Test summary from TripleA, engine version: 2.6.14319, time: 1:17:40 AM
Savegame
L17 BM3 G40 Amon-Sul (L) vs Aetv (X)
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Ah, U mean not only when playing the triple allied move. ok no problem, I was doing it to be maximum fair play towards U.
yes, I agree it speeds things up, and is more viewable that way that U suggest.
cheers
Cool.
I use the game history on the game as well.Top Left tab i think. :wink:
…, great game is this of ours :)
The Morroco built was a good one though. :-o
I agree, it is still tense. -
Yeah, I hade to plan that triple allied move because it is so many options when playing 3 countries in a row.
Awaiting Italy 5, and then ANZAC goes.
cheers :)
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Italy 5 is allready done :wink:
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@aequitas:
Italy 5 is allready done :wink:
sorry i did not see it from ur msgs below :D
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i will change the british inf in algeria for american
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from 80 Sea Zone to Anglo Egyptian SudanCombat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 fighters
Italians defend with 1 armour and 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is -17
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from New South Wales to GuamPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
4 bombers moved from Eastern Poland to Russia
2 infantry moved from Bryansk to Rostov -
Scramble sz110?
Interceptors over Moscow?
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no scramble and no interception
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
4 bombers moved from Eastern Poland to Russia
2 infantry moved from Bryansk to RostovCombat - Germans
Germans creates battle in territory 92 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 8,8,3,3 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Rostov
Germans attack with 2 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Rostov, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 6 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun
Cleaning up after air battlesNon Combat Move - Germans
5 mech_infantrys moved from Eastern Poland to Bryansk
6 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Archangel to Nenetsia
5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Bryansk
4 bombers moved from Russia to Bryansk
1 fighter moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Trans-Jordan to UkrainePlace Units - Germans
1 fighter and 2 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
3 armour placed in Ukraine
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 48 PUs (5 lost to blockades); end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 airfield, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 artilleries and 5 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
1 aaGun moved from Kweichow to Anhwe
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Tambov
2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
2 infantry moved from Samara to Vologda
1 aaGun, 1 armour, 17 artilleries, 16 infantry and 7 mech_infantrys moved from Russia to VologdaPlace Units - Russians
1 mech_infantry placed in Volgograd
1 airfield placed in Amur
1 harbour placed in Soviet Far EastTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
The Russians decide to take the Scorched Earth strategy.
The game is pretty hot.
Godspeed :)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
4 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 bomber moved from Manchuria to 21 Sea Zone
1 tactical_bomber moved from Siam to 19 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from French Indo China to Shan State
1 tactical_bomber moved from Siam to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Shan StateCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 2 armour
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 2 armour in Shan State, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 armour
Casualties for Japanese: 1 tactical_bomber
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport
British defend with 2 submarines; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 2 submarines; ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 9/17 hits -
First round nine hits.
Ool please.
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1 bat and 3 ac (first hit)
5 subs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
4 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 bomber moved from Manchuria to 21 Sea Zone
1 tactical_bomber moved from Siam to 19 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from French Indo China to Shan State
1 tactical_bomber moved from Siam to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Shan StateCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 2 armour
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 2 armour in Shan State, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 armour
Casualties for Japanese: 1 tactical_bomber
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport
British defend with 2 submarines; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 2 submarines; ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 9/17 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 3 fighters in 21 Sea Zone, round 2 : 7/13 hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the Japanese, 1 submarine owned by the ANZAC, 2 submarines owned by the Americans, 2 submarines owned by the British, 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 9 fighters and 1 transport in 21 Sea Zone, round 3 : 7/14 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 3 fighters in 21 Sea Zone, round 3 : 7/13 hits
3 carriers owned by the Americans, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 destroyers, 6 fighters and 1 transport in 21 Sea Zone, round 4 : 5/11 hits
Americans roll dice for 1 battleship, 2 cruisers and 3 fighters in 21 Sea Zone, round 4 : 4/6 hits
2 destroyers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 4 fighters and 1 transport in 21 Sea Zone, round 5 : 3/7 hits
Americans roll dice for 1 battleship in 21 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 21 Sea Zone
Japanese win with 2 battleships, 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 30
Casualties for British: 2 submarines
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 tactical_bombers
Battle in Guam
Japanese attack with 1 artillery
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 bomber
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits
Americans roll dice for 1 bomber in Guam, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the ANZAC lost in Guam
Americans win with no units remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters moved from 21 Sea Zone to Marianas
1 bomber moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 38 Sea Zone to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from 19 Sea Zone to Okinawa
1 aaGun and 3 infantry moved from Korea to AmurPlace Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
2 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 1.
2 armour placed in Malaya
1 mech_infantry placed in French Indo China
1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs -
hey dude, a very heavy week + i m slighty ill.
but i have not forgoten our game, just dont wont to play it on rush and spoil everything.
i ll play as soon as i can.
cheers :)
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hey dude, a very heavy week + i m slighty ill.
but i have not forgoten our game, just dont wont to play it on rush and spoil everything.
i ll play as soon as i can.
cheers :)
A speedy recovery is what i wish for you.
No Problem and thank you for letting me know. -
@aequitas:
hey dude, a very heavy week + i m slighty ill.
but i have not forgoten our game, just dont wont to play it on rush and spoil everything.
i ll play as soon as i can.
cheers :)
A speedy recovery is what i wish for you.
No Problem and thank you for letting me know.Thank U very much. Triple allied move goes :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 fighter moved from Morocco to 94 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
4 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 94 Sea Zone to 96 Sea Zone
4 artilleries and 1 mech_infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
3 bombers moved from Western United States to French West Africa
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 aaGun moved from Midway to 25 Sea Zone
1 aaGun and 1 transport moved from 25 Sea Zone to 10 Sea Zone
1 aaGun moved from 10 Sea Zone to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 transport moved from 15 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
3 bombers and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
3 infantry moved from Jehol to Manchuria
3 artilleries moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kwangtung to AnhwePlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Jehol
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Yunnan
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 artillery and 1 infantry moved from Syria to Iraq
1 fighter moved from Syria to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from Syria to Trans-Jordan
1 bomber moved from Syria to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Syria to Iraq
2 mech_infantrys moved from India to Shan State
1 fighter moved from Yunnan to Shan StateCombat - British
British creates battle in territory 20 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 armour
British win, taking 20 Sea Zone from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 factory_minor
British win, taking Iraq from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 3 artilleries and 3 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Shan State to India
1 bomber moved from Anglo Egyptian Sudan to French West Africa
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Algeria
1 fighter moved from 91 Sea Zone to AlgeriaPlace Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 marine placed in Union of South Africa
1 cruiser and 1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer