Scramble TJ?
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17L Talleyrand19 (Axis) vs StuckTojo (Allies +20) Vanilla 2nd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapanesePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to JeholPlace Units - Chinese
2 artilleries and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Bulgaria
British take Bulgaria from Germans
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
9 fighters and 1 tactical_bomber moved from Turkey to UkrainePurchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Kwangsi
British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 artilleries and 4 infantry
British win, taking Kwangsi from Japanese with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Japanese: 3 artilleries and 4 infantry
Battle in Ukraine
British attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrysNon Combat Move - British
9 fighters and 1 tactical_bomber moved from Ukraine to Turkey
2 armour and 1 mech_infantry moved from Persia to Turkey
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to Burma
3 mech_infantrys moved from Egypt to IraqPlace Units - British
3 armour placed in Turkey
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,2,2,5,3,2,6,3,1,2,4,5,4,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
you might inspire me just to play low luck only…I know I’m bitching, but at this point, it’s so over the top that it’s all I can do
Usually getting diced on those nickel-and-dime infantry fights are just an annoyance, but for Japan they’re a huge setback.
That said, I’ve made some huge mistakes, like forgetting to block your German transport and losing Spain as a result. I damn near threw in the towel after that bonehead move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Italians
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
1 armour and 3 mech_infantrys moved from Romania to BulgariaPurchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in Bulgaria
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 armour
Italians win, taking Bulgaria from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 armour and 3 mech_infantrys moved from Northern Italy to Bulgaria
4 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total -
you might inspire me just to play low luck only…I know I’m bitching, but at this point, it’s so over the top that it’s all I can do
Usually getting diced on those nickel-and-dime infantry fights are just an annoyance, but for Japan they’re a huge setback.
That said, I’ve made some huge mistakes, like forgetting to block your German transport and losing Spain as a result. I damn near threw in the towel after that bonehead move.
yeah but because of how bad Japan’s dice have been, you can just keep spending money in the Atlantic without worrying about anything…
and then stuff like you sending your planes to Ukraine and not losing a single one, meanwhile I did that early as Japan and lost above average every time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in PhilippinesNon Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Java to India
1 fighter moved from Russia to TurkeyPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Germans
7 armour, 7 artilleries, 12 infantry and 14 mech_infantrys moved from Caucasus to Turkey
1 fighter moved from Romania to Turkey
2 bombers and 3 fighters moved from Western Germany to Turkey
9 bombers moved from Southern Italy to Turkey
2 mech_infantrys moved from Yugoslavia to Greece
Germans take Greece from British
1 bomber moved from Novgorod to TurkeyPurchase Units - Germans
Germans buy 2 fighters, 6 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Turkey
Germans attack with 7 armour, 7 artilleries, 12 bombers, 4 fighters, 12 infantry and 14 mech_infantrys
British defend with 16 armour, 2 artilleries, 1 factory_minor, 9 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Russians defend with 5 fighters; Americans defend with 1 bomber; ANZAC defend with 1 fighter
Germans win, taking Turkey from British with 7 armour, 12 bombers, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 190
Casualties for Germans: 7 artilleries, 12 infantry and 10 mech_infantrys
Casualties for British: 16 armour, 2 artilleries, 9 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 5 fighters
Casualties for Americans: 1 bomber
Casualties for ANZAC: 1 fighterNon Combat Move - Germans
1 fighter moved from Turkey to Bulgaria
3 fighters moved from Turkey to Caucasus
11 bombers moved from Turkey to Southern Italy
1 bomber moved from Turkey to Bulgaria
1 infantry moved from Gibraltar to Spain
1 infantry moved from Portugal to Spain
6 mech_infantrys moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Novgorod to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Southern France
1 submarine placed in 112 Sea Zone
Germans undo move 1.
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
6 mech_infantrys placed in Germany
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
Germans undo move 5.
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
Germans undo move 6.
2 mech_infantrys placed in France
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (6 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
assumed no french…feel free to edit them, wouldn’t have changed anything I did
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansPurchase Units - Russians
Russians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns, 3 artilleries and 29 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Volgograd to Bryansk
2 armour and 3 mech_infantrys moved from Russia to Bryansk
1 artillery and 1 infantry moved from Tambov to Rostov
2 aaGuns moved from Russia to Bryansk
14 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Jehol
1 carrier, 2 destroyers, 5 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Kiangsu to Jehol
3 fighters and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
2 bombers moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to ManchuriaPurchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 5 submarines and 4 transports
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 carrier, 2 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 armour and 1 artillery
Japanese win, taking Kwangsi from Chinese with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 armour and 1 artillery
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Shantung to Kiangsu
2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from 35 Sea Zone to KiangsuPlace Units - Japanese
3 infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Americans
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Java to Philippines
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 39 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 11 infantry and 7 transports moved from 101 Sea Zone to 123 Sea Zone
1 aaGun and 2 artilleries moved from 123 Sea Zone to Iceland
11 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to 123 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 bomber, 3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Chinese
1 artillery and 4 infantry moved from Yunnan to KwangsiPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 artillery moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Jehol
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Hunan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to CaucasusPurchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Caucasus
British attack with 1 armour and 7 mech_infantrys
Germans defend with 3 fighters
British win, taking Caucasus from Germans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 fighters
Casualties for British: 3 mech_infantrysNon Combat Move - British
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to Yunnan
1 infantry moved from India to West India
3 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
5 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 107 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 bomber moved from Southern Italy to Northwest PersiaPurchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Turkey
2 armour and 6 mech_infantrys moved from Bulgaria to Turkey
1 mech_infantry moved from Albania to Turkey
1 mech_infantry moved from Northern Italy to Romania
9 infantry moved from Spain to Normandy Bordeaux
4 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
1 fighter moved from India to Northwest PersiaPurchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 2 PUs;Non Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from India to Eastern Persia
1 infantry and 1 mech_infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Trans-Jordan to SyriaNon Combat Move - French
Turn Complete - French
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something wrong with dice, will try later
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Hearing a lot of that. Something must be wrong with AAA or Marti.
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P@anther says the problem is fixed now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkey to Northwest Persia
3 mech_infantrys moved from Turkey to Caucasus
2 mech_infantrys moved from Greece to Caucasus
1 fighter moved from Bulgaria to Caucasus
1 bomber moved from Bulgaria to Caucasus
3 bombers moved from Southern Italy to Northwest Persia
8 bombers moved from Southern Italy to CaucasusPurchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Northwest Persia
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
ANZAC defend with 1 fighter
Germans win, taking Northwest Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in Caucasus
Germans attack with 9 bombers, 1 fighter and 5 mech_infantrys
British defend with 1 armour and 4 mech_infantrys
Germans win, taking Caucasus from Russians with 9 bombers, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 4 mech_infantrysNon Combat Move - Germans
9 bombers moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
3 bombers moved from Northwest Persia to Turkey
1 bomber moved from Turkey to Southern Italy
8 mech_infantrys moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Novgorod to Baltic States
11 infantry moved from Novgorod to Karelia
1 destroyer and 2 submarines moved from 112 Sea Zone to 124 Sea Zone
2 mech_infantrys moved from France to Yugoslavia
3 mech_infantrys moved from Spain to Northern Italy
3 infantry moved from Southern France to Spain
4 infantry moved from Spain to Normandy BordeauxPlace Units - Germans
3 mech_infantrys placed in Turkey
1 bomber and 1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs





