@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
I accidentally rolled the SBR in Ukraine while testing my turn … didn’t realize that dice were live.
US bomber got shot down. I will delete my bomber via editing. Sorry about that.
No problems, I thought that only happened to me, lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
2 destroyers moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
5 fighters moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
3 fighters moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Tambov
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 bomber
EDIT: Turning off Edit Mode
Battle in 17 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 transport
Japanese defend with 1 carrier
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 17 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 destroyers, 2 fighters, 3 submarines and 1 transport
Japanese defend with 1 cruiser
Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 marine
Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits
1 marine owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 34 Sea Zone
Americans attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Vologda
Americans attack with 8 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 8 fighters in Vologda, round 2 : 3/8 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Vologda
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Americans attack with 7 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 7 fighters in Tambov, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Americans lost in Tambov
Americans win with 6 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 battleship and 3 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline Islands
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Vologda to Russia
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
5 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Tambov to Russia
2 fighters moved from Tambov to Russia
Place Units - Americans
6 fighters placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 64 / 78
Americans : 59 / 85
Chinese : 9 / 12
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 8 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
2 destroyers moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
5 fighters moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
3 fighters moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Tambov
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 bomber
EDIT: Turning off Edit Mode
Battle in 17 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 transport
Japanese defend with 1 carrier
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 17 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 destroyers, 2 fighters, 3 submarines and 1 transport
Japanese defend with 1 cruiser
Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 marine
Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits
1 marine owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 34 Sea Zone
Americans attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Vologda
Americans attack with 8 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 8 fighters in Vologda, round 2 : 3/8 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Vologda
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Americans attack with 7 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 7 fighters in Tambov, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Americans lost in Tambov
Americans win with 6 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 battleship and 3 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline Islands
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Vologda to Russia
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
5 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Tambov to Russia
2 fighters moved from Tambov to Russia
3 fighters moved from Cyprus to Iraq
Place Units - Americans
2 infantry placed in Central United States
6 fighters placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 64 / 78
Americans : 59 / 85
Chinese : 9 / 12
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 8 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
3 infantry moved from Anhwe to Jehol
4 infantry moved from Anhwe to Shantung
3 infantry moved from Anhwe to Hunan
4 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Jehol, round 2 : 3/10 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 5 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese roll dice for 5 infantry in Shantung, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
2 infantry moved from Anhwe to Chahar
1 fighter moved from Tsinghai to Chahar
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in Anhwe
Chinese undo move 4.
1 infantry placed in Chahar
Chinese undo move 4.
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Adding units owned by Chinese to Jehol: 2 infantry
EDIT: Removing units owned by Chinese from Chahar: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 56 / 78
Americans : 59 / 85
Chinese : 17 / 17
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 8 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - British
British buy 3 aaGuns, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Eastern Persia
4 fighters moved from Persia to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Eastern Persia, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Persia to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
4 fighters moved from Eastern Persia to Iraq
2 fighters moved from Cyprus to Iraq
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Gibraltar to Cyprus
5 fighters moved from Anhwe to Suiyuyan
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 mech_infantrys moved from Belgian Congo to Egypt
6 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 aaGuns placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 56 / 78
Americans : 59 / 85
Chinese : 17 / 17
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 8 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
2 fighters moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Italians attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Italians
2 fighters moved from Caucasus to Bryansk
2 bombers moved from Caucasus to Bryansk
1 fighter moved from 94 Sea Zone to Southern Italy
1 infantry moved from Ukraine to Bryansk
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2
Italians collect 12 PUs (8 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 63 Sea Zone
1 fighter moved from 17 Sea Zone to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 5 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 5 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 22 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone
ANZAC win, taking Philippines from Japanese with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to Queensland
1 fighter moved from 63 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from New South Wales to South Australia
2 fighters moved from 22 Sea Zone to Jehol
1 fighter moved from 5 Sea Zone to 17 Sea Zone
Place Units - ANZAC
2 mech_infantrys placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 54 / 78
Americans : 61 / 85
Chinese : 17 / 17
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 54 / 78
Americans : 61 / 85
Chinese : 17 / 17
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from French Indo China to Volgograd
4 bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 6 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 6 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 tactical_bombers moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Bryansk
6 bombers moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
3 mech_infantrys moved from Eastern Poland to Bryansk
5 armour moved from Eastern Poland to Bryansk
3 armour moved from Germany to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Novgorod
2 infantry moved from Normandy Bordeaux to France
Place Units - Germans
5 bombers placed in Western Germany
1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 1 infantry moved from Tsinghai to Kazakhstan
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 55 / 71
Russians : 14 / 18
Japanese : 54 / 78
Americans : 61 / 85
Chinese : 17 / 17
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from West India to Kazakhstan
4 fighters moved from India to Kazakhstan
4 tactical_bombers moved from India to Kazakhstan
1 fighter and 1 tactical_bomber moved from French Indo China to Kazakhstan
2 mech_infantrys moved from West India to Eastern Persia
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to British Somaliland
1 bomber moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 infantry moved from Soviet Far East to Siberia
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from Neutral with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in British Somaliland
Battle in Persia
Battle in Eastern Persia
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking British Somaliland from British, taking Persia from British, taking Eastern Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 8 fighters and 5 tactical_bombers
Russians defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
8 fighters moved from Kazakhstan to Volgograd
4 tactical_bombers moved from Kazakhstan to Volgograd
2 bombers moved from Eastern Persia to Volgograd
3 tactical_bombers moved from 80 Sea Zone to 76 Sea Zone
3 fighters moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 5 transports moved from 39 Sea Zone to 79 Sea Zone
4 armour moved from West India to 79 Sea Zone
3 infantry moved from West India to 79 Sea Zone
5 armour, 4 infantry and 5 transports moved from 79 Sea Zone to 76 Sea Zone
7 carriers moved from 39 Sea Zone to 76 Sea Zone
2 carriers moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 cruiser and 1 marine moved from 79 Sea Zone to 76 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 battleship and 1 marine moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Burma to West India
1 artillery moved from India to West India
2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 armour moved from French Indo China to Burma
1 mech_infantry moved from Szechwan to Burma
Place Units - Japanese
3 fighters placed in India
3 fighters placed in West India
1 destroyer placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,4,5,5
Japanese collect 50 PUs (7 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 cruisers moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from 42 Sea Zone to Java
4 fighters moved from 46 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 37 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Guam
Battle in French Indo China
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in French Indo China, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Guam from Japanese, taking French Indo China from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Battle in Java
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Java, round 2 : 1/2 hits
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Java
Americans win, taking Shan State from Japanese, taking Java from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Americans
4 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers moved from 46 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 destroyers moved from 17 Sea Zone to 21 Sea Zone
2 carriers and 1 fighter moved from 17 Sea Zone to 21 Sea Zone
3 fighters moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
3 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
3 submarines moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 26 Sea Zone to 64 Sea Zone
2 fighters moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Caroline Islands to Philippines
1 fighter moved from Caroline Islands to Philippines
3 fighters moved from Iraq to Egypt
6 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Algeria to Morocco
2 destroyers and 2 submarines moved from 26 Sea Zone to 64 Sea Zone
Place Units - Americans
4 infantry and 4 mech_infantrys placed in Central United States
2 transports placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Production/PUs Summary :
Germans : 55 / 71
Russians : 13 / 18
Japanese : 50 / 60
Americans : 68 / 106
Chinese : 17 / 17
British : 32 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
11 infantry moved from Jehol to Manchuria
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Shantung to Anhwe
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs total
Production/PUs Summary :
Germans : 55 / 71
Russians : 13 / 18
Japanese : 41 / 60
Americans : 68 / 106
Chinese : 26 / 28
British : 32 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Persia
1 fighter moved from Iraq to 80 Sea Zone
5 fighters moved from Iraq to Persia
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
Combat - British
Battle in 80 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 80 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
British attack with 5 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Persia, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
5 fighters moved from Suiyuyan to Russia
3 mech_infantrys moved from Belgian Congo to Union of South Africa
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
2 fighters moved from Cyprus to Russia
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
3 aaGuns, 4 artilleries and 7 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 80 Sea Zone to Egypt
6 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to Egypt
3 fighters moved from Persia to Egypt
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Egypt
Place Units - British
3 infantry placed in Egypt
3 artilleries placed in Union of South Africa
3 infantry placed in Iraq
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 53 / 71
Russians : 15 / 18
Japanese : 39 / 60
Americans : 68 / 106
Chinese : 26 / 28
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Ukraine to Russia
1 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
2 bombers moved from Bryansk to Russia
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Italians attack with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 37 infantry and 1 tactical_bomber; British defend with 7 fighters; Americans defend with 14 fighters
Russians win with 6 artilleries, 22 fighters, 32 infantry and 1 tactical_bomber remaining. Battle score for attacker is -50
Casualties for Italians: 2 armour, 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Non Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from 98 Sea Zone to Greece
1 artillery moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Romania
5 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,3
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
I just did max def on Russia because I knew my units would not last more than one round. If you want to swap out any units for what the computer selected please feel free to edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from South Australia to New South Wales
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
2 fighters moved from Jehol to French Indo China
1 fighter moved from 21 Sea Zone to French Indo China
1 fighter moved from Queensland to 21 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 53 / 71
Russians : 15 / 18
Japanese : 36 / 60
Americans : 68 / 106
Chinese : 26 / 28
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 20 / 17
ANZAC : 11 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 71
Russians : 15 / 18
Japanese : 36 / 60
Americans : 68 / 106
Chinese : 26 / 28
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 20 / 17
ANZAC : 11 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
22 armour, 6 bombers, 2 fighters, 1 infantry, 25 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
5 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 22 armour, 11 bombers, 3 fighters, 2 infantry, 26 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 30 infantry and 1 tactical_bomber; British defend with 7 fighters; Americans defend with 14 fighters
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 11 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 125
Casualties for Germans: 20 armour, 2 infantry and 26 mech_infantrys
Casualties for Russians: 2 aaGuns, 6 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber
Casualties for British: 7 fighters
Casualties for Americans: 14 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
6 bombers moved from Russia to Volgograd
4 tactical_bombers moved from Russia to Volgograd
3 fighters moved from Russia to Volgograd
5 bombers moved from Russia to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
Place Units - Germans
4 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 51 PUs (5 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs