@Tyzoq likewise, enjoy the holiday! Go Buckeyes!
17L cyanight(Axis) vs wheatbeer (Allies) BM3
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I accidentally rolled the SBR in Ukraine while testing my turn … didn’t realize that dice were live.
US bomber got shot down. I will delete my bomber via editing. Sorry about that.
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No problems, I thought that only happened to me, lol
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
2 destroyers moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
5 fighters moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
3 fighters moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to TambovCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 bomber
EDIT: Turning off Edit Mode
Battle in 17 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 transport
Japanese defend with 1 carrier
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 17 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 destroyers, 2 fighters, 3 submarines and 1 transport
Japanese defend with 1 cruiser
Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 marine
Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits
1 marine owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 34 Sea Zone
Americans attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Vologda
Americans attack with 8 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 8 fighters in Vologda, round 2 : 3/8 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Vologda
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Americans attack with 7 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 7 fighters in Tambov, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Americans lost in Tambov
Americans win with 6 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 battleship and 3 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline Islands
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Vologda to Russia
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
5 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Tambov to Russia
2 fighters moved from Tambov to RussiaPlace Units - Americans
6 fighters placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 64 / 78
Americans : 59 / 85
Chinese : 9 / 12
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 8 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
2 destroyers moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
5 fighters moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
3 fighters moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to TambovCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 bomber
EDIT: Turning off Edit Mode
Battle in 17 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 transport
Japanese defend with 1 carrier
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 17 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 destroyers, 2 fighters, 3 submarines and 1 transport
Japanese defend with 1 cruiser
Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 marine
Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits
1 marine owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 34 Sea Zone
Americans attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Vologda
Americans attack with 8 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 8 fighters in Vologda, round 2 : 3/8 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Vologda
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Americans attack with 7 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 7 fighters in Tambov, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Americans lost in Tambov
Americans win with 6 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 battleship and 3 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline Islands
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Vologda to Russia
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
5 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Tambov to Russia
2 fighters moved from Tambov to Russia
3 fighters moved from Cyprus to IraqPlace Units - Americans
2 infantry placed in Central United States
6 fighters placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 64 / 78
Americans : 59 / 85
Chinese : 9 / 12
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 8 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
3 infantry moved from Anhwe to Jehol
4 infantry moved from Anhwe to Shantung
3 infantry moved from Anhwe to Hunan
4 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Jehol, round 2 : 3/10 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 5 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese roll dice for 5 infantry in Shantung, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
2 infantry moved from Anhwe to Chahar
1 fighter moved from Tsinghai to ChaharPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in Anhwe
Chinese undo move 4.
1 infantry placed in Chahar
Chinese undo move 4.
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Adding units owned by Chinese to Jehol: 2 infantry
EDIT: Removing units owned by Chinese from Chahar: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 56 / 78
Americans : 59 / 85
Chinese : 17 / 17
British : 34 / 45
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 8 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - British
British buy 3 aaGuns, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
4 fighters moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Eastern Persia, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Persia to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
4 fighters moved from Eastern Persia to Iraq
2 fighters moved from Cyprus to Iraq
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Gibraltar to Cyprus
5 fighters moved from Anhwe to Suiyuyan
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 mech_infantrys moved from Belgian Congo to Egypt
6 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 aaGuns placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 56 / 78
Americans : 59 / 85
Chinese : 17 / 17
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 8 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
2 fighters moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to CaucasusCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Italians attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Bryansk
2 bombers moved from Caucasus to Bryansk
1 fighter moved from 94 Sea Zone to Southern Italy
1 infantry moved from Ukraine to BryanskPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2
Italians collect 12 PUs (8 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 63 Sea Zone
1 fighter moved from 17 Sea Zone to 5 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in 5 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 5 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 22 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone
ANZAC win, taking Philippines from Japanese with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to Queensland
1 fighter moved from 63 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from New South Wales to South Australia
2 fighters moved from 22 Sea Zone to Jehol
1 fighter moved from 5 Sea Zone to 17 Sea ZonePlace Units - ANZAC
2 mech_infantrys placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 54 / 78
Americans : 61 / 85
Chinese : 17 / 17
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 71
Russians : 18 / 25
Japanese : 54 / 78
Americans : 61 / 85
Chinese : 17 / 17
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from French Indo China to Volgograd
4 bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 6 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 6 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 tactical_bombers moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Bryansk
6 bombers moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
3 mech_infantrys moved from Eastern Poland to Bryansk
5 armour moved from Eastern Poland to Bryansk
3 armour moved from Germany to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Novgorod
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
5 bombers placed in Western Germany
1 tactical_bomber placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 1 infantry moved from Tsinghai to KazakhstanPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 14 / 18
Japanese : 54 / 78
Americans : 61 / 85
Chinese : 17 / 17
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from West India to Kazakhstan
4 fighters moved from India to Kazakhstan
4 tactical_bombers moved from India to Kazakhstan
1 fighter and 1 tactical_bomber moved from French Indo China to Kazakhstan
2 mech_infantrys moved from West India to Eastern Persia
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to British Somaliland
1 bomber moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from Neutral with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in British Somaliland
Battle in Persia
Battle in Eastern Persia
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking British Somaliland from British, taking Persia from British, taking Eastern Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 8 fighters and 5 tactical_bombers
Russians defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
8 fighters moved from Kazakhstan to Volgograd
4 tactical_bombers moved from Kazakhstan to Volgograd
2 bombers moved from Eastern Persia to Volgograd
3 tactical_bombers moved from 80 Sea Zone to 76 Sea Zone
3 fighters moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 5 transports moved from 39 Sea Zone to 79 Sea Zone
4 armour moved from West India to 79 Sea Zone
3 infantry moved from West India to 79 Sea Zone
5 armour, 4 infantry and 5 transports moved from 79 Sea Zone to 76 Sea Zone
7 carriers moved from 39 Sea Zone to 76 Sea Zone
2 carriers moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 cruiser and 1 marine moved from 79 Sea Zone to 76 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 battleship and 1 marine moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Burma to West India
1 artillery moved from India to West India
2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 armour moved from French Indo China to Burma
1 mech_infantry moved from Szechwan to BurmaPlace Units - Japanese
3 fighters placed in India
3 fighters placed in West India
1 destroyer placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,4,5,5
Japanese collect 50 PUs (7 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 cruisers moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from 42 Sea Zone to Java
4 fighters moved from 46 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 37 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Guam
Battle in French Indo China
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in French Indo China, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Guam from Japanese, taking French Indo China from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Battle in Java
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Java, round 2 : 1/2 hits
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Java
Americans win, taking Shan State from Japanese, taking Java from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Americans
4 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers moved from 46 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 destroyers moved from 17 Sea Zone to 21 Sea Zone
2 carriers and 1 fighter moved from 17 Sea Zone to 21 Sea Zone
3 fighters moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
3 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
3 submarines moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 26 Sea Zone to 64 Sea Zone
2 fighters moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Caroline Islands to Philippines
1 fighter moved from Caroline Islands to Philippines
3 fighters moved from Iraq to Egypt
6 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Algeria to Morocco
2 destroyers and 2 submarines moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
4 infantry and 4 mech_infantrys placed in Central United States
2 transports placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 13 / 18
Japanese : 50 / 60
Americans : 68 / 106
Chinese : 17 / 17
British : 32 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
11 infantry moved from Jehol to Manchuria
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Shantung to AnhwePlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs totalProduction/PUs Summary :
Germans : 55 / 71
Russians : 13 / 18
Japanese : 41 / 60
Americans : 68 / 106
Chinese : 26 / 28
British : 32 / 43
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Persia
1 fighter moved from Iraq to 80 Sea Zone
5 fighters moved from Iraq to Persia
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to CaucasusCombat - British
Battle in 80 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 80 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
British attack with 5 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Persia, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
5 fighters moved from Suiyuyan to Russia
3 mech_infantrys moved from Belgian Congo to Union of South Africa
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
2 fighters moved from Cyprus to Russia
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
3 aaGuns, 4 artilleries and 7 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 80 Sea Zone to Egypt
6 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to Egypt
3 fighters moved from Persia to Egypt
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Egypt
3 artilleries placed in Union of South Africa
3 infantry placed in Iraq
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 53 / 71
Russians : 15 / 18
Japanese : 39 / 60
Americans : 68 / 106
Chinese : 26 / 28
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 20 / 12
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Ukraine to Russia
1 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
2 bombers moved from Bryansk to RussiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Italians attack with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 37 infantry and 1 tactical_bomber; British defend with 7 fighters; Americans defend with 14 fighters
Russians win with 6 artilleries, 22 fighters, 32 infantry and 1 tactical_bomber remaining. Battle score for attacker is -50
Casualties for Italians: 2 armour, 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 5 infantryNon Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from 98 Sea Zone to Greece
1 artillery moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Romania
5 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,3
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total -
I just did max def on Russia because I knew my units would not last more than one round. If you want to swap out any units for what the computer selected please feel free to edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from South Australia to New South Wales
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
2 fighters moved from Jehol to French Indo China
1 fighter moved from 21 Sea Zone to French Indo China
1 fighter moved from Queensland to 21 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 53 / 71
Russians : 15 / 18
Japanese : 36 / 60
Americans : 68 / 106
Chinese : 26 / 28
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 20 / 17
ANZAC : 11 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 71
Russians : 15 / 18
Japanese : 36 / 60
Americans : 68 / 106
Chinese : 26 / 28
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 20 / 17
ANZAC : 11 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
22 armour, 6 bombers, 2 fighters, 1 infantry, 25 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
5 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 22 armour, 11 bombers, 3 fighters, 2 infantry, 26 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 30 infantry and 1 tactical_bomber; British defend with 7 fighters; Americans defend with 14 fighters
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 11 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 125
Casualties for Germans: 20 armour, 2 infantry and 26 mech_infantrys
Casualties for Russians: 2 aaGuns, 6 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber
Casualties for British: 7 fighters
Casualties for Americans: 14 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
6 bombers moved from Russia to Volgograd
4 tactical_bombers moved from Russia to Volgograd
3 fighters moved from Russia to Volgograd
5 bombers moved from Russia to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
4 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 51 PUs (5 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs





