from Tsinghai to Volgograd
                1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
                1 mech_infantry moved from Tsinghai to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 tactical_bomber moved from India to West India
                1 fighter and 1 tactical_bomber moved from Shan State to West India
                1 fighter moved from Shan State to West India
                1 bomber moved from Shan State to West India

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 54 Sea Zone from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in Sumatra
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in West India
                    Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 2 armour, 2 infantry and 2 mech_infantrys
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 :  5/12 hits
                        UK_Pacific roll dice for 2 armour, 2 infantry and 2 mech_infantrys in West India, round 2 :  3/6 hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the British, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in West India
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in West India, round 3 :  5/9 hits
                        UK_Pacific roll dice for 1 armour in West India, round 3 :  0/1 hits
                        1 armour owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour, 2 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Japanese roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  2/5 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Volgograd
                        Japanese roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 3 :  2/3 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the Russians lost in Volgograd
                    Japanese win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys

    Non Combat Move - Japanese
                1 tactical_bomber moved from Volgograd to Kazakhstan
                2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                1 aaGun and 1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                1 aaGun moved from Chahar to Suiyuyan
                2 mech_infantrys moved from French Indo China to Szechwan
                1 armour moved from French Indo China to Burma
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from West India to India
                1 tactical_bomber moved from West India to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from West India to India
                1 bomber moved from West India to Kazakhstan

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 armour placed in French Indo China
                2 fighters placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_40947.0_Jap11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 4 destroyers, 2 fighters and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 carriers, 4 destroyers, 2 fighters and 2 submarines moved from 17 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                3 fighters moved from Midway to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea

    triplea_40947.0_Ame11.tsvg

  • '20 '19 '18 '15 '13

    scrambles and kk in SZ6?

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