scramble from carrier?
BM Axis Dominion(Axis) vs Aldo Raine(Allies)
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If you want to redo the battle as Low Luck, you are also welcome to do it that way. You should be able to win with a few ground troops left over. I am not sure if that battle matters too much though.
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Would i be stuck with that attack or could i play the UK’s turn from the start and choose a different battle?
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You were very generous at the start of this match. Feel free to change plans, redo battles as low luck, or whatever else you think makes up for the restart that I had to do on G1.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Shan State
3 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from India to Shan StateCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Caucasus
Battle in Shan State
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British win, taking Caucasus from Germans, taking Shan State from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 9 artilleries and 17 infantry moved from Burma to India
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries and 3 infantry moved from Iraq to Turkey
1 artillery moved from Saudi Arabia to Iraq
1 infantry moved from Tobruk to Alexandria
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 factory_minor placed in Saudi Arabia
2 submarines placed in 98 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Shan State
3 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from India to Shan StateCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Caucasus
Battle in Shan State
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British win, taking Caucasus from Germans, taking Shan State from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 9 artilleries and 17 infantry moved from Burma to India
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries and 3 infantry moved from Iraq to Turkey
1 artillery moved from Saudi Arabia to Iraq
1 infantry moved from Tobruk to Alexandria
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 factory_minor placed in Saudi Arabia
2 submarines placed in 98 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
Ok I just redid the UK’s turn. Allies are getting desperate.
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Yeah, the Axis has the economic advantage now.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 fighters and 1 tactical_bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber, 3 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
3 artilleries placed in Ukraine
2 artilleries and 2 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tobruk: 1 infantry
EDIT: Adding units owned by ANZAC to Libya: 1 infantry
EDIT: Changing ownership of Libya from Italians to ANZAC
EDIT: Turning off Edit ModePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,1,1
ANZAC collect 5 PUs (7 lost to blockades); end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to GibraltarTurn Complete - French
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forgot to atttack mech with air from moscow
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rolling for battle in Kazakastan
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
I will make the edit and repost
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to GibraltarTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bulgaria to Turkey
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Turkey
2 bombers, 2 fighters and 3 tactical_bombers moved from Ukraine to Turkey
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
4 bombers moved from Southern Italy to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
10 armour and 15 infantry moved from Ukraine to Rostov
10 armour and 1 artillery moved from Ukraine to Rostov
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Nenetsia
1 mech_infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 bomber moved from Germany to Turkey
1 bomber moved from Germany to TurkeyCombat - Germans
Battle in Turkey
Germans attack with 4 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 2 artilleries and 3 infantry
Germans win with 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 artilleries and 3 infantry
Battle in Rostov
Germans attack with 20 armour, 1 artillery and 15 infantry
Russians defend with 2 aaGuns, 1 artillery and 18 infantry
9 infantry owned by the Germans, 20 armour owned by the Germans and 1 artillery owned by the Germans retreated to Ukraine
Russians win with 1 artillery and 9 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 6 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 bombers, 2 fighters and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Editing Political Relationship for Japanese and Germans from War to Allied
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Turkey to Ukraine
2 bombers moved from Turkey to Southern Italy
2 bombers moved from Turkey to Ukraine
EDIT: 1 fighter moved from Turkey to Ukraine
EDIT: 2 tactical_bombers moved from Turkey to 97 Sea Zone
4 bombers moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Switzerland to Northern Italy
1 artillery moved from Switzerland to Northern Italy
1 infantry moved from Switzerland to France
2 aaGuns and 1 mech_infantry moved from Western Germany to France
3 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 armour and 6 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 armour moved from Russia to Bryansk
2 fighters moved from Bryansk to Russia
2 artilleries moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 fighters moved from Russia to Bryansk
EDIT: 3 infantry moved from Russia to VologdaPlace Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 bombers, 4 infantry and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 fighter moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking Hawaiian Islands from Americans, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Wake IslandNon Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 fighters moved from Shan State to Yunnan
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 armour moved from Sikang to Afghanistan
Japanese take Afghanistan from Neutral_True
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
2 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Yunnan
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Caroline Islands
2 bombers moved from 42 Sea Zone to Caroline IslandsPlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in Kiangsu
4 bombers placed in Japan
Turning on Edit Mode
1 submarine placed in 6 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 31 Sea Zone
1 submarine moved from 29 Sea Zone to 31 Sea Zone
1 submarine moved from 50 Sea Zone to 26 Sea Zone
4 infantry moved from Spain to Normandy Bordeaux
1 infantry and 2 mech_infantrys moved from Spain to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern FranceCombat - Americans
Battle in 31 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Southern France
Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 mech_infantrys moved from Spain to Normandy Bordeaux
4 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Southern France to Gibraltar
1 aaGun moved from Spain to Normandy Bordeaux
1 bomber moved from Western United States to Gibraltar
1 destroyer moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 6 infantry
EDIT: Adding units owned by Americans to Gibraltar: 6 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Spain
6 infantry placed in Central United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
Yeah i think this game is done for. This was fun though. That German Navy really spoiled my plan and I was not able to adjust. Plus your Japanese game is strong.
Well played. We will have to have a rematch soon
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Yeah, this game looks like an eventual Axis victory as India is eventually going to fall. I was experimenting with the German navy and it didn’t turn out as well as I had hoped. Spending so much on a fleet let Russia get out of control for so many rounds.
For the BM games, do check out all of the potential bonuses. If you could have boosted the Allied income by 10 PUs a round and knocked down the Axis by a few, you might have been able to outlast me. I have seen the USA earning 100+ PUs a turn and be able to hold down Germany even after Moscow has fallen.





