No thanks
Odonis (Allies +25) vs Marshmallow of War (Axis)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Tsinghai to Volgograd
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 mech_infantry moved from Southern France to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Korea to 6 Sea Zone
3 fighters moved from Korea to 6 Sea ZoneCombat - Americans
-
scrambles and kk’s?
-
Nope
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Tsinghai to Volgograd
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 mech_infantry moved from Southern France to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Korea to 6 Sea Zone
3 fighters moved from Korea to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 bomber, 4 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Volgograd
Americans attack with 2 armour
Germans defend with 1 factory_minor and 2 mech_infantrys
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 armourNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 4 transports moved from 93 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from 6 Sea Zone to Suiyuyan
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
2 transports placed in 6 Sea Zone
1 bomber placed in Korea
2 fighters placed in Western United States
2 infantry placed in Southern France
4 submarines placed in 10 Sea Zone
1 infantry placed in Southern FranceTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Tsinghai
4 artilleries and 4 infantry moved from Yunnan to Burma
2 artilleries and 3 infantry moved from Anhwe to HunanPlace Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
3 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 artillery and 1 infantry moved from Albania to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from GermansCombat - British
Battle in Yugoslavia
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Yugoslavia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 4 infantry
EDIT: Adding units owned by Americans to Manchuria: 4 infantry
EDIT: Turning off Edit Mode
1 battleship and 1 cruiser moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 93 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 battleships, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Caucasus
1 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
3 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 8 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Sikang
3 fighters moved from Suiyuyan to Caucasus
2 armour moved from India to Eastern PersiaPlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,2,3,6,2,6,1,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 7 infantry -
bump
-
bump 2
-
bump 3
-
bump 4 - need to call this one. Let me know when you return and can pick it up again.
-
I posted that I would be gone for a while:
http://www.axisandallies.org/forums/index.php?topic=39914.msg1681238#msg1681238
I grant you I’m about a week later than I planned, but I’m pretty sure my posting was in order.
Marsh
-
sorry, missed that! More than happy to restart. As you can probably tell by my results, I’m just happy to play games and wins are a secondary consideration for me!





