i am away for the weekend, so maybe sunday night
17L BN2.1, cyanight (Axis +3) vs simon33 (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - French
1 fighter moved from British Guiana to 91 Sea ZoneNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Novgorod
4 bombers moved from Western Germany to Novgorod
1 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to RostovCombat - Germans
Battle in Novgorod
Germans attack with 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
4 bombers moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
2 infantry moved from Tunisia to Libya
1 armour moved from Tobruk to Libya
1 fighter moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Western Ukraine
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
2 fighters and 1 infantry moved from Russia to Tambov
4 artilleries and 5 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Karelia to NovgorodPlace Units - Russians
2 armour, 3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
1 marine moved from Japan to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from French Indo China to KwangtungCombat - Japanese
-
scramble orders?
-
Yeah, scramble to SZ33.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
1 marine moved from Japan to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from French Indo China to KwangtungCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Americans defend with 2 carriers, 1 destroyer and 4 fighters; ANZAC defend with 1 fighter
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 28
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Battle in Caroline Islands
Japanese attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 airfield and 1 harbour
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese winJapanese win, taking Caroline Islands from Americans with 2 artilleries, 2 infantry and 1 marine remaining with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to French Indo China
2 fighters moved from Kwangtung to French Indo China
2 armour moved from Korea to Jehol
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 armour and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Finland to Western UkraineCombat - Americans
Strategic bombing raid in Western Ukraine
Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
3 bombers moved from Eastern United States to Norway
1 armour moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 bomber moved from Western Ukraine to RussiaPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery, 1 infantry and 1 mech_infantry placed in Norway
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Szechwan to Kweichow
3 artilleries and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Yunnan to KweichowPlace Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Iceland to Norway
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in SumatraNon Combat Move - British
4 fighters moved from Finland to Russia
2 artilleries and 1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 battleship and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Malaya to Shan State
1 aaGun and 4 infantry moved from India to BurmaPlace Units - British
1 artillery and 1 marine placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Malta to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 cruiser and 1 marine moved from 96 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from 96 Sea Zone to Morocco
1 fighter moved from 96 Sea Zone to Morocco
3 armour moved from Ukraine to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 1 marine
British defend with 1 harbour; Americans defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 marine
Casualties for Americans: 1 artillery
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Libya to Algeria
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Libya to Tunisia
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 transport moved from 67 Sea Zone to 52 Sea Zone
1 fighter moved from Belarus to Ukraine
2 submarines moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Gibraltar to TunisiaPlace Units - Italians
3 armour placed in Ukraine
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
Italians undo move 3.
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 4 infantry
EDIT: Adding units owned by Italians to Northern Italy: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Tobruk
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Tobruk, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Tobruk
1 infantry owned by the ANZAC retreated to Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from India to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Combat Move - French
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
French take 41 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 48 PUs;
Germans buy 3 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 mech_infantrys moved from Bryansk to Novgorod
3 fighters moved from Bryansk to Novgorod
6 tactical_bombers moved from Bryansk to Novgorod
4 bombers moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 bombers, 3 fighters, 6 mech_infantrys and 6 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry; Americans defend with 1 armour
Germans win, taking Novgorod from Russians with 4 bombers, 3 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun, 4 artilleries and 4 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
3 fighters moved from Novgorod to Bryansk
6 tactical_bombers moved from Novgorod to Bryansk
4 bombers moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Poland to Baltic States
3 armour moved from Western Ukraine to Bryansk
1 bomber moved from Tambov to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 armour moved from Libya to Tunisia
2 infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to BryanskPlace Units - Germans
3 armour placed in Western Ukraine
1 fighter and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Volgograd
2 fighters and 1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 units repaired.
2 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
2 battleships and 1 marine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from ANZAC
1 marine moved from 62 Sea Zone to New South Wales
1 bomber moved from Philippines to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 mech_infantry moved from Shantung to Kiangsi
2 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Philippines to Kiangsi
1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 armour moved from Jehol to Anhwe
2 carriers moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 fighter
French defend with 1 destroyer; British defend with 1 transport
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 2 infantry
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 3 infantry and 1 marine
ANZAC defend with 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese captures 19PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
2 armour moved from Korea to Jehol
1 mech_infantry moved from Korea to Jehol
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
2 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
3 fighters placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 39 PUs (6 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Bummer. I feel sure I was thinking to move those 3inf 2AA to Sydney!
Dent CV in SZ92? I assumed so but might not be valid.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Norway to 92 Sea Zone
1 cruiser, 2 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Russia to Western Ukraine
1 fighter moved from Norway to Novgorod
1 infantry moved from Karelia to NovgorodCombat - Americans
Strategic bombing raid in Western Ukraine
1 bomber killed by AA
Bombing raid in Western Ukraine causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Novgorod
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in 106 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 3 bombers, 1 cruiser, 2 destroyers and 2 fighters
Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
Units damaged: 1 carrier owned by the Italians -
Bummer. I feel sure I was thinking to move those 3inf 2AA to Sydney!
Dent CV in SZ92? I assumed so but might not be valid.
Oh and two more hits in second round. You have 2DD, tipped CV, Cruiser, 2ftrs. Assuming you dented the CV in the first round.
-
Lose the CV and a DD.





