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40 Europe 2E Colt(Axis) vs FMervinrommel

  • 25 24 23 22 21 20 19

    I’m re-reading the rules on carriers and air units.  In every game that I’ve played on A&A, the carrier can take a hit or even be sunk and the aircraft can continue fighting.  But the rule book is confusing.  It says when a carrier is attacked, it’s air and friendly air are considered defending in the air.  But then it says: when a damaged CV is attacked, any air baed on board are cargo and can’t defend.  That’s contradictory.  I plan to put USA air on BRI cv.  What is your opinion.

  • 25 24 23 22 21 20 19

    Okay, I will edit 4 more from Ger>Yugo.  This naval situation is so complex.  I thought that USA had gotten too confident because it could attack Ita fleet anywhere and use bombers.  But then thought that Ita would attack USA so it couldn’t use bombers and weaken it badly, so Ger bombers could finish it off.  Now, with 2 more air, Ger air advances to Ita.  Which both defends Ita and threatens the USA fleet.  Also thought Ger would combine armies and advance in Rus, but then did bat calc and Rus could destroy the Ger army.  Which is why you didn’t move it all up.  The move to Yugo, positions Ger to counter a move I am considering.  I may have no choice but to take out the Ita fleet, since Ger has positioned in SZ112 to attack or block reiinforcements.

  • 20

    Aircraft is only cargo when multi-national attacking. If you do us air or bri air on allied CV, it will defend as if it is same nation

  • 25 24 23 22 21 20 19

    Just wanted confirmation.  Rus is frustrated that it no longer has the mobility to counterattack.  This could be a very big set of air/sea battles.  It’s late, I may wait until the morning.  Got the wood stove blazing.

  • 20

    Yeah this sizeable naval situation with massive air powers is interesting

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                1 armour, 1 artillery and 2 infantry moved from Smolensk to Belarus
                9 armour, 6 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber moved from Bryansk to Belarus
                1 armour moved from Russia to Belarus
                1 armour moved from Ukraine to Belarus
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                      Russians take Kenya from Italians

    Combat - Russians
                Battle in Belarus
                    Russians attack with 12 armour, 7 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
                    Germans defend with 4 infantry
                    Russians win, taking Belarus from Germans with 12 armour, 7 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Bryansk to Belarus
                1 infantry moved from Vologda to Archangel
                1 armour moved from Caucasus to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 armour moved from Tobruk to Egypt
                2 fighters moved from Belarus to Ukraine
                1 tactical_bomber moved from Belarus to Ukraine
                9 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 armour placed in Ukraine
                5 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs
                Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 48 PUs

    triplea_39100_Rus9.tsvg

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries moved from Tunisia to 94 Sea Zone
                2 infantry moved from Tunisia to 94 Sea Zone
                2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines and 2 transports moved from 94 Sea Zone to 97 Sea Zone
                4 bombers moved from Tunisia to 97 Sea Zone
                3 fighters moved from Tunisia to 97 Sea Zone
                1 bomber moved from Ukraine to 97 Sea Zone

    triplea_39100_Ame9.tsvg

  • 25 24 23 22 21 20 19

    Scramble?  How many and which country?
    OOL for Ita fleet, altho they should sink on the 1st round.

  • 20

    Im workin and I’d like to download and see whole map on this one so let me get back to you in 5 hours or so

  • 25 24 23 22 21 20 19

    That’s fine, I’ve got other things to do.  Take your time, it’s a complex situation.  Bombers give Ger mobility and power, so Rus and USA are doing things simultaneously, so that Ger can’t use its bombers in all places at one time.

  • 20

    No scramble, best defense

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries moved from Tunisia to 94 Sea Zone
                2 infantry moved from Tunisia to 94 Sea Zone
                2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines and 2 transports moved from 94 Sea Zone to 97 Sea Zone
                4 bombers moved from Tunisia to 97 Sea Zone
                3 fighters moved from Tunisia to 97 Sea Zone
                1 bomber moved from Ukraine to 97 Sea Zone

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 2 artilleries, 5 bombers, 2 carriers, 2 destroyers, 7 fighters, 2 infantry, 3 submarines and 2 transports
                    Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
                    Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    Americans win, taking 93 Sea Zone from Italians, taking 97 Sea Zone from Neutral with 5 bombers, 2 carriers, 1 destroyer, 7 fighters and 2 transports remaining. Battle score for attacker is 71
                    Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
                    Casualties for Americans: 1 destroyer and 3 submarines

    Non Combat Move - Americans
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                5 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Ukraine to 81 Sea Zone
                2 infantry moved from Morocco to Algeria
                3 fighters moved from 97 Sea Zone to Tobruk
                5 bombers moved from 97 Sea Zone to Tunisia

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 35 PUs; end with 37 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 62 PUs

    triplea_39100_Ame9.tsvg

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 9

    Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 81 Sea Zone to 97 Sea Zone
                      British take 98 Sea Zone from Italians

    Combat - British

    Non Combat Move - British
                1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                      British take Greece from Neutral_Allies

    Turn Complete - British

    triplea_39100_Bri9.tsvg

  • 25 24 23 22 21 20 19

    Please edit move 2 Ame bombers from E.U.S.>Tunisia.

  • 20

    Italian bomber would be pretty handy right now :roll:

  • 20

    TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 9

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
                EDIT: Adding units owned by Americans to Tunisia: 2 bombers
                EDIT: Turning off Edit Mode
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to 97 Sea Zone

    triplea_39100_Ita9.tsvg

  • 20

    Two hits. OOL

  • 25 24 23 22 21 20 19

    both dd’s  I forgot to bring the sub by Fr into the battle zone, which would have meant I wouldn’t have had to take a dd as a hit before.  Too many details for every turn.

  • 20

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

    Game History

    Round: 9

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
                EDIT: Adding units owned by Americans to Tunisia: 2 bombers
                EDIT: Turning off Edit Mode
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport; Americans defend with 2 artilleries, 2 carriers, 1 destroyer, 6 fighters, 2 infantry and 2 transports
                    Americans win with 3 carriers, 1 cruiser, 6 fighters and 3 transports remaining. Battle score for attacker is -14
                    Casualties for Italians: 3 fighters
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 2 artilleries and 6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,1,1,5,5,6,6,3,3,2,4
                Italians collect 2 PUs (9 lost to blockades); end with 4 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 aaGun
        Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 9 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Yugoslavia : 1 aaGun and 3 infantry

    triplea_39100_Ita9.tsvg

  • 20

    I can do France’s turn because it cant affect ger. I will concede after germany’s turn unless i get great dice.

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