@Avner No scramble in either sz. Good luck.
L17 G40 Bal. Mod wheatbeer (Axis) vs variance (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Non Combat Move - Americans
4 aaGuns moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 64 Sea Zone
4 aaGuns, 6 infantry and 5 transports moved from 101 Sea Zone to 64 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Morocco to 64 Sea Zone
1 fighter moved from Morocco to GibraltarPlace Units - Americans
6 bombers placed in Western United States
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalPurchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
2 bombers moved from Nigeria to Eastern United States
1 fighter moved from Morocco to Gibraltar
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 64 Sea ZonePlace Units - British
10 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 95 Sea Zone to Libya
1 mech_infantry moved from Tsinghai to Hopei
Italians take Hopei from Chinese
1 mech_infantry moved from Tsinghai to Timguska
Italians take Timguska from Russians
1 mech_infantry moved from Tsinghai to Suiyuyan
Italians take Suiyuyan from Chinese
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
4 submarines moved from 95 Sea Zone to 81 Sea Zone
2 destroyers moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Algeria
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Algeria from Americans, taking Libya from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 carrier, 3 destroyers, 2 fighters and 4 submarines
British defend with 1 destroyer
Italians roll dice for 4 submarines in 81 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 carrier, 3 destroyers, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from Libya to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
2 mech_infantrys moved from Sikang to Hopei
1 armour moved from Kweichow to Jehol
1 bomber moved from Sikang to ShensiPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 80 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 40 PUs; end with 40 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 56 / 83
Russians : 11 / 19
Japanese : 44 / 44
Americans : 61 / 88
Chinese : 3 / 6
British : 32 / 36
UK_Pacific : 0 / 0
Italians : 40 / 59
ANZAC : 18 / 24
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
2 submarines moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Kansu to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to TunisiaCombat - Germans
Battle in TunisiaNon Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
1 fighter moved from 112 Sea Zone to Novgorod
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Volgograd
1 armour moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Southern Italy to Western Germany
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
9 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 59 / 86
Russians : 9 / 19
Japanese : 44 / 44
Americans : 60 / 88
Chinese : 3 / 6
British : 32 / 36
UK_Pacific : 0 / 0
Italians : 40 / 59
ANZAC : 18 / 24
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 10 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs -
I might need to ponder Japan for a little bit
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OK
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 harbour and 9 infantry; Remaining resources: 2 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
2 battleships, 1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Kwangsi to 34 Sea Zone
2 bombers moved from Shan State to 34 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Shantung
1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
2 fighters moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kiangsi to ShantungCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport -
So, Japan is attacking the ANZAC fleet in SZ34, and the Japanese submarine hit.
Since ANZAC has a destroyer, you have the right to know how the rest of my attack roll goes before deciding on OOL, but tripleA forces me to pick now.
I am going to damage the carrier for now, but you will have the right to change it after the rest of my dice are rolled.
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Well, that didn’t go as planned :| … Japan cleared the zone (I was attempting to strafe … but I guess I got greedy and went in to heavy)
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*too
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 harbour and 9 infantry; Remaining resources: 2 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
2 battleships, 1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Kwangsi to 34 Sea Zone
2 bombers moved from Shan State to 34 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Shantung
1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
2 fighters moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kiangsi to ShantungCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 6/9 hits
ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC, 1 carrier owned by the ANZAC, 1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 34 Sea Zone
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 battleships, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 57
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Casualties for Japanese: 1 submarine
Battle in Shantung
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Shantung, round 2 : 5/10 hits
Chinese roll dice for 4 infantry in Shantung, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Shan State to Yunnan
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from 34 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Philippines
2 bombers moved from 34 Sea Zone to Guam
2 fighters moved from Shantung to Jehol
3 tactical_bombers moved from Shantung to Jehol
1 infantry moved from French Indo China to Yunnan
3 infantry moved from French Indo China to 36 Sea Zone
3 infantry and 2 transports moved from 36 Sea Zone to 21 Sea Zone
3 infantry moved from 21 Sea Zone to Guam
1 artillery and 3 infantry moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery and 4 infantry moved from Malaya to Shan State
1 carrier moved from 34 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
9 infantry placed in Japan
1 harbour placed in GuamTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 42 PUs (5 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 59 / 86
Russians : 9 / 13
Japanese : 47 / 49
Americans : 60 / 88
Chinese : 0 / 6
British : 32 / 36
UK_Pacific : 0 / 0
Italians : 40 / 59
ANZAC : 18 / 24
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
gg wheatbeer
result posed
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gg sir
Would you like to switch sides for a rematch?
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Sure. I will PM you





