I can’t defend both places! Or at least not without doing more in the Pacific than what I am doing. Will have to have a look at this more when I get back home.
Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Tambov to Volgograd
5 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Archangel to Novgorod
3 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 armour moved from Archangel to Belarus
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Rostov
1 fighter moved from Bryansk to Northwest Persia
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 2 artilleries and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits
1 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
2 armour owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries in Volgograd, round 5 : 0/2 hits
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 6 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Northwest Persia
Russians attack with 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 fighter owned by the Russians lost in Northwest Persia
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 5 : 0/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 6 : 1/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 5 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 2 : 1/6 hits
Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 4 infantry in Rostov, round 3 : 1/5 hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 aaGun moved from Tambov to Russia
2 aaGuns, 1 artillery and 28 infantry moved from Bryansk to Belarus
1 aaGun moved from Archangel to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Russia to BryanskPlace Units - Russians
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Szechwan
2 cruisers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Shan State to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 armour and 7 mech_infantrys moved from India to West India
1 artillery moved from India to West India
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/6 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 carrier and 1 cruiser in 80 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 80 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the British, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 carrier and 1 cruiser in 80 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship in 80 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 80 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 5 : 2/3 hits
Japanese roll dice for 1 cruiser in 80 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 battleship in 80 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone
retreated to 80 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -13
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 2/4 hits
Americans roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in West India
Japanese attack with 2 armour, 1 artillery and 7 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 artillery and 7 mech_infantrys in West India, round 2 : 1/10 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 artillery moved from India to West India
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from 80 Sea Zone to India
1 fighter moved from Japan to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Hopei to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 tactical_bomber moved from Szechwan to India
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 submarine moved from 35 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 armour placed in Malaya
Japanese undo move 3.
2 armour and 1 infantry placed in Malaya
Japanese undo move 3.
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 2 transports owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 7 fighters in 92 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Egypt
2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to MidwayPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 armour and 2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from Egypt to West India
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in West India
British attack with 5 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 2 armour, 2 artilleries and 6 mech_infantrys
British roll dice for 5 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in West India, round 2 : 4/10 hits
Japanese roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in West India, round 2 : 2/10 hits
1 mech_infantry owned by the British, 4 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in West India
British roll dice for 5 armour, 1 artillery, 1 bomber and 1 mech_infantry in West India, round 3 : 4/8 hits
Japanese roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in West India, round 3 : 3/6 hits
1 mech_infantry owned by the British, 2 artilleries owned by the Japanese, 1 armour owned by the British, 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in West India
British roll dice for 4 armour and 1 bomber in West India, round 4 : 2/5 hits
Japanese roll dice for 2 armour in West India, round 4 : 0/2 hits
2 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 4 armour and 1 bomber remaining. Battle score for attacker is 23
Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 armour, 2 artilleries and 6 mech_infantrys
Battle in Northwest Persia
British attack with 2 artilleries and 5 infantry
Germans defend with 1 armour
British roll dice for 2 artilleries and 5 infantry in Northwest Persia, round 2 : 2/7 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 fighter moved from 110 Sea Zone to Gibraltar
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
5 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 bomber moved from West India to Eastern PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Russia: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 37 PUs; end with 37 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour moved from Slovakia Hungary to Western Ukraine
1 bomber moved from Romania to Western UkraineCombat - Italians
Battle in Trans-Jordan
Battle in Western Ukraine
Italians attack with 3 armour and 1 bomber
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 3 armour and 1 bomber in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 armour owned by the Italians and 2 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Trans-Jordan from British, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 2 armour
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
1 armour moved from Western Germany to Southern Italy
1 armour and 1 artillery moved from Northern Italy to Southern Italy
2 fighters moved from France to Southern Italy
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from France to Northern ItalyPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 54 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC winANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser remaining, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
French roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
French roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
French roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits
French roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits
French roll dice for 1 infantry in Trans-Jordan, round 7 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 7 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
1 infantry moved from Persia to Northwest PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
3 armour moved from Caucasus to Tsinghai
1 bomber moved from Bessarabia to Tsinghai
2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Karelia to Novgorod
3 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Volgograd to Tsinghai
1 armour moved from Novosibirsk to Kazakhstan
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from RussiansCombat - Germans
Battle in Tsinghai
Germans attack with 4 armour and 1 bomber
Chinese defend with 1 fighter and 2 infantry
Germans roll dice for 4 armour and 1 bomber in Tsinghai, round 2 : 2/5 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
2 infantry owned by the Chinese and 1 armour owned by the Germans lost in Tsinghai
Germans roll dice for 3 armour and 1 bomber in Tsinghai, round 3 : 3/4 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 11 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 11 mech_infantrys in Ukraine, round 2 : 3/14 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 11 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Novgorod : 1/3 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits
Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 1 artillery and 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
5 artilleries moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Eastern Poland to Poland
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bulgaria
1 armour and 9 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Karelia to Baltic States
2 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Western Germany to Yugoslavia
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Tsinghai to Szechwan
1 mech_infantry moved from Poland to Eastern PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 tactical_bomber placed in Western Germany
5 armour and 5 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
2 artilleries and 2 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Belarus to Baltic States
3 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour; Japanese defend with 1 fighter
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 2/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
Germans roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in Novgorod
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 3/3 hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Russia to Bryansk
11 infantry moved from Belarus to Bryansk
9 infantry moved from Belarus to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Bryansk
5 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to BryanskPlace Units - Russians
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from India to West India
2 mech_infantrys moved from Burma to West India
1 tactical_bomber moved from India to Sikang
1 bomber moved from India to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from India to West India
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to West India
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 4 armour
Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 : 3/7 hits
UK_Pacific roll dice for 4 armour in West India, round 2 : 2/4 hits
2 infantry owned by the Japanese and 3 armour owned by the British lost in West India
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in West India, round 3 : 3/5 hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 0/1 hits
1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 4 armour
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Burma to India
1 fighter moved from 79 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from West India to 37 Sea Zone
1 fighter moved from West India to Shan State
1 tactical_bomber moved from West India to India
1 tactical_bomber moved from Sikang to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 bomber moved from Shensi to Shan State
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 aaGun moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Jehol to Chahar
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan StatePlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Burma: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Egypt to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 93 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 fighter in 93 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is -12
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 fighters
Battle in 54 Sea Zone
Americans attack with 1 battleship, 4 carriers, 5 fighters and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 submarines
2 submarines owned by the Japanese Submerged
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 94 Sea Zone
Americans winAmericans win with 1 battleship, 4 carriers, 5 fighters and 1 tactical_bomber remaining with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 artilleries moved from Gibraltar to 92 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
4 artilleries and 4 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Persia
3 fighters moved from Eastern United States to Gibraltar
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 battleship and 4 carriers
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship and 4 carriers
EDIT: Turning off Edit Mode
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
1 transport placed in 10 Sea Zone
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Morocco to 92 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
2 infantry moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Eastern Persia to West India
3 infantry moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to India
1 fighter moved from Persia to West IndiaCombat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Trans-Jordan
British attack with 1 artillery and 5 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in West India
British attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour, 1 fighter and 3 infantry in West India, round 2 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in West India, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British roll dice for 1 armour, 1 fighter and 2 infantry in West India, round 3 : 3/4 hits
Japanese roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 fighter moved from West India to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Persia to West India
1 bomber moved from India to Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Persia
8 infantry moved from Northwest Persia to Persia
1 infantry moved from Alexandria to Egypt
1 submarine moved from 81 Sea Zone to 79 Sea Zone
2 cruisers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 82 Sea Zone to 71 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 transport placed in 98 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Romania to Rostov
1 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Romania
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Southern Italy to YugoslaviaPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 2 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Kansu to Kazakhstan
2 armour moved from Tsinghai to Kazakhstan
1 bomber moved from Szechwan to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
5 armour and 5 mech_infantrys moved from Germany to Baltic States
3 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Kazakhstan
Germans attack with 3 armour
Russians defend with 1 armour
Germans roll dice for 3 armour in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 5/8 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 5 armour, 1 bomber and 8 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour, 1 bomber and 8 mech_infantrys in Baltic States, round 2 : 5/14 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
5 artilleries moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
3 mech_infantrys moved from Yugoslavia to Romania
3 mech_infantrys moved from Western Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
1 bomber moved from Volgograd to Bessarabia
1 bomber moved from Baltic States to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 artilleries and 8 infantry moved from France to Northern Italy
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
1 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 artillery and 2 infantry moved from Bryansk to Rostov
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
2 armour moved from Bryansk to TambovCombat - Russians
Battle in Volgograd
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 2/3 hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Tambov, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits
Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 1/2 hits
Italians roll dice for 1 armour in Rostov, round 5 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
2 aaGuns and 20 infantry moved from Bryansk to Belarus
1 aaGun, 2 artilleries and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Samara
1 aaGun moved from Russia to TambovPlace Units - Russians
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 armour, 1 artillery and 1 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Burma to West India
1 armour and 1 mech_infantry moved from Sikang to Volgograd
1 tactical_bomber moved from Tsinghai to Volgograd
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
1 tactical_bomber moved from India to West India
1 fighter and 1 tactical_bomber moved from Shan State to West India
1 fighter moved from Shan State to West India
1 bomber moved from Shan State to West IndiaCombat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 armour, 2 infantry and 2 mech_infantrys
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 : 5/12 hits
UK_Pacific roll dice for 2 armour, 2 infantry and 2 mech_infantrys in West India, round 2 : 3/6 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the British, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in West India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in West India, round 3 : 5/9 hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 0/1 hits
1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 2 armour, 2 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Volgograd
Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry
Japanese roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Volgograd
Japanese roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Volgograd to Kazakhstan
2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 aaGun and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 aaGun moved from Chahar to Suiyuyan
2 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from West India to India
1 tactical_bomber moved from West India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to India
1 bomber moved from West India to KazakhstanPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 armour placed in French Indo China
2 fighters placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers, 4 destroyers, 2 fighters and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 carriers, 4 destroyers, 2 fighters and 2 submarines moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea -
scrambles and kk in SZ6?