@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
L17 G40 Bal. Mod wheatbeer (Axis) vs Karl7 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Tambov to Belarus
2 infantry moved from Ukraine to Rostov
1 fighter moved from Tambov to RostovCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
2 aaGuns, 13 artilleries and 28 infantry moved from Tambov to Russia
2 aaGuns, 5 armour, 7 artilleries, 37 infantry and 4 mech_infantrys moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Western Ukraine to Ukraine
1 aaGun and 12 infantry moved from Amur to BuryatiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
if you sacfrifice the Japanese airforce, I’ll prob want to consider what units I lose…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Kazakhstan to Russia
Japanese take Samara from Russians
7 fighters and 2 tactical_bombers moved from Caucasus to Russia
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Timguska to YeniseyCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine; Americans defend with 4 submarines
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 80 Sea Zone
Japanese roll dice for 2 battleships and 1 destroyer in 80 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 4 submarines in 80 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 80 Sea Zone
Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships and 1 destroyer in 80 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Americans with 2 battleships, 1 destroyer and 2 submarines remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 submarine
Casualties for Americans: 4 submarines
Battle in Yenisey
Japanese attack with 1 mech_infantry
Americans defend with 2 fighters
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
Russians roll dice for 2 fighters in Yenisey, round 2 : 2/2 hits
1 mech_infantry owned by the Japanese lost in Yenisey
Russians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 7 fighters and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 20 artilleries, 1 factory_upgrade, 3 fighters, 85 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber and 9 fighters
AA fire in Russia : 3/9 hits
3 fighters owned by the Japanese lost in Russia
Japanese roll dice for 1 armour, 4 fighters and 2 tactical_bombers in Russia, round 2 : 2/7 hits
Russians roll dice for 4 aaGuns, 6 armour, 20 artilleries, 1 bomber, 12 fighters, 85 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/129 hits
1 armour owned by the Japanese, 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 2 infantry owned by the Russians lost in Russia
Russians win with 4 aaGuns, 6 armour, 20 artilleries, 1 bomber, 12 fighters, 83 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -92
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 7 fighters and 2 tactical_bombersNon Combat Move - Japanese
1 armour moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 cruiser moved from 81 Sea Zone to 71 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Japanese
1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,1,4,2,5,3,1,3,4,5,5,4,3,5
Japanese collect 11 PUs (8 lost to blockades); end with 14 PUs totalProduction/PUs Summary :
Germans : 59 / 81
Russians : 23 / 26
Japanese : 19 / 14
Americans : 72 / 107
Chinese : 23 / 26
British : 22 / 34
UK_Pacific : 20 / 24
Italians : 16 / 19
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Kazakhstan to Russia
Japanese take Samara from Russians
7 fighters and 2 tactical_bombers moved from Caucasus to Russia
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Timguska to YeniseyCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine; Americans defend with 4 submarines
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 80 Sea Zone
Japanese roll dice for 2 battleships and 1 destroyer in 80 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 4 submarines in 80 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 80 Sea Zone
Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships and 1 destroyer in 80 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Americans with 2 battleships, 1 destroyer and 2 submarines remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 submarine
Casualties for Americans: 4 submarines
Battle in Yenisey
Japanese attack with 1 mech_infantry
Americans defend with 2 fighters
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
Russians roll dice for 2 fighters in Yenisey, round 2 : 2/2 hits
1 mech_infantry owned by the Japanese lost in Yenisey
Russians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Russia
Japanese attack with 1 armour, 7 fighters and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 20 artilleries, 1 factory_upgrade, 3 fighters, 85 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber and 9 fighters
AA fire in Russia : 3/9 hits
3 fighters owned by the Japanese lost in Russia
Japanese roll dice for 1 armour, 4 fighters and 2 tactical_bombers in Russia, round 2 : 2/7 hits
Russians roll dice for 4 aaGuns, 6 armour, 20 artilleries, 1 bomber, 12 fighters, 85 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/129 hits
1 armour owned by the Japanese, 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 2 infantry owned by the Russians lost in Russia
Russians win with 4 aaGuns, 6 armour, 20 artilleries, 1 bomber, 12 fighters, 83 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -92
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 7 fighters and 2 tactical_bombersNon Combat Move - Japanese
1 armour moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 cruiser moved from 81 Sea Zone to 71 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Japanese
1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,1,4,2,5,3,1,3,4,5,5,4,3,5
Japanese collect 11 PUs (8 lost to blockades); end with 14 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Germany: 1 fighter
EDIT: Adding units owned by Japanese to Germany: 1 fighter
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 59 / 81
Russians : 23 / 26
Japanese : 19 / 14
Americans : 72 / 107
Chinese : 23 / 26
British : 22 / 34
UK_Pacific : 20 / 24
Italians : 16 / 19
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry I missed that instruction … feel free to edit casualties in Russia
I guessed that AA were worth more than infantry (given that Germany has more than 12 planes).
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 8 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Yenisey to Russia
1 mech_infantry moved from Buryatia to Yenisey
2 fighters moved from Korea to Yenisey
1 mech_infantry moved from Korea to Buryatia
1 destroyer and 1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
1 carrier moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from 79 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 1 destroyer and 2 submarines
Americans win, taking 80 Sea Zone from Japanese with 1 carrier, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 46
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 2 battleships, 1 destroyer and 2 submarines
Battle in Western Germany
Americans attack with 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Japanese defend with 1 fighter
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in 97 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 97 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Americans attack with 1 artillery and 2 fighters
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Iraq from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Iraq to 76 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 submarines moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Shensi
2 carriers, 1 cruiser and 4 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 bombers moved from Western Germany to Algeria
5 fighters moved from 110 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
1 carrier moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
4 carriers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
3 fighters moved from Eastern United States to 92 Sea Zone
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 destroyers, 7 infantry, 3 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - Americans
1 airfield placed in Algeria
8 fighters placed in Eastern United States
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Shensi to Tsinghai
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in Tsinghai
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 8 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Yenisey to Russia
1 mech_infantry moved from Buryatia to Yenisey
2 fighters moved from Korea to Yenisey
1 mech_infantry moved from Korea to Buryatia
1 destroyer and 1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
1 carrier moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from 79 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 1 destroyer and 2 submarines
Americans win, taking 80 Sea Zone from Japanese with 1 carrier, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 46
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 2 battleships, 1 destroyer and 2 submarines
Battle in Western Germany
Americans attack with 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Japanese defend with 1 fighter
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in 97 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 97 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Americans attack with 1 artillery and 2 fighters
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Iraq from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Iraq to 76 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 submarines moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Shensi
2 carriers, 1 cruiser and 4 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 bombers moved from Western Germany to Algeria
5 fighters moved from 110 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
1 carrier moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
4 carriers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
3 fighters moved from Eastern United States to 92 Sea Zone
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 destroyers, 7 infantry, 3 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - Americans
1 airfield placed in Algeria
8 fighters placed in Eastern United States
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 119 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Shensi to Tsinghai
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in Tsinghai
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsPurchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 artilleries and 7 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 2 infantry moved from West India to Eastern Persia
British take Eastern Persia from GermansCombat - British
Non Combat Move - British
1 artillery moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
2 infantry moved from Burma to India
2 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 destroyers, 7 infantry, 2 submarines and 5 transports moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 7 infantry moved from 92 Sea Zone to Algeria
3 fighters moved from United Kingdom to Algeria
2 aaGuns moved from Sikang to KazakhstanPlace Units - British
1 fighter and 8 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
Oh, it looks like I moved before your edit… I killed that ftr and I don’t think it hit so you can simply move it to Germany…
Ok, the board is set…
If you take moscow, this is going to be a tight game!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Germany: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
7 artilleries and 15 infantry moved from Holland Belgium to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 7 artilleries and 15 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 7 artilleries and 15 infantry in Western Germany, round 2 : 10/22 hits
Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 7 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Holland Belgium to Western Germany
1 armour and 3 mech_infantrys moved from Holland Belgium to Northern Italy
6 infantry moved from Northern Italy to Southern Italy
1 aaGun, 3 artilleries and 9 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 57 / 81
Russians : 24 / 26
Japanese : 18 / 14
Americans : 74 / 119
Chinese : 23 / 28
British : 22 / 31
UK_Pacific : 20 / 23
Italians : 16 / 18
ANZAC : 10 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from West India to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Persia
2 fighters moved from 76 Sea Zone to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
ANZAC win, taking Persia from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
EDIT: Adding units owned by Americans to Korea: 3 fighters
EDIT: Turning off Edit Mode
2 fighters moved from Persia to 76 Sea Zone
2 fighters moved from Shan State to 80 Sea Zone
1 fighter moved from Queensland to Shan State
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from West India to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Persia
2 fighters moved from 76 Sea Zone to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
ANZAC win, taking Persia from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
EDIT: Adding units owned by Americans to Korea: 3 fighters
EDIT: Turning off Edit Mode
2 fighters moved from Persia to 76 Sea Zone
2 fighters moved from Shan State to 80 Sea Zone
1 fighter moved from Queensland to Shan State
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
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OK, it’s go time!
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I can’t believe this happened, but Germany sacked Moscow.
I am still certain you will win, but that is freaking insane!
The odds were less than 1%
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I can’t believe this happened, but Germany sacked Moscow.
I am still certain you will win, but that is freaking insane!
The odds were less than 1%
wow, lucky break!
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wow!
1 tank!!!
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Russia will be quick…. probably nothing more than NCM move.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 7 PUs;Combat Move - Germans
37 artilleries, 29 infantry and 8 mech_infantrys moved from Vologda to Russia
15 armour and 2 mech_infantrys moved from Novosibirsk to Russia
4 bombers, 6 fighters and 3 tactical_bombers moved from Novgorod to Russia
6 bombers moved from Germany to Russia
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Timguska to RussiaCombat - Germans
Battle in Russia
Germans attack with 15 armour, 37 artilleries, 10 bombers, 7 fighters, 29 infantry, 10 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 20 artilleries, 1 factory_upgrade, 3 fighters, 83 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber and 11 fighters
AA fire in Russia : 2/12 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 15 armour, 37 artilleries, 10 bombers, 5 fighters, 29 infantry, 10 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 51/110 hits
Russians roll dice for 4 aaGuns, 6 armour, 20 artilleries, 1 bomber, 14 fighters, 83 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 38/129 hits
1 bomber owned by the Americans, 4 aaGuns owned by the Russians, 29 infantry owned by the Germans, 9 artilleries owned by the Germans and 46 infantry owned by the Russians lost in Russia
Germans roll dice for 15 armour, 28 artilleries, 10 bombers, 5 fighters, 10 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 39/72 hits
Russians roll dice for 6 armour, 20 artilleries, 14 fighters, 37 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 30/82 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians, 28 artilleries owned by the Germans and 37 infantry owned by the Russians lost in Russia
Germans roll dice for 15 armour, 10 bombers, 5 fighters, 8 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 21/42 hits
Russians roll dice for 6 armour, 20 artilleries, 14 fighters, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 20/43 hits
8 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians, 19 artilleries owned by the Russians and 12 armour owned by the Germans lost in Russia
Germans roll dice for 3 armour, 10 bombers, 5 fighters and 4 tactical_bombers in Russia, round 5 : 13/22 hits
Russians roll dice for 6 armour, 1 artillery, 14 fighters and 1 tactical_bomber in Russia, round 5 : 12/22 hits
4 tactical_bombers owned by the Germans, 1 tactical_bomber owned by the Russians, 1 bomber owned by the Germans, 5 fighters owned by the Germans, 6 armour owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Germans and 5 fighters owned by the Americans lost in Russia
Germans roll dice for 1 armour and 9 bombers in Russia, round 6 : 7/10 hits
Russians roll dice for 9 fighters in Russia, round 6 : 6/9 hits
6 bombers owned by the Germans, 3 fighters owned by the Russians and 4 fighters owned by the Americans lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 7 : 3/4 hits
Russians roll dice for 2 fighters in Russia, round 7 : 2/2 hits
2 bombers owned by the Germans and 2 fighters owned by the Americans lost in Russia
Germans destroys 26PUs while taking Russians capital
Germans converts factory_upgrade into different units
Germans win, taking Russia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -17
Casualties for Germans: 14 armour, 37 artilleries, 9 bombers, 7 fighters, 29 infantry, 10 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 6 armour, 20 artilleries, 3 fighters, 83 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 bomber and 11 fightersNon Combat Move - Germans
2 aaGuns, 3 artilleries and 2 infantry moved from Novgorod to Belarus
1 aaGun moved from Vologda to Russia
1 bomber moved from Russia to Poland
10 mech_infantrys moved from Germany to Western Germany
2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from Germany to Western GermanyPlace Units - Germans
3 fighters placed in Egypt
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Germans collect 55 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUsProduction/PUs Summary :
Germans : 60 / 89
Russians : 19 / 0
Japanese : 18 / 14
Americans : 74 / 119
Chinese : 23 / 28
British : 22 / 31
UK_Pacific : 20 / 23
Italians : 16 / 18
ANZAC : 12 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Ukraine to Rostov
1 infantry moved from Rostov to Tambov
1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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So, I got one miracle.
Maybe I should attempt Sea Lion with 1 inf & 1 art? :lol:
Unless you suffer another dice catastrophe in Egypt or Rome, this is still game over.





