cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Jehol
1 carrier, 2 destroyers, 5 submarines and 4 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Kiangsu to Jehol
3 fighters and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
2 bombers moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Manchuria
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 5 submarines and 4 transports
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 carrier, 2 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 armour and 1 artillery
Japanese win, taking Kwangsi from Chinese with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 armour and 1 artillery
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Shantung to Kiangsu
2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
Place Units - Japanese
3 infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Java to Philippines
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 39 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 11 infantry and 7 transports moved from 101 Sea Zone to 123 Sea Zone
1 aaGun and 2 artilleries moved from 123 Sea Zone to Iceland
11 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 bomber, 3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Chinese
1 artillery and 4 infantry moved from Yunnan to Kwangsi
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 artillery moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Jehol
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Hunan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Caucasus
Purchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 1 armour and 7 mech_infantrys
Germans defend with 3 fighters
British win, taking Caucasus from Germans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 fighters
Casualties for British: 3 mech_infantrys
Non Combat Move - British
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to Yunnan
1 infantry moved from India to West India
3 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
5 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 107 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 bomber moved from Southern Italy to Northwest Persia
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Turkey
2 armour and 6 mech_infantrys moved from Bulgaria to Turkey
1 mech_infantry moved from Albania to Turkey
1 mech_infantry moved from Northern Italy to Romania
9 infantry moved from Spain to Normandy Bordeaux
4 infantry moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
1 fighter moved from India to Northwest Persia
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from India to Eastern Persia
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
Non Combat Move - French
Turn Complete - French
something wrong with dice, will try later
Hearing a lot of that. Something must be wrong with AAA or Marti.
P@anther says the problem is fixed now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkey to Northwest Persia
3 mech_infantrys moved from Turkey to Caucasus
2 mech_infantrys moved from Greece to Caucasus
1 fighter moved from Bulgaria to Caucasus
1 bomber moved from Bulgaria to Caucasus
3 bombers moved from Southern Italy to Northwest Persia
8 bombers moved from Southern Italy to Caucasus
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Northwest Persia
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
ANZAC defend with 1 fighter
Germans win, taking Northwest Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in Caucasus
Germans attack with 9 bombers, 1 fighter and 5 mech_infantrys
British defend with 1 armour and 4 mech_infantrys
Germans win, taking Caucasus from Russians with 9 bombers, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 4 mech_infantrys
Non Combat Move - Germans
9 bombers moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
3 bombers moved from Northwest Persia to Turkey
1 bomber moved from Turkey to Southern Italy
8 mech_infantrys moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Novgorod to Baltic States
11 infantry moved from Novgorod to Karelia
1 destroyer and 2 submarines moved from 112 Sea Zone to 124 Sea Zone
2 mech_infantrys moved from France to Yugoslavia
3 mech_infantrys moved from Spain to Northern Italy
3 infantry moved from Southern France to Spain
4 infantry moved from Spain to Normandy Bordeaux
Place Units - Germans
3 mech_infantrys placed in Turkey
1 bomber and 1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery moved from Rostov to Caucasus
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Purchase Units - Russians
Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 4 mech_infantrys
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
4 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Place Units - Russians
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 fighter placed in Russia
Russians undo move 2.
Russians undo move 2.
1 fighter and 2 mech_infantrys placed in Ukraine
Russians undo move 2.
1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 bomber moved from Kiangsu to Korea
3 infantry moved from Shantung to Jehol
1 bomber moved from Kiangsu to Jehol
3 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
Purchase Units - Japanese
Japanese buy 1 airfield, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Jehol
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsu
2 fighters moved from Kiangsu to 19 Sea Zone
1 bomber moved from Jehol to Kiangsu
1 bomber moved from Korea to Kiangsu
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 airfield and 3 mech_infantrys placed in Kiangsu
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
these jap dice rank among some of the funniest shit I’ve ever seen
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Americans
1 bomber moved from Philippines to Shantung
1 destroyer moved from 123 Sea Zone to 124 Sea Zone
4 fighters moved from 123 Sea Zone to 124 Sea Zone
1 bomber moved from Eastern United States to 124 Sea Zone
1 bomber moved from United Kingdom to 124 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in 124 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 2 submarines
Americans win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Non Combat Move - Americans
3 fighters moved from 124 Sea Zone to Scotland
1 bomber moved from 124 Sea Zone to United Kingdom
1 aaGun, 2 artilleries and 11 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 11 infantry and 7 transports moved from 123 Sea Zone to 111 Sea Zone
1 aaGun, 2 artilleries and 11 infantry moved from 111 Sea Zone to Scotland
3 fighters moved from Scotland to 111 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 carrier moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from 124 Sea Zone to Scotland
1 bomber moved from Shantung to Yunnan
1 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to Kwangsi
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Western United States
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 artillery moved from Szechwan to Kweichow
Place Units - Chinese
1 artillery placed in Hopei
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
Purchase Units - British
British buy 6 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat - British
Battle in 125 Sea Zone
Russians loiter and taunt; British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hainan
Battle in Northwest Persia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Hainan from Japanese, taking Northwest Persia from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
1 armour, 1 artillery and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
3 aaGuns moved from India to West India
3 fighters moved from 125 Sea Zone to Scotland
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Italians
2 mech_infantrys moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
3 mech_infantrys moved from Turkey to Caucasus
2 armour moved from Turkey to Caucasus
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Iraq
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Turkey
1 mech_infantry moved from Turkey to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 mech_infantry moved from Romania to Greece
1 armour and 3 mech_infantrys moved from Northern Italy to Bulgaria
13 infantry moved from Normandy Bordeaux to France
1 bomber moved from Turkey to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Eastern Persia to Iraq
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 harbour and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Kwangtung
Battle in Iraq
ANZAC attack with 2 fighters
Italians defend with 2 mech_infantrys
Italians win, taking Kwangtung from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
1 bomber moved from Queensland to Sumatra
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to Yunnan
Place Units - ANZAC
1 harbour placed in Sumatra
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French