@zlefin I think without a british bid one is able to go for 111 and 110 and at least 1 sub against 106. So that becomes more common. But some form of British bid is pretty common and it does make sense since that is one of the places where you can immediately limit German attacks.
17L Giallo (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 27 PUs;
British buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 fighters moved from Tobruk to Malta
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Malta
British attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Malta from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters moved from Malta to 97 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 carriers and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 aaGuns, 22 artilleries, 1 fighter, 34 infantry and 2 mech_infantrys moved from Iraq to Trans-JordanPlace Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 35 PUs (2 lost to blockades); end with 37 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
2 artilleries moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1,5,6,1,6
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from JapaneseCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from France to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
11 artilleries and 22 infantry moved from France to Holland Belgium
10 infantry moved from Western Germany to Germany
1 bomber moved from Ukraine to 96 Sea Zone
1 bomber moved from Ukraine to Western Germany
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
7 armour, 24 artilleries, 35 infantry and 39 mech_infantrys moved from Tambov to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Finland to Norway
2 infantry moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Holland Belgium
Germans attack with 11 artilleries and 22 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from British with 11 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
3 aaGuns moved from Tambov to RostovPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6,3,1,1,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Combat Move - Russians
4 fighters moved from Northwest Persia to Kazakhstan
3 infantry moved from Caucasus to Kazakhstan
1 armour, 23 artilleries, 61 infantry and 3 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Russians
Battle in Kazakhstan
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 infantry; Japanese defend with 1 artillery and 2 infantry
Russians win, taking Kazakhstan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Russians
4 fighters moved from Kazakhstan to Northwest Persia
5 aaGuns moved from Caucasus to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
8 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
8 fighters moved from 19 Sea Zone to 22 Sea Zone
3 infantry moved from Shantung to Jehol
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 bomber moved from India to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Anhwe
9 armour, 16 artilleries, 38 infantry and 22 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from British
3 armour moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 mech_infantry moved from Burma to Hunan
2 fighters moved from India to 37 Sea Zone
6 fighters moved from 19 Sea Zone to JapanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 bomber and 4 infantry
Russians defend with 2 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 submarine
Japanese win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 8 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
8 fighters moved from 22 Sea Zone to 20 Sea Zone
5 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to Japan
1 battleship, 13 carriers, 1 cruiser, 1 destroyer, 8 submarines and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 aaGun moved from Persia to Iraq
1 bomber moved from Kazakhstan to HopeiPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,4,2,5,2,1,5,1,2,1,1,3,4,4,6,4,6,6,1,1,5,6,3,5,1,2,6,4,1,2,5,3,2,5,2,4,4,5,4,1,4,1,2,6,6,5,1,4,3,2,2,4,2,5,1,2,6,3,1,3,1,4,2,6,4,1,5,5,1,3,4,3,2,2,6,3,1,5,4,3,5,4,5
Japanese collect 73 PUs (8 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 bombers moved from Egypt to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 bombers moved from 99 Sea Zone to Crete
2 bombers moved from Egypt to 99 Sea Zone
2 bombers moved from 99 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Cyprus
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Manchuria
7 fighters moved from 6 Sea Zone to Jehol
7 fighters moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Midway to 19 Sea Zone
1 tactical_bomber moved from Midway to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 19 Sea Zone
Americans attack with 2 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Crete
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 2 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Cyprus
Americans attack with 2 bombers and 2 fighters
Italians defend with 2 infantry
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Jehol
Americans attack with 9 fighters
Japanese defend with 3 infantry
Americans win with 9 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Shantung
Americans attack with 8 fighters
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win with 6 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Americans
6 fighters moved from Shantung to 6 Sea Zone
3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Korea
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Jehol to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Jehol to Korea
7 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 bombers moved from Cyprus to Egypt
2 bombers moved from Crete to Egypt
2 fighters moved from Cyprus to 98 Sea Zone
2 carriers and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 fighters placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - British
British buy 2 armour, 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
2 armour moved from Morocco to Tunisia
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest PersiaNon Combat Move - British
2 fighters moved from United Kingdom to 110 Sea Zone
1 aaGun moved from Trans-Jordan to EgyptPlace Units - British
1 carrier placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
2 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 29 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Bessarabia
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Northern Italy to Bulgaria
2 artilleries and 3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 3 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
8 armour, 26 artilleries, 37 infantry and 43 mech_infantrys moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Caucasus
3 armour moved from Russia to Rostov
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Southern ItalyCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Egypt to IraqPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 carrier, 2 fighters and 2 submarines placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
I wil attack Iraq, loose the ger bomber first?
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bomber die after infantry
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Combat Move - Russians
1 armour, 23 artilleries, 4 fighters, 61 infantry and 3 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 23 artilleries, 4 fighters, 61 infantry and 3 mech_infantrys
Germans defend with 1 bomber; Japanese defend with 1 aaGun, 12 armour, 16 artilleries, 1 factory_minor, 38 infantry and 22 mech_infantrys
1 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Northwest Persia
Japanese win with 12 armour, 16 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -52
Casualties for Germans: 1 bomber
Casualties for Russians: 17 artilleries, 61 infantry and 3 mech_infantrys
Casualties for Japanese: 1 aaGun, 38 infantry and 20 mech_infantrysNon Combat Move - Russians
4 fighters moved from Iraq to Trans-JordanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 15 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
12 armour, 16 artilleries and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Kazakhstan to Turkmenistan
13 fighters moved from Japan to Korea
1 bomber moved from Hopei to Jehol
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Hunan to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 37 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
6 fighters moved from 20 Sea Zone to 35 Sea Zone
7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 submarines, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northwest Persia
Japanese attack with 12 armour, 16 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 infantry and 1 mech_infantry; Russians defend with 5 aaGuns, 1 armour and 6 artilleries
Japanese win, taking Northwest Persia from Americans with 12 armour, 12 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 43
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Russians: 5 aaGuns, 1 armour and 6 artilleries
Casualties for Japanese: 4 artilleries and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 14 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 7 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 13 fighters
Americans defend with 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
Japanese win with 11 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 fighters
Battle in Jehol
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Japan
6 fighters moved from 35 Sea Zone to 19 Sea Zone
7 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
10 fighters moved from Korea to 19 Sea Zone
1 fighter moved from Korea to JapanPlace Units - Japanese
6 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
2 destroyers and 1 submarine placed in 37 Sea Zone
2 submarines placed in 19 Sea Zone
1 infantry placed in Kiangsu
3 infantry placed in Iraq
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,5,4,3,5,1,6,2,3,6,3,1,2,4,1,1,2,6,3,3,6,4,4,3,3,4,3,6,2,5,2,6,3,5,6,1,4,5,4,5,6,1,5,5,3,2,1,2,6,4,4,2,3,4,2,1,5,4,6,4,2,5,6,5,4,3,3,6,3,4,4,5,3,1,2,4,1,5,2,2
Japanese collect 71 PUs (8 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Iraq
4 bombers moved from Egypt to Iraq
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 transport moved from 4 Sea Zone to 9 Sea Zone
1 artillery moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Sakha
1 artillery moved from Manchuria to AmurCombat - Americans
Battle in Philippines
Battle in Iraq
Americans attack with 4 bombers, 3 fighters and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Philippines from Japanese, taking Iraq from Japanese with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Americans: 2 bombers
Casualties for Japanese: 3 infantryNon Combat Move - Americans
3 fighters moved from Iraq to Trans-Jordan
2 bombers moved from Iraq to Trans-Jordan
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 11 carriers, 1 cruiser, 19 fighters, 18 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 2 fighters moved from 98 Sea Zone to 81 Sea ZonePlace Units - Americans
3 infantry placed in Korea
3 fighters placed in Eastern United States
4 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,5,3,4,1,3,5,1,1,5,4,2,6,2,6,3,2,4,4,1,5,4,1,3,2,2,3,4,5,6,4,4,5,5,3,1,3,1,4,1,5,1,2,6,2,6,4,4,1,5,6,3,3,4,4,6,2,6,1,5,1,3,2,2,5,3,1,6,3,2,1,2,6,2,3,3,6,5,2,6,3,6,1,1,1
Chinese collect 0 PUs (3 lost to blockades); end with 2 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 2 to 5
EDIT: Turning off Edit Mode





