Ok after more reflection after lunch….
Heres some new ideas:
Map: I will add a point to Australia and reduce a point to Borneo
I will add the french point at FIC and west africa.
I now really favor your idea about detected subs= screening undetected=targeted attacks (no screening)
Heres a naval combat example of all our rules at work:
Japan and USA each have the following fleet:
1 Battleship
1 Carrier w/ 2 planes
1 cruiser
2 destroyers
3 submarines
Its Japans turn and she attacks defending Americans in the Hawaii sea zone. The Americans also have a fighter in Hawaii land territory. Neither side has ASW
technologies of any type.
Round 1:
3 USA ASW rolls for detection ( 2 DD, 1 CA) – results is 2,4,3 ( one detection succeeds)
The American player lays his surface ships on the naval battle board…
The 2 undetected Japanese subs are allocated against the Carrier and Cruiser, These ships cannot be protected by screening duty by ASW units because they are undetected. The third sub is matched against the carrier. That is detected and the destroyer is used to screen it out ( note: the cruiser cannot be a screening candidate because its subject to attacks herself).
Both undetected subs hit at three because we have 3 subs ( wolf pack rules) ( Results: carrier gets a hit, cruiser is gone and cant fire back due to preemptive nature of undetected sub)
The detected sub rolls out and misses. the remaining ASW units ( 2 Destroyers roll 2 or less to hit) they score one hit and that sub is gone.
That concludes sub interactions this round…
Main naval combat:
Japan has remaining:
1 Battleship
1 Carrier w/ 2 planes
1 cruiser
2 destroyers
2 submarines
Americans have remaining:
1 Battleship
1 Carrier ( has one hit) w/ 2 planes
2 destroyers
3 submarines
plus fighter in Hawaii ( Note: the fighter has been dispatched under DAS mission and will arrive in second round)
Japans preemptive Battleship fires and scores a hit ( American BB is taken as hit)
American preemptive battleship fires and hits ( japan BB takes hit)
Japan allocates both fighters to attack enemy ships ( going against US BB and CV)
American player keeps one fighter as CAP and other to attack enemy ships
USA rolls out AA defense:
for carrier it gets one roll
Battleship gets 2 rolls
two destroyers get 1 roll each… for a total of 4 rolls ( 2,4,3,6) all misses–it needs a one to score a hit
The Japanese fighters are matched against the American plane used as CAP The Japanese player scores 2 hits and the American fighter also scores a hit… each side loses a fighter and the extra Japanese fighters hit does not carryover to naval hits because the sky was not clear at the start of naval combat.
The American fighter that was sent over meets no opposition from enemy CAP and targets Japanese Cruiser
Japanese ships roll out AA defense: two BB, one CV, three CA, and two DD rolls all hitting at one… the plane is missed out of 8 rolls…
The American plane kills the jap cruiser
Japans remaining carrier, and 2 destroyers score roll out and score 2 more hits ( America loses 2 subs)
American remaining fire with 1 Carrier ( w/ one hit) and 2 destroyers getting 1 hit… Japan loses a destroyer…
Round two:
Japan has:
1 BB w/ hit, 1 CV w/hit, 1 DD, and 2 subs, plus 1 fighter
American player now has the new fighter from DAS ( Hawaii) plus the fleet consisting of:
1 Carrier w / one hit , 1 BB w/ one hit, 1 fighter from the carrier, 2 destroyers, and 1 sub
The Japanese subs are now both detected automatically… as per current rules… they roll out and score one hit ( note they have 2 rather than 3 and now attack at 2 or less) the sub hit is targeted against the Battleship… but since screening is allowed the destroyer takes the hit and is removed from play ( note: subs are preemptive every round)
The Japanese decide to stay and play some CAP and the American player has 2 fighters and they also stay as CAP ( note: in every case CAP or attacking enemy ships are decided in secret by each player… place planes up or down to designate duty)
thus no planes are rolling out this turn…
Main fleet attacks: Japan rolls out for BB and hits…The American BB rolls out and also hits… each player takes off a sub? ( this doesn’t sound right but its the current rules)
Japans carrier rolls, its destroyer also rolls out… gets one hit …America takes off DD
USA rolls out with DD as its last shot, plus Carrier… gets… no hits
third round:
Japan has:
BB, CV, 1 fighter, 1 DD, 1 SS ( BB CV damaged)
America has: 1 BB 1 CV 2 fighters ( BB CV damaged)
Japans sub rolls out and goes against BB and hits… the BB cannot fire back because it cant do ASW
In fact America has no remaining ASW ships…no defense…
Air allocations: Japan keeps its plane as CAP, America send both to attack ships…
Air battle: results in Japan fighter gone and no hits on USA fighters
Main naval battle: Japanese battleship fires and hits… US carrier gone…and cant fire back ( preemptive)
American player has no ships left to fire back… combat is over… the remaining fighters land in Hawaii… note this included one plane from carrier. If this was in an empty sea zone the planes would be destroyed w/o any further combat…
Japan wins with 1bb,1cv,1dd,1ss and 1 fighter