yeah you did push it too far lol
L17 G40 Mallery29 (L+20) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
2 armour and 1 fighter moved from Malaya to Shan State
1 armour and 3 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 mech_infantry placed in Malaya
1 artillery placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,5,1,5
Japanese collect 14 PUs (4 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 9 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 7 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 10 destroyers, 2 fighters and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Eastern United States
1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 fighters placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
7 infantry placed in Eastern United States
1 armour and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Yunnan to Burma
3 artilleries moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Suiyuyan to HopeiNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 artillery and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 9 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 7 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 10 destroyers, 2 fighters and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Eastern United States
1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 fighters placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
7 infantry placed in Eastern United States
1 armour and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Yunnan to Burma
3 artilleries moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Suiyuyan to HopeiNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 artillery and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsPurchase Units - British
British repair damage of 15x factory_major; Remaining resources: 16 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Iraq
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 artillery and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Jehol: 1 armour
EDIT: Adding units owned by British to Kweichow: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 34 PUs; end with 34 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 4 infantry -
UK is in danger, but not yet out!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Northwest Persia to Iraq
1 fighter moved from Caucasus to IraqCombat - Italians
Battle in Trans-Jordan
Battle in Iraq
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Iraq, round 2 : 0/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Iraq, round 3 : 0/2 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Iraq, round 4 : 2/2 hits
British roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians win, taking Trans-Jordan from British, taking Iraq from British with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Italians
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
1 infantry moved from Holland Belgium to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 fighter moved from Borneo to Burma
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 submarines moved from 44 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Formosa
Battle in Okinawa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Okinawa
ANZAC win, taking Formosa from Japanese, taking Okinawa from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 fighter moved from Borneo to Burma
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 submarines moved from 44 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Formosa
Battle in Okinawa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Okinawa
ANZAC win, taking Formosa from Japanese, taking Okinawa from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Move - French
Turn Complete - French
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I think I finally got Japan down to a single digit midget for income….too bad UK is still in trouble…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 factory_minor, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
6 bombers moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
Germans take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 9 bombers, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 9 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
9 bombers moved from 110 Sea Zone to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
18 armour, 3 fighters and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Northwest Persia to Iraq
3 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
6 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Tsinghai
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Iraq
2 artilleries moved from Western Germany to France
2 infantry moved from Holland Belgium to Western Germany
1 aaGun and 3 infantry moved from Holland Belgium to France
3 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
1 aaGun moved from Rostov to CaucasusPlace Units - Germans
1 factory_minor placed in Persia
2 infantry and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Caucasus
5 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Yakut S.S.R. to Yenisey
2 artilleries and 4 infantry moved from Evenkiyskiy to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries and 2 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 mech_infantry moved from Malaya to French Indo China
1 fighter moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/3 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
2 infantry placed in Japan
2 artilleries placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,6,2,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,1,6,4,4,3,4,6,2,2,1,2,3,3,6,4,4,3,3,3
Japanese collect 1 PU (15 lost to blockades); end with 1 PU -
Final Chapter. Final Round!! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to ScotlandCombat - Americans
Battle in Scotland
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Scotland, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Scotland
Americans roll dice for 1 artillery and 1 bomber in Scotland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Scotland
Americans roll dice for 1 bomber in Scotland, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Scotland, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to Libya
1 artillery and 2 infantry moved from Tunisia to Libya
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 17 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 6 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Scotland to Gibraltar
2 infantry moved from Central United States to 101 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 3 fighters, 4 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to ScotlandCombat - Americans
Battle in Scotland
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Scotland, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Scotland
Americans roll dice for 1 artillery and 1 bomber in Scotland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Scotland
Americans roll dice for 1 bomber in Scotland, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Scotland, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to Libya
1 artillery and 2 infantry moved from Tunisia to Libya
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 17 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 6 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Scotland to Gibraltar
2 infantry moved from Central United States to 101 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 3 fighters, 4 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Chahar to Suiyuyan
2 artilleries and 3 infantry moved from Hopei to ShensiPlace Units - Chinese
1 artillery and 3 infantry placed in Shensi
2 artilleries and 2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from United Kingdom to ScotlandCombat - Americans
Battle in Scotland
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Scotland, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Scotland
Americans roll dice for 1 artillery and 1 bomber in Scotland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Scotland
Americans roll dice for 1 bomber in Scotland, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Scotland, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to Libya
1 artillery and 2 infantry moved from Tunisia to Libya
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 17 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 6 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Scotland to Gibraltar
2 infantry moved from Central United States to 101 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 3 fighters, 4 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Chahar to Suiyuyan
2 artilleries and 3 infantry moved from Hopei to ShensiPlace Units - Chinese
1 artillery and 3 infantry placed in Shensi
2 artilleries and 2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsPurchase Units - British
British buy 1 aaGun, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 fighter moved from 92 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
9 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from Yunnan to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 104 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northern Italy
British attack with 2 infantry
Italians defend with 1 aaGun, 1 factory_major and 1 mech_infantry
British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Northern Italy, round 2 : 0/1 hits
British roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the British lost in Northern Italy
British roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Northern Italy, round 4 : 0/1 hits
British roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Northern Italy, round 5 : 0/1 hits
British roll dice for 1 infantry in Northern Italy, round 6 : 1/1 hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Northern Italy, round 6 : 0/1 hits
1 aaGun owned by the Italians lost in Northern Italy
British roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 7 : 1/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from French Indo China to IndiaPlace Units - British
1 aaGun and 2 fighters placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,3,6,3,5,3,5,6,3
British collect 28 PUs (3 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 4 infantry -
@aequitas:
Final Chapter. Final Round!! :-)
Yeah…too little too late for me…Let’s hope we get some magic!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Battle in 96 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians win, taking Alexandria from British with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 110 Sea Zone to Northern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun and 4 infantry moved from France to Northern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
3 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Burma to MalayaCombat - ANZAC
Battle in French Indo China
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Malaya, round 2 : 2/9 hits
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Malaya, round 3 : 3/7 hits
Japanese roll dice for 2 artilleries in Malaya, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Malaya
ANZAC win, taking French Indo China from Japanese, taking Malaya from Japanese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - ANZAC
3 fighters moved from Malaya to BurmaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs





